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Appearance: Switch stands 3 inches tall and weighs in just below five pounds. Shaped as a rather emancipated looking skeletal form dressed in the fraying and tattered remains of a mage robe that has seen better days. He is a grayish colour of clay, flecks of browns, reds, whites, and greens could be seen in his mass. Switch looks as if he grew from the walls of the citadel.
Character Concept
Switch is a young Pycon, influenced by his surroundings the young Pycon is a slightly crazed and industrious individual. A packrat and horder by necessity this small Pycon has a bit of possessiveness to him in regards to what is his. The clay-child (for that is truly what he still is mentally) dreams fondly of becoming a Wizard of the Citadel, to prove himself to the masters of this fortress he calls home.
Character History
At a just a season old Switch found himself down by the docks, men were loading the ships to set sail with goods when the young Pycon found himself trapped in a box. It stank of rotting meat and felt oddly stiff. Come to find out, Switch had found himself stuffed in a crate full of the dead being shipped to Sahova. Time crawled an Tanroa’s pace the young pycon had to rely on his own wits to survive, luckily there was some minor supply found with the deceased that he could survive on, jars made of clay that had been hardened to resist the liquid found within gave him sustenance. It wasn’t great, but he survived.
Quite a bit of time had passed before Switch found himself on the fortress isle of the undead. Sneaking off the ship wasn’t easy, the young Pycon could see that he had to dodge past a Wizard and her apprentices. His small body was withered to very little, his form taking on the appearance of one of those bodies below-deck. His shrunken form allowed him to slip past them fairly easily as he stumbled across the deck’s warped and weathered planks and into a sack of goods being brought in by an apprentice. Fate brought the young pycon to the isle of the undead, a citadel risen from the stark and unlivable land…
With no urge to leave though the young pycon had remained in the citadel, finding cracks early on where the walls of the stone giant crumbled in their age. Within he found a world in the citadel… His own haven. Or so he thought, within were rats and spiders he had to contend with, or live in a strained form of peace.
The day Switch found himself in a lab of one of the Nuit Animators was the day Switch got pulled into the djed-filled realm of magic. He watched and imitated the animator for days, watching him as he worked non-stop, never tiring. When the nuit did leave Switch would venture out long enough to read over this being’s notes, amazed by the sheer knowledge within even if he could only understand the basics of the circles it was still knowledge.
Language
Fluent Language: Common Basic Language: Nader Canoch
Skills
Skill
EXP
Total
Proficiency
Gadgeteering
30 SP + 3XP
33
Competent
Animation
20 SP +2XP
22
Novice
Escape Artist
10 RB+1XP
11
Novice
Acrobatics
1XP
1
Novice
Climbing
3XP
3
Novice
Deduction
2XP
2
Novice
Dissection
3XP
3
Novice
Drawing
4XP
4
Novice
Larceny
1XP
1
Novice
Leatherworking
1XP
1
Novice
Logic
3XP
3
Novice
Medicine
1XP
1
Novice
Observation
16XP
16
Novice
Planning
2XP
2
Novice
Research
1XP
1
Novice
Socialization
1XP
1
Novice
Stealth
3XP
3
Novice
Subterfuge
1XP
1
Novice
Tactics
1XP
1
Novice
Torture
1XP
1
Novice
Unarmed
1XP
1
Novice
Lores
Sahova: Citadel Layout [SP] Gadgeteering: Miniature Mechanisms – Sizing Important [SP] A Machine is a Machine Finding a Watcher Golem Traversing Rafters Inspecting a Watcher Golem for flaws Animation: The Sensory Quandary Sound is Vibrating Force Curves Carry Sound Darkness Effects Sounds? Sound Amplification: Dark, Round, Hollow. Hiding in Hollowed Nuit Vessel The Ear and The Drum Anatomy of a Human Ear Human Brain ie ‘String Sack’ Thomas: The Cat Wizard Ariela: An Unstable Ghost Design Idea: Spider Legs From Pins Alias: Annalisa Marin's Assistant Gadgeteering: Using an Auger Gadgeteering Tactics: Body as a Compontent Possessions
1 Set of Clothing -Simple Shirt -Simple Pants -Simple Undergarments -Simple Coat -Simple Boots 1 Waterskin 1 Backpack which contains: - Comb (Wood) - Brush (Wood) - Soap - Razor - Balanced Rations (1 Week's worth) - 1 eating knife - Flint & Steel 100 Gold Mizas - 1 Poor Drum - 1 Inch of quarter inch diameter pipe (copper)* - 3 1 mm metal beads (preferably copper as well)* - 3 1mm thick leather circles ringed in copper* - 1 Metal Auger, 1 mm diameter bit* - 1 5mm Ultrafine wire* - 3 inches copper wire* - 1 poorly constructs golem*
Heirloom: A small pulley-wheel designed ladder that Switch had designed using two discarded thread spools, a 21.5 inch length of string and the small remains of twigs and splinters of tinders used to light candles. This ladder extends ten inches when fully let out, collapsed it forms the support frame of Switch’s backpack.
Housing
Location: Sahova
House: Switch lives in the walls of the Citadel on Sahova, his ‘bedroom’ resides in north-easterb upper corner of Lab 22A, one of the common labs hopefuls use when prepping judgments. The hole is a small crack towering a tremendous three-and-half inches in corner were the east and north walls meet in junction. It contains a hearth, bunk, chest, chair, and small table. All of his belongings have been crafted from the bits and pieces he could glean from the Judgment Labs.
Spoke with Mirage about Living Expenses, Mirage said that because Switch lives within the walls of the Citadel his expenses are provided for by the CItadel -- this has been stopped by Ink as of Winter 514