.
The past belongs in the past.
Thread List
4
4
Overview:
This list needed to be created because the old one was far too large and was messing up the code. Not all of these threads are finished. I'm doing my best to finish them up
Past Thread List
Summer 518 AV
Summer 518 :
- 1st - Flying Free At Last - Investigation +1 Intelligence +1 Negotiation +2 Logic +1 Lores: Master LI: Sent funds to free her, Jaren: Disgraced in the eyes of his father, liquidated his things to make repairs, Jardeg: Owes a free piece of jewelry too, Darvin: Angery she’s free, Jardeg: Gave her freedom, Darvin: Forced himself on her while she was drugged, Darvin: Made threats to find and hurt her once free.
- 2nd - Borrowing A New Life - Business +4, Persuasion +3, Rhetoric +2, Investigation +2, Negotiation +4, Leadership +4, Strategy +2 Goldfinger: Location, Appearance & Mannerisms, Goldfinger: Owns One Of Her Rings, Sastiva: Goldfinger’s Assistance, Sastiva: Appearance &Mannerism, Goldfinger: Will Loan Her Business Startup Money, Shop: Knowing What She Wants, Shop: Acquiring The Best Supplies Despite The Source, Sastiva: Will Give Her Self Defense Lessons, The Midnight Gem: Finding The Perfect Building, The Midnight Gem: Location Location Location, The Midnight Gem: Layout Perfect
- 5th -[The Midnight Gem] Basements And Blades - Planning +2, Organization +1, Dagger +5, Darvin: The Logistics Of His Business, Daggers: Proper Throwing Techniques, Dagger: Steps Of Throwing A Dagger, Dagger: Math Involved In Thrown Dagger Rotations, Daggers: Throwing Daggers Is A Science, Daggers: Calculating The Exact Distance Away From A Target One Must Be To Get Full Rotations When Throwing Daggers
- 6th - [The Midnight Gem] Putting It All Together - Scouting +2, Cleaning +2, Body Building +5, Endurance +5, Planning +2, Hunting +1, Running +1, Unarmed Combat +3, Logic +1, Acrobatics +1 Sunberth: Ariel Layout, Sunberth: Ariel Beach Layout, Sunberth: Ariel River Layout, Planning: Setting Up A Training Room, Body Building: Hauling Heavy Things Up And Down Stairs, Hunting: Hunting Rabbits From The Sky, Working Out: Warmup’s Important, Running: Great Warm Up To Working Out, Body Building: Moving DBH Slices Of Logs End-Over-End, Body Building: Hanging Up A Punching Bag By Oneself, Endurance: Using A Punching Bag To Gain Strength/Endurance, Endurace: Finding Balance And Rhythm, Punching Bag: Correct Techniques When Hitting/Kicking Bag, Working Out: Importance Of Correct Breathing, Jumping Rope: Techniques For Working Out, Jumping Rope: Correct Length of Rope To Use, Jumping Rope: Taking A Fall
- 10th - Kelvics Gone Wild - Subterfuge +3, Socialization +5, Interrogation +5, Deduction +2, Leadership +2, Planning +5, Hunting +2, Swimming +1, Scouting +1, Construction +1, Daggers +2, Dual Wield +2, Running +1, Teaching +2, Lores: No Mans Land Tavern: Location, Layout, Menu, Workers, Dusti: Kelvic, Ren: The Kelvics Recent History, Ren: Free From Landlady, Dusti: Insulting, Subterfuge: Concealing Injuries, Subterfuge: Concealing Identity, Ren: Lonely & Lost, Ren: Wants To Be Friends, Ren: Wants To Help, Construction: Taking Down A Tent
- 15th - [Execution Square] Fight or Flight - Scouting +1, Acrobatics +2, Interrogation +5, Rhetoric +5, Persuasion +5, Teaching +4, Negotiation +4, Logic +2
Baroque Bay: Nightly Patrols, Execution Square: Location, Appearance, Common Appearance From Sky, Farris: Mage That Throws Lightening, Acrobatics: Falling From The Sky Gracefully, Acrobatics: Transforming Mid Fall To Catch Oneself As A Human, Reimancy: Fire/Lightening, Reimancy: A type of Magic, Persuasion: Talking A Man Out Of His Clothes, Handicap: Definition & Meaning, Negotiation: Trading Knowledge For Training Space, Negotiation: Trading Answers for Locations, Negotiation: Terms Of A Trade, Logic: Determining Weak People, Magic: What Res Is, Logic: Determining Human Age From Physical Features, Magic: Voiding, Magic: Reimancy - 16th - [The Library] Broadening Horizons- Investigation +3, Copying +1, Interrogation +5, Socialization +5 Rhetoric +5, Teaching +4, Sunberth: Library Location, Stumble Alley Location, Tarn: Member of Sun’s Birth, Tarn: Idealistic Person, Tarn: Stubborn, Tarn: Illiterate, Cooking: They make instruments to measure ingredients, Suns Birth: Jaren looking for her, Tarn: Shipwrights apprentice, Tarn: Nice & Polite, Tarn: Doesn’t Like Lying, Prefers Honest Discourse, Tarn: Believes The Sun’s Birth Can Fix SB – Can Be Good & Honorable, Syliran Knights: Kelski feels They are working secretly in SB, Tarn: Atheist, Tarn: Optimist, Tarn: Concept of power vacuum in SB, Tarn: Hopes He Succeeds, Partially copied Cookbook
- 20th - [Temple Of The Unknown] Undiscovered Secrets- Acrobatics +1, Dancing +2, Negotiation +3, Socialization +5, Tactics +1, Teaching +1, Akajia: Recommends she follow her heart and its curiosity, Akajia: Wants her to discover Sunberth’s secrets, Kynier: Had a misinterpretation of Akajia, Kynier: Is concerned for her safety. Kynier: Makes her vulnerable, Kynier: Struggles with his faith, Kynier: Blessed with the first mark of Akajia, Kynier: Crowds her when trying to say something he feels is important, Kynier: Lost his sense of touch, Kynier: He’s only Human, Kynier: Sometimes driven by fear, Kynier: Not fully convinced he’s a good person, Mysterious Slab: Kynier says it’s a magic artifact, Mysterious Slab: Has some connection to the Doctor, Pitch: Bestowed to her by Akajia, Self: Wished she had earned or fought for her freedom, Self: Dislikes being a sign of wealth to the Sun’s Birth, Self: Won’t be a burden to anyone, Self: Won’t let Kynier ruin her desires to celebrate, Shielding: Something mages build to protect or hide things, Temple of the Unknown: Statue of Akajia chamber location
- 25th - Never Walk The Streets Alone - Business +4, Dagger +5, Dual Wield +5, Acrobatics +3, Hand Axe +1, Subterfuge +1, Planning +1, Persuasion +5, Leadership +4, Investigation +1, Hostessing +3, Medicine +3, Philosophy +1, Cleaning +1, Hunting +1, Scouting +1, Cooking +1 Business: Advertising For A Sale/Opening, Dagger: Dagger Vs. Ice-Pick Shanks, Dagger Vs. Hand Axe, Subterfuge: Faking Attacks, Persuasion: Getting Strangers To Trust Her, Leadership: Giving Orders After Combat, Investigation: Searching Dead Bodies, Aer’wyn: Akalak/Fighter of Sunberth, Ebon: Healer of Rak’Keli/Night Lion Kelvic, Sisala: Ebon’s Dead Bondmate Healer, Medicine: Cleaning And Caring For Basic Wounds, Aer’wyn: Has only one arm, Can Magically Make a Second One, Aer’wyn: Hires Him For a Guard, Morphing: The Magic Of Changing One’s Body
- 30th - [The Midnight Gem] Grand Opening - Business +3, Leadership +3, Teaching +1 The Midnight Gem: Opening A Businesss, Business: Advertising For A Grand Opening, Business: Customer Interaction – What They Like/Need, Business: Catering To A Clientele, JC: Some Stones Are Unique Among Their Types
- 35th - [Pigsfoot Tavern] Kaleidoscope - Leadership +4 Planning +2 Rhetoric +5 Storytelling +2 Stealth +1 kreig: Strength Incarnate with a deep seed of kindness, Kreig: Didn’t know who the Vino were, Kreig: Would want to recruit more help, Kreig: Is becoming well-known in Sunberth, Kreig: A Godsdamned Sun of Sunbirth wanting to help his siblings, Kreig: Thinks Sunberth is stuck and not progressing, Kynier: Thinks they should discover how the Vino acquire slaves, Kynier: Says he knows a weak point in The Quay’s fortification, Kynier: Has an unusual interest in Merv, Self: Could never be convinced to take Kreig’s money, The Vino: Are fortified in The Quay, The Vino: Keep a watchful eye of The Quay
- 36th - [The Midnight Gem] A Gem Of A Time - Hostessing +5, Cooking +5, Teaching +4, Planning +3, Cooking Salmon on Soaked Planks, Cooking Kabobs, Kreig: How He Came To Be A Prize Fighter For Tall Johnny, Kreig: Inspirational, Kreig: Wants The City To Improve & Grow
- 38th - The Wreckage Of Lives - Endurance +1, Intelligence +2, Investigation +2, Leadership +3, Logic +2, Persuasion +2, Rhetoric +2, Running +1, Stealth +1 Backpack of Voiding: Feels weightless no matter how much you stuff inside, Kadric: Shadow at The Saique, Location: The Saique, Lore: A Pre-Valterrain memory of the Mysterious Slab’s, The Saique: Piloted by the Daggerhands and Stiletto, Mysterious Slab: Has reacted to four people. Kynier, Aer’wyn, Doctor Petricius, and Stiletto, Mysterious Slab: Is one of three that have been to Sunberth, Mysterious Slab: Anchored in place by a strange magic, Mysterious Slab: A magical artifact, Mysterious Slab: Was thrown into the sea, Mysterious Slab: A living container of magic meant to be used as a weapon, Self: Will make no more promises or oaths to Kynier, Self: Won’t let Kynier restrict her learning, Stiletto: Daggerhand Boss
- 40th - [Seaside Market] Books, Clothes, and Chickens ... oh my! - Planning +2, Investigation +3, Interrogation +5, Teaching +2, Leadership +1, Storytelling + 1 Tove: Mannerism & Appearance, Tove: From Sunberth, Teacing: Advising Someone On Selecting A Weapon, Teaching: Weapons’ safety (Sheath), Poison: Fence Has Everything, Tove: Awesome Shopping Buddy, Tove: Spy, Tove; Basic History, Tove: Born A Slave, Tove: Small Cat Animal Form, Tove: Artistic
- 41st - The Song Of Water - Foraging +2, Interrogation +5, Persuasion +3, Planning +2, Seduction +5, Socialization +5, Storytelling +2 Akajia: Made her for Kynier, Daggerhand: Need more masks done, Foraging: Razor Clams can be found in the sand at low tide, Foraging: Place thumb over the clamming tube to create suction, Foraging: What a Razor Clam looks like, Foraging: What a Butter Clam looks like, Foraging: Keep caught clams on your belt so they don’t dig and escape, Foraging: Raking the sand for Butter Clams, Kynier: Wants them both to know each other better, Kynier: Interested in who she is, not what she can offer, Kynier: Promises to answer every question honestly, even if not immediately, Kynier: Considers being observant and thinking rationally as life strengths, Kynier: Hates seeing people suffer at the hands of others, Kynier: Finds relaxation in drawin, Kynier: Considers slavery to be the largest transgression, Kynier: Was worried about her survival as a slave, Kynier: Is a Spy for a wizard, Kynier: Is Idealistic, Kynier: Happiness is the difference between living and existing, Kynier: Knows he only exists, Kynier: Focuses on the whole rather than the individuals, Kynier: Knows Akajia is guiding him to her, Kynier: Wants to Live but doesn’t know how to, Kynier: Scared he’ll bring harm to the Midnight Gem, Kynier: Belongs to her, Kynier: Gets offended for her, Kynier: Knows Auristics and perceived her soul, Kynier: Felt her emotions with him with magic, Kynier: Says magic isn’t evil or benevolent, Kynier: Hurts himself with Auristics, Kynier: Buys information, Kynier: Will be out until dawn some nights, Kynier: Has spent two years gathering intelligence on the gangs, Kynier: Has a strange chicken named Laurie, Kynier: Makes sketches that are quite good, Kynier: His mother played the haut bois, Kynier: Has a hard time remembering his mother, Kynier: Doesn’t know Tove that well, Kynier: Disagrees with Farris’ view on mages and their magic, Kynier: Equates his magic to her wings, Kynier: Doesn’t find women like Tove catch his interest, Kynier: Kept all the gifts she left at No Man’s Land, Kynier: Calls her Feather with endearment, Location: Kynier’s old home, Mosa: Her children are long dead, Seduction: Kissing Kynier, Seduction: Washing Kynier, Seduction: A hand as a substitute for her body, Seduction: Mating with Kynier, Seduction: Kynier will desire her again, Seduction: Being with Kynier feels like flying, Self: Satisfaction in taking care of people, Self: Wants everything of Kynier, and voluntarily, Self: Wishes Kynier would express his feelings more, Self: Happy to only live with and care for Kynier, but would like more, Self: Won’t harm the chicken, Laurie, as long as the chicken makes Kynier happy, Storytelling: The starfish story
- 45th - We Belong To The Thunder - Business +4, Leadership +3, Negotiation +1 Davyd Rodgers & Ergus Rodgers: Location, Appearance, Mannerisms, Business: Planning A Remodel, Davyd Rodgers & Ergus Rodgers: Scheduling Work Being Done, Business: Expanding A Business
- 56th - [The Midnight Gem] Kelvics and Baking - Investigation +1, Cooking +3 Recipe: Cinnamon Cake, Cooking: How to measure liquids and dry ingredients, Cooking: What Vanilla Smells Like, Cooking: What A Cake Looks Like When Its Done
- 58th - [The Midnight Gem] Experimenting With Enameling -Jewelcrafting +5, Planning +4, Endurance +1, Body Building +1, Writing +2, JC: Steps in Enameling Metal, JC: Using A Dappling Block & Doming tools, JC: Dying and Bleaching Pearls, JC: Drilling Pearls, JC: Crafting Head Pins, JC: Crafting Earring Hangers
- 60th - The Storm Before The Calm - Planning +1, Unarmed Combat +2, Garotte +1, Endurance +5, Dagger +1, Planning +1, Tactics +1 Kidnapped: Being Darted, Kidnapped: Being Drugged, Kidnapped: Being Pierced, Kidnapped: Being Beaten, Kidnapped: Being Raped, Kelvic Bonding: Trying To Be Forced To Bond, Little Rhaus: Appearance & Personality, Murder: Being Instructed How To Kill Someone, Garotte: The Use Of One On An Assaulter, Garotte: Killing Someone With One Magic Item Gained: One Little Rhaus Statue
- 64th - [The Midnight Gem] Live To See The Sun Rise - Endurance +3 Persuasion +1, Unarmed Combat +1, Aer’wyn: Called himself Vellisius, Observation: The taste of the real Kynier’s blood, Self: Considers Kynier home
- 69th - [The Bolt Hole] Recovery Never Felt So Good - Psychology +2, Endurance +2, Cosmology +2 Sunberth: Where To By Cosmetics/Fashionable Clothing, The Bolt Hole: Location & Function
- 70th - [Temple Of The Unknown] More Questions And Answers - XP: Planning +2, Writing +1, Socialization +3, Investigation +5, Shielding +5, Teaching +4, Leeching +1, Researching +5, Logic +4, Auristics +2. Farris: Felt desolation when his father died, Shielding: The magic of Shields, Sheilding: Discipline of Magic, Majestic: Source of Magic. Majestic: Has shields like this. Majestic: Doler, Temple of The Unknown: Very Old Powerful Magic, Shielding: How To Cast A Shield, Sheilding: Tasking A Shield, Kynier: Knows Shielding, Shields: Can be tied so they feed themselves, Magic: Has no rules and there are ways around everything. Nightstalking: Shields Cannot Hold Her, Savatar: Shadow in Temple Of The Unknown That Knows Shielding, Sheilding: Old Magic, Incredibly Powerful Magic, Protecting Whole Cities, Fotresses, Valterrian: Means Rendering To Shadows, Valterrian: Most Mages Died During The Valterrian, Valterrian: Truly Talented Shielding Mages Died So Others Could Live, Shielding: Filtering Air, Water, Keeping People Safe, Purifying Food, Shielding: Gentle Magic, Shielding: Most Powerful Tools Mages Given, Shielding: Grows, Evolves, Becomes More Or Less Complex Depending on Timeline, Shielding: How Shields Are Made, Shields: Like Magical Fabric You Can Drape Over Things, Shielding: Each Mage Casts One or Weaves One Differently, Shielding: Can Disguise, Shielding: Direct Manipulation of Djed, not Transformation Of Djed. Reimancy: Once A Direct Manipulation of Djed Too, Shielding: Tasking Is Giving A Shield Purpose, Sheilding: Can Block Sight, Smell, Sound… many things. Shielding: Some tasked by Willing it some Tasked By Blood. Shielding: Black and White Thing – Pass Or Do Not Pass. Shielding: Can Have Many Layers – Each Tasked. Sheilding: New Learners Task Just One Thing, More Experienced Learners Task More Thing, Shielding: Can Task Against Water By Adding Water, Shielding: Feels More like a Craft Than Combat, Overgiving: Don’t Recall Your Djed, Shielding: a artform that has size, shape, thickness and sometimes even length and width. Shielding: Mages must think… spatially, Shielding: Blocks Senses,Farris: Overgives, Farris: Teaches By Critique, Humans: Make Bad Teachers According To Shadows, Farris: Magic Is More Important Than Life
- 71st - [The Midnight Gem] Issues To Settle - Interrogation +1 Leadership +1 Massage +1 Medicine +1 Rhetoric +5 Storytelling +1 Djed: Is the source of all life Djed: The most potent resources come from living creatures Farris: Easy with his words, talkative Kynier: Wasn’t giving warnings to deter her, but educate Kynier: Has studied magic longer than Kelski’s been alive Kynier: Is he old for a human? Kynier: Has sworn to never learn Leeching Kynier: Has always been happy that Kelski accepted him Kynier: Doesn’t consider her stupid or ignorant
Kynier: Thinks she’s perfect Kynier: Had a conviction to not get close to people Kynier: Feels responsible for how much she suffered from Darvin’s abduction Kynier: Doesn’t see her as a weakness and vulnerability Kynier: Says her Bonding appendages are still intact Leeching: A method of taking Djed from other things to power your magic Leeching: Poisons the body when used Nyka: Safer than Sunberth, but not safe Nyka: People would disappear without reason Overgiving Effect: Dilated eyes Overgiving Effect: Swift and incomprehensible speech Overgiving Effect: Severe headaches Overgiving Effect: Bleeding profusely Overgiving Effect: Hallucinating Overgiving Effect: Extreme Pain in the body Self: May not Bond with Kynier, but content to be by his side nonetheless - 75th - [The Midnight Gem] Family Legacies - Scouting +1, Investigation +1, Architectrix +5, Construction +2, Researching +3, Philosophy +1 Real Name: Kelskanisha K’etir, Brother: Kalistan K’etir Ancestrial Home: K’etir Keep, Niece: Ember K’etir, Architectrix: K’etir Keep Sent Seed and Sliver, Kelski: Was taken as a child, Kelski: Has family that love her, Architectrix: Magic Of Sentient Buildings, Architectrix: Architectrix Mages Are Caretakers & Stewarts, Brother: Has her same eyes, Architectrix: Initation, Architectrix: Bonding With A Structure, Architectrix: Vows, Architectrix: Newly Awakened Structures Hunger, Architectrix: History of the Magic, Architectrix: Cyphrus Manor In Gyvaka Swamp First Structure, Architectrix: Vivian, Champion of Kihala, Architectrix: New structures need a mage to talk to it, encourage it, awaken its sentience. Architectrix: They need kindness, patience, and love.
- 78th - [Baroque Bay Beach] Light A Fire And Watch It Burn - Scavenging +1, Wilderness Survival +1, Cooking +1, Meditation +2, Body Building +2, Interrogation +4, Cooking +1, Hostessing +3, Teaching +2, Animal Husbandry +1, Kelski: Needed The Peace Of The Beach, Body Building: Scavenging Firewood, Body Building: Hauling Half-Collapsed Mages Around, Anja: Appearance and Mannerisms, Anja: Ghost Hunter, Maisa: Appearance and Mannerisms, Maisa: Takes Care Of Herself Against Threats (Familiars), Striders: Intelligent Willful Horses, Ghosts: Are Real And Can Be Dangerous, Maisa: Female Horse, Anja: Enjoys Fish/Campfire Cooked Items, Zebri: Drykas Cattle, Anja: Is Drykas, The Drykas: Live On The Sea of Grass, Ghosts: Are To Be Pitied Because They Lead Terrible Lives, Anja: Somehow Helped Mariann Move On, Horses: Food A Quick Way To Their Hearts, Anja: Can Teach Basic Horsemanship, Wife: What One IS To Humans, Ghosts: Signs They Are Near, Anja: Wife’s Deceased, Sea Of Grass: God Zulrav, Kihala and Dira often Found there, Anja: Serves Dira – Marked By Her, Striders: Bond With Drykas, Ghosts: Can Be Hurt Through Soulsmist, Ghosts: Can Be Controlled With Ghost Beads, Nuits: Parasites Of Dead Bodies, Unliving People, Anja: Jeb of The Dust Bed Employs Anja, , Dira: Goddess of Death, Anja: Found His Purpose, Hoof Pick: Purpose And Description, Nuits: How To Identify Them
- 80th - [The Midnight Gem] Koi Ponds & Other Curious Creatures - Jewelcrafting +5, Architectrix +5, Planning +4, Drawing +2, Carving +1, Metalsmithing +2, Auristics +2, Carpentry +1, Kavlin Devanto: Who he is, appearance. Nancy Devanto: Who she is, appearance. JC: Barion Cut, JC: Planning Plate Overlays On Rings, JC: Planning for Maxium Light Refraction, JC: Using Ring Molds, JC: Three Forms of Gemstones, Architectrix: Connecting With A Structure, Architectrix: Teaching A Structure, Architectrix: Tending A Structures Needs, Architectrix: Empathizing With A Structure
- 80th - [The Midnight Gem] Koi Ponds & Other Curious Creatures II - Hunting +1, Cleaning +1, Body Building +1, Jewelcrafting +5, Architectrix +3, Mathematics +1, Carving +2, Auristics +1, Teaching +1, Architectrix: Understanding The Irritations Of Buildings, Architectrix: Reassuring Buildings, Cleaning: Disinfecting Pigeon Poop From A Roof, JC: Barion Cuts Have 96 Steps, JC: Step Cuts, JC: Which Minerals/Stones Could Take What Cuts, JC: Refractive Index, JC: Polishing Different Cuts, JC: Making Wax Impressions, Architectrix: Teaching/Educating Buildings, JC: Carving Wax To Get Poured Mold Details
- 82nd - Among The Trees - Hunting +1, Scouting +1 Sunberth: Location Of The Hotsprings, Hunting: Hunting Rabbits (Dropped Thread)
- 86th -[The Midnight Gem] Chains That Don't Bind - Jewelcrafting +5, Metalsmithing +3, Planning +5, Body Building +2, Endurance +1, Mathmatics +3, JC: How To Flatten Chain, JC: How To Square Links, Stilletto: 8 inch wrist, JC: Annealing Metal To Make Bracelets Flexible, JC: Using an Alcohol Torch for Soldering, JC: Building A Box Clasp
- 89th - Discovered Secrets - Architectrix +3, Body Building +1, Leadership +2, Cooking +1, Morphing +5, Research +5, Meditation +2, Investigation +2, Logic +3, Writing +3, Philosophy +2, Rhetoric: +1 Architectrix: Structures Can Become Upset, Architectrix: Structures Can Be Soothed, Morphing: The Magic of Shapeshifting Ones Body To Organic Things, Morphing: Old Magic/One Of The Oldest, Morphing: One’s Physical Shape Has A Structure Memory & Will Return To It, Morphing: A Mage Could Keep Fueling A Morph To Prolong It, Morphing: Using Models, Morphing: Fingernails As First Models, Morphing: Djed Is Burned To Fuel The Morph, Morphing: One Of The Most Dangerous Forms Of Magic, Morphing: Can Result In Mutations, Morphing: Partial Transformations, Morphing: Full Body Transformations, Morphing: Model Transformations, Morphing: Supreme Transformations, Morphing: Shifting Into Magical Creatures Didn’t Make One Magical, Architectrix: They Love/Hate What Their Creators Love/Hate
- 90th - We Need To Talk... - Cosmetology +5, Architectrix +1, Rhetoric +5, Philosophy +5, Logic +5, Interrogation +4, Teaching +3, Hostessing +1 Cosmetology: How To Properly Comb Out Hair, Cosmetology: How To Khol One’s Eyes, Cosmetology: Plaiting Hair, Cosmetology: How To Shave A Man, Cosmetology: How To Shave A Mohawk, Philosophy: It wasn’t just Humans With Asshole Complexes. Omitted: Lores for Aer’wyn/Vel Due to PC retiring.
- 92st - [The Seaside Market] You Can't Fix Everything All The Time - Tactics +2, Acrobatics +2, Dagger +3, Logic +4, Unarmed Combat +1, Planning +2, Philosophy + 1, Interrogation +4, Leadership +2, Animal Husbandry +2, Hostessing +2, Architectrix +2 Acrobatics: Dodging A Whipping, Acrobatics: Taking A Whipping Safely, Moth: Young, Moth: Part Strider, Moth: Overgrown Hooves, Anja: Can Evaluate Horses For Injury, Maisa: A Four-Footed Person, Philosophy: Justifying Killing An Animal Abuser, Striders: Drykas’ Ancestors, AH: Bathing Horses, AH: Cleaning Hooves, Jolly Good Stables: Location/Layout/Who Runs It, Architectrix: Chimes To Give The Gem A Voice
- Entire Season - Pillow Talk - The best lessons are the ones you learn yourself. Kynier has a new book on magic. Kynier has been initiated into Projection. Kynier has learned how to manipulate a part of his soul. Kynier is learning Magic isn't always the answer. Kynier appreciates Kelski's help in learning Magic isn't always the answer. Kynier: Was followed by the Daggerhand Kynier: Is being blackmailed The Midnight Gem: Won't succeed if Kynier fails his tasks for the Daggerhand Kynier: Has opportunity to learn a Daggerhand Spymaster's secrets Kynier: Is sorry for putting the Midnight Gem at risk
- Seasonal XP for JC = 4xp
Spring 518
Spring 518 :
- 1st - The Things We Burn - Cosmetology +2, Etiquette +2, History +2, Business +3, Logic +5, Subterfuge +2, Unarmed Combat +3, Interrogation +3, Leadership +4, Negotiation +2, Planning +2 Cosmetology: Dressing For An Event, Cosmetology: Doing Ones Hair For An Event, Etiquette: The Expected Behavior Of a Slave At A SB Event, SB: History of The Burning of Olsten, Business: How Darvin Conducts Drug Deals In SB, Sunberth: They Do Holidays Differently, History: Olsten The Giant, Sunberth: no leaders, no symbols of power, and no one wants to protest anything, Business: Selling Up A Client, Business: Conducting Business On The Streets, Logic: Spotting Orchestrated Crime, Unarmed Combat: Fighting Free Of A Mob Brawl, Leadership: Pointing Out Easier Means Of Doing Something, Logic: Determining Affiliation, Leadership: Correcting Others & Setting Them Straight
- 20th - Unknown Alliances - Experience: Investigation +5, Observation +5, Interrogation +4, Socialization +5, Medicine +1, Hunting +1, Dagger +1, Teaching +2, Planning + 1 Lores: Sunberth: Location Of The Temple Of The Unknown, Shadows: A Shadow Named Dawkar, Kynier: Reinmancer, Temple Of The Unknown: Smells Like Old Power, Kynier: Highly Intelligent, Kynier: His Personal History, Kynier: Wounded, Sunberth: History of Mage Hatred Comes From Obal Causten, Kynier: Has Secrets She Will Keep, Kynier: Very Private Person, Kynier: Sometimes Answers Questsions With Silence, Kynier: Isn’t Squeamish, Kynier: Knows His Limits, Kynier: His Mentor Bourin, Kynier: Very Humble About His Knowledge Of Magic, Kynier: Someone She Likes
- 23rd - Open Aired Cafes And New Acquaintances - Socialization + 4, Interrogation +3, Planning +1 Lores: Rene: Is a Kelvic, Rene: Orphaned, Controlled By Nana/S’vantia, Rene: Runs errands for a living
- 23rd - [The Proving Grounds] Teaching Eagles To Land - Experience: Logic +2, Strategy +5, Dodging +3, Brawling +4, Psychology +5, Interrogation +3, Unarmed Combat +3, Socialization +, Fighting: Needs To Eat Better For Strength, Kreig: Size, Appearance, Mannerisms, Kreig: A Thinker, Highly Intelligent, Kreig: Didn’t Talk Much, Spoke More With His Form, Kreig: Kreig’s Version Of Killing A Student, Brawling: Everything Can Be Used In A Fight, Brawling: Understanding Risks, Brawling: How To Understand A Feint From An Attack, Psychology: Personal Tells, Psychology: How A Person Lies With Their Body, Psychology: Examples of Tells, Brawling: One Can Feint a Feint, Brawling: Train Reactions, Brawling: Be Flexible Of Mind And Body, Brawling: Being Corrected On Execution, Brawling: Soft Targets Of The Face, Brawling: Testicles Acceptable Targets, Kreig: Treats Her Like A Person, Kreig: Teaches Her So She Can Survive, Kreig: Willing To Help Her Get Free, Kreig: Believes In Freedom For Sunberth, Kreig: Apparently Doesn’t Like Darvin Or Allied To Him, Kreig: Ex-Syliran Knight, Kreig: Has Honor, Unarmed: Jab
- 24th - Under Leth's Light - Planning +5, Stealth +2, Swimming +3, Scouting +1, Dagger +5, Dodging +2, Strategy +5, Stealth: Walking Quietly On The Balls Of Your Feet, Riverside Isle Park: Spots To Swim, Kynier: Appearance Naked & Dressed, Kynier: Has an Akajia Pendant, Kynier: Prays To Akajia, Kynier: Has No Gnosis Marks, Brawling: Using A Torch, Looting Bodies, Kynier: Kelski Cares About Him Deeply, Kynier: Feeds her, Kynier: Being Kissed By Him, Kynier: Fighting Bonding
- 45th - Making Treasure Out Of Trash I -Experience: Jewelcrafting +5, Planning +5, Philtering +1 Lore: JC: Improving The Value of Jewelry Pieces, JC: Unseating Gems From Settings, JC: Bleaching Pearls, JC: Dying Pearls, Philtering: Making Bleach, JC: Evaluating Gemstones & Jewelry Settings, JC: Filling Inclusions To Increase Brilliance & Luster, JC: Oil Treating Emeralds, JC: Cleaning Fragile Stones, JC: Sealing Oil Treated Stones W/Lacquer, JC: Clarifying Zircon, JC: Opals – Discerning Treatments of Doublets and Triplets, JC: Fixing Craze in Opals, JC: Removing Potch From Opals (the dull parts)
- 45th - Making Treasure Out Of Trash II - Experience: Jewelcrafting +5, Planning +5, Metalsmithing +1, Endurance +1 Lore: JC: Heat Treating Opals, JC: Curing Opals, JC: Heat Treating Citrines (from brown to orange), JC: Making a Ring, JC: Making Ring Prongs, JC: Polishing Raw Jewelry
- 89th - Hunting and Being Hunted - Planning +1, Psychology +1, Hunting +3, Dagger +5 JC: Breaking Down Exquisite Pieces Into Smaller Less Valuable Ones, Psychology: Clearing Ones Full Mind, Darvin: Plans On Purchasing Her From Jaren, Dagger: Defending Against Sexual Assault, Dagger: Being Corrected On Technique By An Attacker, Dagger: Proper Grips For Throwing, Hunting: Killing Rats For Food, Hunting: Being Hunted While Hunting
- 90th - Aftermath - Dual Wield +3, Dagger +5, Evasion +3, Acrobatics +2 Jaren: Likes Things Pretty, Not Broken, Darvin: Doesn’t React Well To Stabbing, Drugs: Party In A Vial, Drugs: Hallucinations, Dagger: Fighting While Drugged/Hallucinating, Drugs: Party In A Vial Gives Strength, Dagger: Fighting Two Handed, Dagger: Slaughtering Daggerhand Youths, Drugs: Fighting Rotting Walking Corpses, Drugs: The Horrible Crash