Enthere
It takes a great deal of courage to see the world in all its tainted glory, and still to love it ~ Oscar Wilde
Details
Race: Kelvic (Human/Cougar) Gender: Female Age: 6 Height: 5'8 Weight: 125 Ibs Birthday: Fifth day of Spring 508 AV Birthplace: Somewhere near Ravok (Sylira) Starting city: Zeltiva
Appearance
Enthere is tall and lean, but not fragile or 'thin', she is well muscled and used to living outdoors. She is strong featured and not delicate, her eyes are large, and slightly slanted like a cats, they also have the same gray-blue coloring as in her animal form. Her hair is a medium brownish red, falling about to her shoulders with more than a slight wave. She looks wear-worn but capable, her expression is an odd mixture of a steady, almost unblinking gaze, and closed suspicion.
Character Concept
Enthere is lost and alone now, but not without purpose, she was taken in and taught by a human, and after loosing her bondmate she is solely driven by her desire to be 'human', to have the same experience as them, and to live with them. It is a struggle, and she finds herself roaming more often than not, torn between her two natures.
Character History
Early Childhood
Enthere does not know how she came about, her earliest memories are of being very young and alone, somewhere near Ravok. It is a wonder she survived to maturity on her own, surviving mostly in the wild as a cougar, but always drawn to places where humans gathered in their forts and buildings along the shores of Lake Ravok. Eventually she made it to that place called Ravok, stowing away on a large ship. She did not like Ravok, with its watery smell and little vegetation, but she found it hard to leave.
Bondmate
Enthere's bondmate took the form of a father figure to her, she remembers the day she met him well...She was nearly two when it happened. She was a young woman by her standards, and life was not going so well. She was as drawn to people as she was to the wild, but people were never so kind to her as the wilderness. She huddled in the entrance to an abandoned building that day, trying to blend into the gray-brown buildings and oddments left to deteriorate in the shadows. It was late in the evening and there weren't as many people about the streets of Ravok, but that didn't give her comfort. She knew these people would hurt her if they found her. Not all of them, though. An older man found her in the doorway, a covered basket on one arm. He almost walked past her alley, but turned at the last moment. Enthere didn't fear this man, he had kind eyes, and was, she would later find out, the very best sort of man. This man made it his job to are for the lowly and downtrodden, he quietly spoke to her, offered her food and a safe place if she would go with him. Enthere trusted him, she could not explain why until later, but she followed him home like a foolish cub, and stayed there. The man became her father and bondmate.
Life and Loss
The man, Kerrin, wasn't wealthy, but he was well enough off to provide a good life for Enthere. He was a smart man, and made his work as a healer. He was the kindest person Enthere ever met, and was fully accepting of her animal form, and their bond. She never saw him hurt another living creature, which was, she supposed, his downfall. She never knew what exactly happened to him, just that some great misfortune became him one night when he was out of the house, the night he never came home.
Recent History
She didn't remain long in Ravok, she grieved for her bondmate, but there was no longer anything keeping her in Ravok so she left to wander the world, trying to make her own way. For seasons she traveled Sylira and Taldera, searching out any civilization she could find, but never staying long. She found it was inconvenient to travel as an animal, with only her wits to her name, which is how she eventually came to be the dubious owner of a pack horse and normal traveling possessions.
Spring 515 AV
After spending much of her time during the winter season in town, Enthere longed more than ever for the wilderness. She retreated to the mountains, hiding from most people and living mostly off the land. She rarely ventured into town, and only did so when in dire need of supplies. Her wild instincts have taken hold more than ever before, and Enthere has lost some of her ability to coexist with humans.
Language
Fluent Language: Common, Feline Basic Language: Vani
Skills
Foraging: +10 (SP) -- Novice Hunting: +10 (RB) +3 = 13 -- Novice Tracking +2 +1 = -- Novice Endurance +1 +1 = 2 -- Novice Land Navigation +2 -- Novice Unarmed Combat: +5 (SP) -- Novice Wilderness survival +10 (SP) +3 + 1 = 14 -- Novice Medicine: +15 (SP) +2 +1 +2 = 20-- Novice Tactics: +5 (SP) -- Novice Stealth: +5 (SP) --Novice Observation +5 +3 +2 +2 +5 +3 +1 = 21 -- Novice Socialization +5 +2 + 2 +4 +2 +2 = 17 --Novice Stealth + 1 +1 = 2 -- Novice Persuasion + 1 -- Novice Animal Husbandry +1 +1 = 2-- Novice Grooming (Horse) +1 -- Novice Persuasion +1 -- Novice Storytelling +1 +1 = 2 -- Novice Animal Husbandry (equine) +1 -- Novice Cleaning +1 -- Novice Cooking +1 -- Novice Planning +1 -- Novice Swimming +1 -- Novice Rhetoric + 1 -- Novice Intimidation +1 -- Novice Leadership +1 -- Novice Diplomacy +3 -- Novice Politics + 2 -- Novice
Knowledge
Lores
Lore of discerning medicinal herbs and plants. Lore of traveling with humans. Thugs: There could be more lurking Owl: A fellow kelvic Saraphina: A tiger kelvic Owls: seem cat-like Stirring thugs, still a potential danger Sailors: Waste months of hard labour The Law of Nature: The strong prey on the weak Not ready to move on Zeltiva: Plenty of job opportunities Animal Husbandry: Soothing A Horse With Words Animal Husbandry: Basic Horse Diet Animal Husbandry: Basic Horse Grooming Animal Husbandry: Too Many Oats Is Bad Horsemanship: Leading With Force Horsemanship: Nose Blowing? Sienna: Horsemistress of the Narvaen Stables Sienna: Horsewhisperer Friend: Sold Layout of Narvaen Stables Horse Breeds: Zavian Horse Breeds: Tiaden Tiaden: Warhorses of Syliras Grooming: Brushing A Horse Sandfish: Delicious, flaky, flavorful! Saraphina: From Avanthal Saraphina: Travels Because She Can Friend: Is frightened by my animal form Shade: Provides cover from the sun Tracking: Tiny disturbances Tracking: Fear-animals increase in odours Pebbles: Slippery Porcupines: Covered in spikes that hurt Hunting: Porcupines have a soft underbelly Wilderness Survival: A sharp rock can cut animal skin Porcupine: A small meal Medicine: Hot water sterilizes Location: Zeltivan Infirmary Mistress Claira: Head Medic Healing: You need clean rags How to Bandage a child's leg Saraphina's Past: The Kidnapping Cooking: Furred Spitted Squirrel Tracking: Following Loud Sounds Swimming: Tactic: "Kick-off" Swimming: The Strength of a Current Swimming: The Feeling of Drowning Saraphina: A Friend Worth Dying For Meditation: Peace in Wildness Saraphina: Afraid of Water Wilderness Survival: Gathering Firewood Socialization: A Story for a Story Saraphina: Confidant House Calls: A Necessary Evil Medicine: Basic Cough Checks Medicine: Tea For A Cough Death: A Healer’s Bane The Grim Reality Of Life’s Length Incurable: Senility Incurable: Heartbreak Dhani: A type of Snake People Iyvess: A Race of Dhani Tranaris Johnson: Seneschal to the Lord of Council Richart Gracey: Administrator of the Sailor’s Guild Lisaelis: The Sage of Zeltiva Setrissakasovel: Chief of the Zeltivan Iyvess
Possessions
Clothing
-Simple tan shirt -Simple tan trousers -Simple undergarments -Simple brown woolen cloak -Simple Boots (brown) -1 Waterskin
-1 Backpack which contains: -Comb (Wood) -Brush (Wood) -Soap-Razor -Balanced Rations (1 Week’s Worth) -1 eating knife -Flint & Steel - A small bone pendant (non magical)(Heirloom) - Sturdy Leather Bracers *
Housing: Portable
Location: Outside Zeltiva (Temporary)
Essentials. 1 large tent (4 person), 1 large tarp 100 ft of rope 1 flint & steel 1 lantern 2 torches 1 bedroll 1 blanket fishing tackle & hooks 1 compass
Currently Enthere's camp in nestled in the 'foothills' of the Zastoska Mountains. Her camp is hidden in a small grove of trees and bushes, a small stream runs nearby. There is a small dip in the center of her camp, where the stone-lined fire pit is, above this is her tent of greenish-brown canvas it blends near-perfectly with most landscapes. Most of her supplies are in the tent, she doesn't use most of them when she'd alone. Her pack horse is tethered nearby, close enough for her to keep an eye on, but far enough away that they both have plenty of space.
Horse stuff
1 full set of tack 1 large set of saddlebags.
Ledger
Purchase Cost Total Starting +100 GM 100 GM -5 sm (kelp beer) = 99 gm 05 sm -45 gm (Summer living expenses) = 54gm 05 sm total -45 gm (Fall living expenses) = 9 gm 5 sm total +65 gm (*) = 74 gm 5sm total +273 gm (seasonal wages, Fall) = 347 gm 5sm total -135 gm (Winter Living Expenses) = 212 gm 5sm total +300 gm * = 512 gm 5sm total
Thread List
The Falcons First Flight Seran, Black, Completed A Whisper At Midnight Completed (XP = +5 Observation, +5 Socialization) Shifting Places Saraphina, Lavine, Completed Porcupine Hunt Solo, Completed A Place for a Friend Solo, In Progress Silver Fish Solo, In Progress Fishing and Falling Saraphina, In Progress Seashore Shenanigans Open, In Progress The Cat Comes out to Play Altaira, Saraphina, In Progress Helping Hands Job Thread, Solo The Depths of Diplomacy Jadlin, Ayatah, In Progress Healing Hands Job Thread, Solo Infirmary Action Altaira, In progress Call To Order In Progress |