Expert in Blacksmithing; Competent in Weaponsmithing and Armorer :
Name: Rose Nightfall
Race: Human
DoB: 32 of Summer, 494 AV
PoB: Sunberth
Title: Clerk at Bay Forge
Skills: Seduction 30, Persuasion 10, Negotiation 10
Gnosis: None
Additional Info: Rose had been one of Brega’s whores since she was a girl. Adept at getting both men and women to spend their mizas on her, Rose was familiar with many manners of pleasure. She had thought there was nothing that could faze her, right up until she had a relatively normal client with a request that had hardly been the craziest thing she’d done. He paid, she was fine, and life went on. But something had changed for Rose after that night. What used to be easy slowly became more difficult as inexplicable dread filled her in fits and bursts. Furious with herself, Rose tried to work more bells than usual to get over whatever absurd reluctance she’d developed. But things got worse, not better, and Brega finally let her go. While looking for work, Rose heard of a new smithy opening up in the bay. Rose may not have known much about blacksmith shops, but she was confident that she could sell anything. Baelin hadn’t needed much convincing―he’d been desperate for a clerk to take over general sales―and Rose was hired on the spot.
Unless it’s a special request, most sales go through Rose. She’s developed a strong grasp of the general selling points for the Bay Forge’s goods and services. And for anything she doesn’t know, Rose likes to think she’s adept at faking it. Rose flirts like she breathes, relying on her seductive abilities as both a method of sales and as a familiar way to chat. While Rose doesn’t mind the transition to clerk, she often misses being confident in her sexual prowess and―if she feels relatively safe with you―might try to see if she’s still got it.
Name: Nelly
Race: Human
DoB: 12 of Winter, (Current Year – 13) AV
PoB: Sunberth
Title: Courier for Bay Forge
Skills: Intelligence 30, Subterfuge 10, Weapon (Dagger) 10
Gnosis: None
Additional Info: Nelly’s earliest memories were of the Sunset Orphanage. They weren’t bad; Calyn had taken care of her as she did all the orphans. But, despite Calyn’s best efforts, something about Nelly was just different. Others’ feelings were like a curious puzzle to her. She learned how to work with them not because she could empathize, but because it made it easier to get people to do what she wanted. Nelly, however, was not entirely without feelings; she can be positively viscous when defending what she considers to be hers. This became painfully clear after another girl ripped up her favorite dress. So Nelly took what she thought was an appropriate reaction: she knifed the girl in her sleep. Jillene promptly threw Nelly out of the orphanage and she has since survived by working as a courier for whoever needed one. She jumped between people and places, always keeping her ear to the ground to know who needed what next. When she caught wind that the new smithy in the bay was struggling with its logistics, Nelly saw her opportunity. Baelin was thrilled when his deliveries actually made it through with nothing missing, and took Nelly on as the Forge’s full-time courier.
Nelly can be terrifyingly proactive in the defense of her employment. She keeps her ears open for any wind of both potential customers as well as possible threats, doing her damndest to make sure this job sticks.
Race: Human
DoB: 32 of Summer, 494 AV
PoB: Sunberth
Title: Clerk at Bay Forge
Skills: Seduction 30, Persuasion 10, Negotiation 10
Gnosis: None
Additional Info: Rose had been one of Brega’s whores since she was a girl. Adept at getting both men and women to spend their mizas on her, Rose was familiar with many manners of pleasure. She had thought there was nothing that could faze her, right up until she had a relatively normal client with a request that had hardly been the craziest thing she’d done. He paid, she was fine, and life went on. But something had changed for Rose after that night. What used to be easy slowly became more difficult as inexplicable dread filled her in fits and bursts. Furious with herself, Rose tried to work more bells than usual to get over whatever absurd reluctance she’d developed. But things got worse, not better, and Brega finally let her go. While looking for work, Rose heard of a new smithy opening up in the bay. Rose may not have known much about blacksmith shops, but she was confident that she could sell anything. Baelin hadn’t needed much convincing―he’d been desperate for a clerk to take over general sales―and Rose was hired on the spot.
Unless it’s a special request, most sales go through Rose. She’s developed a strong grasp of the general selling points for the Bay Forge’s goods and services. And for anything she doesn’t know, Rose likes to think she’s adept at faking it. Rose flirts like she breathes, relying on her seductive abilities as both a method of sales and as a familiar way to chat. While Rose doesn’t mind the transition to clerk, she often misses being confident in her sexual prowess and―if she feels relatively safe with you―might try to see if she’s still got it.
Name: Nelly
Race: Human
DoB: 12 of Winter, (Current Year – 13) AV
PoB: Sunberth
Title: Courier for Bay Forge
Skills: Intelligence 30, Subterfuge 10, Weapon (Dagger) 10
Gnosis: None
Additional Info: Nelly’s earliest memories were of the Sunset Orphanage. They weren’t bad; Calyn had taken care of her as she did all the orphans. But, despite Calyn’s best efforts, something about Nelly was just different. Others’ feelings were like a curious puzzle to her. She learned how to work with them not because she could empathize, but because it made it easier to get people to do what she wanted. Nelly, however, was not entirely without feelings; she can be positively viscous when defending what she considers to be hers. This became painfully clear after another girl ripped up her favorite dress. So Nelly took what she thought was an appropriate reaction: she knifed the girl in her sleep. Jillene promptly threw Nelly out of the orphanage and she has since survived by working as a courier for whoever needed one. She jumped between people and places, always keeping her ear to the ground to know who needed what next. When she caught wind that the new smithy in the bay was struggling with its logistics, Nelly saw her opportunity. Baelin was thrilled when his deliveries actually made it through with nothing missing, and took Nelly on as the Forge’s full-time courier.
Nelly can be terrifyingly proactive in the defense of her employment. She keeps her ears open for any wind of both potential customers as well as possible threats, doing her damndest to make sure this job sticks.
Bay Forge :
Concept:
Business Type: Goods and Services
Items Sold:
Services Offered:
*Service costs depend on severity of damage
† Maintenance includes reapplying rust-prevention finish and/or sharpening
Base Income: Blacksmith, 6 GM/day
Skill Bonus: Expert Blacksmithing, 18 GM/day
Sales Bonus: 3 GM/day (20% for owner/operator)
Total Income: 21 GM/day – 6 GM/day = 15 GM/day
Assets: 3598.6 GM
Debt: 3000 GM
The Bay Forge strives to be a useful smithy for the many sailors, fishermen, and Svefra that pass through Baroque Bay. It attempts to cater to the specific steel needs of sailors, from fishing hooks to harpoons, as well as provide a shop welcoming to Svefra. Baelin also carries stock of general tools, armor, and weapons that may be versatile and useful for both Sunberthians and Bay visitors. For anyone who visits his shop, general steel upkeep is offered in an effort to build a returning customer base. As a way to encourage customer satisfaction, almost all items coming out of the Bay Forge are treated for rust prevention.
Business Type: Goods and Services
Items Sold:
For Svefra, Sailors, & Fishermen:
† Guessing price per hook, assumed bulk sales
General Sales:
*Other items can be commissioned
Grapple Pole | 15 GM |
Sword, Cutlass | 12 GM |
Harpoon, Light | 10 GM |
Shortspear | 2 GM |
Ballista Bolt | 1 GM |
Grappling Hook | 1 GM |
Fishing Hook | 1 CM † |
General Sales:
Hammer, Light | 1 GM |
Dagger | 2 GM |
Knife | 5 SM |
Handaxe | 6 GM |
Helmet, Skullcap | 10 GM |
Arm, Vambrace | 50 GM |
Back and Breast | 50 GM |
Leg, Cuisses | 60 GM |
Leg, Greaves | 60 GM |
Chain Shirt | 100 GM |
Services Offered:
Armor Repair | 1–10 GM |
Blade Refurbishing | 1–10 SM |
Rust Removal | 1–10 CM |
Steel Maintenance † | 1–10 CM |
† Maintenance includes reapplying rust-prevention finish and/or sharpening
Base Income: Blacksmith, 6 GM/day
Skill Bonus: Expert Blacksmithing, 18 GM/day
Sales Bonus: 3 GM/day (20% for owner/operator)
Total Income: 21 GM/day – 6 GM/day = 15 GM/day
Employee Wages: 6 GM/day
Clerk, 3 GM/day
Courier, 3 GM/day (1–5 GM/day)
Clerk, 3 GM/day
Courier, 3 GM/day (1–5 GM/day)
Assets: 3598.6 GM
Materials: 798 GM
† Bulk charcoal isn’t in the price list, so guessing 10 SM per 50 lb bag here
‡ Another guess, no idea what it should be
§ Guessing a price (using iron per pound and chain shirt prices as reference)
¶ Estimate of wire needed for two chainmail shirts
Startup Tools: 142.6 GM
Structure: 2658 GM
Total: 3183 GM
Rooms: 2100 GM (Smithy, Shop, Storage, Bedroom, Bath)
Discount, 25%: 525 GM
Item | Price | Quantity | Total |
Iron | 5 SM/lb | 1000 lbs | 500 GM |
Charcoal | 2 CM/lb † | 150 lbs | 3 GM |
Grapeseed Oil | 1 SM/gal | 50 gal | 5 GM |
Linseed Oil | 4 GM/gal | 5 gal | 20 GM |
White Vinegar | 5 SM/gal ‡ | 20 gal | 10 GM |
Wire, Mild Steel | 2 GM/lb § | 40 lbs ¶ | 80 GM |
Leather, Common | 1 GM/lb | 20 lbs | 20 GM |
Lumber, Local | 5 GM/sq-ft | 32 sq-ft | 160 GM |
‡ Another guess, no idea what it should be
§ Guessing a price (using iron per pound and chain shirt prices as reference)
¶ Estimate of wire needed for two chainmail shirts
Startup Tools: 142.6 GM
Item | Price |
Toolkit, Leatherworker | 70 GM |
Toolkit, Woodcarver | 50 GM |
Whetstone Wheel | 20 GM |
Metal Vice | 1 GM |
Hatchet | 6 SM |
Cinder Rake | 5 SM |
Coal Shovel | 5 SM |
Structure: 2658 GM
Description | Type | Price |
Land | City, 1 acre | 1000 GM |
Smithy | Simple | 700 GM |
Shop | Simple | 600 GM |
Storage | Simple | 250 GM |
Lock | Good | 80 GM |
Bedroom | Simple | 350 GM |
Bath | Simple | 200 GM |
Hearth | Average | 3 GM |
Rooms: 2100 GM (Smithy, Shop, Storage, Bedroom, Bath)
Discount, 25%: 525 GM
Debt: 3000 GM
Down payment: 598.6 GM
Loaner: Goldfinger’s Loan Agency
Four seasonal payments: 750 GM
Interest, 5% per payment: 37.5 GM
Seasonal payments, with interest: 787.5 GM
At expert blacksmithing, Baelin currently should make around 1638 GM a season in wages (18x91), so that will hopefully be reasonable. If the loan rules mean four payments at 5%, then four seasonal payments of 787.5 GM over the course of a year will cover Goldfinger’s 3000 GM loan.
Another interpretation of the loan rules would be 5% on the first 750 GM payment, 10% on the next, and so on for payments of 787.5 GM, 825 GM, 862.5 GM, and 900 GM over the course of the year. Either payment plan should work. Here’s that plan at a glance:
Payment segment: 750 GM
1st payment, 5% on payment: 787.5 GM
2nd payment, 10% on payment: 825 GM
3rd payment, 15% on payment: 862.5 GM
4th payment, 20% on payment: 900 GM
If I’m misunderstanding, or a different plan would be advisable, I’m entirely flexible on how to pay this off.
Loaner: Goldfinger’s Loan Agency
Four seasonal payments: 750 GM
Interest, 5% per payment: 37.5 GM
Seasonal payments, with interest: 787.5 GM
At expert blacksmithing, Baelin currently should make around 1638 GM a season in wages (18x91), so that will hopefully be reasonable. If the loan rules mean four payments at 5%, then four seasonal payments of 787.5 GM over the course of a year will cover Goldfinger’s 3000 GM loan.
Another interpretation of the loan rules would be 5% on the first 750 GM payment, 10% on the next, and so on for payments of 787.5 GM, 825 GM, 862.5 GM, and 900 GM over the course of the year. Either payment plan should work. Here’s that plan at a glance:
Payment segment: 750 GM
1st payment, 5% on payment: 787.5 GM
2nd payment, 10% on payment: 825 GM
3rd payment, 15% on payment: 862.5 GM
4th payment, 20% on payment: 900 GM
If I’m misunderstanding, or a different plan would be advisable, I’m entirely flexible on how to pay this off.
Ready for Expansion :
Name: Jason Morgan
Race: Human
DoB: 62 of Spring, (Current Year – 13) AV
PoB: Sunberth
Title: Cook at Bay Forge
Skills: Cooking 30, Larceny 10, Scavenge 10
Gnosis: None
Additional Info: Jason grew up underfoot in the upper apartments of Brega’s, taking it for granted that his mother would always manage to keep him fed and happy. She’d come upstairs, exhausted and spent, but still muster up the energy to tell him the most fantastical stories. A few of the other workers at Brega’s were friendly with him, and Jason was never without things to do. Eventually they moved out to the Bay, and Jason and his mother had thrived for a while. Jason had an eye for finding things, and his mother encouraged his scavenging efforts by coming up with absurd backstories for every odd thing he brought home. Looking back, Jason couldn’t be sure when things started to fall apart. His mother’s deterioration had been slow, and Jason had taken up her slack bit by bit until he one day realized he was more the caretaker than she was. His scavenging became more serious―he needed mizas―and eventually it wasn’t enough. What he couldn’t find freely, he could always take. And so Jason began to steal. He started off small at first, snatching items when they were unattended. When it still wasn’t enough, Jason decided it was time to up his game.
The smithy in the Bay wasn’t far from where he lived, and Jason didn’t think it had any security to it. He could just sneak in, grab some daggers or whatever, and then sell them for sweet gold mizas. It was a great plan…up until he got inside, realized everything was locked in storage, and then couldn’t get the lock open. Things took a turn for the worst when the blacksmith came out of his rooms to see the young teenager trying to pry the lock open with a cinder rake. Jason still wasn’t sure how that kind of first meeting wound up with the blacksmith hiring him as a cook, but the fact that one of his mom’s old co-workers was the clerk might have had something to do with it.
Name: Cait Sweetrun
Race: Human
DoB: 13 of Spring, (Current Year – 29) AV
PoB: Sunberth
Title: Retired Prostitute and Bartender
Skills: Storytelling 30, Persuasion 10, Cosmetology 10
Gnosis: None
Additional Info: Cait had thought she was a lucky girl when she met John Morgan. A deckhand that frequented the Drunken Fish, John had been gregarious and handsome and everything Cait had wanted. When she was pregnant, he’d bring her little gifts of kohl and rouge and playfully sing her praises. And then he was off, the ship he manned doing what should have been a routine voyage to Zeltiva and back. But seasons went past, Jason was born, and John and his ship never returned. Cait struggled to support both herself and a newborn, so a friend introduced her to Brega. Some of Brega’s other whores helped take care of her toddler as she worked the two jobs, and with the combined support, Cait was able to get by. As Jason got older, Cait eventually left Brega’s and resumed full-time bartending. Things were good for a while. Jason was an energetic, creative boy and brought Cait equal amounts of frustration and joy. She barely even noticed when the first changes started to take place. It’d been small things at first: a spot on her face was a bit numb, she’d get more headaches, and she surprisingly started to spill ale. Then came difficulty placing words, forgetting simple things, and she’d struggle to plan ahead to cook meals. Jason took over cooking and other homemaking responsibilities when it became clear that Cait was only getting worse.
Today, Cait struggles to function at anything at all. Her son has taken over as caretaker―a fact Cait is sometimes aware of and hopelessly frustrated about. She sometimes thinks she’s lost, doesn’t recognize where she is, can’t remember what she’s supposed to be doing, loses time only to realize she’s lost more than that. Cait clings to what’s left of her sanity in the little ways she can, telling stories to anyone willing to sit around and listen.
Race: Human
DoB: 62 of Spring, (Current Year – 13) AV
PoB: Sunberth
Title: Cook at Bay Forge
Skills: Cooking 30, Larceny 10, Scavenge 10
Gnosis: None
Additional Info: Jason grew up underfoot in the upper apartments of Brega’s, taking it for granted that his mother would always manage to keep him fed and happy. She’d come upstairs, exhausted and spent, but still muster up the energy to tell him the most fantastical stories. A few of the other workers at Brega’s were friendly with him, and Jason was never without things to do. Eventually they moved out to the Bay, and Jason and his mother had thrived for a while. Jason had an eye for finding things, and his mother encouraged his scavenging efforts by coming up with absurd backstories for every odd thing he brought home. Looking back, Jason couldn’t be sure when things started to fall apart. His mother’s deterioration had been slow, and Jason had taken up her slack bit by bit until he one day realized he was more the caretaker than she was. His scavenging became more serious―he needed mizas―and eventually it wasn’t enough. What he couldn’t find freely, he could always take. And so Jason began to steal. He started off small at first, snatching items when they were unattended. When it still wasn’t enough, Jason decided it was time to up his game.
The smithy in the Bay wasn’t far from where he lived, and Jason didn’t think it had any security to it. He could just sneak in, grab some daggers or whatever, and then sell them for sweet gold mizas. It was a great plan…up until he got inside, realized everything was locked in storage, and then couldn’t get the lock open. Things took a turn for the worst when the blacksmith came out of his rooms to see the young teenager trying to pry the lock open with a cinder rake. Jason still wasn’t sure how that kind of first meeting wound up with the blacksmith hiring him as a cook, but the fact that one of his mom’s old co-workers was the clerk might have had something to do with it.
Name: Cait Sweetrun
Race: Human
DoB: 13 of Spring, (Current Year – 29) AV
PoB: Sunberth
Title: Retired Prostitute and Bartender
Skills: Storytelling 30, Persuasion 10, Cosmetology 10
Gnosis: None
Additional Info: Cait had thought she was a lucky girl when she met John Morgan. A deckhand that frequented the Drunken Fish, John had been gregarious and handsome and everything Cait had wanted. When she was pregnant, he’d bring her little gifts of kohl and rouge and playfully sing her praises. And then he was off, the ship he manned doing what should have been a routine voyage to Zeltiva and back. But seasons went past, Jason was born, and John and his ship never returned. Cait struggled to support both herself and a newborn, so a friend introduced her to Brega. Some of Brega’s other whores helped take care of her toddler as she worked the two jobs, and with the combined support, Cait was able to get by. As Jason got older, Cait eventually left Brega’s and resumed full-time bartending. Things were good for a while. Jason was an energetic, creative boy and brought Cait equal amounts of frustration and joy. She barely even noticed when the first changes started to take place. It’d been small things at first: a spot on her face was a bit numb, she’d get more headaches, and she surprisingly started to spill ale. Then came difficulty placing words, forgetting simple things, and she’d struggle to plan ahead to cook meals. Jason took over cooking and other homemaking responsibilities when it became clear that Cait was only getting worse.
Today, Cait struggles to function at anything at all. Her son has taken over as caretaker―a fact Cait is sometimes aware of and hopelessly frustrated about. She sometimes thinks she’s lost, doesn’t recognize where she is, can’t remember what she’s supposed to be doing, loses time only to realize she’s lost more than that. Cait clings to what’s left of her sanity in the little ways she can, telling stories to anyone willing to sit around and listen.
Note: Will need modded thread
Master in Blacksmithing :
Name: Daniel Nita
Race: Human
DoB: 78 of Fall, (Current Year – 13) or (1yr younger than Nelly) AV
PoB: Sunberth
Title: Blacksmith’s Apprentice at Bay Forge
Skills: Unarmed Combat 30, Medicine 10, Blacksmithing 10
Gnosis: None
Additional Info: Daniel grew up knowing that he was luckier than most. His parents were well-off by Sunberth’s standards and were both fiercely protective of him, almost to the point where it was smothering. But Daniel bore it and enjoyed his life. He loved sparing with his father―practicing moves with his friends to later try and surprise his old man―and would sometimes even pay attention when his mother tried to teach him her trade. Life was good. Or it had been up until his mother’s ghost showed up. Dead, crazed, and demanding he rush to the orphanage, his mother wouldn’t take no for an answer and started knocking things off shelves when he still hadn’t budged. So Daniel went. He’d wait for his father and then together they’d get revenge on whoever had done this. But his father never came. No one ever came. Jillene assured him that so long as he was with the orphanage, he’d be protected. But Daniel didn’t want to be protected. He wanted to kill whoever had done this. Filled with rage and no outlet, Daniel picked fights with anyone that gave him an excuse and, when he refused to apologize for it, Jillene kicked him out. Daniel had been on his own for all of two days when a stranger showed up and―after an embarrassingly short fight―took Daniel with him. Trapped in the Wolf’s Den with his mother’s ghost flitting in and out and saying nonsense like “help’s on the way,” Daniel had known that there was no one coming for him.
Even now, after all this time, Daniel still has trouble reconciling the fact that a random blacksmith―who owed him and his family absolutely nothing―had come for him at a dead woman’s request. But Daniel wasn’t going to look a gift horse in the mouth when the alternative was whatever slow, horrible death the Den would offer. So he does the work Baelin asks of him, accepting the role of apprentice, and bides his time.
Name: Andrea Nita
Race: Ghost, Formerly Human
DoB: 42 of Summer, (Current Year – 42) AV
PoB: Sunberth
DoD: 18 of (Current Season), (Current Year) AV (42yrs)
PoD: Sunberth
Title: Ghost, Formerly Doctor
Skills: Soulmist Projection 30, Materialization 10, Possession 10
Previously: Medicine 30, Leadership 10, Persuasion 10
Gnosis: None
Additional Info: Andrea had been an impressive woman during her life. Patching up wounded mercenaries with knowledge and persistence rather than any gnosis-given talent, Andrea wasn’t one to ever quit. Her relationship with Kaiden began after she requested a date in lieu of payment and, when the mercenary balked, she went ahead and brought drinks to her clinic for the next time he stopped in. It’d been the start of the best years of her life. Andrea was confident that―between her and Kaiden―their son would be protected, loved, and grow up to be a force to be reckoned with. Sunberth could be cruelly dangerous, but she had no doubt that she and Kaiden could handle anything that life threw at them. She still believed that, even as Karis’s wolves tore her apart. She had to protect her son. Daniel would grow up and have his own family. Nothing else would do. When her body finally quit on her, Andrea tore through the city. She found Daniel at home and demanded he go to the orphanage, where Jillene would protect him. She had to protect him. Daniel would grow up and have his own family. Nothing else would do.
The parts of Andrea that had made her an impressive, vibrant woman during her life did not carry over into her death. Now a shell of her former self, Andrea’s world is stuck on one last, all-powerful need: Daniel had to grow up and have his own family. He had to be protected. Nothing else would do.
Race: Human
DoB: 78 of Fall, (Current Year – 13) or (1yr younger than Nelly) AV
PoB: Sunberth
Title: Blacksmith’s Apprentice at Bay Forge
Skills: Unarmed Combat 30, Medicine 10, Blacksmithing 10
Gnosis: None
Additional Info: Daniel grew up knowing that he was luckier than most. His parents were well-off by Sunberth’s standards and were both fiercely protective of him, almost to the point where it was smothering. But Daniel bore it and enjoyed his life. He loved sparing with his father―practicing moves with his friends to later try and surprise his old man―and would sometimes even pay attention when his mother tried to teach him her trade. Life was good. Or it had been up until his mother’s ghost showed up. Dead, crazed, and demanding he rush to the orphanage, his mother wouldn’t take no for an answer and started knocking things off shelves when he still hadn’t budged. So Daniel went. He’d wait for his father and then together they’d get revenge on whoever had done this. But his father never came. No one ever came. Jillene assured him that so long as he was with the orphanage, he’d be protected. But Daniel didn’t want to be protected. He wanted to kill whoever had done this. Filled with rage and no outlet, Daniel picked fights with anyone that gave him an excuse and, when he refused to apologize for it, Jillene kicked him out. Daniel had been on his own for all of two days when a stranger showed up and―after an embarrassingly short fight―took Daniel with him. Trapped in the Wolf’s Den with his mother’s ghost flitting in and out and saying nonsense like “help’s on the way,” Daniel had known that there was no one coming for him.
Even now, after all this time, Daniel still has trouble reconciling the fact that a random blacksmith―who owed him and his family absolutely nothing―had come for him at a dead woman’s request. But Daniel wasn’t going to look a gift horse in the mouth when the alternative was whatever slow, horrible death the Den would offer. So he does the work Baelin asks of him, accepting the role of apprentice, and bides his time.
Name: Andrea Nita
Race: Ghost, Formerly Human
DoB: 42 of Summer, (Current Year – 42) AV
PoB: Sunberth
DoD: 18 of (Current Season), (Current Year) AV (42yrs)
PoD: Sunberth
Title: Ghost, Formerly Doctor
Skills: Soulmist Projection 30, Materialization 10, Possession 10
Previously: Medicine 30, Leadership 10, Persuasion 10
Gnosis: None
Additional Info: Andrea had been an impressive woman during her life. Patching up wounded mercenaries with knowledge and persistence rather than any gnosis-given talent, Andrea wasn’t one to ever quit. Her relationship with Kaiden began after she requested a date in lieu of payment and, when the mercenary balked, she went ahead and brought drinks to her clinic for the next time he stopped in. It’d been the start of the best years of her life. Andrea was confident that―between her and Kaiden―their son would be protected, loved, and grow up to be a force to be reckoned with. Sunberth could be cruelly dangerous, but she had no doubt that she and Kaiden could handle anything that life threw at them. She still believed that, even as Karis’s wolves tore her apart. She had to protect her son. Daniel would grow up and have his own family. Nothing else would do. When her body finally quit on her, Andrea tore through the city. She found Daniel at home and demanded he go to the orphanage, where Jillene would protect him. She had to protect him. Daniel would grow up and have his own family. Nothing else would do.
The parts of Andrea that had made her an impressive, vibrant woman during her life did not carry over into her death. Now a shell of her former self, Andrea’s world is stuck on one last, all-powerful need: Daniel had to grow up and have his own family. He had to be protected. Nothing else would do.
Daniel Background :
Name: Kaiden Nita
Race: Human
DoB: 63 of Winter, (Current Year – 39) AV
PoB: Sunberth
DoD: 18 of (Current Season), (Current Year) AV (39yrs)
PoD: Sunberth
Title: Dead, Formerly Mercenary
Skills: Unarmed Combat 30, Weapon (Bastard Sword) 10, Body Building 10
Gnosis: None
Additional Info: Kaiden never asked for any reasons behind his jobs, he just did them. So when he got a seemingly normal request to rough up some drunkard with a debt, he didn’t look too deeply into it. Kaiden did the job and dumped the guy by the Mudway, where he then slowly succumbed to his injuries. Unfortunately for Kaiden, the dead drunk swimming in the river had old friends that still remembered him. Old friends that were still somebodies in the Wolf’s Den. Old friends that took his death as a personal insult. The order went out to kill anyone the merc and his client called family, and Kaiden himself was brought to the Blood Pits as a demonstration of what happened when you cross the Den. Kaiden stepped into the Pits with a fresh Lacun mark on his chest―the weight of it almost suffocating―and the reality that his wife and son were already dead.
Race: Human
DoB: 63 of Winter, (Current Year – 39) AV
PoB: Sunberth
DoD: 18 of (Current Season), (Current Year) AV (39yrs)
PoD: Sunberth
Title: Dead, Formerly Mercenary
Skills: Unarmed Combat 30, Weapon (Bastard Sword) 10, Body Building 10
Gnosis: None
Additional Info: Kaiden never asked for any reasons behind his jobs, he just did them. So when he got a seemingly normal request to rough up some drunkard with a debt, he didn’t look too deeply into it. Kaiden did the job and dumped the guy by the Mudway, where he then slowly succumbed to his injuries. Unfortunately for Kaiden, the dead drunk swimming in the river had old friends that still remembered him. Old friends that were still somebodies in the Wolf’s Den. Old friends that took his death as a personal insult. The order went out to kill anyone the merc and his client called family, and Kaiden himself was brought to the Blood Pits as a demonstration of what happened when you cross the Den. Kaiden stepped into the Pits with a fresh Lacun mark on his chest―the weight of it almost suffocating―and the reality that his wife and son were already dead.
Old Plotnotes (2014) :
OOCPlease note that many things said here will not be attempted in the forums until written consent is received.
Threads
Skills
What Baelin wants
But things are never so easy
Threads
Summer 514
[_] Job Thread – Make it light, make it strong
[_] Job Thread – Sloppy work kills
[_] Learn to read
[_] Make acquaintances
Fall 514
[_] Prompt – Chaos in the Council Chambers
[_] Learn to read
Flashbacks
[_] Body building with first relationship
[_] Grenor in his smith / helping Cleor
[_] Swimming with childhood friend
[_] Job Thread – Make it light, make it strong
[_] Job Thread – Sloppy work kills
[_] Learn to read
[_] Make acquaintances
Fall 514
[_] Prompt – Chaos in the Council Chambers
[_] Learn to read
Flashbacks
[_] Body building with first relationship
[_] Grenor in his smith / helping Cleor
[_] Swimming with childhood friend
Skills
Work
5/80 Armoring
20/60 Blacksmithing
5/55 Weaponsmithing
5/55 Metalsmithing
Leisure
5/30 Swimming
5/30 Body Building
0/30 Climbing
Cognitive
10/60 Observation
0/30 Writing
0/30 Socialization
Physical
5/30 Endurance
0/30 Running
0/60 Unarmed Combat
5/80 Armoring
20/60 Blacksmithing
5/55 Weaponsmithing
5/55 Metalsmithing
Leisure
5/30 Swimming
5/30 Body Building
0/30 Climbing
Cognitive
10/60 Observation
0/30 Writing
0/30 Socialization
Physical
5/30 Endurance
0/30 Running
0/60 Unarmed Combat
What Baelin wants
- Open successful armoring practice
- Be the best armorer
- Perfect Symenestra armor
- Return to Black Rock
- Live near the sea
- Be accepted
- Father no children
In Words
Baelin would be most happy if he could open his own armoring practice somewhere warm, preferably close to the sea (but he could manage with a lake). He has every intention to be the best there is, the Isurians and their long lives and god granted arms be damned. Perfecting Symenestra armor is something he has his eye on. For Baelin, Symenestra armor provides the perfect challenge. It must be fluid and light enough that the Symenestra is not hampered in its agile climbing, and strong enough that the fragile bodied people can walk into a crowd without a single worry. Strong enough that it can withstand blows when others take an offensive defense against the troubling trends of the race.
Family life is not something Baelin ever wants to be a part of. Firmly believing his half-Dhani blood marks him as an abomination of humanity, Baelin has no intention of passing it on to a child. Also, lingering in the back of his mind is the fear that he would be as cold and unloving as his own father had been to him. That said, Baelin doesn’t want to be alone. He hungers for acceptance and (though he’ll never admit it) someone’s love.
- Be the best armorer
- Perfect Symenestra armor
- Return to Black Rock
- Live near the sea
- Be accepted
- Father no children
In Words
Baelin would be most happy if he could open his own armoring practice somewhere warm, preferably close to the sea (but he could manage with a lake). He has every intention to be the best there is, the Isurians and their long lives and god granted arms be damned. Perfecting Symenestra armor is something he has his eye on. For Baelin, Symenestra armor provides the perfect challenge. It must be fluid and light enough that the Symenestra is not hampered in its agile climbing, and strong enough that the fragile bodied people can walk into a crowd without a single worry. Strong enough that it can withstand blows when others take an offensive defense against the troubling trends of the race.
Family life is not something Baelin ever wants to be a part of. Firmly believing his half-Dhani blood marks him as an abomination of humanity, Baelin has no intention of passing it on to a child. Also, lingering in the back of his mind is the fear that he would be as cold and unloving as his own father had been to him. That said, Baelin doesn’t want to be alone. He hungers for acceptance and (though he’ll never admit it) someone’s love.
But things are never so easy
- Attempt to kill a Nuit
- Achieve a gnosis mark from Dira
- Be enslaved
In Words
Baelin’s inability to accept the undead, even in a city as accepting of races as Syliras, will throw a rather large wrench in his plans for himself. He will lose his firmly held control over his anger in the presence of a Nuit and attempt to kill it (after his smithing stats are worked up rather nicely). Baelin will likely fail since the Nuit can be tricky to kill and he has no fighting experience, but his efforts will earn him banishment from the fortress city of peace. It will also (hopefully!) earn him the notice of Dira.
I want to see Baelin advance far in Dira’s regard, but it is essential that he has either a strong relationship (not necessarily a romance) before this happens. Baelin holds Dira with the utmost respect and would not hesitate to do anything she bid. If Baelin is asked to carry out the hunt for the undead before he has a close relationship I fear that he will dive into his responsibility whole-heartedly and let the things he used to hold dear fall to the wayside. I believe losing his own desires and ambitions would be tantamount to ending him as an individual and lead him into being a passionless drone. He will need someone to remind him not to forget who he is.
I also want to see Baelin used for something he takes pride in, whether that be his smithing or his body. Either or would be infuriating to him. Perhaps a period of time as a slave in Ravok would be interesting to pursue.
- Achieve a gnosis mark from Dira
- Be enslaved
In Words
Baelin’s inability to accept the undead, even in a city as accepting of races as Syliras, will throw a rather large wrench in his plans for himself. He will lose his firmly held control over his anger in the presence of a Nuit and attempt to kill it (after his smithing stats are worked up rather nicely). Baelin will likely fail since the Nuit can be tricky to kill and he has no fighting experience, but his efforts will earn him banishment from the fortress city of peace. It will also (hopefully!) earn him the notice of Dira.
I want to see Baelin advance far in Dira’s regard, but it is essential that he has either a strong relationship (not necessarily a romance) before this happens. Baelin holds Dira with the utmost respect and would not hesitate to do anything she bid. If Baelin is asked to carry out the hunt for the undead before he has a close relationship I fear that he will dive into his responsibility whole-heartedly and let the things he used to hold dear fall to the wayside. I believe losing his own desires and ambitions would be tantamount to ending him as an individual and lead him into being a passionless drone. He will need someone to remind him not to forget who he is.
I also want to see Baelin used for something he takes pride in, whether that be his smithing or his body. Either or would be infuriating to him. Perhaps a period of time as a slave in Ravok would be interesting to pursue.