2nd of Fall, 514 AV
A wind blew in that afternoon along the Kabrin Road. On that wind came change, and with it something new. The baking sun beat down upon the forms slowly trudging along the Road. The crunching of dirt under wheels, hooves and many feet accompanied the caravan making its way to the sheltering arms of the main gate of castle Stormhold. It was unusual, however, to have a caravan arrive so unexpectedly. The trading partners for Syliras were often predictable, merchants and city officials often meeting with the knights, the council and the wealthy merchants of Syliras to arrange a time to shoot towards. But it was not unheard of.
The caravan itself appeared to be relatively small, six wagons and about 40 people and half as many horses. It was typical in makeup, wagon drivers, passengers and accompany travelers with a ring of hardened guards, most likely mercenaries, keeping a watchful eye on their surroundings. With the city in sight the foot sore and travel weary caravaners seemed to brighten, the guards relaxed visibly in their saddles. The knights, who already were aware of this most unusually timed caravan, awaited their arrival at the main gates and were asked to stop. As usual, the two gatekeepers stood flanking the gates, ready to inspect the caravan. The called out to them, "Hail! Where be ye from?"
The lead wagoneer called back, approaching with a quickened, but steady pace, "Zeltiva Ser! We come bearing, Timber, Gadgetry and Zeltivian Cuisine." And indeed it appeared this was so. Two of the great wagons were longer than others, the covered tarps easily discernible to be timbers and masts. At last they came to a stop at the gates and awaited instruction. The pair of knights began with wagons. They searched all of its contents, checking expensive trinkets such as a gearwork clock, or wind-up toy knights, devices of obvious care and precision. Some of the wagons contained provisions such as casks of kelp beer and dried and salted fish, along with the fine timber important from the mountainous region that Zeltiva was indeed famous for. All of it was checked, the wagons themselves were looked at carefully, the knights experts at discerning hidden compartments such as false bottoms. But despite their scrutiny, the wagons were what they were told to be, good laden vessels who made great distances from their homes across the earthen sea known as the Wildlands.
Next came the people and the horses. One by one people were brought to the elder of the pair of guards. The man was experienced enough in medicine to know a sickness when he saw it. Their possessions were sifted through and for the most part nothing was confiscated. But when the knights came to the last traveler. At the last moment this traveler broke away from the group and ran to the gates and pulled out a package from his cloak. The knights yelped and chased after, just as the man reached the gates. Quickly he pulled open the box.
Then there was nothing.
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The rumbles in the city spelt adventure for the svefra docked that day. The blackened smoke rising from the opposite end of the city was the perfect distraction from the bored lifestyle of the children of Laviku. As such, the Saltspray triplets were headed out to make some mischief. Boys in their teenage years, they simply did not understand the deadly seriousness of what had happened. But their kind was not the sort to sweat the small stuff, or even the big stuff.
By the time they reached the city proper, the people were in chaos. Rumors of attack, of fire, of invasion and of death came from the people. An old man claimed and sore to the gods above that he saw a legion of ebonstryfe swarming the city gates! Another claimed it was a rogue magi, a powerful reimancer who could sling bolts of fire and lightning. Another person still claimed it was the gods wrath brought upon the city, the Valterrian was happening again! The boys were intrigued, naturally.
With so many people rushing about and the knights being drawn away to help the main gates and fortify the walls. The city was ripe for some of Saltspray brand fun.
Truthfully the young impressionable men had no malice in their mind when they started. Indeed, they were only in suit of actual citizens. It started at the Wildland Music. The three bumped into a furtive looking man just as he was exiting the shop. The man yelped at the sight of the identical triplets and ran, dropping the well crafted violin. The triplets looked at each other and smiled, they then entered the shop and took a few things from the shop and left in a hurry.
And so it was for much of the city. Many of the shops were broken into, doors busted open by burly armed fellows who might be on any other day a farmer or laborer. Some of the shopkeepers fought back, such as the ironworks. Ros was not going to let his work taken from him. Others simply were not in at the time, or were cowed by the show of force.
At the Glasswork a group of men were taking fine crystal and glassware from the store front. All the while Leena, the owner, screaming and futilely trying to convince them to get out. "Theif theif! Stop them!" She screamed, "Get out! Get out! You have to pay for those!" She dared not show force; the men and women involved could destroy her precious glassworks or threaten violence against herself.
Throughout the city fires raged, stone rumbled as sections collapsed and people looted. The city of peace had become a city of chaos.
OOCSo I've left this a bit open ended for you guys, feel free to use the shops I mentioned or a different shop. My only suggestion is that you two post about the same place so you two can interact. Additionally, feel free to be a looter or a protector, or you can each be a different one!
A wind blew in that afternoon along the Kabrin Road. On that wind came change, and with it something new. The baking sun beat down upon the forms slowly trudging along the Road. The crunching of dirt under wheels, hooves and many feet accompanied the caravan making its way to the sheltering arms of the main gate of castle Stormhold. It was unusual, however, to have a caravan arrive so unexpectedly. The trading partners for Syliras were often predictable, merchants and city officials often meeting with the knights, the council and the wealthy merchants of Syliras to arrange a time to shoot towards. But it was not unheard of.
The caravan itself appeared to be relatively small, six wagons and about 40 people and half as many horses. It was typical in makeup, wagon drivers, passengers and accompany travelers with a ring of hardened guards, most likely mercenaries, keeping a watchful eye on their surroundings. With the city in sight the foot sore and travel weary caravaners seemed to brighten, the guards relaxed visibly in their saddles. The knights, who already were aware of this most unusually timed caravan, awaited their arrival at the main gates and were asked to stop. As usual, the two gatekeepers stood flanking the gates, ready to inspect the caravan. The called out to them, "Hail! Where be ye from?"
The lead wagoneer called back, approaching with a quickened, but steady pace, "Zeltiva Ser! We come bearing, Timber, Gadgetry and Zeltivian Cuisine." And indeed it appeared this was so. Two of the great wagons were longer than others, the covered tarps easily discernible to be timbers and masts. At last they came to a stop at the gates and awaited instruction. The pair of knights began with wagons. They searched all of its contents, checking expensive trinkets such as a gearwork clock, or wind-up toy knights, devices of obvious care and precision. Some of the wagons contained provisions such as casks of kelp beer and dried and salted fish, along with the fine timber important from the mountainous region that Zeltiva was indeed famous for. All of it was checked, the wagons themselves were looked at carefully, the knights experts at discerning hidden compartments such as false bottoms. But despite their scrutiny, the wagons were what they were told to be, good laden vessels who made great distances from their homes across the earthen sea known as the Wildlands.
Next came the people and the horses. One by one people were brought to the elder of the pair of guards. The man was experienced enough in medicine to know a sickness when he saw it. Their possessions were sifted through and for the most part nothing was confiscated. But when the knights came to the last traveler. At the last moment this traveler broke away from the group and ran to the gates and pulled out a package from his cloak. The knights yelped and chased after, just as the man reached the gates. Quickly he pulled open the box.
Then there was nothing.
The rumbles in the city spelt adventure for the svefra docked that day. The blackened smoke rising from the opposite end of the city was the perfect distraction from the bored lifestyle of the children of Laviku. As such, the Saltspray triplets were headed out to make some mischief. Boys in their teenage years, they simply did not understand the deadly seriousness of what had happened. But their kind was not the sort to sweat the small stuff, or even the big stuff.
By the time they reached the city proper, the people were in chaos. Rumors of attack, of fire, of invasion and of death came from the people. An old man claimed and sore to the gods above that he saw a legion of ebonstryfe swarming the city gates! Another claimed it was a rogue magi, a powerful reimancer who could sling bolts of fire and lightning. Another person still claimed it was the gods wrath brought upon the city, the Valterrian was happening again! The boys were intrigued, naturally.
With so many people rushing about and the knights being drawn away to help the main gates and fortify the walls. The city was ripe for some of Saltspray brand fun.
Truthfully the young impressionable men had no malice in their mind when they started. Indeed, they were only in suit of actual citizens. It started at the Wildland Music. The three bumped into a furtive looking man just as he was exiting the shop. The man yelped at the sight of the identical triplets and ran, dropping the well crafted violin. The triplets looked at each other and smiled, they then entered the shop and took a few things from the shop and left in a hurry.
And so it was for much of the city. Many of the shops were broken into, doors busted open by burly armed fellows who might be on any other day a farmer or laborer. Some of the shopkeepers fought back, such as the ironworks. Ros was not going to let his work taken from him. Others simply were not in at the time, or were cowed by the show of force.
At the Glasswork a group of men were taking fine crystal and glassware from the store front. All the while Leena, the owner, screaming and futilely trying to convince them to get out. "Theif theif! Stop them!" She screamed, "Get out! Get out! You have to pay for those!" She dared not show force; the men and women involved could destroy her precious glassworks or threaten violence against herself.
Throughout the city fires raged, stone rumbled as sections collapsed and people looted. The city of peace had become a city of chaos.
OOCSo I've left this a bit open ended for you guys, feel free to use the shops I mentioned or a different shop. My only suggestion is that you two post about the same place so you two can interact. Additionally, feel free to be a looter or a protector, or you can each be a different one!