The Council Of Five Note: These NPCs are integral to Sahova and are for mod-use only or self-mod with special permission.
Archwizard Qiao
SkillsGlyphing 89 Hypnotism 70 Leeching 52 Alchemy 44 BriefArchwizard Qiao, still called Lector Qiao by the populace, is a Nuit wizard and the leader of the Council of Five on the undead island of Sahova. He has recently overtaken Zarik Mashaen as the chief authority by rallying support among the top level of Sahovan wizards in the wake of the chaos caused by Supervisor Drainira's betrayal. Qiao used to be the headmaster of the Royal Academy of Magic, Alahea's top magical institute. Aelobius
SkillsVoiding 88 Hypnotism 42 Projection 38 BriefAelob Fernster (more commonly known by the magonym Aelobius) is a Nuit and master of Voiding on the undead island of Sahova. A notorious psychopath both before and after death, he nonetheless serves Lector Qiao loyally as a member of the Council of Five. Farke
SkillsProjection 83 Flux 64 Unarmed Combat 53 Dagger 47 BriefFarke is a mysterious Nuit wizard and a member of the Council of Five on the island of Sahova. Officially in charge of Sahova's public relations, he is also in charge of covert ops and assassinations. By far the Sahovan wizard who has traveled the most in the post-Valterrian world, Farke seems to be involved in pretty much everything that goes on in Sahova. He is also one of very few Sahovans with actual melee combat proficiency. No-one really knows much about Farke, not even his full name, but he is never far from the action. He is perhaps the only member of the Council of Five who is not unquestionably loyal to Qiao - indeed, who is not openly loyal to anyone. Qiao keeps him close, and under close scrutiny, but he is simply too useful to have around. Mistress Wayza
Skills:Morphing 82 Cartography 68 Auristics 66 Drawing 52 Painting 51 Weapon (Spear) 49 BriefMistress Wayza was brought to Sahova during the second wave of the ARMED project, mostly because no one could locate the morpher to deliver the summons. She was prone to wandering and disappearing into the deep and less explored places of the world. Eventually Qiao caught her morphed as a hedgehog in a mine beneath Sunberth. His offer was simple, a new island to explore and the financial support to perfect her craft. Wayza took the opportunity without further question. Wayza is essentially a loner. Unless summoned by Qiao she can hardly be located. Her most used form is that of a white sparrow. Occasionally she can be spotted surveying the testing grounds, but otherwise she remains in her den in the Bloodhills. It is said she is the only flesh-bound soul to fully explore Sahova’s complex system of caverns. Still she is adamant she will never make a map of the tunnels, though she will not say why. Even Qiao and Mashaen cannot push her on this point. Mizelio
SkillsSummoning 85 Familiary 69 Animation 32 Projection 28 BriefMizelio Takk is a Nuit wizard and the chief Summoner of Sahova. He is a part of the Council of Five established by Lector Qiao, to whom he pledges loyalty. Mizelio is bonded with a particularly potent Pascid-type Familiar, Vyldred, self-proclaimed former ruler of the Lightface of Fyrden. The flamboyant Vyldred, rather than the soft-spoken Mizelio, is commonly considered the more dangerous and the leader of the duo.
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Masters Note: These NPCs require permission from an ST to self-mod.
Zarik Mashaen
Skills Animation 92 Glyphing 37 Reimancy 65 Voiding 32 BriefZarik Mashaen is the former archwizard of the small undead settlement of Sahova. Before the cataclysm, he was considered one of the most powerful wizards in Alahea thanks to his Animation skills. He occupied the position of Court Mage for a short period before he was forced to join and lead the new research facility at Sahova, turning himself and the rest of the staff into Nuit undead as part of his Grand Oath. He was forced to continue serving the long dead kingdom of Alahea because of his pledge. In the year 513 AV, Zarik Mashaen was overthrown as Archwizard. A highly intelligent golem, Drainara, created a scheme to annihilate the entire island. Although her plan was foiled, the aftermath of the tragedy caused a revolution underneath Mashaen, and Lector Qiao rose to take his place. Zarik Mashaen now has returned to the level of Master, and works in silence on unannounced projects. Parsminy Karte
SkillsAlchemy 81 Shielding 61 Mathematics 31 BriefParsminy Karte, or Karte, as he is more popularly called, arrived in Sahova even before it was completed. He was already Nuit then, with a firm dedication to the value of logic, science, and mathematics. He had been described as conscientious, accepts instructions from those with higher stature stolidly. He showed an immense interest in the craft of Alchemy, and he bore the mark of the serpent eating its own tail - a symbol of eternity to some, a symbol of destruction to others - as a big tattoo between his shoulder blades. Frankie Lee Tieh
SkillsMalediction 80 Voiding 69 Intelligence 60 Glyphing 54 Auristics 35 BriefFrankie Lee Tieh was one of the best pupils the University of Zeltiva ever had. Her magical prowess and unhuman intelligence had earned her a fair share of adoration and scorn. Her quest to learn the lost arts of magic brought her into volunteering for research work in Sahova. She has one of the biggest laboratories in the Citadel, a private two-story lair where she does continuous research and practice on the art of Malediction. Guvronsek
SkillsFamiliary 74 Summoning 67 Glyphing 65 Voiding 46 BriefGuvronsek is an aloof and serious Nuit who stays in Sahova. He is part of Mashaen's ARMED Project, serving the Citadel as an authority on Summoning and Familiary. He is known to be a worshiper of Uldr for reasons unknown except from Boss Rubik. He shows hesitance in practicing his faith. Even if he is not an eager proselytizer, he is successful in encouraging potential believers. Goron Silverheart
SkillsMagecrafting 98 Weaponsmithing 80 Armorsmithing 75 Blacksmithing 68 Politics 50 BriefGoron Silverheart is the Chief Magecrafter of Sahova, and holds a strong position in the Master's Guild as well. He is famous both for being one of the few living members of the Master's Guild, but also for his shocking rise to fame in the short span of time since he arrived on Sahova in 490 AV. He is well known for promoting Pulsar rights and individuality, and is equally famous for his hand in bringing The Wardens to their current place of power. Milton Draunbrach
SkillsReimancy 95 Cartography 82 Spelunking 76 Architecture 75 Geology 48 Stealth 45 BriefMilton was one of the many wizards who "volunteered" to assist in the ARMED project. His specific role was to assist in the creation of the catacombs beneath the city. It was construction, simple enough, but soon it was discovered that Milton had a uncanny knack for understanding the world beneath the surface better than any of the others who were sent below to delve deeper into the skin of the world. Soon, after cave-ins, overgiving disasters, and unexplained disappearances, Milton was given the title of "Gravedigger", the only Nuit in the entire city who not only willingly but happily continued on in the catacombs alone after Mashaen saw fit to remove those left from the project to reallocate them in positions better suited to their individual skills.
Mistress Wanda
SkillsSpiritism 93 Intimidation 65 Projection 52 Malediction 43 Auristics 40 Negotiation 30 BriefMistress Wanda is the caretaker of the Courtyard, a nuit whom even makes some of the oldest Wizards of Sahova uneasy. She alway wears the appearance of an old women well past her prime. Often outsiders describe her as a hag in appearance, calling her the Witch of the Courtyard, and she has well earned her nick name. Within her command is every ghost within these forsaken grounds, and she holds sway over them with an iron fist. It was she that laid down the protective barriers that keep the ghost contained within the Courtyard, and it was she that sealed them to their bones in the first place. Sevrin
SkillsSkillsSummoning 89 Glyphing 70 Familiary 43 Persuasion 38 Polearm 22 Leadership 20 BriefSevrin is considered congenial for a Nuit, which by and large attributed to his age. Having undergone the ritual while very young, he flew to the rank of Wizard in a remarkably short period of time, where he has stayed ever since. He single-mindedly seeks new coordinates much in the way ancient Suva did, though his passion is more or less driven by curiosity than by any real need. His lifelong familiar is a Kirt by the name of Eris, who works to counterbalance his upbeat attitude by encouraging him to act wholly in the vein of self-interest rather than for the good of the Citadel. Trellaway Witsle
SkillsSpiritism 90 Leeching 87 Glyphing 66 Auristics 40 BriefWitsle came to Sahova after the Citadel post Valterrian seeking a way to bring his lover back from the grave. His grief over his dead wife drove him nearly insane, and almost committed suicide himself. However, he learned of the long whispered about Isle of the dead where ancient and powerful magics were practiced, and without a moment's hesitation he set out for what he hoped would be an answer to his plight. Sadly this was never to be, for the nuits of Sahova quickly took advantage of his shattered heart and tricked him into giving away his life for an eternity of researching into the mysterious nature of death. Arios
SkillsMagecrafting 76 Jewelcrafting 68 Alchemy 56 Animation 52 Metalsmithing 45 BriefWith the rise of Lecter Qiao, Arios gained mastership. Previously he had been an unremarkable wizard in every way, which given the outcome may have been by Qiao’s design. Before making rings the Master Magecrafter had worked with the golems in Lab 15, forging several of the more specialized pieces that the golems required. Now he makes the rings worn by every accepted apprentice, untested wizard, and prestigious master mage that call themselves Sahovan. Arios is among the subset of nuits that prefer child-like bodies. Once in a great while he will take the corpse of a full-grown man and during this season he will spend bells at his forge, stocking up on rings to modify later. Mentor to Alija Piper Relos Othrin
SkillsShielding 70 Auristics 54 Embalming 28 Glyphing 27 Mathematics 26 Negotiation 26 BriefRelos is perhaps one of the most docile Nuit in the Citadel, quiet and more than happy to keep to his lab and his research. An utter pacifist in every sense of the word he believes that the inner secrets of shielding are the key to halting violence, believing that if no one can harm the other then the conflict is made pointless. To this end he possesses an obsession with creating the ultimate shield, one that can even halt the gods themselves in their tracks. His use of Auristics allows him further insight into the weave of Shields, making him a very formidable defensive force.
Tellerwak
Skills Animation 77 Shielding 53 Carving 46 Dominion 38 Voiding 20 BriefTellerwak is one of the youngest nuits on Sahova at only 200 years of age, but since his coming he has expanded the uses for Gatekeeper golems exponentially. Before his time these golems were seen as nonessential, and those who had them were often met with rolled eyes and seen as paranoid and deranged for putting in the mizas to have one crafted. When Tellerwak came around however it quickly became the fashion to have one of these devises for one's own lab as he showed that they did not just have to be animated wood or metal doors, but they could be works of art in and of themselves. Having a Tellerwak Gatekeeper became a status symbol, as now they could be fully customized to fit the Wizard's needs and even aesthetic preference. Grombard Shrag
SkillsAuristics 94 Interrogation 77 Hypnotism 68 Persuasion 62 Negotiation 59 Observation 55 Glyphing 34 Voiding 27 BriefReclusive, driven, and capable of astounding feats of focus, Grombard is completely and utterly devoted to his work. He prefers operating alone, though it isn’t unheard of for him to take apprentices. Possessing an almost childlike amount of curiosity, the Nuit is almost obsessed with learning how things work and operate… Especially human beings. When something catches his interest, he often shuts out everything around him, even external stimulus, until he has comprehended whatever the object of his fancy is in all its complexity. He also derides torture as a tool for the sloppy, and uses no physical pain in his laboratory. The foolish call his methods softhearted... Until they see him at work. Roknus Malestrom
SkillsReimancy 95 Glyphing 60 Intimidation 48 BriefRoknus began his career in Reimancy early on in the war against Suva. He first fought as a battlemage in many conflicts, and his power and ferocity earned him the title "Rozaranuri", or "One who is addicted to death" in the ancient tongue. During the war Roknus was gravely injured, both of his legs torn off in battle. Thus he was taken from active duty and instead put to work researching new methods and techniques in reimancy which would aid Alahea in their fight against the Suvan empire. Roknus was chosen to join the ARMED project, and with his nuitification he regained the legs he lost and continued to research the endless possibilities of reimancy. Up until present time he has worked tirelessly to master every element, bending and twisting them into new and never before seen combinations which at times seem to defy normal logic. He has succumbed to overgiving countless times, and so many of Sahova consider his mind shattered beyond repair. Still, his power and intelligence are as sharp as ever. Filch
SkillsGadgeteering 90 Drawing 57 Mathematics 44 BriefFilch is the Gadgeteering genius that created and design the structure of nearly every golem in Sahova. He is well known for his outlandish ideas and dazzling intellect which leads him to leap from one subject to the next, often too fast for most to comprehend what he is saying. Even before coming to Sahova Filch was well known for his ability to design and construct vessels for the art of Animation, and it was because of this that he was paired with Kombry to design and bring to life the golems Sahova has today. Kromby
SkillsAnimation 90 Leadership 60 Negotiation 45 Persuasion 35 Drawing 30 BriefKromby is a master Animator whose skills rival Zarik Mashaen, and in fact he considers him somewhat of a rival in his art. Kromby is in a constant struggle to help design and create golems that will prove once and for all that his skills surpass even those of the Archwizard, and while he knows this Mashaen is more than willing to allow Kromby to think what he wishes as long as it leads to greater advancement in the art of Animation and golem creation.
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Wizards Note: These NPCs may be self-modded without permission except in the case of gaining a familiar or learning a new magic. For a familiar or new magic please request permission from an ST.
Dakrad
SkillsStorytelling 30 Shielding 1 Animation 1 Reimancy 1 BriefDakrad was known as Tov'hain Mopmetnos before Drainira's escape from Sahova. He is one of the Nuits involved in secretly smuggling and assembling explosives in the Citadel. Though he never questioned Zarik Mashaen's authority, it is later revealed that Tov'hain supported Drainira, and was aware of her plans to destroy Sahova. He has been severely punished for his rebellion and has been prevented to perform any personal and world magic, though he claims he has found a way to use magic without wielding it himself. Emarus Telemaran
SkillsOrganization 52 Writing 49 Hypnotism 41 Rhetoric 38 Auristics 34 Leadership 28 Daggers 24 Politics 12 BriefEmarus Telemaran is as stuck up as stuck up in Sahova gets. He views everyone using the Common Labs and Workshops as free loaders. He dishes out punishments and fines liberally for rules he may or may not have just come up with himself. He does, however, have a weakness for gold and material wealth so if you ever find yourself outside of his favour perhaps a little present might find you sidling back in. Warick
SkillsSewing 80 Embroidery 66 Shielding 60 Malediction 51 Magecraft 51 Weaving 49 BriefWarick was an early member of the ARMED project, Warwick only joined by coercion. The tale goes that Warwick owed a debt of enormous proportion to Zarik Mashaen who promptly called it in all at once. The old tailor had held a position of prominence within Alahea as the maker of the seven robes. Not at all to be confused with a founder or an exceptional mage himself, Warwick crafted the literal robes. He is not particularly happy with his lot in life but Warick enjoys indulging in anything and everything and this desire keeps him alive. His scarcity in his shop is due to his general dislike of doing anything Mashaen wants done. To purchase a robe a customer usually has to hunt down Warick first and many have given up after an exhausting search yielded no results. But, for those persistent few, Warick can craft the finest robes the island has ever seen. His products are often personalized to the mage and contain elements of magecrafting or malediction to counteract anticipated magical destruction. Mentor to Corvus Bubon Gilldarey Penwood
SkillsWriting 73 Glyphing 72 Drawing 68 Teaching 53 Calligraphy 42 Rhetoric 41 Morphing 33 Observation 32 BriefGilldarey is known to only ever take male bodies and, if he can get them, they most always have blonde wavy hair and blue eyes. It is said this is what his original body looked like. Gilldarey is one of the cleanest Nuits on the Island and regularly takes Amaryllis 'special' baths. If he can help it he is always smart looking and hygienic. Gilldarey Penwood was born in the coastal city of Zeltiva just over three hundred years ago. His mother was a Professor at the University and his father a sailor in the Zeltivan Navy. Gilldarey was born with an odd kind of severe motion sickness that resulted in him having sudden fits of nausea if he moved, spun or wobbled too quickly. The result was that he spent most of his time indoors during his childhood. He spent most of his time drawing funny symbols and daydreaming about an adventurous life he could never lead. Azhak Taldat
SkillsReimancy 57 Shielding 54 Teaching 38 Torture 31 Interrogation 31 BriefAzhak is one of the most cruel wizards in all of Sahova. At the time of his transformation he was a professor at one of the most prestigious military academies in all of Alahea. He had desires to one day head the Alahean military but, seeing Kovinus I and his pitiful rule forced him to see that this would not happen in his normal lifetime. He took up the shroud of undeath and watched as his beloved country fell apart around him. He developed an intense hatred for the Suvan Empire and devoted his unlife to helping Alahea take over the world. Mentor to Drake Kasparov
Severus Solomon
Skills Mathematics 66 Voiding 57 Medicine 41 Glyphing 32 Observation 32 Persuasion 23 Politics 12
Brief Severus is always either a male Human or Symenestra. When human he usually inhabits a mature body with short, silvery hair. As a Symenestran his looks vary as widly as the race does usually due to the limited resources of Symenestra bodies. Elsene
SkillsPhiltering 85 Botany 82 Herbalism 54 Auristics 43 Medicine 21 BriefQuite unlike other Nuit of the Citadel, Elsene has refused to lose her original identity. She still dresses and conducts herself as a Chaktawe and almost always wears the skin of one. She is a taciturn, dry individual who secludes herself at the Dalafurugu on purpose, so as not to be bothered. It is very rare that another Wizard will approach her directly; it is more likely they will sent some sort of automaton to do the work for them. Her political affiliations are unknown, suffice that she is loyal to her mission and to the Citadel. Cid
SkillsGadgeteering 73 Mathematics 50 Drawing 40 BriefCid has spent close to 6 years on the Isle of Sahova, and in that time he had grown frustrated in his lack of advancement. That is, until the Spring of 513 AV. For the last 2 years Cid had been working closely with the Master Embalmer Amaryllis designing new gadgets and contraptions for body modifications. This partnership has earned him the recognition of his nuit masters, as well as the Council of Five. Thus starting in the Spring Cid was given his own section of Lab 15 to work with, and along with this the title "Wizard" was granted to him as well. Wizard Cid specializes in body modifications for nuits, though he has been known to offer them to Pulsers at the right price. All dealings with Modifications go through Amaryllis, who then orders the parts from Cid at a later date. Iceris
SkillsFlux 60 Politics 55 Acting 45 Daggers 42 Disguise 40 Stealth 38 Magecrafting 33 Carving 20 BriefIceris is one of Counciler Farke’s wizards. She often hides in the common labs or delivers messages under the guise of a slave. Of the two known Wizards working directly under Farke, she is the field specialist, if there is an infiltration that needs to occur she is the woman for the job. Originally from Avanthal, through a series of acting jobs she found herself performing in Ravok. It was here that she was approached by a woman with no more than a note. The note was the offer of a lifetime, and an unlifetime, from an otherwise mysterious entity. On Sahova she worked her way through judgment and Apprenticeship under Wizard Penwood. Bellerian
Skills Magecrafting 55 Reimancy 51 (Fire, Water, Earth) Hypnotist 45 Interrogation 40 Negotiation 39 BriefBellerian has been on the island for at least two centuries, the documentation on his arrival has been lost long ago. No one has ever really been able to agree when they first saw him and this was probably by design. Bellerian is considered quiet mad, but in a functioning capacity. His madness, though entirely uncomfortable for those around him, has never once stopped him from completing his work. When the madness became too apparent the robed figures came to end his career, this is where Farke intervened. He could see the genius of having an insane wizard working under him, and so he took the wizard for his own. The stipulation being that if Bellerian ever sank too far into his madness the fallout would be on Farke’s name, and the clean would be his as well. Bellerian has little rhyme or reason to his vessel choices except that they are always male. Once he has taken a vessel though he always wears the styles of the original body’s homeland. Taeralis
Skills:Auristics: 45 Reminancy (Fire, Water) 30 Magecrafting 35 Glyphing 25 Gnosis: 1 Inavalti 1 Lykata Brief:Over the years, Taeralis grew organized and quick. He's quite witty, which sort of covers his quick decision making. Taeralis is quite formal, loyal, and precarious all at the same time. He's curious and mentally stable usually. Overall, he's not too judgmental. Mentor to Benare NitorzianCredit for this NPC goes to: Benare Nitrozian Malaki
Skills Summoning 25 Familiary 48 Poisoncrafting 77 Philtering 31 Animal Husbandry (Snakes) 82
Brief Malaki can be aggressive if he feels that his studies or subjects are threatened, but is generally not openly hostile to visitors of the Pits. He has been known to take Apprentices, but none have survived long enough to take his place due to various, sometimes mysterious causes of death.
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Apprentices Note: These NPCs may be self-modded without permission except in the case of gaining a familiar or learning a new magic. For a familiar or new magic please request permission from an ST.
Yorge
SkillsMalediction 53 Voiding 44 Teaching 35 Reimancy 24 (Air) Glyphing 23 BriefYorge is a relatively young nuit he was once a student at the University of Zeltiva only marginally behind Frankie Lee Tieh. When she left Zeltiva he followed only a few seasons later, whether out of admiration or rivalry even Yorge was never sure. During his sea voyage a plague ravaged the crew. By the time the ship made it to Port Silence, Yorge was at Dira’s feet. He made a pact as soon as leaving the ship, he would work as an Apprentice for four decades in exchange for the Daek-Nuit and his continued existence. Risabel Tempel
SkillsMalediction: 45 Persuasion: 30 Butchering: 25 Acting: 25 Briefge 24 A self proclaimed genius maledictor, Risabel came to Sahova to push the limits of malediction. Her dream is to create a weapon forged from the bones of a god, but her goal is to establish herself as a respected member of Sahovan society through her prodigious accomplishments (of which, she has yet to attain). Using her unassuming looks and deceptively innocent features, Risabel does her very best to enlist the help of unsuspecting fools through deception and manipulation. Her desire for success is what drives her, and her personality revolves around it. She's driven, neurotic, and isn't afraid to push the limits of what she can and cannot do. Her speech is intelligent but casual, as she thinks it makes her seem more approachable. A relatively skilled maledictor, Risabel has yet to to do something of note (though that still doesn't stop her from acting as though Sahova was her own personal city). Made by Keene Ward
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Wardens Note: These NPCs may be self-modded without permission except in the case of gaining a familiar or learning a new magic. For a familiar or new magic please request permission from an ST.
Riyanna Sterder
Race: Human Title: Prairie Warden Skills: Morphing 90 Broadsword 80 Shield 69 Duel Wield 50 Riding 60 Unarmed Combat 73
Brief: Riyanna is the current Warden of the Prairie, one of five individuals that watch over the Testing Grounds in Sahova. She is well known for her 'bubbly' attitude, happy demeanor and quick tongue when it comes to dealing with the Wizards of Sahova. She exemplifies everything that Sahova is not: Life, good health, positive demeanor and true kindness despite the darkness of her world. Her appearance varies depending on her fancy, but more often than not her hair will be bright and colorful to match her personality. Riyanna is sure to return to her normal human form after every transformation. She is well aware of the dangers of losing ones identity in her discipline of magic, but even so she cannot help but make some modifications which she finds pleasing. Her favorite appearance to date includes short hair brilliantly colored, and a mouth full or razor teeth like those of a shark. Due to overgiving, Riyanna has one feature which remains no matter her form. From the corner of each eye falls streaks of silver that pass over her cheeks. Having grown fond of them Riyanna has made no attempt to remove these signature markings, and her Initiates tend to copy these marks on their own face as a sign of respect. Kierra Doma
Race: Human Title: Warden of Heartlands SkillsMorphing 55 Reimancy 90 Familiary 98 Stealth 40 Sewing 72 Unarmed Combat 57 Acrobatics 58 Summoning 30 Brief: Kierra Doma is the Warden of the Heartlands, and with that title she is respected as the most powerful of the current Wardens with the exception being Chabiza. Very little is known about the Heartland Wardens or the domain which they oversee, but what has been seen is a pattern of darkness and cruelty among the individuals who take up this position. Kierra Doma has been no exception to this pattern, and her actions since taking on the position has lead to her nick name "The Bloody Queen".
Warden Initiates Note: These NPCs may be self-modded without permission except in the case of gaining a familiar or learning a new magic. For a familiar or new magic please request permission from an ST.
Lorelei Fairbairn
Race: Human Title: Bloodhills Initiate Skills: Projection: 64 Voiding: 48 Wilderness Survival: 27 Persuasion: 46 Acting: 42 Leadership: 32 Singing: 54 Cooking: 16 Tactics: 30 Running: 34 BriefLorelei has a soft, serene voice. Her initial impression is not that of a resident of the harsh island of Sahova, but rather that of a delicate maiden, a flower blooming in the dusty earth of the land of the dead. She is anything but. Lorelei is a clever, calculating young woman who uses her delicate looking disposition to both charm and manipulate those around her. While most of the original nuits on the island are relatively immune to her wiles, she has her hand in the pockets of the rest of the population. There are few Pulsars who escape her notice, despite the fact she spends the majority of her time in the Bloodhills. While not common, she has been known to visit the citadel to recruit initiates, as the turnover is quite high. Rarely ever will she raise her voice, choosing instead to bide her time until the situation favors her. In battle, she is a ruthless predator. Never does she consider herself hunted, and if ever put into the situation, she will do everything in her power to turn the tables, or die trying. While her demeanor is that of an aloof, capricious young lady, Lorelei is a talented and devious woman who places her goals above that of anything else (though what those goals may be are rarely clear to anyone but herself). Made by Keene Ward Terra
Race:Eypharian Title: Heartland Initiate
Skills: Morphing: 78 Medicine: 36 Unarmed Combat: 57 Reimancy: 32 Familiary: 46
Brief Terra first came to the island in 510 AV when she first began her days as an apprentice, but quickly found the life was harsh and unforgiving. Her master treated her only as a test subject, not as a true apprentice at all and one day after a round of experiments he left her nearly lifeless body in the prairie to be taken care of by the failbeasts that lived there. By some stroke of luck however she was saved by the Warden Riyanna who took her in and took her on as an Initiate. Terra grew to form a deep bond with the Warden, her affections bordering on love itself and her loyalties knew no bounds, and thus when Riyanna's spirit was broke due to the loss of another Initiate Terra was heartbroken as well. She watched as her beloved master and friend fell to grief and despair and slowly began to isolate Terra herself. In a brave, and foolish act of loyalty Terra ventured into the Heartlands intent on avenging Riyanna for her losses, but once more Fate had other plans and where the Initiate went to seek vengeance instead she found herself suddenly entangled in more than she could comprehend or fight. In the Fall of 514 AV Terra became the new Initiate of the Heartlands under Kierra Doma, and since then Riyanna has not spoken a word to the initiate. Cowan Tamas
Race: Human Title: Mudpools Initiate Skills: Flux: 65 Hypnotism: 35 Wilderness Survival: 20 Unarmed Combat: 56 Acrobatics: 41 Running: 52 Land Navigation: 15 Cooking: 20 Climbing: 31 Endurance: 56 Tactics: 14 BriefThe physically stronger but mentally weaker of the Tamas Twins, Cowan (Koh-WAHN) is also the quieter of the two. Letting Cowen speak for him more often than not, Cowan prefers to communicate through his actions. His natural strength and attunement to flux often give him the appearance of being the magically superior twin when it comes to their status as initiates, however his brawn lacks brain. Without Cowen, Cowan is prone to making rash decisions, employing wild tactics, and employing little self-control in combat situations. Outside of a fight, Cowan is a very physical individual; patting backs, slapping rears, draping arms about shoulders, and the like are common expressions of his that usually take the place of words. Often, his face is graced with a jovial, whimsical grin, as if he's heard a joke that no one but he is privy too and lacks both will and ability to share it. Quite definitely not on the higher end of the intellectual continuum, Cowan makes up for smarts with loyalty. First to Cowen, Cowan is absolutely devoted. He follows his brother's orders with zero question, never for a moment doubting his direction. Second is to Gresshal. Third is to whoever can gain his attention while the other two are away. A follower through and through, when Cowan does think for himself, it is usually over petty things such as which boots go on what foot and the proper amount of force for a hug that doesn't involve breaking bones. Made by Keene Ward Cowen Tamas
Race: Human Title: Mudpools Initiate Skills:Flux: 35 Hypnotism: 61 Wilderness Survival: 32 Unarmed Combat: 25 Acrobatics: 54 Running: 52 Land Navigation: 30 Leadership: 26 Persuasion: 53 Rhetoric: 31 Endurance: 15 Tactics: 45 BriefThe mentally superior but physically inferior of the Tamas Twins, Cowen (Koh-WHEN) is the self-elected spokesmen of the two of the them. His silver-tongue is gilded enough to speak for the two of them and then some. Naturally predisposed towards the magic of hypnotism with his domineering personality and perceived narcissism, Cowen rarely involves himself in any physical altercation he cannot dispel without rational debate. While his cautious and reserved methods may often come across as weakness, Cowen's strong grasp of tactics and his twin's undying devotion make him a powerful force to be reckoned with. Able to quickly gauge a situation and devise a plan accordingly, Cowen's strength lies his his ability as a commander rather than a solider. Without Cowan, Cowen becomes considerably weaker as an opponent. While able to form strategies with little effort, deploying them is a completely different story; though rare, if he is ever caught without Cowan in a combat situation, his immediate plan is rapid egress. Outside of combat, Cowen is a fairly reserved individual, choosing to resort to wordplay over gestures or contact. Typically, Cowen's face is a neutral, appraising line of the lips and ever so slight bend of the brows. Emotion is a tool he uses to suggest and direct others towards his own goals and desires, his true feelings rarely ever bubbling to surface. While physically weaker than his sibling, Cowen is has brains enough for the two of them. Fiercely devoted to both his and his brother's protection, the fastest way to find an enemy is threaten the well-being of either half of his perceived whole. While not blindly loyal like his twin, Cowen holds Gresshal in a place of high respect, and there is little the Warden asks of him that Cowen will not obey, though thought is never a missing part of any equation Cowen is in. Made by Keene Ward Kinapak
Race: Charoda/Primarily human appearance Title: Prairie Initiate Skills:Morphing: 65 Meditation: 42 Impersonation: 45 Disguise: 34 Seduction: 41 Storytelling: 38 Running: 49 Acrobatics: 57 Wilderness Survival: 32 Weapon: Shortspear: 30 Unarmed Combat: 46 Tactics: 31 BriefKinapak is the embodiment of vanity. His models are elegant, artistic, and occasionally sacrifice practicality for aesthetic. Believing beauty truly is skin deep, Kinapak's racial origins are known only to Amaryllis, Riyanna Sterder and her other initiate. His face is that which he finds the most appealing, returning to his Charoda form only when absolutely necessary. While he understands the danger of losing his original self, he has found a new self in the sculpted, polished human appearance he usually takes on when he is not adopting his several customized models for combat. Condescending and disdainful to all but Riyanna and her initiate, Kinapak rarely consorts with anyone beyond the two. He considers the Prairie Warden to be, by far, the most powerful, beautiful, and inspiring thing on the island. Anything that is not of the Prairie is not of his concern nor of his interest. A wily fighter, Kinapak employs tactics that involve minimal damage to himself and maximum opportunity for a kill on his opponents. Not reckless in the least, Kinapak is much more prone to running from a difficult fight in search of reinforcements than attempting to solve the situation himself. At constant odds with Lorelei when the two of them rarely interact, he considers the Bloodhill's initiate to be unbearable, jealous of her natural charm and beauty. His voice is usually suave, and alluring, a mixture of Cowen's charm with a darker, heady undertone. Made by Keene Ward
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Hunters Note: These NPCs may be self-modded without permission except in the case of gaining a familiar or learning a new magic. For a familiar or new magic please request permission from an ST.
Thomas Forinth
Skills Leadership: 30 Tactics: 20 Weapon: Short bow: 45 Weapon: Spear: 20 Stealth: 30 Wilderness Survival: 40 (forest)
Brief Age 45 A grumpy, distrustful man with a penchant for pessimism. His fluffy mess of a beard seems to be a complete outline of his entire head, leaving his forehead and partial scalp exposed to the elements. Wiry, quick, and hardened by years spent hunting in the Forest of Thorns, Thomas has almost as many scars as skin. A natural born leader in spite of his cloudy disposition, Thomas takes great pride in his track record of having the fewest average deaths out of any of the hunting groups. Unlikely to willingly assist anyone but his comrades, Thomas' trust is rarely won by anyone who isn't an equal of rank (e.g. hunter). Made by Keene Ward Yates Boswell
Deceased as of Winter 514SkillsWeapon: Short Bow: 30 Tactics: 35 Detection: 35 Running: 40 Wilderness survival: 30 (forest) BriefAge 21 One of Thomas Forinth's regular group members, Boswell (no one call him Yates) is a friendly, optimistic man who tends to focus on the good things (or when there isn't a clear distinction, the lighter greys). Uneducated but not unintelligent, Boswell's knowledge of the Forest of Thorns rivals that of even the more weathered veterans. Blessed with an extremely retentive memory (but cursed with a requirement for his interest to first be involved), Boswell tends to forget things he isn't invested in but almost always remembers that which interests him. Curious and talkative, Boswell appears trustworthy. He is, however, surprisingly ruthless when it comes to combat with both animals and humanoids. Made by Keene Ward
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Ghosts Note: These NPCs may be self-modded without permission except in the case of gaining a familiar or learning a new magic. For a familiar or new magic please request permission from an ST.
Erikus
SkillsMalediction 78 Soulmist Projection 62 Materialisation 36 Possession 58 Brief Erikus was always messy and disorganised in his mortal life and he has taken this trait with him into the afterlife although this does not mean he is lazy, as his brother attests to vehemenously, but rather that he cares little for presentation. Erikus was always about the next project; about seeing the hidden potential in things; which is a trait both brothers share. Erikus just never felt the need to be flashy about it. His brother constantly picked on him for his 'laziness' when he was younger so he despises those like his brother who prefer to walk about 'all smart and clean'. It seemed to him, at the time, that it was Erikur's inability to let his disorganisation go that caused the incident and when Erikur counter-accused him he flew into a rage he hasn't quite been fully able to shake since. Erikur
SkillsMagecraft 78 Soulmist Projection 36 Materialisation 62 Possession 58 BriefErikur has always been an obsessively cleanly and orgainised person from the moment he realised his toys looked better when arranged by height. He cannot physically stand the sight of disorganisation which is what lead to many of the clashes he and his brother had during their living life but, at the end of the day, Erikur always had a very strong bond to his brother. Deep inside Erikur had never wanted to hurt Erikus and this is why he is so angry at his borther for blaiming him for their deaths which, ironically, made him turn to violence against his own brother in the afterlife. He still avoids it most of the time but, just like his brother, this feud has consumed him. Oscar
SkillsMaterialization: 55 Soulmist Projection: 30 Possession: 30 BriefAge: 600 Oscar appears as a small child somewhere between the ages of three to six years old. One of the more "friendly" ghosts of the courtyard, those who are foolish enough to disrupt Mistress Wanda's wards often find themselves face to face with the wide, watery eyes of the deceptively ancient ghost. Most interested in "play" than anything else, Oscar doesn't take "No" for an answer. Prone to mood swings, he's as emotionally unstable as he looks (more-so, even), and his childlike tantrums are much more dangerous than they ever were when he was alive. Oscar, along with a collection of other spirits, was part of the island before the rest of the wizards arrived to erect the current citadel of Sahova. A child then and a child now, if he remembers anything of the past not a single person (save, perhaps, Mistress Wanda) has heard him speak of it. His sobbing can often be heard when the moon is bright and the sky is clear: his favorite time to play. Made by Keene Ward The Witch
Skills: Possession (60) Materialization (82) Torture (17) Intimidation (28) Leeching (44) Reimancy: Water, Air (27)
Brief: The Witch, as she is most often referred to, is largely a mystery. Not much is known about her past or her goals, despite being a long-term resident of Sahova. All that is known of her is that she was born in Nyka among the Monks, and left to persue a magic career in Sahova. Her cause of death is also unknown, but she likes to materialize as a bloody corpse with multiple stab wounds, and it is hypothesized that this is her cause of death.
The Witch is hardly sociable, and prefers only to interact with others when it benefits her. This may include using them as a slave to run errands for her, using them to spread her "curse" of Leeching magic, or to drive them mad as her plaything.
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Other Note: These NPCs are outside the apprentice, wizard, master ranking structure but are still significant to the political climate of Sahova. Please seek permission to self-mod any of these NPCs except for Cryptly. Cryptly may be self-modded without permission.
Amaryllis
SkillsEmbalming 96 Surgery 73 Cosmetics 45 BriefAmaryllis is the Chief Embalmer of Sahova. She is a Nuit of decadence, and thus prides on the aesthetic value of things. She does not reveal that she was an Eypharian prior to being recruited for the ARMED project. She stays at the Palsa Hydrasa, with an office fully decorated with exquisite fabrics and gilded furniture adorned with flower and peacock designs. Amaryllis is bored with her job and welcomes anything that would break the cycle of her repetitive monotonous life. Boss Rubik
SkillsAuristics 80 Hypnotism 62 Rhetoric 54 Voiding 32 BriefBoss Rubik is the Priest of Uldr in the island of Sahova. He is a true gentleman, his demeanor often that of a dignified elderly. Using his talent in auristics and hypnotism, the Boss keeps up a charade of loyalty to Lector Qiaoin order to hide the undead followers of Uldr in the Citadel. His subtle subversion against Qiao does not earn him any favors from the Archwizard. The Boss is a fanatic of Uldr, and will use any reason to bring Sahovan Nuits and apprentices into the fold of the Returned. Cryptly
SkillsTorture 90 Intimidation 80 Interrogation 76 Negotiation 56 Investigation 45 Organization 37 BriefCryptly, as the nuit prefers to be called, came over with many of the other ancient nuits with the ARMED project. At one time he was a well respected, highly honorable man who tortured and interrogated enemy spies for the glory of the Alahean empire. Now, however, the years have grown long and his once honorable self has decayed along with his body, leaving behind only the soul desire to enact his ancient practices on a new victim, be they deserving of it or not. Cryptly is notorious for taking his games too far, simply sessions of questioning quickly escalating to full on torture sessions which more often than not end in either permanent disfigurement or death. With the advancing of the years the nuit has lost all reservations, and can no longer tell when a procedure has gone too far. At times it is as though he enjoys the act of torture, like he uses it as a justification for his continuing existence. Thelma Jenkins
SkillsMagecrafting 88 Glyphing 76 Alchemy 60 Drawing 50 Animation 45 Dominion 40 Gadgeteering 40 Carving 37 BriefThelma is a small woman by birth, the conditions on Sahova have done little to aid her in her growth. She stands at a mere 5'5 at the grown of her head, and her frame is bony and thin due to a combination of age and starvation on Sahova. Her hair is bright red, bordering on orange, with streaks of white through it which some believe are due to overgiving rather than the natural process of aging. She dresses in fine robes at all times, with colors ranging from formal black to bright red depending on her mood. She can almost always be found with her personal staff, an elaborately carved masterpiece of clear magical origin which she clings to with a passion. She tries to remain as clean as possible, going such lengths as to actually get a bath installed in her own chambers for washing, but at times dirt and grime are unavoidable in this line of work. On her index finger there rests a ring that looks like it was crafted out of ruby and emeralds, her symbol of status in the island which shows her influence and dedication to her work. Sagelus Merlus
SkillsLeadership 80 Persuasion 75 Negotiation 40 BriefOnce a trusted advisor to the King of Alahea, when Sagellus Merlus was first asked to take up the position of Keeper he refused with a passion, not wishing to take on such a burden himself. It was Zarik Mashaen that finally convinced the already ancient nuit to take up the role as protector of the Vault. Their long standing friendship lasted through the Valterrian, and into the current day, yet despite how close they might be Merlus always places his responsibilities before anything, and anyone, else. Though he has no magic himself, as Keeper Merlus has gained powers that are beyond normal men. In addition to having all of the Stone Guardians at his command, he can also move about the Vaults with ease, appearing and disappearing at will no matter where in the vault he is. At his touch the vaults will open, and some say he can change the very layout of the Vault itself, rearranging it to how he sees fit. Merlus is ruler of his domain, and all within it must bend to his will or face destruction. Boris Eternius
Skills Organization 77 Gadgeteering 57 Animation 39 Intimidation 21
Brief Boris Eternius, more commonly known as Bebe, is perhaps the busiest, fastest-moving Nuit in all of Sahova. He is the head manager for the Synchograph Office, and spends all of his time filing papers, balancing the books, and reporting statistics to the Council of Five.
Bebe has little time for anyone, but Apprentices and Pulsers may find themselves getting an even worse deal because of his hurried nature. Wizards and above are generally treated with respect, although they too are spoken to in a timely and efficient manner. |
Slaves Notes: These NPC's may be self-modded without permission.
Hall Snowsong
SkillsSinging (12) Endurance (40) Bodybuilding (22) BriefHall is a simple labor slave in Sahova who works within the Synchograph’s Office. Though he was once jovial and outspoken, years of beatings and mistreatment have driven him to a closed-off and submissive nature. Hall will rarely speak unless addressed, and would prefer not to be seen at all. He works hauling materials from the Golems to the storeroom, and occasionally, from the storeroom to the front office. Pet
Skills:Seduction (33) Weapon: Switch (28) Interrogation (14) Her real name unknown, or merely disregarded, Pet is the resident slave of the Dungeon. She roams the halls by the torture rooms, transporting tools from one spot to another, and offering reminders of time remaining to the customers. While visibly run-down and not necessarily beautiful or intimidating, Cryptly has been known to rent Pet out as a tool for the rooms, one way or another. |
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