Harkon Plot Notes

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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

Harkon Plot Notes

Postby Harkon on September 28th, 2014, 1:39 am

Goals for Harkon:
Last edited by Harkon on October 16th, 2014, 4:05 am, edited 2 times in total.
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Harkon
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Harkon Plot Notes

Postby Harkon on October 6th, 2014, 4:23 pm

Dream House in The Terraces

Image

Reasonable Home
Room Cost
Bath, Simple 200 GM
Master Bedroom, Simple 800 GM
Common Area, Simple 250 GM
Dining Hall, Simple 1500 GM
Dock, Simple 500 GM
Kitchen, Simple* 800 GM
Library, Simple 500 GM
Storage, Simple 250 GM
Deck, Wood, Elaborate 300 GM
Total 5100 GM

*Requires 1 Cook.

Better Home
Room Cost
Bath, Elaborate 1000 GM
Master Bedroom, Elaborate 2500 GM
Common Area, Elaborate 1500 GM
Dining Hall, Elaborate* 5000 GM
Dock, Elaborate 3000 GM
Kitchen, Elaborate** 1800 GM
Library, Elaborate 1500 GM
Servants Quarters 400 GM
Storage, Elaborate 1000 GM
Deck, Stone, Elaborate 500 GM
Total 18,200

*Requires 1 Servant
**Requires 2 Cooks

Crazy Expensive Home
Room Cost
Bath, Luxurious* 5000 GM
Master Bedroom, Luxurious** 12500 GM
Common Area, Elaborate*** 1500 GM
Dining Hall, Luxurious 20000 GM
Dock, Elaborate 3000 GM
Kitchen, Luxurious**** 5000 GM
Library, Luxurious***** 9000 GM
Servant's Quarters 400 GM
Storage, Luxurious****** 3000 GM
Deck, Stone, Elaborate 500 GM
Total 59,900

* - Requires 1 servant, 1 valet
** - Requires 1 valet
*** - Requires 2 servants
****- Requires 6 Cooks
*****- Requires 1 Librarian
******- Requires 1 Clerk
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Harkon
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Posts: 85
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Joined roleplay: September 26th, 2014, 10:37 pm
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Harkon Plot Notes

Postby Harkon on October 20th, 2014, 4:42 pm

Winter 514 AV Shopping Wish List & Budget
Item Price Subtotal
Estimated Wages +819 GM 819 GM
Common Expenses -135 GM 684 GM
Season Fashion Clothing -150 GM 534 GM
Entertainment Money -100 GM 434 GM
Patio, Deck, Wood, Simple -200 GM 234 GM
Bodybuilding Equipment -45 GM 189 GM
Punching Bag -5 GM 184 GM
Training Post, Elaborate -15 GM 169 GM
Practice Dummy, Advanced -50 GM 119 GM
Axe, Throwing x2 -16 GM 103 GM
Sword, Crescent -30 GM 73 GM
Shield, Small, Steel -9 GM 64 GM
Camouflage Armor -50 GM 14 GM
Leather Armor -10 GM 4 GM
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Harkon
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Harkon Plot Notes

Postby Harkon on October 30th, 2014, 2:06 pm



One-Handed Battleaxe

Level: 26
Competency: Competent
Breakdown: 26 SP

Once a person has become competent in a weapon, they understand the mistakes they made as a novice and is better able to use the weapon in combat without risk of hurting themselves with it or breaking the weapon by mistake. It is at this stage of experience that a fighter may start forming a style of there own.

Last edited by Harkon on October 31st, 2014, 6:15 am, edited 1 time in total.
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Harkon
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Posts: 85
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Harkon Plot Notes

Postby Harkon on October 30th, 2014, 2:09 pm



Bodybuilding


Level: 14
Competency: Novice
Breakdown: 10 RB, 4 SP

Novice body builders are practiced in appropriate methods of balanced breathing. They are also knowledgeable of proper diet as well as basic stretching techniques needed to prepare for actual body building. Novices are also trained in the proper way to lift weights as well as what weights are appropriate for what types of muscles to be worked on. Novices often stand out from the crowd as being slightly bulkier and/or more defined than the average member of their race. Their effective strength is also 1/5 greater than that of average members of their race. Such a level of this skill requires at least 30 minutes of weight-training at least every other day to maintain else the novice may find progressing to the next stage to be much more difficult.

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Harkon
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Posts: 85
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Joined roleplay: September 26th, 2014, 10:37 pm
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Harkon Plot Notes

Postby Harkon on October 30th, 2014, 2:12 pm



Wilderness Survival: Swamp


Level: 13
Competency: Novice
Breakdown: 10 SP, +3

At the Novice level of survival, one gains a familiarity with a single type of environment. This is normally the environment in which the individual grew up and/or was raised in. The Novice is capable of surviving for up to seven days in this environment without having to rely upon the comforts of civilization. They possess the knowledge of basic techniques required to survive in the wilds although their level of comfort and ability is limited up to seven days before they must seek out some element of civilization else they begin to lose their ability to safely survive. Environment types include: Desert, Forest, Hills, Marsh, Mountains, Plains, Sea or Underground

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Harkon
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Posts: 85
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Harkon Plot Notes

Postby Harkon on October 30th, 2014, 2:14 pm



Unarmed Combat


Level: 10
Competency: Novice
Breakdown: 10 SP

At novice level, a fighter is just learning the basics of controlling their body for combat. They can throw effective punches and probably a few good kicks. Getting out of the way of an opposing attack and/or using one's own body to parry is a strong focus at this stage. The novice can take a basic combat stance and move in it without falling over themselves and overall have some ability to conduct themselves in a fight. This stage is the equivalent of having basic military training similar to that known by most city guards and low-ranking soldiers in what small militant organizations exist.

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Harkon
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Posts: 85
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Harkon Plot Notes

Postby Harkon on October 30th, 2014, 2:17 pm



Observation


Level: 3
Competency: Novice
Breakdown: +3

A novice practitioner is only slightly more aware of their surroundings than anyone else. At this point they may not even notice their ability to pick out details better than others, the bonus will be entirely passive and quite slight.

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Harkon
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Posts: 85
Words: 70170
Joined roleplay: September 26th, 2014, 10:37 pm
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Harkon Plot Notes

Postby Harkon on October 30th, 2014, 2:20 pm



City Navigation: Kenash


Level: 1
Competency: Novice
Breakdown: +1

Harkon has a slightly better grasp of navigating Kenash and the city than a foreigner.

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Harkon
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Posts: 85
Words: 70170
Joined roleplay: September 26th, 2014, 10:37 pm
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Harkon Plot Notes

Postby Harkon on October 30th, 2014, 2:26 pm



Climbing


Level: 1
Competency: Novice
Breakdown: +1

Harkon is able to climb over simple obstacles. He is able to pull his body up with some difficulty. He can use naturally occurring handholds, such as branches and hand sized outcroppings.

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Harkon
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Posts: 85
Words: 70170
Joined roleplay: September 26th, 2014, 10:37 pm
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