AppearanceRace: Pycon
Gender: Male
Age: 4
Birthday: 1, Spring, 510AV
Birthplace: Ravok
Appearance:Hamartia takes on a twisted form similar to those of the Kirt, having ran into the familiar of a wizard and spending time with one. He had adopted a appearance similar to it. Hamartia is 5.3 inches tall and weighing a little over 8 lb. His most distinguishing features would be the clay horns that sprout from his head, the huge melovent smile complimented by the angular untrusting beady eyes.
His long ears periced with children's rings he had gathered over time and had his clay form around. He has decorated his shoulders and back with animal teeth and sharpened bones to give him a viscous look. His feet almost resembling that of a rabbits hind legs except for the claw like shapes of his pointed toes, his hands resemble that of a boney child's his fingers longer then needed and shaped to a point.
His last feature is the long tail that if you were to measure him from tail to head he would be a foot long, his six inch tail tapering off like that of a snakes with the exception of a small ball at the end with a diameter of no more then a 1/4 inch. This is his natural form, but it is not uncommon for him to take on the looks of innocent creatures and that of a child.
Character ConceptHamartia is a twisted individual, he enjoys manipulating, tricking, stalking and causing fear in people. He thrives for chaos and the destruction of the mental psyche of others. Hamartia is not one to offer his help for free, more often then not he is manipulating you into helping him, only to believe that he is helping you. When manipulation and persuasion can't achieve his goals, he can be seen almost cowering to others acting weak and foolish to deceive one into letting his/her guard down. Hamartia is not one do direct conflict, if there is no way around the conflict he will often flee unless cornered then like an animal he will fight. His true ability shines when he is in the background hiding and manipulating his target. After studying and gaining their trust it is not uncommon to see him sitting amongst the shoulder of his target. Whispering suggestions and lies into there ears to create paranoia and distrust.
Although Hamartia enjoys toruturing random targets, his favorable targets are ones with magical abilities and gnosis. He dislikes the smugness of those with gnosis tend to have to a point ones marked with a gnosis take priority over all other targets, he tends to enjoy taking down wizards as they provide a challenge. He has no dislike for wizards in general, some of his few friends were wizards, he just enjoys the pain he causes them when he takes away there ability to use djed.
It is rare that one could gain Hamartia's friendship, but not impossible. One that had aquired his friendship would have had to delt with his melvovent ways and have the patience to deal with his constant attempts manipulating those around them or share his love for them. Those that Hamartia do befriend or seem to befriend last as long as his usefulness for them last or if he becomes bored of them. It is not uncommon for him to betry friends after several seasons or even years, just to see the emotional turmoil that is to follow.
Besides his appearance which sometimes will change for a rare target, Hamartia often sounds like a wise, trustworthy and level headed person.
Character HistoryHamartia life began the much the same as all pycon being born in the shape of a ball, before eventually forming into that of a rat. Hamartia had always admired the creatures of night, liking how the scurried in the shadows and watched waiting for there chance to strike or scavenge a meal. He studied the animals and the people of Ravok that stalked the night learning all he could from the dark activities of man. Hamartia took a liking in the flaws and vices he saw in people.
It wasn't until Hamartia had ran upon a wizard with a familiar that his very essence started to twist and turn to the darker side of things. While the wizard showed him how to use his power of djed to manipulate people to gain what he wanted. Hamartia favorite past time was playing tricks on his own mentor with the help of his familiar a Kirt they played many of foul tricks upon the wizard. The tricks became increasingly more cruel as the time passes by. The worst of tricks was when he and the Kirt had convinced the wizard to stick his hand into a trap causing the man to lose his hand. Although the wizard couldn't banish the Kirt he did force the pycon to leave by way of harsh words and harsher threats.
Hamartia by this time had already taken on a form similar to that of a Kirt showing his twisted soul for all to see. Having enjoyed all he could of Ravok, Hamartia had decided he wanted to test himself by traveling to Sunberth and acquaint himself with the filth of the city.
LanguageFluent Language: Common
Basic Language: N/A
Poor Language: N/A
SkillsSkill | EXP | Total | Proficiency |
Hypnotism | 20# SP | # | Novice |
Intelligence | 12# SP | # | Novice |
Escape artist | 10# RB | # | Novice |
Persuasion | 6# SP | # | Novice |
Stiletto | 6# SP | # | Novice |
Climbing | 6# SP | # | Novice |
LoresLore of Anti-Magic objects
Lore of Kirt
Possessions1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Metal)
-Brush (Metal)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas
Heirloom: HousingLocation: Sunberth
House: - Temporary Housing
Aquillar Hot Springs.
LedgerPurchase | Cost | Total |
Starting | +100 GM | 100 GM |
Housing sold | +500 GM | 600 GM |
Ivory Stiletto | -4 GM | 556 GM |
Garotte | -5 SM | 555 GM 5 SM |
Scabbard dagger | 2 GM | 553 GM 5 SM |
Pycon size black robe | 7 GM 5 SM | 547 GM |
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