Name: Razirgarath Siscelnide
Nickname: Raz (General), Zir (Light), Rath (Dark)
Age: 38
DoB: 50th of Fall, 476AV
PoB: Mura
Residence: Riverfall
Rath the Dark Soul
Personality: Sociopath. The Dark Personality manifests as an introvert who lacks conscience and lives off of adrenaline and testosterone. He is the warrior of the two souls, with high energy activity acting as his primary stabilizer. His antisocial nature helps divide the time-share between him and his Light counterpart, the only "other" person he can get along with.
Ethics: Neither outright evil, nor necessarily good, he has no desire to show mercy nor necessarily brutal. If a fight becomes pointless, he will quit and accept it as a victory - even if the other party still attempts to fight. A fight without challenge is not worth fighting.
Likes: Combat, Running, Training, Swimming, Adrenaline-Highs, Magic
Dislikes: Being still, socializing, Zith
Zir the Light Soul
Personality: Social Butterfly. The Light Personality loves to interact with others in various ways. With a dislike for violence, he prefers the opposite path; Healing. Along with being honest to a fault, he seems to be too open for the liking of his dark counterpart, especially involving some recreational activities.
Ethics: Believing in "Live, Laugh, Love" and "Live and Let Live," he prefers to enjoy his time spent with others rather than waste it with conflict. This includes his Dark counterpart.
Likes: Socializing, Medical Practice, Meditation, Magic
Dislikes: Violence, Blood, Conflict
Raz the Unified
Synergy: Zir and Rath get along well enough. Their interests are both necessary for daily function, but usually don't overlap leaving clear lines where each can remain in control without resistance. On the outside they may appear calm, fluid and well collected, but inside they can be quite active in conversation, being Zir is the only that Rath will speak to on normal conditions.
Conflicts: There are times when scheduling overlaps, when Zir's social life interferes with Rath's exercise regimine. Rath will usually allow Zir's plans to follow through, if he seems excited about them, and Zir most often repays Rath by scheduling in an extra training session.
Interactions: With Zir's almost submissive nature, Rath could easil convince his lighter half to "step back" when things need a more assertive tone. Rath may be a borderline sociopath, but he does take care of his own; namely, Zir. Their inner interactions are almost constant, only silent when absolute focus is needed.
History Outline
Skills:
Unarmed Combat 10(RB)
Bastard Sword 30(SP)
Acrobatics: 10(SP)
Bodybuilding: 5(SP)
Medicine: 5(SP)
Equipment:
Ledger:
Nickname: Raz (General), Zir (Light), Rath (Dark)
Age: 38
DoB: 50th of Fall, 476AV
PoB: Mura
Residence: Riverfall
Rath the Dark Soul
Personality: Sociopath. The Dark Personality manifests as an introvert who lacks conscience and lives off of adrenaline and testosterone. He is the warrior of the two souls, with high energy activity acting as his primary stabilizer. His antisocial nature helps divide the time-share between him and his Light counterpart, the only "other" person he can get along with.
Ethics: Neither outright evil, nor necessarily good, he has no desire to show mercy nor necessarily brutal. If a fight becomes pointless, he will quit and accept it as a victory - even if the other party still attempts to fight. A fight without challenge is not worth fighting.
Likes: Combat, Running, Training, Swimming, Adrenaline-Highs, Magic
Dislikes: Being still, socializing, Zith
Zir the Light Soul
Personality: Social Butterfly. The Light Personality loves to interact with others in various ways. With a dislike for violence, he prefers the opposite path; Healing. Along with being honest to a fault, he seems to be too open for the liking of his dark counterpart, especially involving some recreational activities.
Ethics: Believing in "Live, Laugh, Love" and "Live and Let Live," he prefers to enjoy his time spent with others rather than waste it with conflict. This includes his Dark counterpart.
Likes: Socializing, Medical Practice, Meditation, Magic
Dislikes: Violence, Blood, Conflict
Raz the Unified
Synergy: Zir and Rath get along well enough. Their interests are both necessary for daily function, but usually don't overlap leaving clear lines where each can remain in control without resistance. On the outside they may appear calm, fluid and well collected, but inside they can be quite active in conversation, being Zir is the only that Rath will speak to on normal conditions.
Conflicts: There are times when scheduling overlaps, when Zir's social life interferes with Rath's exercise regimine. Rath will usually allow Zir's plans to follow through, if he seems excited about them, and Zir most often repays Rath by scheduling in an extra training session.
Interactions: With Zir's almost submissive nature, Rath could easil convince his lighter half to "step back" when things need a more assertive tone. Rath may be a borderline sociopath, but he does take care of his own; namely, Zir. Their inner interactions are almost constant, only silent when absolute focus is needed.
History Outline
- Raz was born in Mura to an Akalak father and a Konti mother, with a sister three years older than him.
- At the age of three, he began training basic motor functions; coordination, balance, precision.
- His younger sister was born close to his seventh birthday.
- At the age of ten, he began extensive training with a bastard sword with supplamentary bodybuilding.
- At thirteen, his father brought him to Riverfall to undertake his Rite of Trial.
- After passing, he requested to stay, but told his father to return to Mura.
- His training broadened to include various activities such as running and swimming as well as field medic training; everything needed join the Kovay'Nas' Infantry Branch.
- Age 30, he took on and succeeded his first Zith-hunt, managing to take down two Zith at the same time.
Skills:
Unarmed Combat 10(RB)
Bastard Sword 30(SP)
Acrobatics: 10(SP)
Bodybuilding: 5(SP)
Medicine: 5(SP)
Equipment:
- 1 Set of Clothing (cloak/coat & footwear included)
- 1 Waterskin
- 1 Backpack which contains:
- 1 Set of Toiletries (comb, brush, razor, soap)
- Food for a week or 1 bottle of embalming fluid (for Nuits)
- 1 eating knife
- Flint & Steel
Ledger:
Expense | Cost | Total |
Starter Package | +100gm | 100gm |