OOC Info [OOC Thread] Moving with the Herd

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[OOC thread] Moving with the Herd

Postby Sempre on May 12th, 2015, 4:56 pm

Hey all!!

I have created an open thread - ' The Taming Of WildFire ' - for anyone and everyone interested in Rp'ing out the Calender event "72nd - A Wildfire hits pavilions outside of Endrykas" :)

(Hope the starting post is ok and open enough for people to hop in? If not I can alter it just let me know :))

I think it would be cool to get everyone in Endrykas this Season together and I was thinking, where and why does this fire occur? :0 we could totes go investigating! :D :thumbsup:
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[OOC thread] Moving with the Herd

Postby Gossamer on May 12th, 2015, 8:41 pm



Just posting an update! The Codex is like woah out of control. I started drinking heavily (my buddies homemade apple strudel wine) halfway in the middle of it and got rather long winded. It might actually be bigger than RF's.. so I'm saying its going to be up by NEXT sunday because I want it perfect and complete (other than the fragmented linkmap which I can't do anything about) before posting. I'm still taking more ideas of things people want in it. Several of you pm'd me really good thoughts.

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[OOC thread] Moving with the Herd

Postby Jessor Yellowmoss on May 14th, 2015, 12:21 am

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Greetings, fellow Drykas!

I'm just popping in here to tell you guys that I'll be doing flashbacks in Endrykas anytime before Spring of 513 AV. I posted in the racial pride thread (and you all should too! Go Drykas!) but I thought putting something here as well might draw more attention.

PM me if you'd like to start a thread and we can definitely work something out. :)
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[OOC thread] Moving with the Herd

Postby Ayatah on May 25th, 2015, 4:08 pm


Hello Endrykas!

I'm fishing out for flashback threads from the 79th Summer 512AV to the 30 Fall 512AV. The latter date *might* change as my plans do, just an FYI. I'm up for any of thread, but particularly hunting/training/teaching/etc. Anything that improves either of our characters would be just swell :)

PM me if this appeals to you at all!

EDIT: Does anyone know where I might find the seasonal calendar for Summer/Fall 512AV?

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[OOC thread] Moving with the Herd

Postby Khida on May 25th, 2015, 4:20 pm

I don't believe there was a calendar for Summer 512.

The calendar for Fall 512 was, I think, overwritten or deleted. This is what I have in my notes:

Fall 512 :
1 - Fall Begins
9 - A call is made to all clans to provide what they can for teams to repair the webbing.
12 - Webbing repair teams depart Endrykas
20 - Multi Colored Zibri calves begin to appear in herds.
24 - A party of four Drykas go missing but their Striders return
30 - Children begin developing pox
34 - First death from pox is a 2 year old boy
37 - Pox has spread rapidly throughout youth and elderly. Healing magics and medicine somewhat effective at slowing effect on individual, but little stops the spread.
45 - Webbing teams return
48 - Ankals agree the infected should separated from their pavilions and put together until a cure can be found. Pox has begun to affect healthy Drykas who are in their primes.
50 - The Fall Hunt begins.
52 - Nearly all of population is infected, with 20% seriously ill at one time. Overall fatality rate is around 40%.
53 - Unusually heavy rainfall begins
66 - Massive thunderstorm hits Endrykas. Visibility is near zero for hours. Several tents lost from heavy winds and flash flooding. Dozens are missing after the storm lets up.
70 - After over two weeks of consistent downpour, the rainfall stops. Heavy flooding from the Bluevein blocks the Run.
88 - Hunt ends, all participants must have submitted their best catch.
91 - Victors of Fall Hunt announced, Fall Feast
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[OOC thread] Moving with the Herd

Postby Gossamer on May 26th, 2015, 2:25 am



Hi Everyone.

I'm just posting a friendly note here to let you know that the Codex is on its way. So far its roughly the size of a novella with a lot of new information and a lot of specific information that is going to supersede what's in the Wiki and ultimately replace it. There won't be any major changes, however, so you don't need to worry about that. What you do need to understand is that it will have a lot more information on day to day Drykas life, habits, traditions, and teachings. It will carry a lot of the rp'd out belief systems that people have put forth on the Sea of Grass throughout the time Mizahar has been open.

Do I have a timeline on it? No. When I think I have free time, things happen in my personal life that robs that free time or otherwise interferes. If anyone has experienced a terminal illness in a loved one, you'll understand why this happens.

I'm going to slowly start posting sections of it probably in the staff projects areas so that in case we do get an AS anytime soon, they can have some insight on where the city is headed and what is going to stand out.

That being said, I want to reinforce and reiterate a few things with you that have been major issues (in my mind at least) in the last few weeks and especially in the last month.

If an event in the calender is 'claimed' then its ran by those people that claim it. It's not then OPEN to anyone else unless they get in contact with the people that claim it. First come first serve, but you can only claim one at a time to prevent hogging. I will start designating open events that can't be claimed but can be reacted too such as storms or wildfires that might effect the whole region with an *.

Strangers and outsiders to Endrykas cannot FIND Endrykas without ST permission unless they get a Drykas PC who's tied to the web (and thus can find Endrykas) to bring them in who was already in the region they are starting from. We are getting far to lax about Endrykas being easily found and having an open door policy among traders and tourists. Endrykas is not a tourist site and the Drykas are not open to visitors usually. If you aren't part of the culture, you are a threat to the culture and usually killed. Why? Bad shit has happened to the Drykas in recent years and its made them wary. Disease came... brought by outsiders. Slaves brought any number of things... etc.

Now... there's a huge influx of people that want to play other non-Drykas culture and yet want immediately into Drykas society. That's not the way that happens. Webbing is kept a secret and if you aren't Drykas, they aren't going to tell you. They might keep you as a slave, but you won't have rights. Children are immediately adopted, tied to the web, and then given cultural rights if and when they bond to a Strider... not before.

That leads me to the bonding to a Strider. No. You can't be from an outside culture and bond to a Strider to get easy access to Endrykas. This is a typical "Deus ex machina" which is a huge no no in this region. From Wikipedia... "The term has evolved to mean a plot device whereby a seemingly unsolvable problem is suddenly and abruptly resolved by the contrived and unexpected intervention of some new event, character, ability or object. Depending on how it is done, it can be intended to move the story forward when the writer has "painted himself into a corner" and sees no other way out, to surprise the audience, to bring the tale to a happy ending, or as a comedic device." No, you don't get to have your cake and eat it too... meaning you can't be a Dhani and bond to a Strider and enjoy the Drykas culture. I've seen it done over and over again abusively.... most people just want the straight human +15 bonus then want to join the Drykas culture afterwards, get the cultural bennies of being in Endyrkas, and basically have their cake and eat it too! "But Goss!" You say.... "This is not my intention!" You explain... Guess what? I don't care. If you want to be a Drykas, be a Drykas and start out as one. Be estranged. Be kidnapped and thrown into slavery in Ravok... I don't care. Just don't come here and blend in without extensive rp (if you rp discovering roots on a well established PC this is MORE THAN FINE.... I'm all pro rping the shit out of situations over time... but that's not one thread one revelation...) Don't use Bonding to a Strider as your ticket in.

I have a big denial stamp with your name on it if you try.

That being said... if you have an unusual or out of the box character concept, then talk to me first. I'd much rather you approve stuff through me than dive in, rp, and get booted or intervened on.

Which brings me to another thing. If your in Cyphrus, register in Endrykas for the season. There's no excuse not too. You don't even have to be in the city. Just register there. I need to keep track of who's here and why.

I hope all of this clears up some stuff. I know I've gotten a lot of pms lately saying Cyphrus non-ST players are giving approval to newbies on stuff that make me roll my eyes and that needs to stop. If they want approval, have them talk to me or post in the HD. If you don't' have a colored name, you aren't authorized. Got it? If you want to be authorized, you know how to get a colored name. Go jump through the hoops. Got it even more? Great!

Thanks.

Goss


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[OOC thread] Moving with the Herd

Postby Dravite on May 26th, 2015, 6:22 am

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Sounds like you really poured your heart and soul into that codex, Goss. Can’t wait to read it, I know we’re all looking forward to it. I’m glad you elaborated on some of the rules I know myself and a few others were fuzzy on. I am totally putting my hand up as guilty for possibly steering someone wrong in chats; things are much clearer now! I also had no idea about claiming events (eck), hope I didn’t step on anyone’s toes. Whole-heartedly apologise to anyone I may have put out with my RP in the last month or so.

As always, I’m happy to collaborate with individuals or groups who are looking for an RP buddy. Getting a little tired of people requesting to start RPs and replying once or twice and then dropping off the face of the earth. Believe me I understand better than anyone that real life comes first, but a PM takes seconds and doesn’t leave your RP buddy wondering ‘what, when, why?’

Would it be possible to throw up a basic outline for The Watch just until things are set in stone? Only because I know I’m not the only person trying to have my character pursue that as a career. Things are looking up for Endrykas. Really exciting!
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[OOC thread] Moving with the Herd

Postby Gossamer on May 27th, 2015, 5:24 am



I need to go to bed here soon because I have to get up in a few hours to go to work. But I wanted to leave you with a thought about the Drykas today that you might not have considered. Someone in a PM a few minutes ago asked me how to make themselves useful to a Drykas family... in essence a Pavilion. They assumed, and asked, if having a singular skill they were kickass at would make them valuable.

Yes and No.

I want to get you guys thinking like members of a horseclan. Some of you already understand this. Some of you don't have a clue. I need to tell you that when writing the Drykas, I borrowed heavily from my western plains culture. I'm half-Bannock Shoshone and I grew up in a place where there was no electricity and everyone worked to eat, survive, and thrive. Sure, in the seventies we were all tucked neatly on reservations. But because we didn't have TV, we had stories around the campfire and we had an endless struggle to maintain the old ways through stories, reenactments, and festivals. When I wrote the Drykas, I wanted everyone who wanted to play a mobile group to get a taste of what was lost on the american west with a fantasy flare. Some people assume the Drykas are reminiscent of the middle earth human The Riders of Rohan from Lord of the Rings. Others think of the game of throne type Dothraki. Regardless... Native American, Rohan, Dothraki... there are still issues.

Yes and No. Can being hellishly skilled at one thing make you invaluable.

It depends on what that skill is. Are you a healer? Then maybe yes. Are you an expert at survival? Or war? Then maybe yes. But by and large the answer is going to be NO. Why?

People who specialize in one thing don't thrive on the Sea of Grass. If you are an artisan, for example, things are rough for you. Who feeds you? Who clothes you? Who heals you?

The people that THRIVE on the Sea of Grass are the folks that are decent at a whole bunch of things... Jacks of All Trades types.

Can you hunt, fish, pitch a tent, ride a horse, forecast the weather, tan a hide, trap rabbits, heal wounds that aren't too severe? You have to diversify. You have to know about a lot of things. IF you are soft, weak, helpless and say all you can do is make pottery... what good are you to the Pavilion? You can't mend worn clothing? You can't even make clothing. You certainly don't know how to cobble a pair of boots... or trim a horse's hoof so hes not so lame.

This is a hard life. There's no time for sitting around doing nothing. You are SUPER BUSY surviving. You find water. You move constantly... have you ever been camping? Camping is hard work setting up and taking down tents. Think bout how big a pavilion can be... they have whole areas for living, sleeping areas, and even stables for prized mounts. They are so big they need wagons to move them. Who drives the wagons? Who sets up and takes down the tents every few days? Who packs up all the shit? ITS FRIGGING HARD WORK.

The average lifespan on the Sea of Grass is around thirty. There are no old people really. A late teen unmarried is a waste. They live incredibly colorful lives incredibly fast. Why? Their environment. There are big predators, magic creatures, natural disasters - storms, fires, hail, snow, blizzards, floods, encroachments, disease... and couple that with water, food, and shelter... its amazing anyone is around.

There are strengths in numbers and Endrykas is that strength. So next time you think about skills and what your character needs to survive and thrive... and even to become invaluable to others... look at the setting, the culture, and I bet you can answer that question yourself.




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[OOC thread] Moving with the Herd

Postby Gossamer on May 28th, 2015, 1:44 am



Endrykas Insight


With all the herds in and around Endyrkas, not only of horses, but bovine, cats, dogs, etc... how in the world does one distinguish one's animals from another person or pavilion's animals?

Easy.

Each Clan has a gemstone attributed to it. Each gemstone has a known color (sapphire is blue, emerald green, etc). Each Pavilion has a braided design that distinguishes their animals from others (think dog collars). These designs are called Satalu. All animals from chickens to dogs to horses tend to wear these designs. If they do not have Satalu on them, they are considered feral.

Satalu can be simple or elaborate, but because they are created in mass they need to be easy to make and distinguishable. These items do not have beads or decorations on them (except sometimes personal mounts ie horses do) and are almost always made of dyed cotton. An Emerald Clan Pavilion will be primarily green though they might have a thread of another color stringing through them. Rarely do pavilion Satalu come off garish. They are almost never rainbow. When one looks at a strange Satalu, one should automatically be able to tell the clan.

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[OOC thread] Moving with the Herd

Postby Khida on May 28th, 2015, 3:00 am

The only answer I'd come up with before this was 'Webbing'. This is a great detail to have written up. Thank you!

Naiya, Kahtra: I think we have a Summer project ahead of us, here...
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