[Unverified] Dawn Katayama

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Dawn Katayama

Postby Dawn Katayama on November 23rd, 2014, 3:02 am

Dawn Katayama



Image

General Information

Race: Kelvic (Animal: Fox)
Caste: Yasi
Gender: Female
Age: 3 years (Appearance: 18 or 19)
Birthday: 11th Day of Spring, 510 AV
Birthplace: Wind Reach


Appearance
Dawn is physically fit - her muscles are toned to the point where her body can endure the most strenuous activities. Initially, her body figure is stout therefore she has more of a masculine build; still retaining a feminine aspect. Creamy white skin that stands out among her red luscious waves that frame her oval-shaped face. Her hair reaches down to past her breasts; kept up in a bun or ponytail, sometimes she just leaves it loosely. Her eyes are a dull hazel color, though if you look carefully - she always has a mischievous spark in her eyes.

Image
In her animal form, she is very small. Her limbs are nimble but carry strength and speed for when she is on her daily adventures. Soft fur surrounds her tiny body in red glory, with small flecks of black and white appearing either on her face or tail. Her eyes become a lot more darker, almost close to a pitch black color - still retaining a look of mischief.


Character Concept
You could consider Dawn as an outgoing and straight-forward person. Commonly, she is enthusiastic and excitable who loves to live in a world of action and drama. Plunging right into the situation, getting her hands dirty - some of the things she does on a day-to-day basis. She likes to live in the moment and puts little importance in reasons and theories. Instead, she looks at the facts of the situation and then puts the plan into action. Thus, she will move onto the next thing.

She has the ability to perceive people's attitudes and motivations. Easily picking up on little cues that go completely unnoticed by other individuals, such as a person facial expression or stance. Initially, she is always a couple of steps ahead of the other person they're interacting with. Which in some cases can either become annoying or really overwhelming. However, she still uses this ability to get whatever she wants out of the situation even if it costs her.

Dawn has a knack for story telling and improvising, typically making things up as she goes along rather than following a plan. The Kelvic loves to have fun, and loves having people surrounding her. On the other hand, she can come across hurtful towards others without being aware of it. This is because she isn't always aware of the effect her words have on certain people. It's not because she doesn't care about people but it's her own thinking that doesn't take people's feelings into account.

Character History
Wind Reach wasn’t the ideal place for Dawn to reside in as a child – she felt like an ant among giants trying to fit in somehow. Confined within the cave of Mt. Skyinarta, she found pleasure in doing tasks that were able to keep her occupied, yet she always felt as if her cup was always half empty, never full.

At the age of one, she was placed in the Learning Gallery as a kindergartener. The Kelvic was taught by a woman named Nikki was very kind and patient with her newly found students. The classes had given her problems as she tried to learn two new languages that seemed completely foreign to her. Being an impatient child had added to that list because she could never complete the task immediately. When she was believed to be falling behind, she was enlisted to a tutor named Kanipa who began to assist her with reading and writing. Every day, Kanipa and Dawn would read a chapter a day and then write about what happened in the book. The point of this was to create improvement in Dawn, and slowly but surely it did happen. At the end of the season, it was time for exams and the Kelvic began to become nervous. In the end, she had passed. Nevertheless the feeling didn’t overcome her in an overwhelming way – her passing didn’t feel like it should have.

In the Basic Class, things began to get more intense as complex situation were presented to the troubled student. Again, she was passed onto another tutor named Kinara who had aided her throughout the year. Whether she was having personal issues or educational issues, Kinara had always seemed to be there for her. It was easier for Dawn to focus and get things done with someone she appreciated, thus school wasn’t really a chore. It was only until the teacher began to focus on laws and professions, everything became more real. Dawn had learned to forget about reality as she was comforted by the small group in the Learning Gallery. She had forgotten a whole other world existed outside of where she stood, and it was waiting for her.

Her half empty cup then began to fill up when she moved into the Advanced Classes – learning Bendi and experimenting with new skills. It was at this moment Dawn was going to find what really gave her life purpose: Something that could challenge her and teach her new things every day. The struggles of learning eventually diminished and she became excited to step out into the real world; to provide for the people of Wind Reach. In that time period, Dawn had learned that it was doing things that kept her going and made her feel sufficient. You could give her anything because the times where she was the happiest was when she was doing something.

Ultimately, the Kelvic began to push the boundaries in efforts to get noticed and find her calling that would bring her to a new world. With each visit however proved to be a failure, most tasks were either too boring or had been a complete mess. Her newly found confidence had dissipated and she was crawling back into a hole. Dawn did not want to be useless, she wanted to do something!

Though something did come her way and it was totally unexpected – Healing. That day on her field trip, she had learned how to clean a simple wound. The experience had enlightened the Yasi, and from there on out she had chosen what she had wanted to be. Micquel, the Chief Healer, had thus taken interest in the enthusiastic girl and offered to take her under his wing. It was in the infirmary she began to challenge herself and experience new things. Her journey was only beginning, and her cup would soon be full.

Language

Fluent Language: Nari
Basic Language: Common


 
Skills
Herbalism - 20 pts (Starting Package - 20 pts; Novice)
Medicine - 20 pts (Starting Package - 20 pts; Novice)
Story-telling - 10 pts (Starting Package - 10 pts; Novice)
Foraging - 10 pts (Racial Bonus - 10 pts; Novice)
 
Lores
Lore of Wind Reach Geography
Lore of Inarta Culture
 
Possessions
1 Set of Clothing
-Simple Vinati (Brown)
-Simple Bryda (Black)
-Simple Undergarments
-Simple Katinu (Black)
- Leather Ankle Boots (Brown)
1 Waterskin
1 Backpack which contains:
-Comb (Glass or Bone or Metal)
-Brush (Glass or Bone or Metal)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
100 Pinions

Heirloom: Crescent Necklace
 
Location
Darbuva Commonrooms (Information Coming Soon)



Ledger

Purchase Cost Total
Starting +100 Pinions 100 Pinions


Thread List
Nari Common
User avatar
Dawn Katayama
Player
 
Posts: 5
Words: 3310
Joined roleplay: November 23rd, 2014, 1:47 am
Race: Kelvic
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