OOC Info [Sunberth] Seasonal Calender - Winter 514 AV

Here you'll find a detailed listing of all the events occurring within Sunberth this season. Feel free to use them as backdrops or inspirations for your threads!

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A lawless town of anarchists, built on the ruins of an ancient mining city. [Lore]

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[Sunberth] Seasonal Calender - Winter 514 AV

Postby Avarice on December 1st, 2014, 6:57 am

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Morwen is typically merciful upon Sunberth whilst making her voyage around the world. However, many will remember the Winter of 514 as the harshest cold the city has ever known. Plagued by violence and ice, the people find sanctuary only in their homes...for the streets are more dangerous than ever.

Enjoy your Winter in Sunberth!

Events

1st - The departure of Morwen from Avanthal commences Winter. The season begins with a gift from the icy goddess! Sunberth awakens to a light layer of snow and frosty breezes.

7th - Emboldened by its recent "recruitments", Daggerhand lashes out at the Sun's Birth in an ambush. The Seaside Market becomes a battlefield and innocent lives are lost in the crossfire. Marshal Jager Joander is gravely wounded in the fighting.

10th - Outraged by the injury of his son, the Warmarshal orders a counter-offensive. The Sun's Birth launches an attack against the seat of Daggerhand itself. The fighting sees several casualties and the destruction of a Daggerhand facility by fire.

19th - A blizzard viciously assaults Sunberth. Temperatures plummet well below freezing and inches of snow plague the streets. The poor and homeless are especially endangered; as are those residing within the Cheapside.

22nd - The blizzard finally subsides, revealing that many had perished in the cold. The frozen bodies of many downtrodden now frequent several of the Sunset Quarters' alleyways.

31st - Those taking refuge within the Temple of the Unknown have made a strange discovery. Uncanny, geometric symbols have been found etched into the walls of the formerly-sealed chamber. Rumors and speculation run rampant regarding their origin and meaning.

40th - Lucerne's Lodestar shines red once again. This time, its crimson glow persists through the night. This particular event inspires a slight paranoia on the part of many, as they interpret this as a sign of terrible things to come.

47th - The unusually harsh Winter lashes out against Baroque Bay itself. Large chunks of ice begin to form in the waters, making maritime travel perilous. What's more, a "bridge" of ice appears, connecting Lodestar Isle to the mainland. To the surprise of many, the "bridge" is strong enough to support weight. *In light of the dangers present in the Bay, sea travel to and from Sunberth is temporarily suspended.

51st - Skirmishes between the Sun's Birth and Daggerhand begin to break out frequently, citywide. Centers of the violence tend to be the Castle Commons, Seaside Market, and Sunset Quarters. On another note, the Ice Bridge is deemed safe to travel by foot, as a few bold souls made the trek across without incident.

55th - A handful of mercenaries band together with the goal investigating Lodestar. Over the next couple days, they meet within the Pig's Foot Tavern and attempt to recruit volunteers to aide in their expedition.

57th - The mercenaries embark on their investigation of Lodestar Isle in hopes of discerning possible connections between the lighthouse's behavior, the uncanny weather, and the symbols discovered in the Temple. [Quest]

62nd - Daggerhand attempts to wipe out the Sun's Birth once and for all. They launch an attack upon the Sun's Refuge directly, causing one of the bloodiest battles in recent history. The Sun's Birth weather the attack; albeit at the expense of many lives on both sides.

76th - Symbols vastly similar to those discovered in the Temple begin appearing all over the city, yet no one has managed to spot the culprit. Rumors fly about who (or what) could possibly be responsible.

80th - A rise in temperature graces the city, signaling a conclusion to the unusual harshness of the year's winter.

85th - The Ice Bridge is deemed unsafe to travel, as the heightened temperatures have compromised its composition. In addition, the ice plaguing Baroque Bay begins to melt; thereby allowing sea travel to resume.

92nd - Winter concludes with Morwen's return to Avanthal. In her wake, Sunberth is greeted with a day that is easily the warmest of the season.
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Last edited by Monarch on March 1st, 2015, 4:07 pm, edited 1 time in total.
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Avarice
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