Appearance
Race: Human Gender: Male Age: 27 Birthday: 3rd of Autumn, 487. Birthplace: Syliras
Appearance: He was always ever so slightly taller than most of his peers; not by much, but sufficiently to enjoy the comfort and the slight influence afforded by his stature. To think of himself as perfectly proportioned would be a kind of compliment he would pay himself when able to grab a glass of drink without leaving his chair or stretching too much, or when persuaded by dark, austere robes that their flattering flow was as much a reflection of his physique as it was of their tailoring and price. They complemented well his black hair and short beard, making his pallid tone of skin look 'interestingly contrasting' rather than 'unhealthy'; and so his usually rather functional clothes would always be of darker shades, with the occasional addition of a tastefully aesthetic and mildly expensive jewelry.
Character History
Nirart was born and raised in Syliras. He often supposed that what made his parents' relationship work so well was that their lines of work meant they didn't have to see each other too much - his mother was a Syliran Knight, always busy and proud to tend to the city's needs; while his father, a not unsuccessful merchant, would often travel around the region and beyond, seamlessly affecting a transformation of wares into money. Nirart would join him on some of the less adventurous journeys outside Syliras, acquiring thus his first inklings of interest in lands beyond his home city. It is then that he would meet the Svefra and learn some of their language. Later, his company of friends would carry out their own expeditions around the region, exploring some of the strange and awful tales about the land's past. Part merchant's assistant, part squire, all-round bon-vivant – a good proportion of his days were spent on learning the trades of both his parents, before deciding which path would allow him to learn more about the strange and fantastic things he would hear of in local legends and foreign stories.
There was one art which would make it possible to experience more of those profound, strange mysteries - Magic. He devoted himself to it by studying most diligently as an apprentice to a warrior-mage. Becoming a Knight and a warrior-mage himself - it would be a good way of life. But Nirart wanted to experience more than just Sylira. When some of his acquaintances decided to venture to Zeltiva - of which he would hear that it's brimming with the things which fascinated him - it sounded like a good first step on his own path. Nirart wasn't too thrilled about the prospect of bookish learning, something he never appreciated quite as much as he did personal experience, but the history, the tales, the ancient magic of the place – Zeltiva was the place to be. Right after making a profit on some of his possessions, that is. He did, after all, have a merchant's sensibility.
Character Concept
Nirart is, to a large extent, a product of his life in Sylira. Only after leaving for Zeltiva is he beginning to forge more consciously his own path. Belonging, to some extent, to both the Knights' and the merchants' community allowed him to balance a sense of personal adventure and benefit with social-mindedness, as well as to understand not only the exciting, but also the cynical, gritty, dangerous dimensions of most professions in a world like that. But to stay in Syliras would mean to experience only someone else's tales, someone else's adventures. Or worse yet – to not experience the history, both awful and glorious, of a world as sublime as it was dangerous. And worse still – to not write one's own chapter of that story.
There's a few dialectics driving Nirart, some of those being: personal benefit - social contribution; preference for the finer things in life - enjoyment of the pastimes of a low-class lifestyle; respectful fascination with history - a nonchalant desire to change it; cynical attitude - romantic ideals (or, probably more often, romantic attitude - cynical ideals); sense of adventure – lazy delight in the comfortable. Also, power and riches. Not a dialectic, but a pretty strong motivation too!
Language
Fluent Language: Common Basic Language: Svefra Poor Language: Ancient tongue
Skills
Skill | EXP | Total | Proficiency | Projection | 15 RB, 10 SP | 25 | Novice | Animation | 14 SP | 14 | Novice | Negotiation | 10 SP | 10 | Novice | Weapon: Dagger | 8 SP | 8 | Novice | Herbalism | 8 SP | 8 | Novice |
Lores
Valterrian, Legends of Syliras
Possessions
1 set of clothing (simple shirt, pants, undergarments, coat and boots), 1 waterskin, 1 backpack (containing wooden comb and brush, soap, razor, 1 week's worth of balanced rations, 1 eating knife, flint and steel)
Heirloom: Kris, pure silver
Housing
Location: Zeltiva
House: A room at the World's End Grotto
Ledger
Purchase | Cost | Total | Starting | +100 GM | 100 GM | Housing (cash-in) | +500 GM | 600 GM | Dagger, sap pommel | -1 GM | 599 GM | Smoking pipe | -5 GM | 594 GM | Sywart, 1lb | -0.8 GM | 593.2 GM | Blue Vision, 1lb | -3.2 GM | 590 GM | Dark Ba'tae, 1lb | -3.2 GM | 586.8 GM | 4 Torches | -0.8 GM | 586 GM |
Thread List
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