Appearance Race: Inarta –Human Caste: Dret Gender: Male Age: Twenty One Birthday: Day 14, Season of Fall, 493AV Birthplace: Wind Reach
Appearance: Keris has dark burgundy hair that sits atop of his head in an unruly mess that is a constant state of bedhead. He stands roughly at 5’10” or 177.8 cm and weights about 150lbs. His eyes are a golden-amber, a darker color outlining the pupil. His expression can usually described as stoic, narrowed eyes and mostly accusing. Frankly, he seems unapproachable. Despite being only 177.8 cm, his posture causes him to look a bit taller than he is. Keris is hardly ever known to slouch or seem hunched over. He stands tall, normally watching his surroundings like a hawk. One feature about Keris is his freckles, which are sprinkled across his nose and cheeks and even a few on his forehead. While he thinks they give him a childish look, many people seem to find them appealing. Keris doesn’t really care for his appearance, not saying he’s unhygienic, but he never dresses to impress. He generally is known to wear things based off of how useful they are rather than it being stylish. This makes his sense in clothing seem somewhat bland, in contrast to his appearance. While he doesn’t wear extravagant clothing, Keris does have an interest in body art (Tattoos) and piercings. Though due to his little to none income, he currently only has one earring that adorns the cartilage in his right ear, which is a simple silver ring. He is also always seen with a woven bracelet on his dominant hand’s wrist. Character ConceptIf his outward appearance makes him seem unfriendly, his attitude helps him none. The Inarta can be described as reserved and ultimately cynical. Anything coming from his lips is normally laced with sarcasm or comes off condescending and hardly ever genuine. Because of this, Keris is rarely seen with another, most finding him too rude or blunt to keep decent company. Keris is impulsive and hot-headed, hardly ever thinking things through before acting.
While he seems hostile, Keris normally will stop and intervene if he sees someone being harmed. He doesn’t think, just acts. Due to his history, he feels the need to defend people who get dealt a bad hand. Whether they be a knight or a criminal, he will defend the one being hurt. Though, if he does in some way help, do not expect him to stay for a thank you, as he will leave once he is sure you’re okay.
While Keris comes off as reserved and broody, once you get to know him he can be a loyal friend. Trust is something Keris hardly ever comes by, so he’s normally skeptical of genuine kindness and the like, but if you push hard enough, and stay long enough, Keris will help in any way he can and be there till the end.
Once you get past that wall and have his trust, you will come to realize that behind his reserved arrogance, Keris is much like a child. He has trouble understanding things by simply being explained them due to a learning disability, and he stubborn as all hell. Which generally means he refuses asking any questions and trying to understand it by himself. This has gotten him in trouble before. His quick temperedness and impulsive actions don’t help him either. Character HistoryBorn as the bastard child of an artisan man and a drudge woman, Keris was raised by the commoners in Wind Reach. While he never knew his actual parents, he learned early on that he wasn’t like the other children. Many of the adults looked down upon him, as well as the other kids. The family that raised him treated him with disdain until he was put with the rest of the youth.
Keris never got along with the other children, he always fought with them. The older kids made him a target of their harassments when they found him fighting one of the younger kids. Up until the older kids had left the youth, he was constantly seen with cuts and injuries due to the older teens’ “pranks”.
Because of his learning disability, most of the adults were certain he would be placed with the drudges, normally calling him slow and too distracted to do anything of value. While he was still young, Keris knew they looked down on him and he resented it, thus causing him to leave when he was nineteen.
When he was of age Keris took everything he had, even stole a few things so that he could leave Wind Reach. The stolen merchandise was later sold except for one earring that he now wears. He vowed that he would never go back, and so far he has kept that vow. Language Fluent Language: Nari Basic Language: Common Poor Language: N/A Skills Skill | EXP | Total | Proficiency | Wilderness Survival | 5 SP | #5 | Novice | Stealth | 7 SP | #7 | Novice | Tracking | 5 SP | #5 | Novice | Agility | 6 SP | #6 | Novice | Endurance | 7 SP | #7 | Novice | Climbing | 5 SP | #5 | Novice | Brawling | 5 SP | #5 | Novice | Cooking | 5 SP | #5 | Novice | Hunting | 5 SP | #5 | Novice | Weapon: recurve bow | 10 SP | #10 | Novice* |
*Racial perk LoresLore on Learning Disablities Lore on Birds Of Prey Possessions 1 Set of Clothing -Simple Shirt -Simple Pants -Simple Undergarments -Simple Cloak -Simple Boots 1 Waterskin 1 Backpack which contains: -Comb (Wood) -Brush (Wood) -Soap -Razor -Balanced Rations (1 Week's worth) -1 eating knife -Flint & Steel 100 Gold Mizas HeirloomHe has an earring that he planned to sell but instead pierced his cartilage and wore it instead.It is a silver band, tiny carvings of birds and feathers adorn the earring. Housing Location: Syrilas
House: 1 basic 20x20 single room apartment (400 sq feet) with a hearth, bunk, chest, chair, and small table. Ledger Purchase | Cost | Total | Starting | +100 GM | 100 GM |
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