[Sedge's Scraps] Dust and Ink

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[Sedge's Scraps] Dust and Ink

Postby Sedge on March 1st, 2015, 4:32 pm

Welcome to my scrapbook! I will mostly be using this space for op-ed-type posts relating to lore and development.

I will be running an "article of the month", where I will highlight key lore articles and discuss their ramifications for Mizahar and PCs. Between those posts, I'm thinking to write some synthesis and interpretation of more scattered lore, bringing together elements that aren't currently detailed on one page. I will also do occasional posts on the OOC development process, and the occasional other OOC topic relevant to writing in and about Mizahar.

The floor is absolutely open for questions and prompts, if there is anything people would like me to address specifically. Just bear in mind that this scrap is not a development venue, so don't ask me to talk about things that aren't already documented somewhere! As far as OOC subject prompts go, please keep them related to lore and development.

As we go, I will update this space with upcoming posts, the pool of topic prompts, and an index of subjects so discussions can be easily referred back to.

Upcoming Posts
  • Article of the month: Healing (posted!)
  • Contact, communication, and trade in Mizahar (pt. 2)


Future Topic Pool :
Composing a skill article
Djed storms, generally and in 512
Kelvics in world history
Konti in world history
Language relationships and accents
The many monsters of Mizahar
Reincarnation, past lives, and you
Tech development and determinism
Writing, printing, and bookmaking

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[Sedge's Scraps] Dust and Ink

Postby Sedge on March 8th, 2015, 8:38 pm

Marriage

Article of the Month, March 2015

On the surface, marriage in Mizahar seems very familiar. Two people (or more, but I'll use couples for sake of brevity) swear to love and cherish and be faithful, there may or may not be a ceremony to commemorate, and they come away with a symbol of their commitment to one another. However, there are some fundamental and very important differences between Mizaharan marriages and any similar institution IRL.

Marriage in the real world, when you get down to brass tacks, is a social construct and a legal contract. The couple goes before a priest or judge or other specially empowered individual, says some words, signs a contract, and is henceforth wed. (I won't get into common-law marriages, because those are a different case.) Historically, there may have been no contract or record, just a ceremony and social recognition of the married state. Society also dictates who is eligible to wed -- people of certain ages, pairings of certain gender, certain families only with certain others, only so many people at a time -- and the rules vary by law, culture, and time period.

By contrast, marriages on Mizahar are notarized by a god. What constitutes a marriage is therefore universal. It also means that the minimum requirements for a marriage are the involved parties and a true vow -- that's it. Many people and cultures choose to do more, but more is not required. Marriages may be carried out with no clergy, no judge, no legal or social approval, and no witness save a goddess who will know the vow no matter where it occurs. Consequences may follow, for good or ill, but laws and mores cannot stop the tie unless the couple chooses not to make vows in the first place.

Which might put a bit of a different spin on tales of star-crossed lovers. Though of course the greatest difficulty is facing family and society after the marriage, if they didn't approve of it in the first place...

This does not, however, mean that all marriages in Mizahar follow from romantic love. Even though Cheva is the goddess of love, she stipulates nothing concerning the vows exchanged. The couple may swear undying love and fidelity. They may swear steadfast support and aid. Partners may marry for reasons economic, political, social, romantic, or anything else that gives sufficient reason, just as may happen IRL -- so long as it is a sincere and binding commitment.

For every such vow, Cheva commemorates it with a distinctive mark placed on the left side of the partners' necks. These marks differ from couple to couple, but all members of a marriage -- including a poly marriage -- have the same mark. All members in a marriage must also vow to one another mutually, not simply to one person. These Chevas marks persist until divorce, until a partner willingly breaks their vows, or until a partner dies; unlike a wedding ring, they cannot be removed, and they are difficult to conceal. Thus, essentially everyone around knows if one is married or not.

The flip side of this divine recognition is that if there is no mark, there is no marriage. This has distinct implications for how marriage can be used socially and politically. Consider RL: there are any number of instances where marriage has been and is used to secure political influence, social and legal rank, economic wealth -- including without the free consent of both parties. But in Mizahar, while there are plenty of marriages for reasons other than love, there are no marriages without sincere consent. There may be a relationship, a social or legal contract, duress and influence, any other binding -- but if the parties involved can't come up with some kind of sincere commitment to one another, there is not a marriage.

I find that an interesting thing to consider. Imagine how different some historical IRL shenanigans would be, if we had an external, impartial judge mediating what was truly a marriage... there are so many events in history that would have flunked Cheva's test. It also offers up plot fodder for RP: the marriage that wasn't. If the marriage is arranged, and there's truly no vow the couple can agree to uphold, what's the fallout? Does a gold digger seeking to glean money from a marriage get revealed through making a false vow? Or are Mizaharan gold diggers more up front: "I don't swear to love you forever, but I swear to put up with you until you die and leave me money"?

Another facet of this divine notarization is that one cannot be trapped in a marriage which has gone sour to the point of breaking vows. Trapped in the relationship for social, economic, cultural reasons, absolutely. But not in the state of being married. If the marriage vows are willingly broken, the Chevas marks disappear, replaced by Lacun marks over the partners' hearts. The partner that breaks the vow does not have to confess. The others in the marriage do not have to suspect. And again, the loss of the marriage is visible for all the world around them to see. This also happens if one partner dies.

This is another thing about Mizaharan marriages that just says plot to me. What constitutes a 'broken vow' is going to differ from couple to couple, but if you take the obvious case of adultery and assume it would count -- would knowing that you can't keep it secret from your partner, not really, affect that choice? Would you even go home again, knowing you'd have to face the music?

Cheva recognizes every marriage, and she observes no restrictions. Opposite sex, same sex, couple, poly, same race, different races -- it is the sincerity of commitment she recognizes, not the flesh it's wrapped in. Similarly, most domains accept most types of relationships. However, each culture does have its own norms, and while those cannot explicitly prevent a marriage, they do affect how the relationship is regarded and treated, the external repercussions from the vow. Individual families and people in any culture may also have their own beliefs and expectations, with repercussions for those who go against them. Thus, even divine notarization doesn't mean a marriage is going to be welcomed by others.
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[Sedge's Scraps] Dust and Ink

Postby Rosela on March 9th, 2015, 2:32 pm

Back when I was creating Rosela, I can't tell you how refreshing it was to see that marriages in Mizahar didn't require true love, despite being the purview the Goddess of Love. I never realized how much love being a requirement is so expected and 'done before' until I saw it done differently here.

Marriages being all about two people in True Love is so deeply embedded in Western culture that, like other cultural differences, it can be jarring to see it done differently and really work. For me, despite knowing several people who are in the process of getting arranged marriages (it's still extremely common in India, and I imagine many other places in the world), it still causes a knee-jerk reaction in my brain when I think about it - how can a marriage not be between two people in love?

Just my silly little two cents :)
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[Sedge's Scraps] Dust and Ink

Postby Sedge on March 11th, 2015, 3:30 pm

I was also really glad to find that 'marriage' here depended on things other than love alone.

The other aspect of True Love being so emphasized in Western culture is that it's at best only half a story. "They fell in love at first sight, and their love was so strong they overcame all obstacles, got married, and..." lived happily after? Maybe. Maybe not. There's a lot more to relationships than romantic love and happiness forever; there is work involved, compromises and adjustments and accommodations, things that the rush of romantic love may smooth over and push aside... but even in a marriage that starts with romance, that rush eventually fades. So what replaces it? There are other flavors of commitment that are at least as strong, and more abiding, and we have a tendency to disregard them because our cultural narratives place romantic love at the pinnacle of all ties.

I like that marriage as an institution in Mizahar is explicitly and completely open to all angles of such a relationship -- the only bounds are the limits of creativity.
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Postby Sedge on March 21st, 2015, 4:33 pm

Trade in Mizahar

Part I. History of Contact and Trade

I'll start off with a review of domain interactions throughout Mizahar, as no trade can happen without the awareness of other polities to trade with.

First, the peoples of Mizahar really only returned to the surface around 200 AV, give or take a few decades. So little to no interaction between domains occurred before then, and the history of modern trade goes back no more than 300 years. Frequently, much less than that. Additionally, trade can only happen if one has a surplus to sell off, and as Mizahar's cities were essentially built from scratch, it probably took decades at least for them to generate a surplus of anything. Thus, it's more likely that even small-scale trade didn't really get started until 250 or 300 AV.

The history of land trade

Due to its sheltered location, Zeltiva actually dates all the way back to just post-Valterrian; the University resumed offering classes in 20 AV. Every other city in Sylira came along later. The Dyres brothers initiated Stormhold Castle sometime around 240-250 AV, going by the Dyres Lineage page. Ravok was founded around 150 AV. It's not clear when Sunberth or Nyka were resettled, but since they are both in relatively open terrain, they were likely founded in the later range of time, circa 200-250 AV.

Sylira as a region has a unique combination of population levels and relatively passable terrain which makes it likely the first to have developed anything resembling a systematic trade network. The Syliran Knights are also the only group I know of to have undertaken major road-building and region-patrolling projects. They built first the Syliras-Zeltiva road, and later the rest of the Kabrin Road, linking Karjin in the north to Riverfall in the south -- although I can't find precise dates for when these were completed. Trade would have happened before the roads, but it became much more practical afterwards.

Another potential conduit for early land trade is the Run, the path of Endrykas' migration through the Sea of Grass. The Drykas didn't emerge until around 200 AV, and it's in the lore that there was 'much experimentation' before the Run finally became settled, so it was probably towards 300 AV that they began following a regular route. Endrykas moves even more slowly than a caravan might, the better for their herds to graze, but it offers the security of numbers for any trader that traveled with them.

The Drykas themselves might trade goods between other cities, but are less likely to do so in a systematic fashion. Similarly with other nomads, such as the Benshira and Chaktawe. A few things might pass through their hands on the way to someone else, but most of their trade would be for items they intend to use themselves.

The history of sea trade

Sea trade likely started with the Svefra in the Suvan, although they did not settle there until "the waters had calmed", likely around the same 200 AV period. I'm not seeing any history for Alvadas or Kenash; Riverfall looks to have been established around 200 AV, as its founding leader died circa 300 AV. As with land trade, all of these cities and the Svefra themselves needed to get established before they could start trading, so it was probably around 250-300 AV that any Suvan Sea trade really became viable.

The Svefra, however, currently have only two kinds of ships: personal casinors and family palivars. Both of these are on the smaller side, and give up some potential cargo space for living quarters. Indeed, casinors only carry up to 500 lbs of cargo, which isn't much at all as trade goes. Additionally, like other nomadic cultures, the Svefra's primary considerations are not trade, running a set route between cities, and otherwise depending upon that business for money; they will pause and detour and travel at their own pace in their own time. So while they do exchange goods and facilitate the flow of materials between cities, they are less likely to do so in large scale or with any consistency.

Syliran ships do trade across the Suvan, and Syliran crews are said to sail from other ports such as Sunberth (see the 'discovery' of Mura in its lore page). But I haven't turned up much in the lore about their role in ocean travel and trade other than a few passing mentions.

Finally, while Svefra can be found off the outer coasts of Mizahar, their ships cannot handle the open ocean. Those waters are the sole province of Zeltivan sailors. According to a note buried in the Mura lore, Zeltiva only redeveloped oceangoing ships around 445 AV. So while Zeltiva did explore the eastern coasts earlier, as far as Novallas in the north and around to the entrance of the Suvan, true systematic sea trade all the way around the outside of Mizahar only began after 450 AV.

This brings us to Kenabelle Wright's expedition and the circumnavigation of Mizahar; she started off in Summer 450 AV and made it back around to Abura in Winter 451. Prior to this expedition, Zeltivans and Sylira at large did not really have contact with the far side of Mizahar.

The Avanthal lore page says Wright landed there in 457 AV, a small discrepancy. Per Kenabelle's Account, they reached Avanthal in Spring 451. The Avanthal lore says their people did not explore or reach out to others prior to Wright's expedition, although Kenabelle's Account indicates that Avanthal and the Vantha were the subjects of rumors, so someone had to have traveled out of there beforehand. But not in a manner which supports trade. Wright's crew went on to land in Denval later that Spring; Denval didn't have further contact with the outside until 455 AV. Wright did not stop at Thunder Bay or in Lhavit, nor along the shores of Falyndar. Per the Trade Routes lore, there are sill no permanent sea trade routes to the far west of Mizahar, except Alvadas.

The history of trade in western Mizahar

Kalea and Falyndar, along with western Taldera, are their own case entirely. Cities in Kalea remain isolated due to the impassable mountains of Kalea; land travel is essentially a non-starter. Certainly not with wagons, although the mountain ixam offer interesting possibilities as draft animals at lower elevations. There aren't many of them to be had, though.

Ships from Avanthal are said to have traveled to Denval, per the Denval lore. So some small-scale, coastal sea trade might happen in modern times with local ships -- but Lhavit's first contact with the outside world only came in 402 AV, and as mentioned above Denval had no traders prior to 455 AV, so these are very new on the historical scale. (Not to mention, Denval is totally obliterated now, but that's a different matter altogether.)

I'm not sure who Kalinor trades with, or by what means, although there is some trade as per the city's lore; it's close enough to the coast that ships might put in nearby, and it's possible Endals fly in to some landing point on the surface. Similarly, I'm not clear on what degree of contact The Spires has with the outside world; they have no port, and there's no mention of whether the Wind Eagles fly into the bloodwood trees. Taloba and Zinrah are also essentially cut off from the outside world by the surrounding jungle. There is mention in Taloba's lore page of 'outside trading posts', what I infer are places on or near the shore where ships can unload and do business. But that's about it as far as documented outside interactions go. I'm not sure when "first contact" happened for any of these cities, or what form it took.

Conclusion

And that's trade from the historical perspective. Next up -- well, after the next 'feature' post -- will be a discussion of what else I can find on more modern trading and the goods that flow between cities.
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Postby Mirage on March 21st, 2015, 5:50 pm

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Hello Sedge :)

I thought I would chime in to offer a little bit more for the Kalea trade system as there has been something very recently that has made trade in the region a little more interesting.

First of all Alvadas is the trading hub of Kalea with the rest of the world of Mizahar. Any trade that is potentially going to other regions and domains outside of Kalea will most likely be going through Alvadas, and then through Zeltiva as Zeltiva and Alvadas have a direct trading route and a deal between them. Trade across the region is done a lot by Wind Eagle from Wind Reach, most likely more so in recent years than in the past I believe. It is still under development but I will have more info as soon as it is available. Basically the Wind Eagles help pass some trade between the cities year round, and even do some trading in other regions and domains (I now that riverfall takes trade directly by wind eagle from Wind Reach). What usually happens is the wind eagles will move trade around the region and either collect it in Lhavit or in Alvadas. They trade most often with Lhavit just because it is closer. Now THIS season is the big change. Starting this spring Alvadas has set out a new trade ship called The Michief that will travel from Alvadas, to Kenash, to RF, to the Myrain outpoast, to Lhavit, back to the outpost, black rock and either go straight to Alvadas or stop in RF once more. The trip itself will take 3 full seasons, ending with the mischief back in Alvadas before the start of winter or in the early part of that season.

Kalinor does do a little bit of trading with Wind Reach, and on occasion directly with Alvadas. They mostly trade silks and things such as that, but it is a little know fact that the Syms have a fantastic medical practice born out of a necessity to try and save some of their own females from dying in the birthing process. Lhavit wont trade with Kalinor, and WR only does it sparingly so when they do they try to get as much as they can.

Finally Sultros is a powerhouse with its massive industry. It can trade with any city that it wants to, though it rarely does. Typically Sultros wont directly trade with any city, but 1 of its 4 outposts which are at every corner of the region will trade with the closer city depending on what is being trade. Sultros also has miles and miles of tunnels that cirss-cross underneath the region so if they want to get somewhere they are one of the only people who can do so easily.

Trade in Kalea will be getting more details through spring and Summer, and I will talk to you more about it when I get more details :). Happy Writing!

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[Sedge's Scraps] Dust and Ink

Postby Sedge on March 23rd, 2015, 12:57 pm

Thank you for adding to this, Mirage! That's very cool to hear about Alvadas. And you're right, Sultros brings a lot in terms of connectability... when they want to.

I'll look forward to those future details. :)
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Postby Sedge on April 11th, 2015, 7:32 pm

Healing

Article of the Month, April 2015

Healing is the gnosis of Rak'keli, which confers the ability to repair damage and disease in living things. At the first level, which is undoubtedly the most widespread, this covers minor wounds and illnesses and also extends to sterilization of wounds and tools. Second- and third-marked healers have progressively greater capabilities, including (at third level) the repair of chronic diseases, and fourth-marked healers (of which there are currently none) are said to defy death and reverse aging.

For this topic, I was given a prompt: The effects of a world where divine, magical healing is not only freely given but "common place" or at least well-known.

First of all, let me discuss what Mizahar lacks: germ theory. Modern Mizahar does not have the awareness of bacteria or viruses (never mind prions!) as causative agents for disease. This also means that modern Mizahar lacks a comprehension of disease vectors and contagion. In some cases, doctors can ascribe disease origin to factors such as sharing a house with another coughing person, to spoiled food, to a single common well; but there is no science of epidemiology, and sickness might also be ascribed to simple seasonality, miasmas, internal imbalances (e.g. humorism), psychosomatic effects, bad luck/curses, or (rightly or wrongly) the effects of someone's magic/gnosis.

The possible attributions here are as diverse as the cultures of doctors doing the explaining. For example, a Konti might see a disease as being influenced by imbalances in mental and physical well-being; an Akalak might attribute illness to deficits or excesses of discipline; a Drykas might consider it to originate with a curse; and a Myrian might see sickness as a reflection of inherent weakness and inadequacy. Each will have different prescriptions not only for immediately treating the disease, but for habit and lifestyle changes to prevent recurrence. Some of these may help directly; some may be beneficial overall; and some may not be of help at all. In that respect, Mizaharan medicine is very like real-world medicine.

What Mizahar has that the real world does not -- obviously -- are healers. Directly, healers provide a huge beneficial effect in ready and inexpensive access to healthcare. Healers are 'common' as gnosis recipients go, and every city will have some among their residents. Furthermore, healers are required to heal others; it is mandated with the mark. Thus, while not everyone can manage to be attended by one every time they're injured or ill, healers are nonetheless widely accessible.

The greatest implication of healers, I expect, is on childhood mortality in Mizahar. Considering Europe, in the 1700s and early 1800s one-third to half of all children died before their 5th birthday; prior centuries likely didn't fare any better. Many of these deaths stemmed from starvation, inadequate shelter or clothing, and other factors which remain just as significant despite the efforts of healers. But simply by reducing diseases and complications of wounds in children, Mizahar's healers can have significant impacts on population growth. Even just dropping the overall childhood mortality rate to 1 in 4-5, instead of 1 in 2-3, might as much as double the number of reproductive adults in future years. For a world rebuilding itself, that's an incredibly significant difference.

A more subtle but no less important facet is the ability of healers to recognize and repair mental illness. Mental illness throughout history has been vaguely defined and attributed to any number of causes from the influence of the moon ('lunacy') to possession by spirit or demon. Psychological trauma and the symptoms thereof gained very little medical attention IRL in past centuries, never mind much in the way of effective treatments. Modern Mizahar can't be said to have a good understanding of mental illness any more than it does disease vectors, but the simple fact that a healer is capable of recognizing mental illness as damage and something that has the potential to be fixed gives them a huge head start down that road.

You also have the influence of healers on the medical establishment at large and its practices. Although germ theory is a step or ten beyond Mizahar's current knowledge, even a first-marked healer can sanitize wounds and equipment and should be aware that this is a beneficial action. This leads to the sanitization of wounds being much more widespread in Mizahar than was the case in real-world history, as others follow what healers teach. This doesn't mean that clinics at large are necessarily neat and hygenic, certainly not like modern hospitals -- but one can expect the wounds themselves to be treated accordingly, which has a significant beneficial effect for outcomes even when a non-healer is doing the doctoring and sanitation is implicitly imperfect. Cleanliness in general is also more likely to be encouraged of patients, which again has positive effects. All of this as a whole improves recovery, the 'average' longevity of people, and overall population growth over whatever real-world context you might point at as the closest analogue to a Mizaharan domain. Maybe only by a little bit on each front, but every little counts.

Present-day Mizahar still has a long ways to go in terms of medicine, of course, and "better" survival rates still aren't necessarily good in absolute terms. To contrast with the metrics above, modern RL childhood mortality in developed countries is more like 1 in 100 to 1 in 1000. That's with adequate food, adequate shelter, and a multitude of advances in medical understanding and treatments. I don't have numbers to hand, but I expect there are similar contrasts across the board in the recovery of wounded and ill in Mizahar compared to modern RL. But in its healers and their abilities, Mizahar has a solid foundation that will undoubtedly help towards creating that understanding as their world continues to rebuild.
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Postby Rosela on April 13th, 2015, 3:23 pm

This made me think of something I just wrote in the new Eyph rewrite regarding surgeries, particularly cesarean sections, but I mentally applied the principle to all intensive surgeries like it. When I was writing that section, a bit of research showed that even in the modern, developed world, the risk of death due to a c-section is 13 in 100,000, which is small, but still not nothing in a world that has modern sterilization, research into complications, and recovery techniques. It was due to this that I concluded that any surgery this invasive in Mizahar was bound to be incredibly dangerous. Sterilization alone has to be huge in the mortality rate due to the risk of fatal infections.

However, those marked by Rak'keli are literally...miracle workers. They perform feats that even modern medicine would have trouble with, simply because they've got the divine on their side. Healers with two marks can heal infections and and damaged organs, two major problems with intensive surgeries. That's not to say they're cutting people up with rusty knives because they know they can heal any complications, but even without the knowledge of bacteria and how germs propagate, they can make things happen that even modern medicine has failed on. A third-marked healer can cure cancer. How incredible is that?

In any case, bringing this post back to my original point, really considering the power of healing in Mizahar has made me rethink my stance in the Eyph writeup and the reality of how medicine goes if one has the privilege of seeing one of Rak'keli's chosen. As always, thanks for making me think :)
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