General InformationBirth Name: Claus Danton
Alias: Roan Mayfall
Birthday: 23rd Day of Winter, 495 AV
Birthplace: Zeltiva
Location: Sunberth
Occupation: Criminal Freelancing
Likes: Intelligent conversation, beautiful arguments, puzzles, and chaos.
Dislikes: Boredom, being commanded, and closed-minded people.
Fluent Language: Common
Basic Language: Nader-Canoch
Poor Language: N/A
Physical InformationRace: Human
Gender: Male
Age: 19
Height: 5'11"
Weight: 164 lbs
Appearance: Roan has an athletic build; he is fit, lean, and clearly diligent in his physical upkeep. His dark brown hair falls to his shoulders in a cascade of loose curls that he often keeps tied in a bun. Of a lighter shade than his hair, Roan's eyes have a perplexing focus to them—he always seems to be sizing up the world around him. His facial hair varies greatly, from clean shaven to a full beard, but normally he dons short stubble. By most metrics of aesthetics Roan is handsome and he noticed early in life that this is an advantage, therefore he makes a point of generally looking trim.
Scars & Injuries: None as of yet.
Character ConceptPersonality: It has been said that there are three types of men in this world: those who speak with an agenda, those who believe speaking is a waste of time, and those who speak to discover. Roan is certainly of the third category; he is a man of ideas. The substance free pageantry that goes on in day to day conversations are a bore to Roan, and there is nothing more foul than boredom. As Roan sees it, small talk isn't intrinsically bad if there is something to learn from it, but who the f*** cares about the weather if both parties know what the weather is? He prefers his banter to be a sequence of coherent ideas that sprout new questions, cultivate conjectures into theories, and blossom with logical beauty.
Boredom is a rot on the mind that stunts creative growth. Letting it spread is the death of thought and a most heinous crime. Roan's aversion to it is the driving force behind most of his actions—which occasionally unravels chaos. To Roan's lament, he is easily bored. To cope he obsessively finds "games" to play and "puzzles" to solve. Not subscribing to conventional morals^, these "puzzles" and "games" may be as innocent as a jigsaw or as sinister as an assassination plot.
This distaste for boredom directly influences his interactions. Philosophical inquiry paired with his dysfunctional moral compass presented him with an intellectual dilemma: good discourse is the breeding ground of ideas, good ideas answer questions, but nobody is willing to have good discourse at his every whim. The solution was quite obvious to Roan; if most interactions are a facade then he needs to put one on too. By rarely expressing the entirety of his thoughts and tailoring his responses, he has found that people become more willing. Thus, Roan constantly puts on a poker face.
Beliefs: Spirituality isn't very enticing to Roan; it's like a retail outlet for philosophy. He's done his fair share of theological studies and doesn't harbor any particular resentment towards the gods. Of all the gods, Roan is most interested in Ovek.
^ Roan believes morals are a tool desperately designed to keep society afloat against the crashing waves known as human nature. This will be discussed in depth in either Roan's scrapbook or journal.Character HistoryA thoroughbred scholar, Claus was born in Zeltiva to professors in the College of Scholars. Unfortunate complications during childbirth led to his mother's death. This tragedy resulted in his father harboring an unspoken resentment of the boy; he never directly hurt Claus, but his eyes were cold and he was always dismissive. This schism between father and son only grew wider when Claus was of schooling age. It quickly became clear that the boy, though exceedingly gifted, had no capacity for magic. That cold gaze became gilded with a thick layer of disappointment—it was as if they said “You're no son of mine.” Despite his fathers heavily bias outlook on him, Claus was multifaceted. The youth excelled at sports and the martial arts. Being raised by tutors, surrounded by scholars, and entrenched in academia, Claus was raised in intellectual paradise. His capacity for abstraction and hunger for knowledge quickly set him apart from other students. This panoramic life, with imminent success, didn't last long.
At 17 years old Claus and his father shared an unusual experience; they had a conversation. The young man was being forced to join his father on a research expedition to Sahova for undisclosed reasons. Armed with some clothes and books Claus boarded the ship. The vessel smoothly plowed through the calm waters as if mimicking the wispy clouds that traversed the pale blue skies; Claus just needed to relax at sea before relaxing in Zeltiva again.
That short lived peace suddenly came crashing, as did thunder. Over a week into the voyage heavy curtains blackened the sky with a torrential downpour in stow. The ship's frame wailed as waves came crashing. Claus was witnessing Zulrav's rage; his mortality had never been so tangible. Following instructions, the father and son duo crept their way to the life boats and deserted the sinking vessel.
The tiny lifeboat swayed with the whims of the winds and the waves, their knuckles whitened as they clung to its safety for dear life. Multiple bells of this hellish trial went on before they hit the shore. An unfortunate pattern in life is that when trouble knocks, it doesn't knock once. Soon after coming to shore, Claus and his father found themselves surrounded by slavers. His father put on a pathetic display of trying to exchange his son for his freedom; they beheaded him and put Claus in chains. They threw the young man into a caged carriage with four other “items” and began the bumpy journey towards Sunberth.
Among his cellmates was a man named Roan. This man stood apart from the rest of their shackled brethren; he was calm and his eyes weren't filled with despair like the others. He chatted with Claus and they became quite close—it was almost as if they weren't chained to a cage on a carriage to be sold off to slavery for the rest of their lives. When the caravan of slavers stopped to set camp, Roan slid a dagger to Claus and gave him simple advice. Minutes after eating, their captors started falling into an unnatural sleep one after the other. With otherworldly dexterity Roan undid his own chains, slit the guard's throat, took the corpse's keys, opened the cage, tossed the keys at Claus, and slipped into the darkness.
Claus witnessed chaos play out as the captured slaughtered their captors. During this massacre, he took his first life. During the bloodbath, Claus was reunited with Roan. The man saw promise in the boy and took him under his wing. Claus was going to learn the arts of the underworld.
After a year and a half with Roan—living with him, learning from him, and emulating him—Claus witnessed the man get slain. This figure that Claus had begun to believe was invincible had fallen. From his corpse, Claus took a graceful dagger with a hollow pommel; it had some kind of unlocking mechanism that was foreign to the young man. Upon returning to where they had been living, and reading through what few belongings the man left behind, Claus discovered that he was a member of the ever elusive Night Eyes. In a fiery pyre, the youth destroyed any evidence of where his mentor had lived. There were never tears shed nor grief felt; all Claus had was cynical wordplay.
He cast the name
Claus Danton and took up the name
Roan Mayfall.
+ The shipwreck through the first encounter with his mentor is described in depth here. The night of the man's death will be thoroughly described in the future.LanguageFluent Language: Common
Basic Language: Nader-Canoch
Poor Language: N/A
SkillsSkill | EXP | Total | Proficiency |
Mathematics | 26 SP | 26/100 | Competent |
Philosophy | 15 RB | 15/100 | Novice |
Subterfuge | 9 SP | 9/100 | Novice |
Acrobatics | 5 SP | 5/100 | Novice |
Unarmed Combat | 5 SP | 5/100 | Novice |
Weapon: Dagger | 5 SP | 5/100 | Novice |
LoresLore of Sunberth Street Layout
Lore of Game Theory (Mathematics)
Possessions
Clothing
Simple Shirt | A dark purple shirt with nothing extraordinary about it. In darker lighting it may look black. |
Simple Pants | A pair of ordinary black pants. |
Simple Undergarments | Black undergarments. Their only noteworthy quality are the little serpent designs that line the waist band. |
Simple Cloak | A black cloak made of linen. It is rather soft, provides adequate warmth, and protection from the elements. There are slight signs of wear near the bottom where it has been dragged on the ground. |
Simple Belt | Black leather belt. Always handy. |
Simple Boots | A pair of boots that have and will continue to serve Roan well. They are light enough to be worn in most weather. |
Equipment
Assassin's Dagger | A steel dagger with a broad blade. The handle is wrapped in a black material that keeps it from slipping. It is designed to leave a vicious wound that isn't easily mended. |
Throwing Daggers | Small daggers designed to be thrown. Their slender blades and light weight make them ideal for throwing accurately over long ranges. They aren't very useful in close quarters combat. (Quantity: 2) |
Scabbard | A run-of-the-mill leather scabbard. Roan usually uses this for his Assassin's dagger. |
Mask | A black leather mask. It covers the upper half of Roan's face. Great for staying anonymous and for being creepy. |
Misc.
Waterskin | A convenient vessel for transporting potable water for later use. |
Belt Pouch | A small pouch that Roan attaches to his belt. Usually contains money and other small valuables, because of this Roan slips it into his pants for protection because otherwise he "is gold on legs". |
Backpack | A simple backpack. It opens at the top and has a band to squeeze it shut. Houses some of Roan's belongings. |
Comb | A metal comb. The one thing that keeps Roan's curls from becoming dreadlocks. |
Brush | A metal brush for basic grooming; looking good isn't easy. |
Soap | A bar of soap for basic hygiene. Has a distinctly "soapy" smell. |
Razor | A simple razor. Usually used for shaving...usually. |
Rations | A week's worth of balanced nutrition. |
Eating Knife | A knife for eating. It wouldn't fare well in combat. |
Flint & Steel | A piece of flint and steel to strike it. When used in proper sequence this produces a hot spark for starting fires. |
Rug | A plain circle rug with a diameter of around 6 feet. It is maroon with gray patterns embroidered. |
Heirloom: An elegant dagger with a hollow pommel that Roan calls
Enigma. There is some code or ciphering mechanism for opening it, but Roan has yet to unlock it^. This mechanism runs along the majority of the handle, stopping just before the crossguard. Its scabbard is made of black leather and has a thin piece of steel outlining the blade.
^Details on the cipher will be revealed as Roan makes progress on it. Once progress is made, the rigorous details may be described in either Roan's scrapbook or journal.HousingLocation: Sunberth
House: A first story apartment in the Sunset Quarter. In the far left corner, relative to the door, there is a bunk. In the far right corner there is a small table and a chair, both roughly constructed from wood. Between these, by the wall across from the door, there is a hearth. Underneath the bed, Roan carefully pulled out some of the floor boards. By putting his chest into the resulting hole and covering it with the floor boards, he made a nifty little hiding place. A maroon rug with simple gray embroidery outlines a circle at the center of the room.
LedgerPurchase | Cost | Total |
Starting | +100 GM | 100 GM |
Assassin's Dagger | -4 GM | 96 GM |
Throwing Dagger x2 | -2 GM | 94 GM |
Belt Pouch | -1 GM | 93 GM |
Small Rug | -1 GM | 92 GM |
Scabbard | -4 GM | 88 GM |
Mask | -3 SM | 87.7 GM |
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