65th of Spring, 515 AV
It was to be a new chapter in her life. Her mind buzzed with possibilities; the opportunity to work with masters of animation, to expand her knowledge in the field, to boldly go where no animator had.... "Oh!" she exclaimed, propelled upward and forward when the self-driven carriage hit a rut or some manner of rock that jolted her right out of her reverie.
The transport was a curious thing that she longed to understand. No driver to steer it. Completely self-sufficient so far as she could tell. She stuck her head out of the conveyance window to peer down the length of the carriage, getting a good waft of air through damp hair that clung stubbornly to her sweaty cranium. She squinted her eyes, peering over the bleak and broken land to where the Citadel was steadily increasing in size. Pursing her lips, she tried to estimate the distance when another jouncing of the carriage caused her to elevate until her head banged abruptly into the window frame, depositing her roughly back into the carriage. Ingrid straightened up, rubbing her sore head and vowing to redesign the confounding carriage for smoother rides in the future.
Ingrid had just enough time to drag her belongings out of the carriage before it resumed its locomotion, trundling back the way it had come. The main entrance to the citadel was impressively large and remarkably quiet. The raised portcullis seemed to beckon travelers in, but Ingrid could see no evidence of anything remotely alive outside its walls. With a shrug and a determined expression, she continued on inside.
Upon entering the vestibule, Ingrid had to stop and admire the spacious area with its distinctly Alahean architecture. The wide hall was filled with arched niches where homage was paid to the ancient leaders of Alahea in the sculptures erected there. She didn't know who the individuals were, but all of them appeared strong-chinned and steely-eyed - purpose clearly chiseled into their features.
From then on things began to really pick up pace. It all started when she was bombarded by small mousy golems, droning "follow follow" and with her demanding where they were going while inspecting their outer shells thoughtfully and following the flashing red lights on the end of their tails. In what she suspected was inefficient travel within the citadel, Ingrid began a tour of the place starting with the creepy courtyard and the unnatural fog that had her waving about her as she walked, keeping the faint red light of the golem in sight lest she get lost amid the tombs and gravestones - not particularly relishing the idea.
Ingrid's first matter of business was to find her private chambers so she could drop off her pack. Her arms and shoulders used to the toil in forges and workshops, could stand to strain a bit longer, nevertheless, she was sweaty and tired from the trip and looked forward to simply relaxing and observing her surroundings without encumbrance. The construct led her to a landing where a series of corridors extended into the distance, doors dotting either side. The golem stopped and wheeled about in a circle before informing her in its buzzing drone, "Destination, The Quarters."
She swung open the door and peered into her very own broom closet. Ingrid blinked. Took in the barred window, mat, and table with water basin in the span of a few ticks. She closed the door, walked a few meters down, opened another door. Promptly closed that door too. Was that golem mocking her? She glared as it followed her to the next portal, which she heaved open with more force than necessary. A half naked person stirred inside. "Sorry!" she squeaked, quickly shutting it. Releasing a sigh, Ingrid trudged back to the first room she had visited, dropping her pack unceremoniously down on the mat. "Well it will have to do," she muttered.
Straightening her shoulders and sliding a loose tangle of red hair from her face, she said, "Take me to my workshop." To which the golem seemed more than happy to oblige with its predictable "follow follow", rolling down the hall as she tried to keep pace with it. Wondering briefly if the directive had been clear enough or if she was bound to end up anywhere in the citadel. Only time would tell....
The transport was a curious thing that she longed to understand. No driver to steer it. Completely self-sufficient so far as she could tell. She stuck her head out of the conveyance window to peer down the length of the carriage, getting a good waft of air through damp hair that clung stubbornly to her sweaty cranium. She squinted her eyes, peering over the bleak and broken land to where the Citadel was steadily increasing in size. Pursing her lips, she tried to estimate the distance when another jouncing of the carriage caused her to elevate until her head banged abruptly into the window frame, depositing her roughly back into the carriage. Ingrid straightened up, rubbing her sore head and vowing to redesign the confounding carriage for smoother rides in the future.
Ingrid had just enough time to drag her belongings out of the carriage before it resumed its locomotion, trundling back the way it had come. The main entrance to the citadel was impressively large and remarkably quiet. The raised portcullis seemed to beckon travelers in, but Ingrid could see no evidence of anything remotely alive outside its walls. With a shrug and a determined expression, she continued on inside.
Upon entering the vestibule, Ingrid had to stop and admire the spacious area with its distinctly Alahean architecture. The wide hall was filled with arched niches where homage was paid to the ancient leaders of Alahea in the sculptures erected there. She didn't know who the individuals were, but all of them appeared strong-chinned and steely-eyed - purpose clearly chiseled into their features.
From then on things began to really pick up pace. It all started when she was bombarded by small mousy golems, droning "follow follow" and with her demanding where they were going while inspecting their outer shells thoughtfully and following the flashing red lights on the end of their tails. In what she suspected was inefficient travel within the citadel, Ingrid began a tour of the place starting with the creepy courtyard and the unnatural fog that had her waving about her as she walked, keeping the faint red light of the golem in sight lest she get lost amid the tombs and gravestones - not particularly relishing the idea.
Ingrid's first matter of business was to find her private chambers so she could drop off her pack. Her arms and shoulders used to the toil in forges and workshops, could stand to strain a bit longer, nevertheless, she was sweaty and tired from the trip and looked forward to simply relaxing and observing her surroundings without encumbrance. The construct led her to a landing where a series of corridors extended into the distance, doors dotting either side. The golem stopped and wheeled about in a circle before informing her in its buzzing drone, "Destination, The Quarters."
She swung open the door and peered into her very own broom closet. Ingrid blinked. Took in the barred window, mat, and table with water basin in the span of a few ticks. She closed the door, walked a few meters down, opened another door. Promptly closed that door too. Was that golem mocking her? She glared as it followed her to the next portal, which she heaved open with more force than necessary. A half naked person stirred inside. "Sorry!" she squeaked, quickly shutting it. Releasing a sigh, Ingrid trudged back to the first room she had visited, dropping her pack unceremoniously down on the mat. "Well it will have to do," she muttered.
Straightening her shoulders and sliding a loose tangle of red hair from her face, she said, "Take me to my workshop." To which the golem seemed more than happy to oblige with its predictable "follow follow", rolling down the hall as she tried to keep pace with it. Wondering briefly if the directive had been clear enough or if she was bound to end up anywhere in the citadel. Only time would tell....