Storyline Developement
**note. this is a work in progress. this section isnt quite finished
When you start out rping, you start with a story. In your travels you start connecting with people as you go. The story is an intricate part of roleplay.
Now in any given storyline. there is npc's. if you dont have friends playing mentors or parents they could be pretend people. or those people that have strongly effected your life.
let us take a look for a moment at an underused tool and commodity to role play. the non player character. This is a character that is either made up or played by a person. this character is under the control of its creator. and is either a non combatant or a temporary character. the temporary type is usually played by an actual PC that is filling a role. This could be the character's parents, children, servants, the villain in their lives, could be a pet, a trusted steed, a familiar. could be bad guys, could be anything. as you review your personal story see if there is a key figure or two you could make a loose npc with. do not go crazy with npc's. start with one good one. maybe one day someone could take up that role as a PC. with the beast aspect now the pet or familiar role could be filled. till then use NPCs. Look at the realm around you. the cities and towns are filled with NPCs just cause you cant see them on your screen. think a minute. someone has to make the bread. someone has to do the laundry. someone has to run the towns and cities. someone has to pick the poop up of all those beasts. all those someone's do not have a person behind the monitor. they require you to give them life. to lend credence to a bustling city, town, realm. distances are deceiving in SL. it could take hours to get from the queen's castle to the Academy if you walked it or rode a horse. all this takes time, preparation and npc's.
when developing a story for yourself. Do.. not.. let writing intimidate you. the three main components of writing :
prewriting: analyzing, anticipation, adapting
writing: research, organizing, composing
revising: revising, proofreading, evaluating
you will spend 50% of your time on the revising phase.
you have a character concept. go through your character and go over each point to see where your story is. why is it the way he is. training. skills abilities. even race/class has a story in it.
getting it written down.
in the pre writing phase take each part and write it down. get all your ideas down either in outline form. or in free form bullet points. analyse each part and group together to where you feel it should go. some of it is obvious. some of it might need its own catagory. and still some you will decide to just drop it as it has no merit or has no basis on where your starting. perhaps keep it on a backburner as an idea to get into later.
Anticipate need not just what you want. anticipate questions that will be asked of your character and how your character will answer them. not how you would. how does your character sound. some of you may l ike spontaneous rp, this will help spontaneous rp when you have some basic questions answered before the rp occurrs.
Adapting.. meld your story to where you are. find the hook to connect to others storylines. often you start out on a sim somewhere and may have an idea of where you fit in.. if you dont ask whats needed. and adapt your story from there. some adjustments to skills and abilities maybe needed.
This is where research comes in. Not only your own race/class/skills/abilities but the place your character is living, has been previously and the like. this is will give your character crediblity and believability. yes this might be fantasy but in rp so people can feel your character these details bring some believability that makes for great rp. others will enjoy your character and you will have fun.
Now its time to organize all this stuff. switch things around to get a feel for flow. that way composition will be a breeze. If you have never written before dont panic it isnt as hard as it looks.
you will need an introduction, body and closing. your character is the subject of all this. the whole objectt of an introduction is to skim things over. at least three to four points that the character is dealing with. then go into the body and describ each point. it is suggested each point should have ints own paragraph, but do the best you can. there is no one that is going to grade you on grammar here. the point is get your story down. this format is the basis of all writing. the first draft isnt going to be perfect. then close it with your goals and objectives.
Revising stage.. now you got it organized and written. read it over carefully and slowly. one for grammar two for spelling. dont worry if it isnt perfect. next look to see if points are clear. if they need to be expanded on. is anyone that reads it going to understand it. then revise. no one gets it perfect on the first draft.. no one.
bare in mind that your story will need updates. with new objectives and goals. solutions to the previous ones. the story keeps going.
developing your character storyline. several things have to be taken into concideration. group, guild, area, realm and mainline all have to be in the mind of how your character fits in. how your character involves in the small, medium, and large events as well as the main event rps with the mainline. there are many props and tools you are missing in your story if you are having trouble and that can be helped with on a one on one basis.
have fun with this. if you are not a details person. your thread can be loose, but integrating that loose thread needs to include all of this in general. even for a fae or happy go lucky gypsy.
Next class its integrating into other storylines and mainline stories.