[PC Plotnotes] Fallon Skylar

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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 8:16 pm

Contents


Every story needs a plan behind it.




Sometimes that plan just goes on for a long time.

Last edited by Fallon on August 13th, 2015, 10:27 am, edited 3 times in total.
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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 8:18 pm

The Statistics



Another look at ones idenity.

 
Hero
Name:Fallon SkylarClass:RogueLevel:3
Race:Human (Araka)Alignment:Chaotic GoodExperience Points:1,675
Aliases:Bitzer RedwulfThe Red Wolf
Favoured Weapon:TulwarFavoured Melee Weapon:TulwarFavoured Ranged Weapon:Shortbow
Favourite Magic:ProjectionMagic Available:4Total uses of Magic:#
Drinker Class:TeetotalDrinks Had:#Times Vomited:1
Experience/Level table based from: D&D 5e Character Advancement

It is said, that all names have a meaning behind them. The same could be said for titles, or at least there could exist a reasoning as to why one is called so. Fallon's names, be they given, earned or official names are no different in this factor.

  • Fallon: Her birth name and generally given name to those who know her personally. The name is a unisex name with a variety of similar meanings; Leader, Ruler, Supremacy, Descendent of Rulers, Of A Ruling Family and so forth.
  • Skylar: While not Fallon's official last name (as she does not know it), it is this name that she adopted in respect of her Mentor's taken surname - alternative versions of spelling it include Schuyler. It most often means Scholar, however some circles may use it to also mean, protection, fugitive and giving shelter.
  • Bitzer: Adopted as a cover name when in Sunberth, it was this name that was used when in the city and in reflection to the original leader of the Scars name "Hound". As a word, Bitzer is an informal or slang term meaning to be made from previously unrelated parts - in particular in the case of mongrel dogs.
  • The Red Wolf: An earned title. Originally it was just 'wolf', she later earned the title in the events of Spring 514 AV while searching for Zandelia. Sometimes she uses the broken version of the title as "Redwulf" when associating with people in Sunberth.


 
Kill Count
Total:45
Bandit7Combatant2
Daggerhand1Hunter4
Knight1Rabbit1
Recruit2Slaver3
Sunberth Mob1Thug20
Thug Leader1Wolf2


 
Fighting Style
Standard
When fighting under normal conditions Fallon often than not uses a combination of the two tulwars or the kukri. The right arm most often leads the move, with a large percentage of her attacks are built upon speed and precision due to her smaller and lighter frame. There is often a very in-and-out methodology to her attacks, with very little time wasting either when it comes to executing blows and constant movement is key. More often than not there is a lot of wits paired up with this styling, with the tongue always offering the other a chance to back down. Of course, if they refuse then Fallon will not hold back and will only have cold, hard efficiency to answer to.


Feral
When Fallon let's things slip and instinct take the better of her, this side becomes her combative nature. Unlike the usual adopted straight method with the Standard, Fallon hunches and uses whatever is at hand at the time. Hands, teeth and nails become her weapons and her entire focus becomes simply on ripping through the target and moving on as quickly as possible. With loud roars, this adopted wild nature can still be subdued just like any other human being - but it is the high levels of aggression make this a difficult task. In cases like this, it is better to simply step back and let her come out of the throes in her own time - or dart her with a knock out drug from afar.


 
Techniques
Projection:
  • Strangle wrap: a projected limb is shaped into a tendril and wraps around the throat of the individual.



Reimancy:
  • Ball Punch: Still in IC Development and research (Requires: Unarmed Skill)



Tulwar:
  • Lunge: Back starts straight, feet together to form a right angle - the front foot points towards the target, the rear horizontal. The front foot goes forward, the tulwar turning onto the horizontal. It then shoots forward as the front knee bends - throwing speed and weight behind it. Once the rear leg is fully stretched it moves forward too and returns to the starting position.
  • Scissor: Both tulwars are crossed so lying on their flat edge. The individual then lunges forward (Requires: Dual Wield)
  • Back and Forward: Both tulwars are held, however the left one is held in a reverse grip and is used more defensively. Still being developed. (Requires: Dual Wield).
  • Shoulder run: The pommel is brought up so it is parallel with the jaw, the body turning side on. The inner, blunted curve of the blade is brought then across the shoulder with the rest of the curve running down the length of the body. From there close quarter barges, or draw backs can be performed for higher aimed thrusts.
Last edited by Fallon on August 13th, 2015, 10:29 am, edited 5 times in total.
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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 8:26 pm

The Core



What lies on the horizon.

Plot Arc: The Way Ahead

 
Synopsis
Fallon comes across a piece of information, evidence or article an organisation is looking to gather them with the belief that by doing so they would be able to reset the world, purifying it of what currently exists there - why however or whether or not it actually works as so is not known.

In an episode of pure chance Fallon is investigating a crime where a book is stolen from one of the upper class members of Zeltiva. During her investigations she manages to reveal who the criminal is and alerts the guard. However, in response she gains a backlash and a confrontation by some of them and escapes with some evidence, or something of value or importance to them - though she does not quite knows the value of it to them.

As a reward for returning the book to its rightful owner, she receives an old letter addressed to her by first name only allegedly from her father. Because of this she begins her exploration to find more letters and notes left by him - resulting to one of the locations mentioned. She is not the only one transfixed on gathering these letters however, and a set of antagonists are desperately trying to intervene and gather their own intel. In a race to try and find him she begins to travel the world and learns more about who she is and who her antagonists are.


 
Part 1
First Letter received in: The Book Thief.

Since the first letter Fallon has merely discarded the idea of the possibility. Fuelled by anger and seeing it as a slight she proceeded to bury herself in her work for the next six seasons and establish a foot hold in the city of Zeltiva. By doing so she is now considered a somewhat more common face - but by far from an individual of power. Now that Winter 516 AV has crept up on her she rediscovers the once forgotten letter. Haunted by it and that she no longer has any ties in the city, she turns her attention outwards to the next seemingly logical location to head towards - Syliras - in the hopes of trying to find out more information on him.

As a conclusion to her investigating she establishes some information on him including:
  • Ship records of passage.
  • Old letters addressed to others - the newest of which is four years old.
  • Discovers his enemies
  • Someone else being shaken down for information on him.
  • Being reminded that she looks like him.
  • Discovering his quest -What was he looking for? What was he hoping to find? Where did it send him next?
  • Follow the trail of breadcrumbs to the next location - Riverfall.



 
Part 2
Following her notes Fallon inevitably arrives in Riverfall (route to be decided), probably by land and passing through Kenash.
Travelling to his last known location, Fallon settles herself in the city and begins searching for hints of him.
  • Begins asking around the city and the various establishments he may have taken lodging in.
  • Attempt to meet up with old contacts in the city he may have spoken to.
  • Gains more insight in what it was he was looking for.
  • Further time gap closing when a contact reveals old documents from him - the next stop is Alvadas.
  • A run in with the antagonists and garnering of who they are and their goals.


 
Part 3
Arriving in Alvadas Fallon begins her search once more.
Closing the gap:
  • Discovers her father is travelling with an older Inarta gentleman.
  • Discovers his next target and that he is only two seasons ahead of her now.
  • Discovers more letters with a "Mr A" mentioned.
  • The Antagonists start to close in once more and hinder her.
  • Racing to catch up with him when she discovers he's heading to Lhavit.


 
Part 4
Finale. Arrival in Lhavit, the antagonists not far behind.
  • Finally understands the quest and the goal.
  • Manages to catch up with him.
  • Save the cheerleader, save the world.


 
Spare
As of sometime in Fall 515 AV, the Preachers begin to dip into more nefarious routes, resulting in them taking a foothold in Zeltiva's Underbelly and East Street. Realizing this and knowing that they are a potential danger to the city while knowing that they would be harder to deal with now they have (essentially) better security, Fallon looks to root them out - with the intention of realising the best way to do that is to take to make her own foothold in the underbelly herself. By making her own strings and alliances with others, while working against her new rivals Fallon gradually works to the along the underbelly chain over the next few seasons.
Ground rules :
In regards to the Preachers and East Street while being allowed to essentially self moderate the majority of this, the following OOC points must be taken into account when writing;
  • Alert Doctrine and discuss if the Preachers are doing anything too Nefarious so plans are made clear.
  • If I want to kill anyone, give a quick shout - roughing up is fair game though.
  • Alert if powerful or important NPCs are wanted to be used - also submit own if desired (probably do the figure-head and leader).
  • REMEMBER: East Street is not completely lawless. The Wave Guard has a weak presence there, but there are mercenaries to pick up the slack. Keep in the confines of those restrictions.

While being an organisation they are made up of several individuals the two main faces is the main leader of the Organisation and the preferred Henchman - both are seeking ways (or artefacts related) to achieve their goals. The group itself has the feeling of the Doomsday Cult vibe, believing that they hold the right to reset the world - or cleanse it. Either way, in their eyes the end is nigh and it up to them to make sure it comes and their 'chosen' are saved from the apocalypse - their claimed evidence is that the end is coming is the Valterian and the Djed storm. However, there is the consideration they are also remnants of the old Suvan empire that want revenge and want to win in the war. The two important members are:

  • The Figure head: The man left in the dark, entirely excepts the leader and has hero-worship tendencies. Instilled with the desires of the leader from a young age, he has a tendency to adore their brilliance and follows without question. Rarely (openly) agrees with the leader, they usually head straight for the goal and are prone to hubris and pride.
  • The Leader: The leading force, set upon finding the reset button of the world and starting anew. Believing herself to be above others who look to go against her or simply do not understand - she lures other minions in with the temptation they will be the privileged few allowed to survive the reset. She'll stoop to any level to achieve her goals, though it seems that finding the reset button is not always her agenda - artefacts and the locating of them are also considered. She also has a tendency to use diplomacy, manipulation and coerce people into doing her bidding.



Plot Arc: The Return of the Wolf

 
Synopsis
Somewhere deep within a lust for revenge burns. Fallon dreams of Sunberth, gaining justice and bringing down fire to the city. She craves to eradicate those that caused their fleeing to begin with - destroy those who dashed the hopes and dreams of her 'family'. But she knows this is no easy task and that to do so she will need allies both old and new to achieve this. Reaching out to those she once knew and new faces, Fallon begins gathering the tools and skills she needs to achieve this.



What one should strive for.

Long term Goals

 
Skills
Warlord Set:
☑ Master Tulwar
☑ Competent Kukri
☑ Competent Unarmed Combat
☑ Competent Acrobatics
☑ Competent Dual Wield
☐ Competent Riding
☑ Master Intimidation
☑ Competent Negotiation
☑ Competent Tactics
☑ Expert Tactics
☐ Master Tactics
☑ Competent Planning
☑ Expert Planning
☐ Master Planning
☑ Competent Intelligence
☐ Master Intelligence
☑ Competent Leadership
☐ Master Leadership



Magic Goals:
☑ Master Projection
☐ Max out Projection
☐ Competent Hypnotism
☑ Initiation Reimancy
☐ Competent Reimancy


Survivor Set:
☐ Competent Wilderness Survival (16/30)
☐ Competent Tracking (13/30)
☐ Competent Hunting (/30)
☑ Learn Sailing
☐ Competent Sailing (/30)
☐ Competent Navigation (/30)
☐ Competent Swimming (/30)



 
Material
Set up the SWI Business in Zeltiva.
☐ Scalemail
☐ Isurian Steel Tulwar x2



 
Personal
☐ Learn Self Discipline.
Deal with personal hunters.
☐ Obtain a Apprentice.
Last edited by Fallon on January 29th, 2017, 8:54 pm, edited 18 times in total.
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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 8:33 pm

The Archtypes



Can you compare I to another?

 
About
By definition an archtype is the original pattern or model from which all things of the same kind are copied or on which they are based; a model or first form. Quite simply it is a prototype that all concepts are derived from in one form or another - the wheel.

In a literature sense, an archtype is a typical character, action or situation that can serve to represent universal patterns of human nature be it through a symbol, a theme, a character or in some cases a setting. It is therefore believed that in the "Collective unconscious" of mankind is experiences taken by race or cultures various races and cultures, which includes things such as love, religion, death, life and so forth - all of which exist in the subconscious of every individual and are capable of being recreated in many art forms.

Whilst there are primarily believed to many arch types, there are twelve primary types thought to symbolize basic human motivations, each with their own set of values and traits to clearly define them. These twelve are divided then further into three sets of four: the Ego, the Soul and the Self. However, this does not mean that people are limited to one arch type, most are in fact constructed of several archtypes; however one archtype is often prone to be more dominant in the personality than others. These Twelve Archtypes used are as follows:

  • Ego types: The Innocent, The Orphan, The Warrior and The Caregiver
  • Soul types: The Seeker, The Lover, The Destroyer and The Creator
  • Self types: The Ruler, The Magician, The Sage and The Jester
Fallon herself follows the Archtypes of The Seeker as her Primary, with the Sage and the Destroyer serving as her Secondary.

 
The Seeker
Goal: Search for a better life
Fear: Conformity
Problem: Flee from it
Virtue: Autonomy, ambition, identity, expanded possibilities
Pitfalls: Inability to commit, chronic disappointment, alienation,
and loneliness
Addictive Quality: Self-centeredness
Addiction: Independence/perfection

Fallon's Primary archtype is the Seeker, also known as the wanderer or the pilgrim, is one who leaves the known to discover and explore the unknown. Fallon's inner rugged individual braves loneliness and isolation frequently, to seek out new paths, chasing secrets for discoveries for the sake of learning. Or if preferred, for the hunt of her own uniqueness, perspectives and to hunt down her callings - one of which is to bring change (the destructive), whilst another is to gain truth and wisdom (the sage).

Another important aspect is that by being a Seeker, Fallon is always looking for something or some way that will improve her life - however, she has yet to realise that much of what she needs to do so already lies within her, she simply needs to harness it. Capable of embracing learning, Fallon can be ambitious in her quest and will often avoid the encumbrance of support from others where possible. The feeling needing to 'do it herself', she will keep on moving until she finally finds her end goal (and hopefully her true self too), or she is ultimately destroyed by her own ambition.

On the flip side however, the Shadow side of the Seeker is the Perfectionist. Always striving to measure up to an impossible goal or to find the “right” solution no matter the odds or costs. This aspect is seen in people whose main life activity is self-improvement, going from the health club to yet another self- improvement course, etc., yet who never feel ready to commit to accomplishing anything. Whilst Fallon has yet to embrace this shadow side, there is always the chance that she may turn and so requires reminders and assistance to not do so.


 
The Sage
Goal: Truth
Fear: Deception
Problem: Transcend it
Virtue: Wisdom, non-attachment, knowledge, scepticism
Pitfalls: Being overly critical, pomposity, impracticality, lacking of
feeling/empathy
Addictive Quality: Judgmentalism
Addiction: Being right/tranquillizers

Fallon's other secondary Archtype, the Sage is also known as the Scholar or the Thinker. Fallon seeks the truths that will set not only herself, but others free. However the risk of the being dogmatic is always there, but if she can over come such a mind set she will be able to view the world, herself and others objectively, and to course-correct based on objective analyses of the results of our actions and choices.

As a seeker of truth and enlightenment, Fallon will take herself to far off and unusual places for the next chance of knowledge, and will leave herself wanting for more. The danger with that is that there will forever deep fear set within her that all the wisdom obtained and worked for will be little more than false. Her hope is that they play from a position of objective honesty and learn to see with a clarity that knows truth and untruth.

The other side of the Sage however is much darker. Capable of becoming the unfeeling judge, Fallon will use a cold, rational and heartless approach to dissect information and evaluate what is before her - be it words or actions - before finally stating her thoughts upon it. It is this lacking emotional method that often comes to the forefront, and allows her to execute plans and thoughts with cold hard efficiency - even if it does cause upset.


 
The Destroyer
Goal: Metamorphosis, mutation, transformation, change
Fear: Annihilation
Problem: Slay it/Kill it
Virtue: Humility, metamorphosis, revolution, capacity to let go
Pitfalls: Doing harm to self/others, out of control anger, terrorist
tactics.
Addictive Quality: Self-destructiveness
Addiction: Suicide/self-destructive habits

One of Fallon's secondary archtypes, the Destroyer is also knowing as the rebel or the revolutionary and is an embodiment of repressed rage over structures that no longer serve - even if these structures are still supported by society or our conscious choices. Whilst seen as ruthless, it is this archtype that allows the destruction of the old to bring in the new - weeding the garden to allow the growth new seeds - paired up with a need and death drive reflecting their inner fear of annihilation, making her seem paradoxical at times. In reality, it is little more than the embracing of the cycle of life.

The Destructive are also fighters. However, she is prone to being careless of their own safety and are at risk of others in danger too. Whilst it has always been within Fallon to bring change to the old, it is also the path she has to travel to let go of her anger or whatever force drives her in order to return to balance. This is achieved by finding the life drive that will sustain her, and it is by looking for this drive and living on the cusp of life and death, that makes her surprisingly and refreshingly humble.

The Shadow side to the Destructive however, is one to be wary of. Fallon walks a fine line and are prone to tipping over to the "dark side," a path that is prone to partaking in all manner of self-destructive behaviours —addictions, compulsions, or activities that undermine intimacy, career success, or self-esteem. But it does not end there. If pushed such destructive behaviours may spread to others in the form of emotional or physical abuse.
Last edited by Fallon on August 13th, 2015, 10:30 am, edited 1 time in total.
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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 8:40 pm

The Arcane



What flows within I is power.

 
Teaching
When it comes to Fallon teaching and sharing her knowledge of magic - in particular initiation - there are numerous factors that prevent her from wishing to partake in information and show an unwillingness to share. To begin with, simply approaching her as a stranger and demanding to learn is a strict, no. If anything that will increase levels of her defence and make her more unwilling. Also, without her actively revealing it there is a difficulty in said other actually learning that she is capable of magic. Upon her discovery of the above two factors however the following can then be applied;

  • Firstly has to be convinced that she wants to teach you; respect, likeness and knowledge is always a major role in this. However, there is little point to bribery.
  • Will never initiate someone on the first visit. Ever.
  • Will want to determine if the individual is internally balanced - no balance, no power. An example of this is someone who is not capable of controlling their own powers, is quick tempered and does not know restraint.
  • Testing of willpower and determination to learn. If you cannot be bothered to learn the theory then there is no point in teaching all the way.
  • Will want to personally vet and educate the individual in their learning process - from the basics of magic to the nature of said field she would be teaching. By doing this it is possible to instill a healthy respect in the arcane.
  • Will not ever trade it for another magic, it is just is not her way.
  • Even after said loops have been jumped there is always the chance she will say no, due to feeling one is still unready or they have not earned it.


Students :
  • Zandelia- Theory, Initiated (Projection) - presently still student.

 
Auristics
Fallon is still testing with auristics, she does not know a lot about it. When Fallon begins viewing an object or an aura, the first noticeable thing is that the aura colour (if it is sentient) takes on that of their natural eye colour - i.e. if ones eyes are green, then the aura is green. Whether or not this trait continues on for Nuit and Vantha has yet to be determined. Another factor is that she has also learned how to use Key words to assist with auristics - or more the activation of it.

Fallon has discovered:
  • How to use prompt words.

 
Hypnotism
There are several key points that need to be understood with Fallon and her use of Hypnotism. Firstly, unknown to Fallon, Hypnotism is actually her first school of magic she practiced in. Secondly, despite starting from a young age, she has very little known skill in it as she uses it on a more instinctual and emotional level, often than not paring it up with already obtained social skills. An example of this is as so:

Fallon is in the process of interrogating someone, she is angry and is using means of intimidation to assist her. As her temper rises, as does her emotions, starting in the gut, rising up as she continues her questioning up into the throat. From there the suggestion begins to grow upon her own strong desire of wanting knowledge or an answer to a question, or perhaps instinctively forcing one into a state of fear to make it easier to receive input. Upon shouting, "Answer me!" (with perhaps an action) the emotional response with a strong force of will that comes with it is 'Fear me!'. This potentially causes the recipient to react accordingly with a serious backlash to Fallon - cue headaches.

With this in mind, it is safe to say Fallon uses it with the manipulation of the emotions and light, subtle suggestions only. Finally, if Fallon was to describe Hypnotism and give it a name she would refer to it as the "Will" due to several reasons, the first is that while there is some awareness of the magic itself there has been no formal training in it - experience has been picked off and acquired through self development and experimentation. The other reason is because of the way she views it, by her thought it is the attempt imposing her thought suggestion (or emotion) upon the receiver.

Fallon has discovered:
  • How to use it to aid intimidation.
  • Suggest obedience.
  • An overgiving effect (bleeding eyes).

 
Projection
As Projection is Fallon's most favoured magic it is one she is most familiar with. Throughout her years she has been tutored and practising her applications of it, and treats it most often as he primary 'reflex reaction' magic. More often than not, on the occasions she describes how she projects she compares it to that of strings making up a weave around ones flesh, or more often to that of a puppet upon a string - where normally one would use those strings to control the limbs, projection is the detaching of such strings and using them directly. Although she is seen as an expert in this field of magic there are some things she still has not discovered how to do;
  • Allow the astral body to become intangible - she does not know this is possible, and so consequently always projects as a solid.
  • How to transform the projected limb into a different shape other than a tendril.
  • The Overbody (A master level skill).


Fallon has however, discovered how to do the following;
  • Full Body Projection.
  • Projection of both arms simultaneously.
  • Projection from the knee down.
  • How to split a projected limb.
  • How to make tendrils.
  • Freeing bound hands.
  • Safely detach and reattach.
  • Remove the astral layer from another.
  • Wield a tulwar - with much difficulty.
  • Initiate another in projection.

 
Reimancy
Fallon is still learning the basics of reimancy. Whilst she is capable of producing Res, it is not a particularly sightly form and appears as a very sticky gel-like substance of a leaf-green colouration. Her currently known element is fire, and she is capable of 'igniting' the res with a firm, verbal prompt. Due to her limited talent with the magic, Fallon mainly uses it a small time tool for lighting tinder, candles and other small burning combustibles.

Fallon has discovered:
  • How to use prompt words.
Last edited by Fallon on August 13th, 2015, 10:32 am, edited 1 time in total.
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Fallon
The Red Wolf
 
Posts: 2062
Words: 2242110
Joined roleplay: January 21st, 2013, 4:24 pm
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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 8:42 pm

The Ink



My skin is a canvas to display memories.

The Shield
17th to 24th Spring 515 AV, The Equinox, Zeltiva

Image

Made entirely of black ink the main shield of this tattoo sits across the middle to lower back, covering the scaring that resides there. The swirling, tribal arms continue on round the sides to the front, finishing just past the front of the pelvic bones. The shield itself is divided up into four main quarters of various patterns and designs, and then further pulled into various shapes to form a loose outline of a flower. Towards the base of the shield, the ink pulls out into a ornate, downward pointing arrow. While there are more traditional meanings behind some of the symbols there are also more personal ones as well. Parts and their meaning from the top and around in a clockwise manner is as follows:

  • The Shield: Fallon is a fighter and a warrior, and it is such a symbol that shows her of who she is and what she fights for. She fights for defence and protection of others, and serves as a reminder that even in the midst of happier times she must always be ready to protect herself and make preparations to shield those that she values most - her friends.
  • The Black Quarter: Taking up position in the top quarter, the representation of this segment is in that of colour. Made up of all the other colours, it is a representation of all things; a forceful power that clings to stability and understanding. A wisdom that seeks to be infinite and endless, ready to look for new things and new methods in which to face what problems may come.
  • Left and Right Quarter: Of all the things Fallon has done, she will admit that life is a grand weave - her own thread reaching between others and linking up in their lives to tell a grand story. It is a representation not only of these bonds, but also the representation of the courage and strength to stand beside them - or keep going in their memory.
  • Swirled Arms: Leading out of the shield is a pair of swirling, tribal-esque arms creep out and wrap around Fallon's sides to the front of the torso. Taking on the more traditional meanings behind such symbols. Fallon sees it as a sign of her progression and expansion from what she once was - developing out from her unknown roots, developing and inevitably journeying out to see the world.
  • Lower Quarter: Consisting of a strip of Fleur de Lis, these silhouetted lilies reach down to the central point. It is a representation of clarity and cleansing, a purification of the past and the bringing in of the new. But it does not forget the past, and serves as a small encouragement to remember only when needed yet keep the gaze forward on the horizon.
  • The Arrow: This ornate arrow is pointing southwards, and serves as a representation of wisdom and knowledge.
Last edited by Fallon on August 13th, 2015, 10:36 am, edited 1 time in total.
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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 8:57 pm

The Bloodline


Blood is what makes me what I am.

While the majority (if not all of it) Fallon does not know about herself, there are some things that are apparent in her bloodline and should be noted. There is some loose awareness that she has some parents in the world and a supposed brother, but a majority of other things are considered as little more than a mystery to her. However, from an out of character perspective the following is considered true factors that can be used for later plot work. To begin with, Fallon is an Araka of Eyris, which for the sake of simplicity this makes Fallon the following:
1/2 Human; 1/4 Inarta; 1/4 Divine


The core part of Fallon's family tree goes as follows:

Image

The Mother's side is the more mundane side of the family tree and supplies the link with her half-brother. It goes as follows:
  • Half-Brother: Eygptus Murdock (Wrenmae Sek) is a half-brother on the mother's side. Born in Sylira region. His upbringing was done by his blood father -as his mother was absent. His wing was given to him by his father when slightly older. Since going to Sahova in Winter 513 AV he has been missing and is presumed dead.
  • Mother: Lanie (No-Name). Woman of human origin from Zeltiva. An Orphan who does not know her parents, and considered a pure human. While the woman carries no distinctive traits, it should be noted that she was Blight Marked. Due to this Fallon was separated from her at birth and given a silver wing pendant.

It is the father's side however that carries both the divine bloodline and distant Inartan origin - and, if ancient history is to be believed, the common relation of Eyris relating her to the pre-Valterrian Nymkarta Dynasty. It should be noted that Fallon is unaware of such ties due to abandoned and bastard nature. This side goes as so:
  • Father: Zachiel Eyvino, An unnamed Alvina (i.e. has no divine influence) and a son of Eyris. He spent a lot of time with Eyris in his youth, and once old enough went out on his own to view and learn the world. Whilst exploring Mizahar looking for knowledge and information, he inevitably came across her mother. After spending some time together the two went their own separate ways before Fallon's birth.
  • Grand Father: A man of Inartan Origin, had a tryst with Eyris some hundred years ago. He died of old age some thirty years later.
  • Grand Mother: Eyris, Goddess of Wisdom, Knowledge, Learning and History.

Beyond blood ties however, Fallon also has her mentor - Aleric Skylar - who she considered a father figure while growing up and (once more unknowingly) is considered her God Father. This Inarta is also a follower of Eyris though private about his beliefs even to Fallon. Prior to her birth he had a short history with Fallon's father and followed him about on his travels. He also watched Fallon's parents relationship grow from a distance. When her father disappeared he followed after Lanie to Sunberth. Upon Fallon's birth was tasked with the responsibility of looking after her - but also to keep her heritage a secret - but failed at doing that. Fallon was taken by force, and the man then spent the next few years pulling strings and giving opportune moments in which to give her the opening in which to escape, and upon her success for doing so, followed her out of the city, onwards to Syliras before picking her up again and becoming her mentor. After spending time with her again, they were first apart due to circumstance and he has yet to catch up with her - "I didn't lose you. You lost yourself. Fortunately, I'm good at finding you. Until you lose yourself again. Then I must search for you. Because I don't lose people."
Last edited by Fallon on August 13th, 2015, 10:33 am, edited 6 times in total.
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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 9:04 pm

The Ties



Yet those I know shape me.

Form:
Code: Select all
[spoiler=Name][url=CSLINK][img2=left]AVATAR[/img2][/url][b]Relationship:[/b]/Ex-comrade/Professional/Tutor/Lover/Companion
[b]Race:[/b]
[b]Age:[/b] as Fallon knows it
[b]First met in:[/b] Thread title and link

Description to add[/spoiler]


Zandelia Sansom :
ImageRelationship: Lover
Race: Human
Age: Thirty-something
First met in:One Tea Or Two?

With somewhat unusual circumstances of meeting upon Sahova, Fallon managed to firstly obtain the woman as an assistant through some clever trickery. Of course, it was always left as a question as to who exactly was assisting who at times. Curious about each other, Zandelia quickly proved herself to be a near insufferable nose poker with her constant attempts to wriggle in behind the emotional walls put into place. Which in turn managed to pay off. With a mutual level of understanding and simple acceptance for each other, the relationship grew from its original intentions of adviser to one of intimacy and closeness - something that only came out after a series of stresses placed upon the pair. In more recent times, the pair have begun living together and their bond has only grown more.


Markus Andres :
ImageRelationship: Friend
Race: Human
Age: Twenty-one
First met in:Squire-Sitting

These two originally met on a squire to Knight basis, but after that first incident things quickly began to change. However during that time there was a slight tearing in this relationship. On one hand there is the strict knight, defender and professional side to face off with. But on the other - out of sight and in private- there is most certainly a sense intimacy between the pair. Or at least that was the case until she left Syliras in Fall 513 AV. Now he is little more than a fond memory. At least, until he turned up in Sunberth. With the Knight serving as an advisory figure for her leading of the Scars, Fallon has begun to appreciate the man for his tactical sounding mind and has since nicknamed him "Lion".


Animal, Javil :
ImageBreed: Eyktolian Desertbred
Gender: Male
Age: 11 years (Winter 505AV)
Height: 15 hands
Colouring: Black
Special Abilities: Eyktolian Desertbreds can navigate hot sands with ease and go long distances without water.
Training: Riding


Animal, Orvin :
ImageName: Orvin
Breed: Wolf
Gender: Male
Age: 2 Years (Late Autumn 512AV), Deceased as of 80th Winter 514 AV

Orvin was a light coloured wolf, with a white underbelly and dark almond shaped eyes. His ears are large and pointed with a fine tapered muzzle. His tail is set high, and curls round when he becomes excited. His outer coat harsh and flat lying, whilst the undercoat is soft. Now closing in to his full grown weight and size, Orvin is far from a small pup anymore.

He is a vocal wolf at times of combat and fighting, but for the most part he quiet to the point that he appears moody. This however is with strangers or people he considers outside of the pack. Those inside the pack, who he considers Fallon at the top of he is friendly and energetic with, and will quiet happily go along with. When combat insures Orvin is quiet protective of his fellow pack members. There still remains however an element of gentleness and loyalty about him, with a high level of curiosity.

Fallon and Orvin first met at the very end Autumn 512, in which Fallon herself recognised that the cub was the runt of the litter and had been left behind. Either way, the presence of this cub was a steep learning curve for her but one that was truly worth the time. At least, until his sudden death late Winter 514 AV.


Orion Michaels :
ImageRelationship: Friend
Race:Human
Age: Twenty-six
First met in: Syliras

Their lives often racing in and out between the other as and when Fallon returns to Syliras, leaving their relationship tense at times. And whilst Fallon can serve as a sort of ‘rock’ to him, she can see the potential within thus having a tendency to push him. Intimate and close, the pair have a strange relationship that matches that of a sibling or close friends, yet also being able to go anywhere in between fire and ice. Fallon, however, still has the ability to put up with him and his habits – almost just as well as he puts up with hers.


Wrenmae Sek :
ImageRelationship: Brother(?)/Friend
Race: Human
Age: Twenty-Odd
First met in:Gloom

An Enigma, a pleasant surprise or a something spun by fate itself? Wrenmae is Fallon’s blood relative (or at least that is the current assumption) and carries the pair wing to her pendant - for wings always come in pairs. Whilst she recognises him as a mage and a man who is more than just competent in his skills and talking of strength, she cannot help but feel that he himself is lacking in the ability to stand up or hold onto some form of self control. Which also has its advantages when wanting to perform more ‘mischievous’ and ‘troublesome’ activities. Never the less, she presently has some form of respect for him.


Philomena Lefting :
ImageRelationship:Tutor/Professioal
Race: Human
Age: Over Forty.
First met in: Write Something worth reading

A professor of Fallon's while she studied Literature in Zeltiva. While the conversation at times became awkward, the relationship allowed Fallon the ability to move on from the past and into the future - despite what marred her.


Kaie :
ImageRelationship: Professional/Ex-comrade
Race: Myrian
Age: Late teen?
First met in:Boxes and Chains

This Myrian proved herself time and again to be a true ally and combatant while in Sunberth. Joining as one of the members of the Scars, Fallon considers the woman as family despite their obvious racial differences.
Last edited by Fallon on November 19th, 2016, 12:08 pm, edited 3 times in total.
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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 9:09 pm

The Home



They say it is where the heart is.

Riverfall

Past Home: Zeltiva :
16 Tumblestone Street
Old Quarter
Zeltiva


Located in Zeltiva's Old Quarter, this small, brick town-house is stretched across two floors. On the approach, one would notice the smooth front door with the worn numbers of the address in the surface, and to the left a shallow bay window fitted with a large single-hung sash window at the front in which it is the bottom one that can be slid upwards.

Stepping up through the inward swinging front door, the first noticeable thing is a small hallway with a series of steps leading up to the next floor, the space beneath them serving as storage with a water closet right to the back. Along the left wall of the hallway is a set of double doors which lead into the main downstairs living space. The space itself matches the length of the hallway and then a bit more, curling back around along the width of the hallway to form an L shaped room. It is in the rear half of this room that a small kitchen area exists, a cast iron oven serving as a source to cook with leading up into a vent that directs the smoke into a narrow alleyway behind the house. There is also a table with a few chairs sitting neatly underneath it.

Towards the front of the house, a stone-based fireplace can be found, large and used in the colder seasons - the opening pointing back towards the hallway. There a small couch lies along the width of the window and a pair of arm chairs positioned before the fire with a warm rug of varying colours covering the wooden floor - granting it a small, homely feel.

The second floor while at first seemingly dim with the small landing at the top of the stairs, quickly opens up when upon opening the door. It is within that an open space resides, serving primarily as an open plan bedroom for the inhabitants. Whilst graced with large windows, the centre piece of any such room is the large bed towards the front of the house, with various other soft furnishings, rugs and comforts littering the space between there and the bedroom door.



The work environment is important to know.

Riverfall


Past Business Office: Zeltiva :
Office of the S.W.I.
Old Quarter
Zeltiva


Located in Zeltiva's Old Quarter, the Scarred Wolf Investigations Office exists upon the second floor of a row of office with several others within a solid masonry construct. With the unobtrusive wooden door facing the corridor many would not realise what it was without the small brass plaque denoting the business. Within the office the walls bare with the brickwork smoothed down, the large windows opposite the door letting its fair share of natural light with the wooden furnishings give it a warmer, if not working, feeling.

Upon entering the first one is greeted with is two, small arm chairs with a low tile covered coffee table placed there. On top a small firebox sits with an iron kettle sits, waiting to be put to use in serving hot water if need be. Beneath sits a water container - religiously refilled at the start of each day with fresh water. Beyond that is a large wooden desk with built in draws storing various writing equipment and a sturdy wooden chair slid neatly beneath. Pushed into the opposite corners is a small collection of shelves to the left - presently empty - and then a small cupboard to the right. Finally, at the base of the window itself is a small trunk holding various tools (such as lanterns, oil flasks and blankets) and equipment that are too big to otherwise store in the cupboard.

While Fallon works a eight to twenty shift, she is not always in the office. When not in use, Fallon tends to leave room locked and leaves a small basket out for any potential written requests to be left there. Otherwise she ushers out those who have not booked appointments upon the last chime of the eighteenth, allowing her time for those last few requesters to be finished up potential service contracts with her if need be. It allows the opportunity for more private, pre-booked meetings for those seeking confidentiality to occur during this small time period. Otherwise, those who are still left waiting would have simply to leave and return at a later date, be this willingly or by force.
Last edited by Fallon on June 20th, 2017, 6:02 am, edited 3 times in total.
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[PC Plotnotes] Fallon Skylar

Postby Fallon on August 9th, 2015, 9:19 pm

The Past



The things in the past.

Pre-Creation: The Tours
 
Before Tour
88th Winter 492AV to 88th Winter 503 AV
Year (AV) Date Summary
49288th Winter Born (into Slavery)
49446th Winter Met 'Za'
49917th Spring Fallon 'learns' hypnotism.
499-Escapes her bonds.
49980th Winter Is found by the Knights in the Wildlands.
49988th Winter 7th Birthday.
50050th Spring Meets her mentor.
#88th Winter 8th Birthday.
50188th Winter 9th Birthday.
50288th Winter 10th Birthday.
50317th Autumn Fallon is initiated into Projection.
#34th Winter Leaves Syliras, and heads towards Nyka.
#88th WinterFallon’s 11th Birthday


Employment/Status:
88th Winter 492 AV to sometime 499 AV - Slavery
88th Winter 499 AV to 42nd Summer 502 AV- Odd jobs/Orphan
43rd Summer 502 AV+ - Student to Aleric Skylar


 
First Tour
58th Winter 503AV to 9th Spring 507AV

Year (AV) Date Summary
5041st Spring Travelling to Nyka.
#21st Spring Arrives in Nyka.
#68th Autumn Leaves Nyka, and heads to Mura by boat
#8th Winter Arrives in Mura.
#88th Winter 12th Birthday.
5052nd Summer Leaves Mura, and heads to Novallas by boat.
#Xth Summer Arrives in Novallas.
#78th Summer Leaves Novallas, and heads to Avanthal. (73 days travel)
#87th AutumnArrives in Avanthal.
#88th Winter 13th Birthday.
50630th Spring Leaves Avanthal, and heads to The Spires.
#64th Spring Arrives in The Spires.
#11th Summer Leaves The Spires, and heads to Karjin.
#47th Summer Arrives in Karjin.
#21st Autumn Leaves Karjin, and heads to Syliras by boat.
#32nd Autumn Arrives in Syliras.
#88th Winter 14th Birthday


Employment/Status:
21st Spring 504 AV+ - Traveller/Student to Aleric Skylar/Courier


 
Second Tour
10th Spring 507AV to 79th Autumn 509AV

Year (AV) Date Summary
50710th Spring Leaves Syliras, and heads to Zeltiva.
#44th Spring Arrives in Zeltiva.
#41st Summer Leaves Zeltiva, and heads to Mura by boat.
#32nd Autumn Arrives in Mura.
#88th Winter 15th Birthday.
50890th Spring Leaves Mura, and heads to Novallas by boat.
#Xth Summer Arrives in Novallas.
#80th Summer Leaves Novallas, and heads to Avanthal.
#61st Autumn Arrives in Avanthal.
#88th Winter 16th Birthday.
50910th Spring Fallon receives her Lykata Gnosis mark.
#41st Spring Leaves Avanthal, and heads to The Spires.
#66th Spring Fallon’s is separated from her mentor. Presumed dead.
#73rd Spring Arrives in The Spires
#11th Summer Leaves The Spires, and heads to Karjin.
#45th SummerArrives in Karjin.
#70th Summer Leaves Karjin, and heads to Syliras by boat.
#81st Summer Arrives in Syliras.



Employment/Status:
10th Spring 507 AV to 66th Spring 509 AV - Traveller/Student to Aleric Skylar/Scribe/Researcher
67th Spring 509 AV+ - Traveller/Drifter/Loner


 
Third Tour
80th Autumn 509AV to 91st Autumn 512AV

Year (AV) Date Summary
50930th Autumn Leaves Syliras, and heads to Ravok.
#90th Autumn Arrives in Ravok.
#86th Winter Fallon is initiated into reimancy
#88th Winter 17th Birthday.
51011th Spring Leaves Ravok, and heads to Nyka.
#40th Spring Arrives in Nyka.
#16th Summer Leaves Nyka, and heads to Mura by boat.
#38th Summer Arrives in Mura.
#5th Winter Leaves Mura, and heads to Sahova by boat.
#34th Winter Arrives in Sahova.
#60st Winter Leaves Sahova, and travels to Sunberth by boat.
#67th Winter Arrives in Sunberth.
#88th Winter 18th Birthday.
51160th Spring Leaves Sunberth, and heads to Zeltiva by boat.
#84th Spring Arrives in Zeltiva.
#24th Autumn Leaves Zeltiva, and heads to Syliras.
#74th Autumn Arrives in Syliras.
#88th Winter 19th Birthday.
51218th Spring Leaves Syliras, and heads to Nyka.
#68th Spring Arrives in Nyka.
#70th Autumn Leaves Nyka, and begins heading southwards and towards Syliras.


Employment/Status:
68th Spring 509 AV to 33rd Winter 510 AV - Traveller/Drifter/Loner
34th Winter 510 AV to 51st Winter 510 AV - Assistant/Experiment/Tortured
52nd Winter 510 AV to 25th Spring 511 AV - Loner/Odd job/Alcoholic
26th Spring 511 AV to 24th Autumn 511 AV - Loner/Student/Scholar
25th Autumn 511 AV+ - Traveller/Scholar/Scribe



Are also the same things that shape us.

Syliras - Squirehood

 
Winter 512



 
Spring 513



 
Summer 513



 
Autumn 513



And develop us into those who have experienced.

Sunberth - The Scars

 
Winter 513

 
Spring 514

 
Summer 514

 
Autumn 514

 
Winter 514


For it is that which shapes us.

Zeltiva- Feet finding

Last edited by Fallon on November 19th, 2016, 3:43 pm, edited 2 times in total.
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