Revali's Plotnotes

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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

Revali's Plotnotes

Postby Revali on August 13th, 2015, 3:00 am

To Do:
Ooc:
Put these notes in a box code and get them organized.
Pretty up Revali's CS
Create a signature
Message more people about threads (set up matchmaker thread?)
Write solos. You know you need to.
Finalize Revali's job plans. Do you need a business?
Start character journal
Post scrapbook so people know when/why you're gone...and so you can share those cute meerkat pictures...

Ic:
Improve cartography
Improve scouting
Gain weapon skill
Work on stutter
Meet Kayuqtuq (work on bondmate plotline)
Discuss relationship with mother (in Flashbacks?)
Improve drawing
Buy a pet so he isn't lonely
Buy more clothes, he has literally one outfit
Get permanent housing
Start a family

Goals/prompts:
Get lost in the woods, mountains, or city
Have journal damaged
Woo someone with artwork/maps
Meet someone of every race
Misinterpret a request (kudos if it's a job request)
Mistake someone for someone else
Fall and knock something over (you klutz)
Get caught talking to yourself
Be injured
Additionally, go to a healer/doctor
Win something
Be referred to as a best friend (or just friend. Don't shoot too high)
Take a temporary lover
Use someone
Take a gamble
Feel guilty about something you did
Spend an entire day at home
Play hookie
Actually get sick
Worship a deity that you aren't familiar with
Overcome a fear
Visit a shop twice in one day
Eat too much
Last edited by Revali on September 16th, 2015, 1:45 am, edited 5 times in total.
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Revali
'Fraidy 'Kat
 
Posts: 92
Words: 45187
Joined roleplay: August 9th, 2015, 3:34 am
Location: Syliras
Race: Kelvic
Character sheet
Storyteller secrets
Scrapbook
Plotnotes

Revali's Plotnotes

Postby Revali on August 13th, 2015, 3:20 am

Fun Thread Ideas from here:
Buy 1 article of warm clothing
Purchase a pumpkin and do something creative with it
Play a prank on someone you know
Take someone to see the changing leaves in the Bronze Woods
Participate in the Harvest Hunt
Buy or make a rabbit pie
Gather firewood either for yourself or someone else
Tell a ghost story or listen in on one
Last edited by Revali on September 5th, 2015, 11:49 pm, edited 1 time in total.
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Revali
'Fraidy 'Kat
 
Posts: 92
Words: 45187
Joined roleplay: August 9th, 2015, 3:34 am
Location: Syliras
Race: Kelvic
Character sheet
Storyteller secrets
Scrapbook
Plotnotes

Postby Revali on September 5th, 2015, 3:46 am

Tasks from Syliras

Task One : A Ceaseless Work (0/4)
Chief Engineer Ottimaus Rha has a plan to benefit the people of Syliras. His plans have been brought before the knights and he has been given their blessings and rights to work throughout the entirety of the city. The scope of the project requires major volunteers. For the duration of fall, major construction is undertaken in every apartment and building in the city. Outside the walls trenches are made and the ironworks are given a huge commission of hollow iron rods.

If all the tasks are completed, the city will be given (1) running water in the form of a tap and a drain in each apartment, (2) Sewage pipes for all the public restrooms littered around the city, (3) an aqueduct to bring fresh water to the city from the northernmost portion of the river
To complete this task you must make threads doing one or more of the following:

Assist in tearing down walls, building up walls and laying down pipes and faucets. (At least 1 thread)
Assist in the digging of trenches, the assisting of those digging trenches by bringing food and supplies, or the laying down stone and mortar for the future aqueducts. (At least 1 thread)
Make or haul iron pipes from the Ironworks (At least 1 thread)
As a knight or squire, or designated volunteer, help manage people’s concerns with the construction by taking complaints or assisting the movement of furniture or valuables. (Optional)

Task Two: Banditry (Faction) (0/1)
This is a special task known as a Faction Task. The fun of this one is that the only way to fail this challenge is to not have any participants. You are given two ways to contribute towards it. The goal is to work towards two opposite spectrums that will cause an effect to the city in that spectrum. The side that has the most contributions and stories attached to it will get the greater effect. If there is a tie, a neutral effect happens, since the two sides are effectively cancelled out. You unfortunately can’t submit a thread for both sides, I will start flipping coins to determine which have the greater effect on the city. :P

Bandits have begun their yearly siege on the city as life gets harsher outside the walls and the inside of the walls get easier. Bandits, misfits, robbers and dangerous fellows have attacked many of the travelers and merchants this season. Your job is to assist in driving them back.

To complete this task you must create a thread for one of the following sides:
For Honor:
As a knight, squire or concerned citizen assist the effort in exterminating these insufferable cur. This can range between anything from patrolling or reporting suspicious behavior or unusual activity outside the walls (where applicable) or it can be fighting off bandits for nothing more than the honor of protecting the city.

For Coin:
As a “mercenary”, knight or squire, join in the hunt for bandits, but with the firm knowledge that every bandit slain or captured will grant a bit of coin to go along with it. Hopefully the prison mines will be filled with fresh ne’er do wells.

Task Three: Expansion (0/4)

The knighthood seeks to create another outpost to the east of the city along the eastern Karbin road. Laborers will be needed as well as the protection of the knights as they work and camp along the road.

Scout out potential locations for the knighthood to create it’s outpost. Cartographers will find themselves particularly useful for this task. An ideal location will have all the basic needs, water in the form of a river, creek or well, useful lands that can be cleared to farm and sustain the people who might migrate, plenty of local game, and maybe a local stone source, quarry or potential mine.
As a worker, assist felling trees and using those trees to make a rude palisade. Additionally, work on making some semi-temporary housing for all the workers, this can be building or assisting in planning out the layout (within reason).
Partake in a minor caravan to the potential outpost, this can be as a caravan guard, a wagon driver or other such persons delivering food and supplies to and from Syliras.
As a knight protect the civilians from the dangers of the wilds, this can include bandits (may be combined to complete Task Two), predators or landspawn. Make a thread keep the citizens safe from such threads. (Optional)
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Revali
'Fraidy 'Kat
 
Posts: 92
Words: 45187
Joined roleplay: August 9th, 2015, 3:34 am
Location: Syliras
Race: Kelvic
Character sheet
Storyteller secrets
Scrapbook
Plotnotes

Revali's Plotnotes

Postby Revali on September 5th, 2015, 11:51 pm

Revali's Stutter

Letters Revali stumbles on:
R, T, D, L, G, W

Words that Revali tends to stumble on:
To, do, but, why, what, and

People his stutter has improved or disappeared around:
His mother.

Ferrin Al'Mandakrin: After fighting a Kriital together in the woods, Revali literally trusts Ferrin with his life. As such, the boy is very comfortable around him, and rarely stutters, although if anyone extra is present, the stutter will return.
6/8 Active Threads
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User avatar
Revali
'Fraidy 'Kat
 
Posts: 92
Words: 45187
Joined roleplay: August 9th, 2015, 3:34 am
Location: Syliras
Race: Kelvic
Character sheet
Storyteller secrets
Scrapbook
Plotnotes


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