Article in progress...Introduction Playing a musical instrument is a demanding but highly rewarding activity. With enough time spent practising how to play, anyone can reach exceptional levels, although races such as Kelvic will struggle due to the discipline needed to maintain a regular practise schedule. Music is a sought-after skill across much of Mizahar. Bards are particularly noted as good musicians, often becoming noticed by Rhaus, the god of music and sound. Music is used in a variety of situations, too. From accompanying a singer, to msuic around a campfire, to being used as a background for a dramatic opera, to a musician/dance combination performance on stage, music has a wide variety of uses in any society in Mizahar.
Prerequisites and Related SkillsAlthough none of these skills are considered essential, it is helpful for a well-rounded musical practise to be able to understand, or use the following skills.
Music composition: This skill is helpful for performance, especially when trying to improvise a piece. *(Often, music composers will need to have competent or higher in at least two different kinds of musical instrument, as it is vital in composing to be able to understand the instrument you are composing for.)
Endurance: It may not look like it, but playing an instrument is hard work. Wind players especially have to develop a strong diaphragm, and in certain types of performance, the instrumentalist will need to be able to play for bells. Individuals with higher endurance will be able to play for longer, and maintain quality of sound.
Singing: This is not a necessary skill, but an instrumentalist who can sing will find it easier to pick up a tune and recognise note values.
Some DefinitionsHere is a list of musical terms, for those who might be unfamiliar with musical expressions.
Term | Description | Where It Might Be Used | Example |
Scale | A set of 8 pitches running in ascending or descending steps | Musicians might practice scales to warm up. Composers write music in particular scales. | Scale of D Major |
Major/Minor | To describe a scale, whether one is 'happy' or 'sad' sounding | When describing a tune, or during composition. | E Minor has 1 sharp in it |
Sharps/Flats | Used to change the pitches of notes up or down semitones | Different scales have different amounts of sharps and flats | As above |
Pitch | A specific tuned sound | Scales are made of different pitches | The note A# |
Instrument ClassesIn Mizahar, there are 4 different instrument classes. These are broken down into strings, winds, percussions and miscellaneous. They are broken down below.
Price List found here, with the majority of instruments listed.
These include: fiddle, pyfiddle, gamba, mandolin, lute, harp, and gea'tar, alongside regional and specific instruments that can be found in the relevant city lore page/codex.
The definition of a stringed instrument is any instrument which uses strings to produce a sound, whether that be bowed (pulling a hair bow across the strings to create a long, continuous sound), plucked (using fingers or a plectrum to create a quick, sharp sound or a short, soft sound) or strummed (dragging the fingers or plectrum across the strings to create chords - more on chords later!). Stringed instruments are usually made of a hollow wooden body, with gut or occasionally metal strings suspended over a hole in the instrument. This hole acts as a natural amplifier.
These include: bagpipes, trumpet, flute, ocarina, alongside regional and specific instruments that can be found in the relevant city lore page/codex.
Wind instruments are musical instruments which use a tube or set of tubes to allow the user's breath and lungs to produce a sound. Most wind instruments have finger holes or valves to create different note pitches. Wind instrumentalists create sound by blowing through a one/two reed/s or by blowing through a mouthpiece usually made of metal but can be other materials, shaped like a smaller tube or cone. Wind instruments can be made out of a variety of materials, however the trumpet is usually made of metal.
These include: Buckle drums, kettle drums, clappers, war drums, and rhythm rattles, alongside regional and specific instruments that can be found in the relevant city lore page/codex.
Percussion instruments are instruments that provide rhythm, and are 'instrumental' in many types of musical performance as a way of regulating the beat. As such, they are often instruments to be hit with sticks or hands. Other methods include rattles which are often shaken vigorously or gently, depending on the desired effect.
Percussion instruments come in a wide variety of shapes and sizes, from the very small to the very large. Drums are usually some kind of roughly cylindrical shape designed to amplify sound, with an animal skin stretched over one end, whereas rattles and clappers are usually small and hand-held.
Most percussion instruments are made of wood, being the most common material. However, kettle drums are the exception and are made of metal.
Miscellaneous Instruments
These include any instruments which don't comfortably fit into the above three categories, such as: the bellows organ, alongside regional and specific instruments that can be found in the relevant city lore page/codex.
Instruments that don't fit in the categories are few and far between in Mizahar. However, sometimes a newly invented instrument will surface, bearing no relation to the other instruments in its family. For this reason, it is difficult to list what a 'miscellaneous instrument' is. Instead, I will describe what a bellows organ is. This instrument is a keyboard instrument, in that it plays notes assigned to different keys similar to a piano-forte. However, it could almost fit into the wind instrument category, due to its sound being produced by air blown through different pitched pipes with the use of a bellow, or bellows.
How To PlayThere are three different techniques to playing a stringed instrument which were briefly described above. These are as follows:
BowedString instruments such as gambas and fiddles are often bowed. This requires the user to take the bow in their right hand and hold it loosely. Then the bow is dragged across the strings to create a sound. This action works like sawing, i.e. backwards and forwards across the strings. The faster the bow stroke, the louder the sound. Different sounds can be produced depending on where the bow is placed on the string. Nearer to the bridge (where the strings are held up above the body of the instrument) makes a raspier sound, whereas further away makes a softer, airier sound.
PluckedThis can be done on any kind of string instrument. Sound is produced by grabbing the string with one or two fingers and pulling it slightly to the side before letting go, resulting in the string vibrating. Again, different sounds can be produced depending on where you pluck the strings. Further away from the bridge usually makes a softer, warmer sound.
StrummedStrumming is most often done on instruments like the gea'tar, but can also be done on others in the category. Strumming is very much like plucking, except it usually involves either more fingers, or an aide known as a plectrum. This is where you pull many strings back to produce chords.
Novice (1-25)Novice level string instrument players often find difficulty is tuning up their instrument, and may not be able to learn new tunes very easily. They will be restricted to bowing and plucking. Bow strokes will be choppy and plucking might be erratic, where some notes sound louder than others. Novice players will have a little grasp of control over their instrument, and will be able to play simple tunes quite well. However, more difficult tunes will require a lot of time and patience to learn.
Competent (26-50)At competent level, the instrumentalist will find that they can begin to utilise strummed chords into their playing. They will be more proficient at practising, but will still need to devote a lot of time for it if they wish to succeed. At competent, string players will be able to produce much smoother bow strokes, although they will still be choppy at times. Plucking becomes easier and they will find they have much better control over their instrument. More difficult music is playable at this level, but it might take many bells of practice to get to a sufficient level. At this level, instrumentalists may start to play and sing, if they have competent in singing.
Expert (51-75)Expert stringed instrument players move with confidence and are able to produce a confident sound. They are able to utilise all three techniques, and may also start to experiment with their own techniques. At this level, players can learn new pieces quickly, and find the simpler ones very easy to pick up. Harder pieces might provide some challenge, but the expert will instead aim to put emotion and style into their playing, as the notes are relatively easy to them. Expert instrumentalists are able to teach others the craft, and have a confident control over their instrument. At this level, they will find it easier to play other stringed instruments, even if they don't have much skill in it.
Master (76-100)Master level musicians make music that sounds more than exquisite. They have total control over their instrument, and are often innovators in their field, coming up with new and interesting ways of playing. They can reach incredible speeds, and can elicit the most harrowing of emotions in others. Masters will find that they can memorise a piece of music and play unaided. They can often reach back into their mind and remember even the most difficult and obscure piece of music.
Novice (1-25)Competent (26-50)Expert (51-75)Master (76-100)Novice (1-25)Competent (26-50)Expert (51-75)Master (76-100)Miscellaneous Instruments
Novice (1-25)Competent (26-50)Expert (51-75)Master (76-100)Info here
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IntroductionPrerequisites and related skillsSome definitions- Instrument classes
a. Stringed instruments
b. Wind instruments
c. Percussion instruments
d. Miscellaneous instruments (including keyboard and others)
- How to play (Techniques in general, with skill breakdown at bottom of each section)
a. Stringed instrumentsi. The Basics
ii. Skill Breakdown
b. Wind instrumentsi. The Basics
ii. Skill Breakdown
c. Percussion instrumentsi. The Basics
ii. Skill Breakdown
d. Miscellaneous instrumentsi. The Basics
ii. Breakdown
- Uses: in performance, dance and religion
a. Performance (Opera, plays, civic functions and background secular music etc.)
b. Dance (Accompaniment etc.)
c. Religion (Religious dance, trance, preaching etc.)
- Texture and uses in composition
a. Stringed instruments
b. Wind instruments
c. Percussion instruments
d. Miscellaneous instruments