Aamu Frostfawn Age: 21 years old Birthday: Summer, 90th Height: 4'9'' Weight: 94 lbs Sex: Female Physical description: One could hardly find the words to explain the petite stature of this barely noticeable girl. She is short, even by Vantha standards; Standing at 4'9'' tall, she weighs around 94 lbs. She is mostly skin and bones filled with some occasional outline of a trained muscle on her arms and legs. Her figure may not be tall, but is still quite sleek and slender and could quite easily fall into delicate as well. Her skin is light brown, almost as if she was basking in the sun a bit too much; But no, even though one could never guess it at their first try, she was born like this. Her hair is black, but somehow under clear sunlight, it looks as if it was on fire. The colors that spread with fire are mostly brown, red, auburn even. Her hands are a bit longer than it would be regular for her height, so she sort of has a sore spot for that topic. Her full, light red lips are usually pulled into an encouraging smile. She wears white leather trousers that have a few random patches on them done not for the damage done unto them, but simply 'cause she was bored one day. She has a brown woolen blouse covering her upper body. Her frame is then further covered by a cloak made of a dire snow leopard's fur. Her feet are covered by simple leather boots that keep her from getting frostbite. She usually has a composite shortbow over one of her shoulders while a simple leather quiver is hanging from the other. The quiver houses 20 broad arrows. There is not really much point in saying anything about the colour of her eyes, though the most often colour for them is vivid and deep green that somehow strikes out in her tiny frame. Character concept: Well one could describe Aamu fairly well in just a few words; She is proud, driven, stubborn, has a childish sense of justice and has huge ego issues. This girl may not excel at anything, but even with that in sight, she would never let herself doubt anything she does. She dreams to one day become a great hunter of whom there will be stories that will last many lifetimes. That was just not enough as she wants to also be the one to make up the legend. She grew up in fear of many things and therefore believes in head-on confrontantion no matter the occurance. All she really thinks about is how to kill an animal or beat someone at their own game. She learns fairly well, but lacks interest for most things. Her sense of justice is split into two categories: right and wrong. She deems everything and anyone with her own mind. Factors for this being whims, mood, memories, personal grudges; These thoughts of people, causes, gods..... they can all change from time to time, but it normally takes a little nudge to the right side in order for that to happen. She may be short but her ego is enormous. People who know her will most likely joke about how her ego is big enough for ten men to carry; Maybe it's just a twist of fate, but there aren't many people who can really say they know much about her. Sure there are those who grew up with her, but since her past was a rather turbulent one, she tends to be quite a loner. Selfsih, a tad, yes, she is that as well. She believes she has lost enough, she just wants to fulfill her dreams, find that „one“, live happily ever after and never look back. Aamu hates to be teased about her height and will most likely physically punish the one mocking her. Be it a punch to the head, a kick to the crotch or a simple icycle thrown their way; they will surely know she is not the one to mess with. What more can be said, she is just easy to upset that way. She will also one day join the Icewatch, or at least that is the way she pictures her near future. After all, why have any skills if you don't know where to use them? Character history: A daughter of Engin of the Coolwater and Elora of the Forstfawn, Aamu was born as the first and only child of the happy couple. She, along with her father became a part of the Frostfawn hold, as her mother was quite stubborn when it came to keeping her hold, and her dad did not care that much; as long as Elora was happy that is. She spent the first years of her life in a small but troublesome inner conflict; Her mom who was a vegeterian thought her how animals were friends to the people and her father told her that animals are merely food and should be treated as such. When she was six years old, her mom died due to an ilness no medicine man could cure. As she was still little, she tried to be a vegeterian herself in order to keep the memory of Elora as alive as possible. She quickly got an illness herself and even after she was cured, she was for a long period of time convinced that plants killed her mom. Even at the age of twelve, when she found out it wasn't the plants that took her mother away from her, she was never entirely sure, and avoided eating any plants as much as possible. At the age of 15, her father was thorn apart by wolves; And once again she was under the impression that food killed him too. It was a while before she started eating again regularly. That just might be what made her so small? She often pondered her thoughts on that, but never enough to think of a good answer. In order to avenge her father, she swore to kill as much animals she could while hunting. She never really let anyone close to her, as she feared she would lose them like it was the case with her family. Always spending her time either shut in her room or training her hunting skills made her quite unapproachable when it came to other people, and most of them did not even bother doing so. She always liked that, though it sometimes made her a bit sad. Equipment and possessions: - 20x20 room in the Frostfawn hold - A composite shortbow - A leather quiver holding 20 broad arrows (heirloom) - Standard starting package gear Training: Archery 30/100 (30 points SP) Hunting 10/100 (10 points SP) Tracking 10/100 (10 points SP) Storytelling 10/100 (10 points RB) Brawling 3/100 (Xp) Intimidation 1/100 (Xp) Lores: People don't kill People, Plants do Food can eat back? Starting a fight The advantages of attacking a woman who doesn't want to fight Resisting the urge to wield chairs Recognizing victory and retreating Ledger: 100 GM (SP) -75 GM (Composite shortbow) Total: 25 GM Thread list: [Quest] A Simple Game of Cat and Hunter Demanding Attention (Open) [The Menagerie] Animal I Have Become (Dayed) Are You an Idiot? (Giacinto) [Windward Boardwalk] Strange People (Leyla, Open?) |