510 AV, Winter 7
OOC: the things that are with the writings that are in parenthesis are his personal notes on what he has read.
IC:
Having caught up for a bit with his work, Lakuer finally had time to do some research. Going into the library, he quickly got back to work before he was needed by Bebe again.
Having grabbed several books on magic, he started the first one off the pile, which was about magic in general. taking out a piece of parchment, along with a quill and ink, he started to read, along with taking notes on anything important.
- Most normal people do not distinguish between different kinds of magic, and will label someone a 'wizard', 'mage' or 'witch' by reputation and appearance alone. The truth is that what people call 'magic' is actually a collection of innumerable disciplines, and any practicing one or more can be considered a magic user.
- All magic is fueled by a principle called Djed (meaning "backbone" in the ancient tongue). Djed is inside everything, but occurs with the highest degree of purity in the souls of mortals and immortals alike. Djed is what gives things identity, substance, sentience and free will. It cannot be created or destroyed, but only transmuted from one form to another: the nature of Djed implies that something gained is also something lost. Magic disciplines are divided into three categories depending on the source of the Djed that fuels them. (note-read on djed)
- 1-Personal magic is fueled by the magic user's own Djed; this includes a creature's innate powers, if any. The wizard transforms a part of their own essence in return for a supernatural effect, be it conjuring a firebolt with Reimancy, open a portal with Voiding or transforming one's body with Morphing.
- A self-centered form of magic, personal magic gives immediate gains and requires no tools, though it may benefit from gestures and incantations. It carries a terrible risk, however. Using your Djed means spending the very thing that defines your identity. Using too much of it, too quickly, may result in overgiving - a spectrum of side effects ranging from mild to devastating and deadly, or even worse. (i currently have some skill in Auristics and Reimancy, i should read up on them to)
- 2-Gnosis (Divine magic)-falls into the category of magic granted by the Gods themselves and is generally called Gnosis. Recipients are specifically chosen by a God or Goddess for a wide variety of reasons. Some of these reasons include rewards for worship, linking the person more closely to the deity so the deity can keep tabs on them, or for the potential use of those gnosi as 'tools of the gods'.
- A God or Goddess will 'brand' an individual with a Gnosis mark that gives them access to the divine powers of the marker. These marks vary in location and appearance depending upon which god or goddess does the marking. Gnosis marks can be forcefully branded upon the individuals, unwillingly, and grant them powers the users themselves find horrific. Depending upon the nature of these marks, the divine magic granted may work voluntarily, involuntarily, and may in fact harm the wielder. (? look up marks)
- 3-World magic- is the magic of craft and lore. The magic user possesses no superpowers of their own, but has learned to exploit secret pathways of the universe to gain power. World magic may not involve the direct risk to one's soul that comes with personal and divine magic, but it carries the danger of meddling with dark and obscure trades - and users often experiment on themselves. As with the other two magic paths, world magic is extremely diverse, ranging from the concoctions of Alchemy to the runes of Glyphing. Other important world magic disciplines include Summoning, Animation, Webbing, and Spiritism. (Research Glyphing, seems a good thing to know)