Companion NPC Skills

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Companion NPC Skills

Postby Cerys on January 22nd, 2016, 5:14 pm

The idea of a NPC is very alluring. It would create some interesting dynamic and alternative plots to be explored, but I have one thing keeping me from developing my idea. The fact that they start with only 30 skill points in understandable, but are they restricted to those for the entirety of their use?

Say an NPC has 10 Hunting, 10 Wilderness Survival, 5 Unarmed Combat, and 5 Intimidation. 200 posts later, are they still as weak as when they were created? Can they earn experience and learn new skills, or are they static?

If a NPC and PC train together diligently, would the PC be continuously growing while their companion falls behind and ultimately becomes useless baggage? It would be unrealistic to go on an adventure with an NPC who has meager starting stats while the player's character is competent and master in several useful skills necessary to the trials.

They would just be godmodding with that NPC.
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Companion NPC Skills

Postby Elias Caldera on January 22nd, 2016, 6:51 pm

I figured the answer was going to be a simple "they don't grow at all", because I've never seen it done, but as I'm looking at the lore page now I've become unsure myself.

The first type of NPC (The Stationary kind) makes specific mention about not being able to advance skills wise-



That line is noticeably absent from the traveling companion section though...
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Companion NPC Skills

Postby Gossamer on January 27th, 2016, 5:56 pm

NPCs can never gain skills once they are approved. We do this to prevent numerous hassles that have been problems on this site and others before.
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Companion NPC Skills

Postby Cerys on January 28th, 2016, 6:53 pm

Thank you. Is there a way to make that more specific on the lore page? It's not as clear with traveling companions as it is stationary ones.
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Companion NPC Skills

Postby Gossamer on January 28th, 2016, 6:57 pm

Yea I can just state it in bold, but its in there already.
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