[Verified by Astator] Maria Talwa

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Maria Talwa

Postby Maria Talwa on February 28th, 2016, 6:52 pm

Maria Annaceles Victoria Talwa


Appearance

Race: Human
Gender: Female
Age: 24
Birthday: 27, Fall, 494.
Birthplace: Sunberth
Measurements: 32A-22-34

Appearance:

Image

Maria is a small woman in terms of stature, standing only 5'4” in height. Possessed of a slender but wiry build she is also stronger than most would think. More often than not she is dressed in solid black and prefers long flowing clothing.

Character Concept

Maria is a very violent and brutal woman who knows that in Sunberth only the strongest or most ruthless survive. She has little if any compassion for other people and will do whatever she has to in order to make it through a situation. Be it lie, cheat, steal, murder, rob, or anything else, and sometimes she will do it for personal gain or amusement. Ruthless to the core, there are quite a few people who know better than to pick a fight with the woman as they may well not walk away from it at all. At the same time she also knows the rules of the street and who to show respect to. Having grown up in Daggerhand territory she knows when to fight, when to walk away, and when to pay up.

Character History

Born on the streets of Sunberth, Maria's earliest memories are of the streets and the other children in the street gang she was a part of. They banded together for mutual protection and often overwhelmed victims through numbers rather than brute strength. At an early age she learned how tough life can be and that if one isn't tougher they won't last very long. Maria also learned you don't have to be big and strong to be brutal, and often terrorized other children taking what she needed and sometimes just wanted. Life on the streets wasn't easy and neither was she.

As time went on and Maria got older the other members of her gang either moved on or died, eventually leaving the young woman by herself. It was something of an unsettling experience at first, but she eventually adapted and not having anyone around. She also realized that some sort of applicable trade skill would be needed and tried to find several job with no luck, being that she was unwilling to go into prostitution. This finally changed after she got a job learning to be a jeweler.

Language

Fluent Language: Common

Heirloom

Maria has owned a short sword since she was a child. As far back as she can recall the weapon has been with her. Where it came from or how she got it remains a mystery. (10 miza)

Housing

Location: Sunberth

House: A small cottage in Sunberth, Riverside area (around D21)

Skills

Skill List :
Skill EXP Total Proficiency Progress
Acrobatics 1 XP 1 Novice Image
Acting 2 XP 2 Novice Image
Brawling 2 XP 2 Novice Image
Business 1 XP 1 Novice Image
Butchering 3 XP 3 Novice Image
Cleaning 4 XP 4 Novice Image
Climbing 1 XP 1 Novice Image
Copying 1 XP 1 Novice Image
Dual Wield 15 RB, 11 SP, 2 XP 28 Competent Image
Endurance 4 XP 4 Novice Image
Fishing 4 XP 4 Novice Image
Flirting 3 XP 3 Novice Image
Food Preservation 3 XP 3 Novice Image
Hunting 1 XP 1 Novice Image
Intelligence 4 XP 4 Novice Image
Interrogation 3 XP 3 Novice Image
Intimidation 2 XP 2 Novice Image
Investigation 1 XP 1 Novice Image
Jewelcrafting 9 SP, 4 XP 13 Novice Image
Logic 1 XP 1 Novice Image
Medicine 1 XP 1 Novice Image
Metalsmithing 3 XP 3 Novice Image
Negotiation 1 XP 1 Novice Image
Observation 30 XP 30 Competent Image
Organization 1 XP 1 Novice Image
Persuasion 2 XP 2 Novice Image
Philosophy 1 XP 1 Novice Image
Rhetoric 7 XP 7 Novice Image
Seduction 1 XP 1 Novice Image
Socialization 18 XP 18 Novice Image
Stealth 2 XP 2 Novice Image
Tactics 2 XP 2 Novice Image
Tracking 1 XP 1 Novice Image
Unarmed Combat 2 XP 2 Novice Image
Weapon: Longbow 2 XP 2 Novice Image
Weapon: Sword, Short 30 SP, 8 XP 38 Competent Image
WS: Plains 1 XP 1 Novice Image
Writing 1 XP 1 Novice Image


Lores


 
Sunberth
  • Sunberth Street Layout
  • The Daggerhand
  • A 'kill or be killed' way of life
  • Reputed for anarchism & lawlessness
  • Order is upheld by a hierarchy of gangs
  • The city of freedom


 
Riverfall
  • Location: Beautiful Things
  • Sumithal: Jeweller at Beautiful Things
  • Arikamiss: Imposing guardsman of Beautiful Things
  • Akiramiss: Teases Maria
  • Riverfall Bazaar: Zhongjie Warren


 
Cyphrus
  • Cyphrus: The Sea of Grass
  • Cyphrus Fauna: The wolf is a vicious predator & hunts in packs
  • The Sea of Grass is full of dangers


 
Skill Related
  • Acting: Exaggerating to grab attention
  • Acting: Putting on your best face
  • Archery: Taking a kneeling stance
  • Brawling: Punching, kicking, head-butting
  • Butchering: De-heading fish
  • Butchering: Gutting fish
  • Butchering: How to field dress a deer
  • Dual-wield: Combat-ready stance
  • Endurance: Sitting through stitches
  • Fishing: Angling with a rod
  • Fishing: Baiting the hook
  • Fishing: Boring
  • Fishing: Giving slack & letting the fish tire itself
  • Fishing: Movement frightens fish
  • Fishing: Stabbing with a sword – sword fishing!
  • Flirting: Striking a coquettish pose
  • Food Preservation: After curing for 30 days meat lasts arcs
  • Food Preservation: Curing meat with sodium nitrate
  • Food Preservation: Too much sodium nitrate can toxify meat
  • Hunting: Deer rely on scent as much as sight
  • Hunting: Stay downwind
  • Intelligence: Estimating the wealth of a man by the quality of his attire
  • Intelligence: Inferring bandits’ motives by their number
  • Intelligence: Inferring economical clues from jewellery & spending trends
  • Intelligence: Spying from the trees
  • Interrogation: Asking direct questions
  • Interrogation: Beating an answer out
  • Intimidation: Mocking an opponent
  • Medicine: Apply a bandage to stop bleeding
  • Metalsmithing: Temperature needed for refined gold
  • Metalsmithing: Removing trace impurities that float to the top
  • Persuasion: Encouraging a child to behave with make-believe
  • Persuasion: Leaving a security deposit
  • Persuasion: Painting a pleasing scene with words
  • Seduction: A soft kiss
  • Short-sword: Blocking an opponent's strike
  • Short-sword: Underhand grip for close fighting, overhand grip for reach
  • Short-sword: Uppercut swing
  • Short-sword: Winding an opponent with the broad-side
  • Stealth: Stay low & out of sight
  • Stealth: Using brush for cover
  • Tactics: Advertise Beautiful Things by modeling jewelry
  • Tactics: Start with high prices & settle for lower
  • Tactics: Leave a little mystery to entice others’ curiosity
  • Tracking: Listening for sounds of disturbance
  • Wilderness Survival: Pitching a tent
  • Wilderness Survival: Travel routes should always have fresh waterways


 
Personal
  • Maria: A humorous woman
  • Maria: Fiercely competitive
  • Maria: Industrious & innovative
  • Maria: Injured pride smarts worse than a wound
  • Maria: Not averse to sleeping with married individuals
  • Maria: Not shy about nudity
  • Maria: Patience is not a virtue
  • Maria: Pragmatic problem-solver
  • Maria: Showing kindness to a stranger
  • Maria: Vicious with jealousy
  • Maria: Wants to be a jewel crafter
  • Maria: You can take the girl out of Sunberth, but not the Sunberthian out of the girl
  • Self: Fate won’t stop me
  • Self: Poor table manners
  • Self: The sentinel


 
Job Skills
  • A happy customer will tell two people, an angry customer will tell ten
  • A jeweler keeps up with fashion trends to stay current
  • Boredom, enemy of the shopkeeper
  • Cleanliness gets you hired
  • Gold can always be melted again if an error is made
  • Negotiating terms of employment
  • Only newcomers and idiots rob Daggerhand protected stores


 
Misc.
  • A massage is heaven for weary muscles
  • Armour: Slows an arrow to prevent lethal damage
  • Combat: Harness your anger
  • Dakar: A handsome hunter
  • Dakar: A married man
  • Dakar: Father of Deena
  • Deena: A plucky girl of the caravans
  • Deena: Born to the caravan life
  • Deena & Maria: A surprising friendship
  • Dodging an opponent’s attacks
  • Dora: Nana Vecka’s apprenticer
  • Dora: Shy, gentle, ruggedly beautiful
  • Dovoras: Made the sword
  • Dovoras: The smith
  • Fashion: Match jewel color to accentuate eye color
  • Fish may be caught by spear
  • Gareth: A stern father & leader
  • Gareth: Generous with his family
  • 'Good' & 'Evil' are relative to individuals
  • Hogar: A fierce fighter
  • Hogar: Wields the staff
  • Looking for Togar
  • Lust-filled thoughts of Dakar
  • Maria’s first hunt kill
  • Nana Vecka: Good with medicine
  • Nomad way of life is physically grueling
  • Pitching a tent
  • Pour salt on a fish to preserve it
  • Romance is for the dumb or dead
  • Starting a fire with sticks
  • Sugar enhances fruits’ taste
  • The staff packs a winding blow
  • There’s no shame in losing to a superior opponent
  • Togar: Bratty grandson of Gareth
  • Togar: Gets a spanking
  • Wishing for action!
  • When persuasion fails, force will do


Stuff List


 
Clothing
  • Simple Shirt
  • Simple Pants
  • Simple Undergarments
  • Simple Cloak
  • Simple Boots
  • Shirt x5
  • Skirt x5
  • Boots, low x2
  • Undergarments x5
  • Hood (Fine Wool)
  • Shirt (Fine Wool)
  • Jacket (Fine Wool)
  • Pants (Fine Wool)
  • Cloak (Fine Wool)


 
Weapons
  • Steel Short Sword w/Scabbard x2
  • Wooden Short Sword x2
  • Longbow
  • Quiver w/Longbow Arrows x20
  • Archer's Glove
  • Archer's Armguard
  • Bow Case


 
Armor
  • Leather Armor


 
Travel Gear
  • Backpack x2
  • Bedroll
  • Blanket, Winter
  • Book, blank x3
  • Case, Map x2
  • Compass
  • Fishing Kit
  • Fishing Pole
  • Flint n' Steel
  • Grappling Hook
  • Hammer, Light
  • Insect Repellent
  • Lantern, Hooded
  • Oil (1-Pint Flask) x5
  • Piton x4
  • Pouch, Belt x4
  • Quill x3
  • Map, Region, Cyphrus
  • Map, Region, Syliras
  • Rope, Hemp (50 ft.)
  • Tent, one-person
  • Vial, ink x3
  • Waterskin
  • Comb (Metal)
  • Brush (Metal)
  • Soap
  • Razor
  • Balanced Rations (1 Week’s Worth)
  • Eating Knife
  • Flint & Steel


 
Misc
  • Punching Bag
  • Deck of Cards
  • Earrings (5)
  • Training Dummy, Advanced
  • Weight Set w/ Bench
  • Whetstone
  • Gold Ring (Very poor quality)


Ledgers


 
Sp 516
    Purchase Cost Total
    Starting +100 GM 100 GM
    Leather Armor -10 GM 90 GM
    Sword, short -10 GM 80 GM
    Scabbard (2) -8 GM 72 GM
    Punching Bag -5 GM 67 GM
    Cards -10 GM 57 GM
    Earrings (5) -10 GM 47 GM
    Lifestyle: Poor -45 GM 2 GM
    Job +819 GM 821 GM


 
Su-Wi 516
    No Posts


 
Sp 517
    Purchase Cost Total
    Carryover N/A 821 GM
    Dress, black, silk, fur-trimmed -21.2 GM 799.8 GM
    Boots, high, leather -1 GM 798.8 GM
    Belt, leather -4 SM 798.4 GM
    Backpack x2 -4 GM 794.4 GM
    Bedroll -1 SM 794.3 GM
    Blanket, winter -5 SM 793.8 GM
    Case, map x2 -2 GM 791.8 GM
    Compass -75 GM 716.8 GM
    Fishing kit -10 GM 706.8 GM
    Flint n' Steel 1 GM 705.8 GM
    Grappling hook -1 GM 704.8 GM
    Insect repellent -1 GM 703.8 GM
    Lantern, hooded -7 GM 696.8 GM
    Oil (1-pint flask) x5 -5 SM 696.3 GM
    Piton x4 -4 SM 695.9 GM
    Map, Region, Cyphrus -10 GM 685.9 GM
    Map, Region, Syliras -10 GM 675.9 GM
    Rope, Hemp (50 ft.) -1 GM 674.9 GM
    Tent, one-person -2 GM 672.9 GM
    Waterskin -1 GM 671.9 GM
    Shirt x5 -5 SM 671.4 GM
    Skirt x5 -2 GM 669.4 GM
    Boots, low x2 -6 SM 668.8 GM
    Undergarments x5 -5 SM 668.3 GM
    Thread Meal -6 CP 668.2.4 GM


 
Su 517
    Purchase Cost Total
    Carryover N/A 668.2.4 GM
    Lifestyle: Poor: Summer -135 GM 533.2.4 GM
    Travel Rations x127 Days -63.5 GM 469.7.4 GM
    Book, blank x3 -9 GM 460.7.4 GM
    Quill x3 -1.5 SM 459.5.9 GM
    Vial, ink x3 -3 GM 456.5.9 GM
    Fishing Pole -1 GM 455.5.9
    Lifestyle: Poor: Spring -135 GM 320.5.9
    Thread Expense (sausage) -2 SM 320.3.9
    Job Income +910 1230.3.9


 
Fa 517-518
    No Posts


 
Wi 518
    Purchase Cost Total
    Carryover N/A 1230.3.9
    Lifestyle: Common -135 GM 1095.3.9
    Sword, Short (wood) x2 -5 GM 1090.3.9
    Training Dummy, Advanced -50 GM 1040.3.9
    Longbow, Composite -100 GM 940.3.9
    Longbow Arrow x20 -1 GM 939.3.9
    Quiver -20 GM 919.3.9
    Archery Glove -1 GM 918.3.9
    Thread Expenses -3.1 GM 915.2.9
    Weight Set -53 GM 862.3.9
    Archer's Armguard -1 GM 861.3.9
    Whetstone -2 CM 861.3.7
    Hood (Fine Wool) -1.5 SM 861.2.2
    Shirt (Fine Wool) -3 SM 860.9.2
    Jacket (Fine Wool) -1.8 SM 860.7.4
    Pants (Fine Wool) -2.4 GM 858.3.4
    Cloak (Fine Wool) -1.5 GM 856.8.4
    Small Cottage -500 GM 356.8.4
    Lifestyle Correction (Summer 517) +180 GM 536.8.4
    Thread Expenses -3 GM 533.8.4
    Seasonal Wages +828 GM 1361.8.4


 
Sp 519
    Purchase Cost Total
    Carryover N/A 1361.8.4
    Lifestyle: Common -135 GM 1226.8.4
    Bow Case -20 GM 1206.8.4


Thread List


 
Sp 516
    Fun in the Sun

    Diamond in the Rough Skills: Observation: 3, Business: 1, Jewelrycrafting: 1, Cleaning: 1, Intimidation: 1, Brawling: 1/Lores: Boredom, enemy of the shopkeeper, Romance is for the dumb or dead, Cleanliness gets you hired, Only newcomers and idiots rob Daggerhand protected stores

    Tricks of the Trade Skills: Jewelrycrafting: 3, Observation: 1, Metalsmithing: 3/Lores: Metalsmithing: Temperature needed for refined gold, Metalsmithing: Removing trace impurities that float to the top, Gold can always be melted again if an error is made[/spoiler]


 
Su-Wi 516
    No Posts


 
Sp 517
    Beautiful Things, Day One Skills: Socialization +2, Negotiation +1, Acting +1, Observation +3, Intelligence +2, Interrogation +2, Copying +1, Rhetoric +1/Lores: Sumithal: Jeweller at Beautiful Things, Riverfall location: Beautiful Things ,Arikamiss: Imposing guardsman of Beautiful Things, Negotiating terms of employment, A happy customer will tell two people, an angry customer will tell ten, Acting: Putting on your best face, Intelligence: Estimating the wealth of a man by the quality of his attire, Interrogation: Asking direct questions, Fashion: Match jewel colour to accentuate eye colour, Persuasion: Painting a pleasing scene with words, Tactics: Start with high prices & settle for lower, A jeweler keeps up with fashion trends to stay current, Intelligence: Inferring economical clues from jewellery & spending trends, Maria: Wants to be a jewel crafter, Maria: You can take the girl out of Sunberth, but not the Sunberthian out of the girl

    Beautiful Things, Day One (continued) Skills: Cleaning +2, Socialization +2, Organization +1, Tactics +2, Persuasion +1, Flirting +1, Acting +1, Observation +2, Writing +1/Lores: Akiramiss: Teases Maria, Maria: A humorous woman, Tactics: Advertise Beautiful Things by modelling jewellery, Persuasion: Leaving a security deposit, Maria: Not shy about nudity, Flirting: Striking a coquettish pose, Acting: Exaggerating to grab attention, Riverfall Bazaar: Zhongjie Warren, Sugar enhances fruits’ taste, Tactics: Leave a little mystery to entice others’ curiosity


 
Su 517
    Twist of Fate Skills: Observation: 3, Weapon - Shortsword: 2, Rhetoric: 1, Unarmed Combat: 1, Socialization: 1, Logic: 1/Lores: Self: Poor table manners, Dovoras: The smith, Combat: Harness your anger, Dovoras: Made the sword, Self: Fate won’t stop me

    Out in the Wide, Wild World Skills: Socialization: 5, Observation: 3, Fishing: 1, Food preservation: 1/Lores: Starting a fire with sticks, Pitching a tent, Self: The sentinel, Fishing: Boring, Pour salt on a fish to preserve it

    Ravok: The Journey Continues (Part 1) Skills: Observation +3, Intelligence +2, Tracking +1, Stealth +1, Climbing +1, Weapon, Shortsword +1, Dual-Wielding +1, Interrogation +1, Unarmed Combat +1, Rhetoric +1, Weapon, Longbow +1, Medicine +1/Lores: Cyphrus: The Sea of Grass, The Sea of Grass is full of dangers, Wishing for action!, Looking for Togar, Tracking: Listening for sounds of disturbance, Stealth: Stay low & out of sight, Intelligence: Inferring bandits’ motives by their number, Intelligence: Spying from the trees, Interrogation: Beating an answer out, Cyphrus fauna: The wolf is a vicious predator & hunts in packs, Armour: Slows an arrow to prevent lethal damage, Deena: A plucky girl of the caravans, Nana Vecka: Good with medicine, Maria: Injured pride smarts worse than a wound, Medicine: Apply a bandage to stop bleeding

    Ravok: The Journey Continues (Part 2) Skills: Endurance +2, Observation +3, Socialization +3, Persuasion +1, Investigation +1, Wilderness Survival, Plains +1/Lores: Dora: Nana Vecka’s apprentice, Endurance: Sitting through stitches, Maria: Pragmatic problem-solver, Gareth: A stern father & leader, Persuasion: Encouraging a child to behave with make-believe, Togar: Bratty grandson of Gareth, When persuasion fails, force will do, Togar: Gets a spanking, Maria: Showing kindness to a stranger, Wilderness Survival: Pitching a tent

    Ravok: The Journey Continues (Part 3) Skills: Fishing +3, Weapon, Shortsword +1, Observation +3, Butchering +2, Socialization +2, Food Preservation +1, Rhetoric +1, Stealth +1, Hunting +1, Weapon, Longbow +1/Lores: Fishing: Angling with a rod, Wilderness Survival: Travel routes should always have fresh waterways, Fishing: Movement frightens fish, Butchering: De-heading fish, Fishing: Baiting the hook, Sunberth: A 'kill or be killed' way of life, Fishing: Giving slack & letting the fish tire itself, Deena: Born to the caravan life, Goreth: Generous with his family, Fishing: Stabbing with a sword – sword fishing!, Fish may be caught by spear, Maria: Patience is not a virtue, Maria: Industrious & innovative, Deena & Maria: A surprising friendship, Butchering: Gutting fish, Dakar: A handsome hunter, Hunting: Stay downwind, Hunting: Deer rely on scent as much as sight, Stealth: Using brush for cover, Lust-filled thoughts of Dakar, Archery: Taking a kneeling stance

    Ravok: The Journey Continues (Part 4) Skills: Observation +3, Rhetoric +1, Butchering +1, Food Preservation +1, Cleaning +1, Socialization +2, Flirting +2, Seduction +1/Lores: Maria’s first hunt kill, Dakar: Father of Deena, Dakar: A married man, Maria: Vicious with jealousy, Butchering: How to field dress a deer, Food Preservation: Curing meat with sodium nitrate, Food Preservation: Too much sodium nitrate can toxify meat, Food Preservation: After curing for 30 days meat lasts arcs, Nomad way of life is physically gruelling, A massage is heaven for weary muscles, Dora: Shy, gentle, ruggedly beautiful, Seduction: A soft kiss, Maria: Not averse to sleeping with married individuals

    Ravok: The Journey Continues (Part 5) Skills: Observation +3, Weapon, Shortsword +4, Dual-wield +1, Intimidation +1, Rhetoric +2, Stamina +2, Acrobatics +1, Brawling +1, Socialization +1, Philosophy +1/Lores: Intimidation: Mocking an opponent, Dual-wield: Combat-ready stance, Short-sword: Winding an opponent with the broad-side, Hogar: Wields the staff, Short-sword:, Underhand grip for close fighting, overhand grip for reach, Dodging an opponent’s attacks, Short-sword: Uppercut swing, The staff packs a winding blow, Brawling: Punching, kicking, head-butting, Hogar: A fierce fighter, Maria: Fiercely competitive, Short-sword: Blocking an opponent's strike, Sunberth: Reputed for anarchism & lawlessness, Sunberth: Order is upheld by a hierarchy of gangs, Sunberth: The city of freedom, There’s no shame in losing to a superior opponent, 'Good' & 'Evil' are relative to individuals


 
Fa 517-518
    No Posts


 
Wi 518


 
Sp 519
    Nothing Yet
Last edited by Maria Talwa on July 10th, 2017, 8:55 am, edited 4 times in total.
Maria Talwa
Little Miss Vicious
 
Posts: 104
Words: 116966
Joined roleplay: February 28th, 2016, 7:30 am
Race: Human
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