Eithne
“It is by going down into the abyss that we recover the treasures of life.
Where you stumble, there lies your treasure.”
― Joseph Campbell
“It is by going down into the abyss that we recover the treasures of life.
Where you stumble, there lies your treasure.”
― Joseph Campbell
Full Name: Ssenestheithne (Sen-ess-then-ya)
Race: Half human, half Freshwater Iyvess
Gender: Female
Date of Birth: Winter 12th, 491AV, (25)
Height: 5’9” (~1.75cm)
Weight: 121lbs (~54kg)
Profession: Maledictor
Housing: Solar Wind Apartments, Lhavit
Languages:Common (Fluent), Ancient Tongue *Taught roughly by her father growing up.(Basic), Snake Tongue(Poor)
Merits: Intuitive, creative, focused, charismatic
Flaws: Distrustful, secretive, manipulative
Quirks: She has a tendency to revert to sibilant speech when she's angry or frustrated.
Gnosis: Lykata - 1 mark
Race: Half human, half Freshwater Iyvess
Gender: Female
Date of Birth: Winter 12th, 491AV, (25)
Height: 5’9” (~1.75cm)
Weight: 121lbs (~54kg)
Profession: Maledictor
Housing: Solar Wind Apartments, Lhavit
Languages:Common (Fluent), Ancient Tongue *Taught roughly by her father growing up.(Basic), Snake Tongue(Poor)
Merits: Intuitive, creative, focused, charismatic
Flaws: Distrustful, secretive, manipulative
Quirks: She has a tendency to revert to sibilant speech when she's angry or frustrated.
Gnosis: Lykata - 1 mark
Physical Appearance:
Eithne has often been described as having a "prickly" appearance. Her hair is dark and occasionally matted, her nose long and and her eyes illicit a feline quality, with a set of thick lashes framing piercing slitted eyes. The half-breed has never considered herself conventionally beautiful, but instead, has unique features that compliment each other very well. She is tall, with boyish hips and a lack of defining curves, with her flesh exuding a strange lustre and interlocking texture not unlike the scales of a serpent. But while she is not exactly muscular, her body is lean and corded, like a runner's.
Eithne is most often found in practical clothes. Tasteful and clean cut, favouring blacks and faded greys, with a tendency toward long-sleeved garments. Hardly no accessories save for a bracelet or two. Because of her natural inclination toward trampling through the dirt, most of her attire is worn and rugged.
On the back of her hand is a single mark from Eyris in the shape of a Lomar symbol that glows ever so faintly.
Personality
Though inquisitive by nature, Eithne prefers logic and reason to emotional judgement. She cares little for gossip and tends to avoid situations that involve large crowds in small, enclosed areas. By virtue of her often dark and sombre appearance, many people consider her intimidating or standoffish. While she is quiet, Eithne is by no means shy. Growing up in the streets of Sunberth has sharpened her wits and hardened her skin to the barbs often thrown her way. She once disregarded social interactions and relationships in favour of scholarly pursuits, valuing initiative and change. The years have changed the half-breed for the better. She is polite and hospitable when she has to be, and enjoys ale as much as the next sailor. While morally grey, her desires fall in the realm of seeking the unknown.
History:
Eithne was the product of Janessa Minett, a seawoman and sailor by trader and Ssarkeshavin, the proprietor of a curios shop. Eithne never had the chance to know her mother, as she left when the girl turned three, just long enough to ensure that she had the nourishment in her bones to help her grow strong in a lawless land. Avin never spoke of her again, but Eithne grew to learn that he never gave up hoping that she would return.
Instead, he raised his daughter on his own. As a freshwater iyvess, he was secretive by nature, which proved useful in hiding his malediction and reimancy practices from prying eyes. Eithne, as she aged, was surrounded by the myriad of bones her father collected over the years, and began to collect some on her own. When she was old enough, her father initiated her as well, to both act as his assistant and to "pass on his trade". Auristics soon followed as a supplement, and the pair made themselves as comfortable as they could be in a city known for it's instability.
Avin, however, was a wanderer by nature. He only remained in Sunberth to raise his daughter, and when she finally turned 18, he took her and what things he could carry with him and set off with her on a ship toward a destination Eithne had only ever heard of, Lhavit.
There they remained, until at the age of 21, her father bid her farewell. She understood the lust of travel in his bones and the desire to seek his own kind. As much as he loved her, and as much as she cared for him, her journey lay ahead, and she had to traverse that path on her own.
Gnosis
Eithne was singularly marked by Eyris when she was younger, during a time when she was bullied for finding joy in what everyone else didn't have a will to understand. Ever since then, she has been devout to Eyris and her realm of influence. Eithne asks the questions that need answers, and seeks knowledge to things that most would hardly bother with.
The singularly marked Lykata can invoke random images associated with objects. They might gain simple insight such as species, race, or even a name. If they are lucky they will be able to see purpose or perhaps even the mood of a contributor. Level ones don’t often get more than two or three impressions off any singular object. However, if they move through a location and try and ‘view’ more than one object at a time they can often get a pretty decent idea - via random glimpses at contributions - of what a location or set of objects was used for.
Skills:
Lores:
Possessions:
Heirloom: Jawbone necklace of a wolf tied on leather string. A gift from her father before he left.
Ledger:
Threads:
Eithne has often been described as having a "prickly" appearance. Her hair is dark and occasionally matted, her nose long and and her eyes illicit a feline quality, with a set of thick lashes framing piercing slitted eyes. The half-breed has never considered herself conventionally beautiful, but instead, has unique features that compliment each other very well. She is tall, with boyish hips and a lack of defining curves, with her flesh exuding a strange lustre and interlocking texture not unlike the scales of a serpent. But while she is not exactly muscular, her body is lean and corded, like a runner's.
Eithne is most often found in practical clothes. Tasteful and clean cut, favouring blacks and faded greys, with a tendency toward long-sleeved garments. Hardly no accessories save for a bracelet or two. Because of her natural inclination toward trampling through the dirt, most of her attire is worn and rugged.
On the back of her hand is a single mark from Eyris in the shape of a Lomar symbol that glows ever so faintly.
Personality
Though inquisitive by nature, Eithne prefers logic and reason to emotional judgement. She cares little for gossip and tends to avoid situations that involve large crowds in small, enclosed areas. By virtue of her often dark and sombre appearance, many people consider her intimidating or standoffish. While she is quiet, Eithne is by no means shy. Growing up in the streets of Sunberth has sharpened her wits and hardened her skin to the barbs often thrown her way. She once disregarded social interactions and relationships in favour of scholarly pursuits, valuing initiative and change. The years have changed the half-breed for the better. She is polite and hospitable when she has to be, and enjoys ale as much as the next sailor. While morally grey, her desires fall in the realm of seeking the unknown.
History:
Eithne was the product of Janessa Minett, a seawoman and sailor by trader and Ssarkeshavin, the proprietor of a curios shop. Eithne never had the chance to know her mother, as she left when the girl turned three, just long enough to ensure that she had the nourishment in her bones to help her grow strong in a lawless land. Avin never spoke of her again, but Eithne grew to learn that he never gave up hoping that she would return.
Instead, he raised his daughter on his own. As a freshwater iyvess, he was secretive by nature, which proved useful in hiding his malediction and reimancy practices from prying eyes. Eithne, as she aged, was surrounded by the myriad of bones her father collected over the years, and began to collect some on her own. When she was old enough, her father initiated her as well, to both act as his assistant and to "pass on his trade". Auristics soon followed as a supplement, and the pair made themselves as comfortable as they could be in a city known for it's instability.
Avin, however, was a wanderer by nature. He only remained in Sunberth to raise his daughter, and when she finally turned 18, he took her and what things he could carry with him and set off with her on a ship toward a destination Eithne had only ever heard of, Lhavit.
There they remained, until at the age of 21, her father bid her farewell. She understood the lust of travel in his bones and the desire to seek his own kind. As much as he loved her, and as much as she cared for him, her journey lay ahead, and she had to traverse that path on her own.
Gnosis
Eithne was singularly marked by Eyris when she was younger, during a time when she was bullied for finding joy in what everyone else didn't have a will to understand. Ever since then, she has been devout to Eyris and her realm of influence. Eithne asks the questions that need answers, and seeks knowledge to things that most would hardly bother with.
The singularly marked Lykata can invoke random images associated with objects. They might gain simple insight such as species, race, or even a name. If they are lucky they will be able to see purpose or perhaps even the mood of a contributor. Level ones don’t often get more than two or three impressions off any singular object. However, if they move through a location and try and ‘view’ more than one object at a time they can often get a pretty decent idea - via random glimpses at contributions - of what a location or set of objects was used for.
Gnosis Story :
Skills:
Picture | Skill | Experience | Total | Rank |
# | Reimancy | 10SP | 10 | Novice |
# | Intelligence | 10SP | 10 | Novice |
# | Auristics | 10SP | 10 | Novice |
# | Investigation | 10SP | 10 | Novice |
# | Malediction | 5SP | 5 | Novice |
# | Weapon: Dagger | 5SP | 5 | Novice |
# | Wilderness Survival: Forest | 10SP | 10 | Novice |
Lores:
Knowledge of Eyris.
Culture of Sunberth.
Culture of Sunberth.
Possessions:
- Simple Shirt
- Simple Pants
- Simple Undergarments
- Simple Coat
- Simple Boots
- 1 Waterskin
- 1 Backpack which contains:
- Comb (Wood)
- Brush (Wood)
- Soap
- Razor
- Balanced Rations (1 Week’s Worth)
- 1 eating knife
- Flint & Steel
- 600 Gold Mizas (Housing Cashed)
- Engraver's Toolkit
- Crafter's Toolkit
- Book, Blank x 2
- Parchment (Sheet) x 5
- Quill
- Ink (1 Oz. vial)
- Scarf
- Bones, Game (10)
- Blouse
- Boots, High
- Pants, leather
Heirloom: Jawbone necklace of a wolf tied on leather string. A gift from her father before he left.
Ledger:
Name | Credit | Debit | Total |
Starting Package (Cashed Housing) | # | 600gm | 600gm |
Pants, Leather | # | 1g 6s | 598g 4s |
Engraver's Toolkit | # | 50g | 548g 4s |
Crafter's Toolkit | # | 25g | 523g 4s |
Book, Blank x2 | # | 6g | 517g 4s |
Parchment (Sheet) x5 | # | 1g | 516g 4s |
Quill | # | 5c | 516g 3s 5c |
Ink (1 Oz. vial) | # | 1g | 515g 3s 5c |
Scarf | # | 1s | 515g 2s 5c |
Blouse | # | 8s | 514g 4s 5c |
Boots, High | # | 5s | 513g 9s 5c |
Artist's Toolkit | # | 25g | 488g 8s 5c |
Bones (Game, 10) | # | 1gm | 487g 8s 5c |
Spring 516 Living Expenses | # | -135gm | 352gm 8s 5c |
Summer 516 Living Expenses | # | Inactive | 352gm 8s 5c |
Fall 516 Living Expenses | # | Inactive | 352gm 8s 5c |
Winter 516 Living Expenses | # | Inactive | 352gm 8s 5c |
Spring 517 Living Expenses | # | Inactive | 352gm 8s 5c |
Summer 517 Living Expenses | # | Inactive | 352gm 8s 5c |
Fall 517 Living Expenses | # | Inactive | 352gm 8s 5c |
Threads:
Date | Name |
16 Spring 516 | Reasons to Celebrate |
70 Spring 516 | Two Way Street |
40 Spring 516 | Man's Best Friend |
6 Spring 516 | Still |
16 Spring 516 | Roots |
20 Spring 516 | A Calling |
# | # |