The Skeleton Key

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This subforum is for small businesses that do not require extensive subforums for organization. These Small Business Sheets are simply posted records of what a business is for, its expenses, its debt and the profit it makes.

The Skeleton Key

Postby Eithne on March 28th, 2016, 8:19 pm

The Skeleton Key


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Hullo! I'd like to preface this by saying that I sure hope I didn't mess anything up here as the business plan was a lot to take in. But I'd thought I would give it a go as it would provide an interesting RP place for my character and sort of fits her personality as a collector of the odd and the quirky. I wasn't sure if I could make a shop that was also investigative in nature, but by investigative, it's simply looking for wayward charms and maledicted items that might not be functioning properly. (Sort of like a Ghostbuster, but for charms? Hah.) I wasn't sure how to reflect that properly here or if it was even feasible. I would appreciate any tips and advice on changing anything.

Concept: The Skeleton Key is a humble shop of curiosities, tailored after Eithne's love of oddities. It is a shop that specializes in the wonders of the selcouth and offers commissioned talismans, idols or charms. It's location in Lhavit, a city rife with magical potential, has opened up the opportunity to investigate wayward charms and talismans that former owners are more than happy to get rid of.

The shop itself is modest, with a quaint infrastructure filled with wooden shelves and floorboards. Sturdy rock comprises its walls and skeletons of various animals and knick-knacks are proudly displayed on rickety old tables and dusty countertops.

Although rustic, it is lovingly tended to by Eithne.

Business Type: Goods and Service

Goods and Services Offered: Various knick-knacks, bobbles and oddities that attract the curious, along with commission-able charms and an investigative service of wayward magical charms.

Base Income: World Mage - 6 kina/day (due to location)

Skill Bonus: Competent Malediction - +3 kina

Sale Bonus: N/A

Employee: None at the moment.

Total Income: 9 kina/day

Assets:
Reference for myself1 kina = 1 gold rimmed Miza
1 topaz kina = 1 silver rimmed Miza
1 jade kina = 1 copper rimmed Miza


Simple Shop 600 kina
Simple Storage 250 kina
Simple Bedroom 350 kina
Magical Laboratory, Simple 1500 kina
Total: 2700 Kina

Apothecary Chest 40 kina
Figurine 1 kina
Key, very simple 4 kina
Jewelry box 2 kina
Spice box 5 kina
Key, average 20 kina
Great Chest 4 kina
Lockbox 1 kina
Staff, Explorer's 15 kina
Scrollcase, leather 1 kina
Book, blank 3 kina
Book, common 5 kina
Candle, smoking 5 topaz kina
Inscribing paint 3 kina
Candle 1 jade kina
Parchment (Sheet) 2 topaz kina
Ink (1 Oz. Vial) 1 kina
Glitter 25 kina
Bones (Game, 20) 2 kina
Mask 3 topaz kina
Rune Stones 8 kina
Total: 137 kina 1 jade kina


Notes and things :
Most of the items on the assets list would be rotated because of the nature of antique shops and acquisition. The player Casimir offered to be a source of replenishment for these items and they would be bought off of him in game, otherwise I debated employing a treasure hunter to fulfill that role, if it was possible.

I could not find the price for various types of bones or skeletons so I've omitted it for now, though Eithne would most definitely like to sell them!

It's mainly an antique shop but Eithne's focus would be making charms or talismans for customers, so I put her down as a World Mage. I believe I read something on merchants and needing persuasion or leadership skills based on the type of shop they have, so if that's required I can drop a skill to pick that up!


Debt: 2,839 kina 1 jade kina owed to the Cosmos Center.
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Eithne
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