Seladonna
Name: Seladonna
Race: Verusk
DoB: 450
PoB: Title: Djedship Runner
Skills: Leadership (89), Sailing - Djedship (85), Navigation (77), Reimancy (74), Business (74), Negotiation (66), Bartering (64), Cutlass (60), Auristics (68), Mathematics (54), Philology (47), Medicine (35)
Gnosis: Zulrav 1
Additional Info: Seladonna is a Verusk out of water. She is a Captain of a Djedship without a hull to fly through the sky right now. This Verusk is working hard to try and either construct a new ship or find one in the ruins of Syka so she can continue doing what she loves doing best - sailing the skies.
Seraya
Name: Seraya
Race: Verusk
DoB: 15th of Spring, 12 AV
PoB: Title: Soldier
Skills: Longsword 70, Unarmed Combat 65, Endurance 60, Longbow 60, Brawling 55, Running 55, Acrobatics 50, Tactics 50, Leadership 45, Body Building 40, Intimidation 40, Persuasion 25
Gnosis: Myri 1
Additional Info: Seraya is like a storm: quick-tempered, unpredictable, and impenetrable. She carries herself with grace and surety, and with the confidence of someone who is used to holding her own in a fight. Generally, however, Seraya comes across as surly and impatient. Her long years have granted her some ability to maintain her calm, and she will follow along when ordered to do something, but she has no patience for ridiculous instructions and will gladly say so. She has no patience for formalities and bureaucracy, a trait that tends to draw the ire of anyone that outranks her.
She is at her happiest when by herself in quiet places, far away from anyone else including those of her own kind. When she does choose to seek out the company of others, she prefers likeminded individuals: that is, people who would be interested in going down to the tavern for drinks and then trading blows on the beach, or vice versa. A wild child at heart with an adventurous spirit, Seraya revels in the high energy and adrenaline of a good brawl, but that doesn't mean that she goes out looking for trouble. Nowadays, Seraya no longer starts fights, having matured past that tendency. However, if someone did happen to pick a fight with her, or in her vicinity, Seraya will gladly finish it.
Despite her insistence that the only person she cares about is herself, Seraya is fiercely protective of those people that she considers her own, and of the weak and helpless. However, if Seraya has to step in to save you, expect a tongue-lashing. She has no love for incompetence, and is irritated at what she considers weakness - including her own. When angry with herself, Seraya tends to take out that anger (verbally, usually) on whichever convenient target happens to be in the vicinity.
There are rumors that she has a love for music and is quite good at playing the flute. Seraya will vehemently deny any of those rumors.
Credit: Satevis
Talivindra
Name: Talivindra
Race: Verusk
DoB: Spring 30th, 1 B.V.
PoB: Title: Artisan
Skills: Architecture - 56, Carpentry - 77, Carving - 62, Construction - 80, Drawing - 34, Glassworking - 27, Painting - 33, Singing - 70, Herbalism - 28, Cosmetology - 46.
Gnosis: Audius 1 - Rhaus
Additional Info:It's always been said that the strongest of women are the ones that know their own mind. Perhaps that was the true gift that was bestowed upon Talivindra at birth; to know her mind was one filled with artistic inspiration. It was that inspiration which allowed her to prove that even when survival was most important in life, that beauty should never be set needlessly aside, but cultivated among the hardship.
Everything she does is surrounded by artistic grace. She is a woman who amuses herself by singing to herself while she crafts wondrous things from wood or stone to please others. And to the delight or dismay of many, she is generally in support of beautifying or removing any place or thing that she deems ugly.
And despite acting as such, she is in fact not some bubbly person who is all smile and laughs. Her exorbitant artistic interests are just whims that she deems must be met and will get into anyone face if they try to force her on changing her stance on any matter. Once her mind is set to a goal, she will stubbornly take on all people in her path.
Credit: Nayato
Kiveth
Name: Kiveth
Race: Verusk
DoB: 40 Spring 10 B.V
PoB: Title: Leafshaper
Skills: Farming 64, Agriculture 42, Aquaculture 22, Botany 53, Cooking 29, Carving 35, Carpentry 38, Climbing 31, Weapon: Dagger 44, Geology 27, Food Preservation 34
Gnosis: Cultivation 1 - Bala
Additional Info: Kiveth has dark iron grey skin, with ice-blue highlights, black hair, and silver eyes.
Possessed of a deep curiosity about new plants and new places, with a particular focus on orchards and spice-trees, and a mischievous streak a mile wide, Kiveth is not the easiest person to pin down. He can be in turn a prankster, a teller of jokes, a helpful older brother, and a sharp-tongued snarker cutting someone down to size.
He seeks to know, understand, and use every inch of his trees and plants, from the soil that they grow in to the topmost branch, from cooking and preserving the harvest to shaping pruned branches with his knife. As well as plants and trees, he likes to draw people out and bring them to the most perfect form of themselves that they can be. If he sees potential in a person, he will boost them towards reaching it in whatever way he can, but those over-reaching or with over-blown egos will quickly find themselves pruned by a sharp tongue or a sharper blade.
He is constantly on the move, like the leaves his title suggests, and his knives sit lightly on hip and in boot. While he has a series of knife scars slicing across his upper chest, anyone asking about them will be treating to a series of long stories, each more implausible than the last, about how and why he received them. He has cultivated enough patience over many years to remain in the same place for as long as necessary, but even then a finger will drum against his leg or a toe tap in his boot.
Credit: Ashka
Sinaetri
Name: Sinaetri (sin-ay-tree)
Race: Verusk
DoB: 11th of spring, 2 AV
PoB: Title: Dancer
Skills: Acrobatics: 75, Blind Fighting: 58, Boxing: 52, Climbing: 27, Dance: 62, Dual Wielding: 60, Endurance: 28, Escape Artist: 20, Meditation: 35, Painting: 30, Stealth: 32, Unarmed Combat: 76, Weapon (Gladius): 80
Gnosis: Wysar 1 (Evantia)
Additional Info: Sinaetri is a fairly stoic individual; it is rare to see her smile, and rarer still to see her laugh. Her pale silver gaze can be rather unsettling if turned upon you. Sinaetri is more prone to showing her amusement through small quirks of her brow or with her words, and one can learn to tell her signs after knowing her for some time.
Cool, composed, and with a sharp wit, she is the definition of 'ask first, shoot later'. She values control and calm, and rarely loses her temper. When she is angry, she is often silent about it, and the subject of her wrath won't know any better until it's too late. Sinaetri is patient both in life and in combat, often waiting for others to make the first move and instead taking the time to analyze them and try to guess what they will do.
While her titled is the Dancer, one should not make the mistake of thinking Sinaetri harmless. She is lean and wiry with muscles, and she moves with grace and agility, each movement poised and calculated. She excels in unarmed combat, and uses her speed and acrobatics to gain the upper hand over her opponents rather than brute strength.
Sinaetri values moments where she can find peace and have some time to be introspective; she often meditates, or should she feel like being more productive, she has found that painting provides a very similar mental state for her, particularly when she is copying something she can see. She often paints landscapes because of this.
Credit: Nieve Glass
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Taidell
Name: T'aidell
Race: Verusk
DoB: 61st Day of Fall, 158 AV
PoB:Title: Experimentress
Skills: Alchemy 45, Astronomy 30, Cartography 45, Cryptography 65, Geology 55, History 55, Intelligence 51, Investigation 60, Leadership 30, Metalsmithing 55, Observation 75, Persuasion 40, Philosophy 55, Physics 45, Rhetoric 51, Socialization 30, Teaching 30, Writing 35
Gnosis: 1st Mark of Harameus - Harameia
Additional Info: There are no rules where T'aidell is concerned and her personality as well as career mimic just that. Bizarre is one way to describe her, though she prefers
eccentric. She pushes the envelope in her work and is rarely satisfied until extreme measures have taken place. By the look of her, some might be inclined to question if the experiments have been turned upon herself. She is cloaked in mystery and intrigue. Sensitive types best stay clear of the woman as she is quite brutally honest and unforgiving with others.
The verusk is well sought after for her ability to craft materials with seemingly unreal properties. They can be used in, but are not limited to weaving, jewel crafting and perhaps one of the most popular, blacksmithing. She has even been known to work with builders to imbue their equipment with special attributes to make construction easier and more efficient. For example, she could make an alloy light as a feather but still strong and firm. This can be used in the tools construction workers build with (hammers, saws, shovels) so that they do not fatigue as easily and can do more work in a shorter amount of time.
Change is an inevitable part of the world - that is what she lives her life by. She is a true philosopher at heart and makes an effort to understand the universe's enigmas. This quality, among others, is why Harameus gifted her with his gnosis. She does well innovating on a moment's notice if the situation calls for a different approach and can see small details that others cannot. She enjoys a good challenge every now and then and will often make puzzles and riddles just for the fun of it. All her work is highly classified and encrypted so those who wish to steal her secrets will be met with test of intelligence.
Credit: Kelani
Kajuntar
Name: Kajun'tar
Race: Verusk
DoB: 2nd of Summer, 50 AV (467 years old)
PoB: Title: Loremaster
Skills: Archaeology 75, Observation 65, Investigation 53, Anthropology (Pre-Valterrian Races) 41, Cryptography 40, Writing 39, Copying 38, Geology 38, History (Pre-Valterrian Pavena) 27, Weapon (Quarterstaff) 10
Gnosis: 1 Mark - Semele
Additional Info: Kajun'tar, Kajun for short, is something of an intellectual. From a young age, he has been interested in the study of history and of his ancestors home, Pavena. So fascinated with research, study and more intellectual pursuits, he has allowed little time for much else. He tends to feel awkward in large groups but in one-on-one conversations with those who share his interests, it is hard to keep him quiet.
Although he doesn't fully understand the nuances of interpersonal communication and relationships, he is rather knowledgeable about the cultures of Mizahar...at least as they were in the distant past. His knowledge of ancient Mizaharan cultures is impressive and he uses that information, mistakenly, in his approach to dealing with those living in the present. As the Valterrian changed so much of Mizahar and its peoples, relying on past knowledge opens Kajun up for rather uncomfortable and potentially embarrassing encounters.
Kajun has a love for stones, rocks and jewels. He wears a bracelet adorned with stones from Pre-Valterrian Mizahar passed down to him from him from his ancestors. His interest in geology is second only to his interest in Mizahar's people and history, especially the history of Pavena. Although he has not yet taken up the art of jewelcrafting, his love of gemstones has been recognized by the Goddess, Semele, who has gifted him with her mark. As a result, he has gained a unique perspective on such things and it flavors his perspective on just about everything else in his life. His budding relationship with Semele has allowed him greater insight into his studies due to the countless abilities his connection to earth and gemstones grant him.
He has a fear of heights. Kajun does not do well in higher elevations where he can see just how far up he may be. He is most comfortable being as close to the ground as possible and due to his mark from Semele, especially enjoys the underground. There, surrounded by earth and stone, he is most at ease.
Due to his intellectual pursuits, Kajun has had little to no experience with the opposite sex as far as interpersonal relationships and more intimate social interactions are concerned. While he is comfortable with females who share his interests, when it comes to more romantic encounters, he is the proverbial fish out of water.
Although Kajun is not a practitioner of magic, he has an interest in it if only for its context. He is fully aware that magic is a part of his history and is a driving force in all things. Its role in shaping both his world as well as Mizahar is part of his studies and while he has not yet immersed himself in the manipulation of it, he understands to some extent, its significance and effects.
He comes to Syka with an almost childlike interest in the history of the place. All his life he has dreamed of Pavena and how it is tied to who and what he is. While others of his kind have their own motives, interests and desires, he is focused primarily on learning all he can about Syka, its inhabitants and of the secrets that are buried beneath.
Credit: Ialari
Abanath
Name: Abanath
Race: Verusk
DoB: Spring 30 318
PoB: (Leave Blank For Now)
Title: Tinker Master
Skills: Archeology 30, Carpentry 27, Construction 30, Drawing 30, Gadgeteering 76, Mathematics 50, Metalsmithing 45, Physics 50
Gnosis: Inzentor Lvl 1
Additional Info: Abanath likes knowing how things work. He’s the type to study door latches, puzzle over the mechanics of a fishing rod, and take apart clocks to see how they’re put together. His curiosity is insatiable, and studies all things that catch his interest with a laser point focus.
His main point of interest is gadgets. He will spend countless hours drawing new designs, then constructing implements for them in order to bring them to life. He will get ideas from pre-valterian ruins then put the information he gathers into practice. With the exception of the mining of actual ores, Abanath is capable of creating almost every component he uses for his creations.
Outside of those moments of intense focus, Abanath is mild mannered, friendly, sociable and easy to get along with. He has been known to run away with a topic that catches his interest, but he’ll usually catch himself before he runs too far with it. He can be a bit naive sometimes, and can be uninformed and disinterested on topics that fall outside his sphere of interest.
Credit: Tailyn
Reliassa
Name: Relia’ssa
Race: Verusk
DoB: 31st Summer, 103 AV
PoB: Title: Charmer
Skills: Beekeeping 72, Animal Husbandry 64, Socialization 59, Shielding 56, Musical Instrument: Gea’Tar 47, Music Composition 42, Seduction 37, Drawing 35, Cosmetology 13, Massage 9
Gnosis: 1 - Sivah
Additional Info: A passionate man, especially when it comes to animals and his insects, Relia’ssa, or Rel as he often prefers, has a habit of coming on to strongly when in discussion with others, believing himself to have the right views, whilst also being greatly interested in what others have to say so he can learn from them.
Despite his stubborn passion, Relia’ssa is not a fighter and as such has studied Shielding for most of his life, at first wanting to use it for his own defense in times of need, then realizing its benefits for his personal privacy.
Outside of this, Relia’ssa is a warm man who enjoys being surrounded by both people and animals. He enjoys conversation and listening to others experiences of that which he hasn’t yet experienced for himself, and during these times he lives vicariously through others, imagining himself in their situations and trying to feel what they had felt, though sometimes he will also criticize their choice of actions in these past scenarios, pointing out how they could have acted differently.
He has attempted a variety of different hobbies and trades that would allow him to work with others, and despite enjoying them a lot he found that he was most adept at working with animals and insects, though he still kept his more sociable hobbies too.
Alongside this he enjoys parties and music, and as such taught himself how to play the Gea’Tar so he could entertain fellow partygoers, and as such he will play at any available chance. He has even tried playing his Gea’Tar to insects to see if they seem to enjoy the music.
Credit: Anibesa
Zedavor
Name: Zedavor Dreghtan (Zed)
Race: Verusk
DoB: 120 AV (398 YO)
PoB: Unknown
Title: Master Engineer
Skills: Engineering 87, Shipbuilding (Airship) 78, Navigation (Air) 72, Physics 63, Mathematics 60, Metalsmithing 58, Construction 62, Sailing (Airship) 55, Weapon (Storm Rifle) 45, Weaponsmithing (Storm) 42, Drafting 34, Philtering 23, Chemistry 20, Logistics 18
Gnosis: Zulrav 1 Mark
Additional Info: Zed has been alive only 398 years. Considered young by his people, he is a clear introvert and somewhat of a mastermind when it comes to designing and building items that revolve around storm gem technology. Marked by Zulrav at an early age, Zed almost exclusively follows the Lord of Storms - as his ancestors did before him - who were part of Myrna Kelvic's Pavena team. Zed is truly an air spirit. He likes high places, windy ridges, and storm swept coastlines.
He will carry on a conversation with someone willingly, but usually only if they initiate the interaction. Subtle clues people make to indicate their mood and their entire body language often baffles him. He is far more drawn to 'things'. Zed can often look at a piece of something and just know where it came from and what it was used for. His brain is wired in such a way that it often automatically sketches out for him the rest of the mechanism - always mechanical - as it was when it was whole and not just a part. One would think he was marked with Lykata, but that is not so.
Not being one for a lot of interaction with others, Zed continuously keeps a notebook on his person which he fills with his ideas. He draws from these ideas and is considered one of the leading inventors in his field back where he comes from. He often carries a pack that contains tools with him and tends to fiddle and fuss with things (even if they don't belong to him) until they are improved in efficient in his opinion.
Zed cannot stand to see inefficient mechanisms and mechanical workings. Such things are as torturous to him as actual torture is to others. They will completely and utterly distract him until they are streamlined or repaired by his own hand. This Verusk's strong point is not 'creating' new things. He is not an inventor or gadgeteer by any means unless it comes to storm gem technology. If someone comes to him with an idea (he often lacks having these on his own completely because he is analytical and not creative), he can improve upon them and convert them to 'storm gem powered' items fairly easily. Hence, Zed works best when backing up more creative individuals or repairing and improving already existing technology.
He also loves building and sailing airships powered by similar technology.
Credit: Nya Winters