Wages/Currency Questions

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Wages/Currency Questions

Postby Nikia on June 16th, 2016, 5:32 am

Hello everyone,

So I'm going to make this as simple as I can. I was hoping someone would explain to me how one can determine the wages of a job. Such as a hunter.

Most domains require 2 job threads to gain full wages (whole season wage), one job thread equals to half-wages.

The math for wages is as such:

(Base Pay * Skill modifier) * work days = wage

Example, Ron is working as a hunter with a base pay of 5 GM/day, and he has Competent level in Hunting skill, then he did 2 job threads for the Summer seasons of 513 A.V (counts as 91 days), so he will receive:

(5 * 1.5) * 91 = 7 (rounded down from 7.5) * 91 = 637 GM


I see how it's determined. But, I don't quite understand. Especially the Skill modifier. Is there any other way this can be explained to me.
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Wages/Currency Questions

Postby Yisanareysin on June 16th, 2016, 7:19 am

As a person becomes more experienced and acquires a greater level of ability in skills that relate to their job, they may expect a greater income. For job-related skills of Competent (L2), income general increases by half again as much (rounded down). Thus an alchemist making 7 gm a day at a Novice level will make 10 gm a day at Competant Level (L2). At the expert level (L3), income doubles thus the Competent Alchemist making 10 gm a day will make 20 gm a day as an Expert. At the Master level, income for a job doubles yet again so that the Expert Alchemist making 20 gm a day will make 40 gm a day once they become a Master.


In other words, at Novice level, you make 1x base pay, at Competent, 1.5x (rounded down), at Expert, 3x, and at master, 6x.
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Wages/Currency Questions

Postby Nikia on June 16th, 2016, 10:06 am

Oh..okay. I understand now. Thank you so much for the help and clearing that up for me :)
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