AppearanceRace: Human
Gender: ''Mate do I look like a lass to you?''
Age: 24
Birthday: 7th of Fall, 494.
Birthplace: Sylira, Sunberth.
Appearance: A fellow standing barely over six feet tall, halfway between slim and lean muscled, of dark copper eyes and likewise colored, unruly mane, framing a roughly chiseled, reasonably pleasant face, that being whenever the fellow ain't frowning over the pettiest thing, anyway. His body is netted in faded scars that he began earning ever since he can remember.
Character ConceptNo stranger to hardship, with an all but pleasant past behind him, Einar is a man with something to prove. Often stubborn and unaccepting of people, he looks to make money and improve his own self esteem and influence, yet hardly knows his way with people, often deterring himself throughout life by sheer spite. Though fate often tends to prevent him in pursuing any sort of goal and force him into an everyday fight themed with not starving or being sold off as some degenerate slaver's merchandise. Ein is fully aware of the dull reality that makes him a lowlife and a poor example to look upon, yet he has learned to accept it. An ever fading purpose in petty greed, endlessly injured pride, and the occasional conflict between morals and base instinct are the framework that make him the man he is.
Character HistoryA child was by chance adopted from the streets of Sunberth by twin brother mercenaries, one of whom happened to be a former Syliran knight. This led to an upbringing of conflict, what with growing up in a lawless, unforgiving environment, meanwhile having the boy's only elders attempting to pass at the very least portions of their own idealized ethics unto the boy, along with their own experience of traversing the land, often having to survive off of the harsh outdoors' scarce generosity, and fighting to place bread onto the table. The least success they had, however, in trying to make the lad obedient and polite.
For better or worse, though the latter happened to be the case throughout most of Einar's life, the former knight also saw fit to attempt passing on his own arcane knowledge to the lad, namely those of the Ancient Tongue and the sorcery of Flux. Of course, he did this with as much secrecy as he could. To this day Einar cannot fathom why the old man bothered with it, hell, to this day he cannot for certain say what drove them to adopt a sick child only good for begging off the streets of a rathole like Sunberth. Perhaps his foster father was planning to provide him a means to get by easier, and oblige him further so that the lad would use the magic he was taught to keep his two elders fed once they became too weak to raise a sword themselves. Needless to say, a young street rat of a boy didn't provide the best of students, though he did eventually adopt the basics of Flux and learn how to use it in just barely efficient ways. Naturally, this only served to worsen his experience throughout life among the superstitious denizens of Sunberth. Finally, at the age of thirteen, upon having the foster parent who'd taught him the arcane arts taken away and brutally lynched by a mob of superstitious drunkards who'd, in spite of his attempts at secrecy, accused him of being a warlock, Ein was driven to scorn the sorcery he was taught and never make any mention of either the Flux or the Ancient Tongue for years afterward. Though that very knowledge of Flux is what had helped him to escape from slavery after being sold like cattle not once but twice in his late teens.
The second brother who raised Einar to be the incomplete, conflicted person that he is lost his own life three years after the first, as he was forced into accepting a particularly shady job from the Daggerhand. Regardless of his far-from-loving attitude towards the twins who brought him up, Ein grew to resent the members of said gang afterwards. Being the age of sixteen at the time, he so inherited an old, crumbling shack in the city's outskirts, a single half decent weapon, and barely several coppers to his name. From there, as he never asked nor cared about his true origins, his life turned into an endless struggle of both trying to make a name for himself upon the streets and trying not to starve to death or earn a shiv between his ribs along the way. He's had much more success with the latter two. Throughout the six years of life on his own, seeing few other opportunities to earn for a living, Einar became a mercenary himself. Across the years, he had multiple chances to somewhat hone his Nader-Canoch while being hired by the several merchants who were either bold or mad enough to occasionally do business with the neighboring Sahova. In fact, it was that very familiarity with the foreign tongue that gave him the confidence he needed to eventually accept a pig-faced merchant's offer for a job, safeguarding a new trading vessel bound for the Nuit mages' island.
-Post Creation-
After shipwrecking and spending the better part of a year on Sahova, Einar learned anew to accept and put to use his vague knowledge of magic, and even went so far as to broaden it, as much as his long-established prejudice would have let him. On the way he made a couple acquaintances, if not quite close ones, most notably an apprentice by the name of Alija and one seemingly worldly versed Clyde Sullins. However, while he did occasionally socialize, most of the time, the island of undead provided a stubborn young Pulser with dull, sometimes even crippling loneliness. This contributed to him becoming more familiar with himself, while learning to appreciate proper company, and such dull simplicity as plain conversation for the sake of passing the time. Another change that befell Einar during his time on Sahova, namely after multiple hazardous encounters with the island's differing monsters, and a peculiar reunion with an old Sunberthian slaver, was that the lad's greed for material things diminished, if only barely, in favor of spite and anger, coaxed to life by repeated inability to overcome foes that were presented to him without suffering injury and abuse himself.
Toward the end of Summer, 517 AV, Einar finally departed Sahova and made his way to Ravok, deciding after a long time's ponder that he had no desire of returning to his home city. Northward, he would pursue work that would provide fewer dangers and plentier pleasantry and company. For after enduring many months spent in a breeding pit of twisted sorcery and ungodly monstrosities, how difficult a task could a band of lake-faring lumberjacks and traders truly charge him with?
LanguageFluent Language: Common
Basic Language: Nader-Canoch
Poor Language: None
SkillsSkill | EXP | Total | Proficiency |
Observation | 1 +3 +2 +5 +1 +1 +3 +3 +5 +1 +2 +4 + 3 + 3 +5 +5 +4 +2 +1 +3 +2 | 59 | Expert |
| | | |
Flux | 8 SP +2 +2 +2 +1 +1 +1 +1 +1 +1 +2 +1 +1 +2 +1 | 27 | Competent |
Endurance | 5 SP +3 +1 +2 +5 +1 +4 +3 +2 +2 +4 +2 +1 +2 +2 +3 +2 +2 | 46 | Competent |
Intimidation | 1 +3 +3 +4 +2 +2 +2 +4 +3 +5 +2 +1 +2 | 34 | Competent |
Socialization | 5 +4 +2 +2 +4 +1 +5 +5 +2 +2 +1 +2 | 35 | Competent |
Unarmed Combat | 8 SP +3 +1 +1 +2 +1 +1 +2 +3 +1 +4 | 27 | Competent |
Weapon: Poleaxe | 18 SP +1 +1 +3 +1 +3 +2 +2 +2 +3 +1 +2 +1 +1 | 41 | Competent |
Wilderness Survival: Hills/Forest | 15 RB, 11 SP +2 +1 +1 | 30 | Competent |
| | | |
Acrobatics | 1 +1 +2 +1 +1 +1 +1 | 8 | Novice |
Acting | 1 +1 | 2 | Novice |
Body Building | 1 +2 +4 +2 +1 | 10 | Novice |
Botany | 1 | 1 | Novice |
Brawling | 2 | 2 | Novice |
Butchering | 1 | 1 | Novice |
Carving | 1 +1 | 2 | Novice |
Climbing | 1 | 1 | Novice |
Construction | 1 + 1 | 2 | Novice |
Deduction | 1 | 1 | Novice |
Disguise | 1 | 1 | Novice |
Gadgeteering | 1 | 1 | Novice |
Glyphing | 3 | 3 | Novice |
Herbalism | 1 | 1 | Novice |
Horsemanship | 1 | 1 | Novice |
Impersonation | 1 | 1 | Novice |
Interrogation | 1 +1 +2 | 4 | Novice |
Intelligence | 1 | 1 | Novice |
Investigation | 2 +2 | 4 | Novice |
Land Navigation | 1 | 1 | Novice |
Larceny | 1 | 1 | Novice |
Leadership | 3 | 3 | Novice |
Logic | 1 +1 +2 +2 +2 +3 | 11 | Novice |
Logging | 3 | 3 | Novice |
Medicine | 1 +1 +1 +1 +1 +1 | 5 | Novice |
Meditation | 2 +2 +1 +1 +1 + 1 +2 | 10 | Novice |
Negotiation | 2 +1 +1 +1 +3 | 8 | Novice |
Persuasion | 1 +2 +4 +3 | 10 | Novice |
Philosophy | 1 | 1 | Novice |
Planning | 1 +1 +1 +2 +1 +1 | 7 | Novice |
Reading | 2 +1 | 3 | Novice |
Reimancy: Fire | 3 +1 +1 | 5 | Novice |
Research | 1 | 1 | Novice |
Rhetoric | 2 +1 +1 | 4 | Novice |
Riding: Horse | 1 | 1 | Novice |
Running | 1 +2 +2 +1 +2 +2 +1 | 11 | Novice |
Salvaging | 2 +1 | 3 | Novice |
Spelunking | 1 | 1 | Novice |
Stealth | 1 +1 | 2 | Novice |
Subterfuge | 1 +2 +1 +3 | 7 | Novice |
Tactics | 2 +2 +1 +1 +1 +2 +1 +1 | 11 | Novice |
Teaching | 1 | 1 | Novice |
Tracking | 3 +1 | 4 | Novice |
Trapping | 3 +1 | 4 | Novice |
Undertaking | 1 | 1 | Novice |
Weapon: Dagger | 3 +1 +1 +2 +2 | 9 | Novice |
Weapon: Hatchet | 1 | 1 | Novice |
Weaponsmithin | 1 | 1 | Novice |
Wrestling | 1 +2 | 3 | Novice |
Writing | 2 | 2 | Novice |
LoresHelpful Lores:
Lore of Acting: Faking Drunkeness
Lore of Sahova: Island Layout
Lore of Religion: Uldr
Lore of Sahova: Ruled by Wizards and Monsters
Lore of Sahova: The Citadel is Safe From Predators
Lore of Sahova Location: The Great Harbor
Lore of Sahova Location: Arios- Lab 8
Lore of Sahova Location: The Prairies
Lore of Sahova Location: The Courtyard
Lore of Sahova Location: The Palsa Hydrasa
Lore of Sahova Location: The Quarters
Lore of Sahova Location: The Great Library
Lore of Sahova Location: Clyde Sullins' Lab
Lore of Sahova Island: Bearable
Lore of Sahova: Unable to Leave, Unable to Die
Lore of Sahova: Cold, but Honest
Lore of Prairie: Giant Monstrous Skeleton Landmark
Lore of Sunberth: Teaches Necessary Survival
Lore of Sunberth: "Warlock! Kill the Warlock!"
Lore of Logic: The Nature of Rumors
Lore of Salvaging: Pulling Apart an Old Cart
Lore of Scavenging: Conceal Your Finds
Lore of Butchering: Skinning a Kill
Lore of Gadgeteering: Making a Slough of Wood and Rope
Lore of Impersonation: A Pompous Tone of Voice
Interrogation: Challenging Appearances to Reveal the Truth
Lore of Intimidation: Doesn't matter if they can't understand you
Lore of Intimidation: Mounting an Enemy's Head On a Stake
Lore of Intimidation: Mad Smile
Lore of Intimidation: Persuasion Through Violent Threats
Lore of Intimidation: Glaring
Lore of Intimidation: Threats of Violence
Lore of Intimidation: Taunting to Undermine Confidence
Lore of Intimidation: Idle Threats
Lore of Negotiation: Delegating the Decision to a Higher Rank
Lore of Negotiation: Putting Forward Your Concerns
Lore of Negotiation: Sealing a Deal with a Handshake
Lore of Investigation: Gathering Details
Lore of Magic: Can Leave the Mind Numb
Lore of Magic: Difference Between 'Personal' and 'World' Magic
Lore of Magic: Channeling Djed Through D-Wire
Lore of Magic Item: Sorcerer's Staff
Lore of Combat Magic: Speed is Essential
Lore of Flux: Retaining Awareness by Watching Djed Wisps
Lore of Flux: It's all About Fluency in Movement
Lore of Flux: Finding Balance between Self-Restraint and Power
Lore of Flux: Tires Mind and Body Quickly
Lore of Flux: Enhancing Strength with Djed
Lore of Flux: Increasing Strength in One's Limbs for Running
Lore of Meditation: The Basics
Lore of Meditation: Maintaining Focus while Fighting
Lore of Meditation: Frustration Makes it Difficult
Lore of Meditation: Visualization Aids Focus
Lore of Meditation: Rituals Focus the Mind
Lore of Combat: The Appeals of Ranged Combat
Lore of Combat: Underestimating a Foe is Foolish in any Circumstance
Lore of Combat: Over-committing to a Charge is Unwise Against Experienced Foes
Lore of Combat: Training Control by Stopping Short
Lore of Unarmed Combat: Beware of Self-Injury Trough Attacks
Lore of Unarmed Combat: Hardening the Knuckles
Lore of Unarmed Combat: Blocking with One's Forearm
Lore of Unarmed Combat: Head-Butting
Lore of Unarmed Combat: Grabbing an Opponents Weapon to Lock it in Place
Lore of Unarmed Combat: Shoulder-shoving an Opponent to Throw Them off Balance
Lore of Brawling: Using Tools as Weapons
Lore of Dirty Fighting: Biting
Lore of Dirty Fighting: A Punch to the Crotch
Lore of Weapon - Poleaxe: Blocking with Horizontal Thrusts
Lore of Weapon - Poleaxe: Hooking to Bring an Opponent Closer
Lore of Weapon - Poleaxe: Executing a Parry
Lore of Weapon - Poleaxe: Lore of Weapon - Poleaxe: Parrying at Close Range
Lore of Weapon - Poleaxe: Using Three-Move Combos
Lore of Weapon - Poleaxe: Use an Enemy's Momentum to Impale Them
Lore of Weapon - Poleaxe: Hooking an Opponent's Weapon to Disarm Them
Lore of Weapon - Dagger: Throwing While Walking
Lore of Weapon - Hatchet: Using the Broadside to Knock Down a Foe
Lore of Bodybuilding: Carrying Shoulder Weights for Muscle
Lore of Bodybuilding: Fewer Hard Exercises vs Many Lighter Exercises
Lore of Bodybuilding: Fewer Long Repetitions and Short Breaks Builds Mass
Lore of Bodybuilding: Many Short Repetitions with Long Breaks Tones Form
Lore of Bodybuilding: Using Buckets of Water for Resistance Training
Lore of Bodybuilding: Lifting a Bucket of Water to Work Arms and Shoulders
Lore of Endurance: Succumbing to Pride, Not Damage
Lore of Endurance: Taking a Beating
Lore of Endurance: Staying Awake All Night
Lore of Endurance: Training in Armor
Lore of Endurance: Trekking in Armor is Exhausting
Lore of Endurance: Pushing Through Pain to Survive
Lore of Endurance: Using Flux to Push Oneself Further
Lore of Endurance: Pain is the Catalyst of Self-Betterment
Lore of Medicine: Broken Bones cause Swelling
Lore of Medicine: Cleaning and Bandaging a Shallow Wound
Lore of Medicine: Washing a Wound with Clean Water
Lore of Medicine: Binding a Shoulder wound
Lore of Acrobatics: Always Warm Up
Lore of Acrobatics: Ducking in Combat
Lore of Acrobatics: Dodging Opponents From Above
Lore of Acrobatics: Leaping from a Boat
Lore of Tactics: If Weapons Don't work, Try Magic
Lore of Tactics: Let Loose the Rage
Lore of Tactics: Advantages of Thrusts over Lashes
Lore of Tactics: Holding Your Breath For Concentration
Lore of Tactics: Insult a Man Into a Fight
Lore of Tactics: The Fool's Guard
Lore of Tactics: Overwhelm an Opponent Who Displays Uncertainty
Lore of Planning: Preparing for Winter
Lore of Planning: Think Before You Speak
Lore of Wilderness Survival: Gathering Fuel on Desolate Plains
Lore of Wilderness Survival: Striking Flint
Lore of Wilderness Survival: Surrounding Campfire with Sand
Lore of Wolves: Formidable Beasts
Lore of Tracking: Making a Directional Mark For Future Tracking
Lore of Tracking: Following a Scavenger Bird to Track a Potential Corpse
Lore of Logging: Using Rope to Guide the Fall of a Tree
Lore of Logging: Cut Branches off Log to Prep for Building Material
Lore of Trapping: Drop Pit
Lore of Glyphing Book: The Runed Lexicon
Lore of Glyphing: Basic Words in Nader Canoch to Represent Glyphs
Lore of Glyphing: Sigils Verus Groups of Runes
Lore of Glyphing: Glyphs and Symbols Vary Between Writers
Lore of Glyphing - Focus: Big Arse Rune to Store and Release Magic
Lore of Glyphing - Barrier: Scribble Restricting Phrases Around Focus
Lore of Glyphing - Trigger: Phrase to pop the Barrier and Focus When I Tell a Whoreson to Bugger Himself
Lore of Glyphing - Path: Something About Connecting Multiple Sigils
Lore of Glyphing - Switch: Couldn't be Bothered with This Skyke
Lore of Glyphing: How it Looks in a Master's Hands
Lore of Magecraft: Initial Step
Lore of Auristics: Shows Djed Usage
Lore of Observation: Identifying a Disposable Apprentice
Lore of Socialization: Keep Snarkiness to a Minimum with Mages
Lore of Socialization: Sincere Apology?
Lore of Philosophy: Dead Men Don't Need Anything
Lore of Horsemanship: Too Heavy a Load May Break a Horse's Back
Lore of Horses: Have a Will of Their Own
Lore of Self: Greed Conquers Fear
Alija: Squeamish About Corpses
Alija: Curious Apprentice
Clyde Sullins: Apparent Big-Shot Wizard
Clyde Sullins: Not Someone to be Pushed Around
Clyde Sullins: Overconfident and Long-Winded
Cha: Clyde Sullins' Magecraft Staff
Domagoy: Captain of a Sunberthian Ship
Domagoy: Old Slave Owner, Challenged with a Shiv
Golems: Talking Tin Cans
Golems: More Polite than Humans
Ghosts: You Can't Fight Them
Pulsers: Alive, with a Heartbeat
Nuit: Wear Corpses like Shirts
Sahovan Nuit: Care More About the Magic than Survival
Wardens: Hunters and Keepers of the Testing Grounds
Kierra: Sahovan Warden
Krhak: A Quick-Witted Slave Bartender
Bosanquet: Runaway Carpenter from Sunberth
Bosanquet: Owes a Favor
Motred: Arrogant Ebonstryfe Apprentice
Rizzak of the Pit: Odd, Blind Ebonstryfe Soldier
People: Arrogance may be a Mask for Fear and Weakness
Ebonstryfe: Malevolent to Outsiders
Beasts: Grotesque Lab Boar
Beasts - Noktal: Giant Scavenger Birds of Sahova
Lore of Finding Dead Apprentices on the Prairies
Monster: Rabid Charred Nuit
*Socialization: Horses Aren't Much for Conversation
*North Ravok Outpost - Offers Jobs for Compensation
*Intimidation: Spooking Someone With a Poleaxe Nudge
*Persuasion: Offering Favors in Exchange for Help
*Rook: Not as Frightful as a Typical Slave
*Rook: Can Turn Into a Wolf
*Kelvics: People Who Can Turn Into Animals
*Intimidation: Using Threats to Ensure Obedience
*Rook: Proud but Sensible
*Subterfuge: Pretending to Respect Person in Authority
*Jessica Lazarin: Ebonstryfe Commander
*Jessica Lazarin: Full of Herself
*Logic: Spotting a Con
*Kelvics: A Flashy Transformation
*Medicine: Using Alcohol, Salt, and Berries Over a Mask To Protect From Dangerous Fumes
*Spelunking: Navigating a Poisonous Cave
*Herbalism: Strange Trees are the Source of the Poisonous Mist
*Logic: Patience and Observation Before Committing to Dangerous Action
*Acrobatics: Avoiding Dangerous Poison Clouds
*Leadership: Leading the Charge
*Acrobatics: Catching Oneself Before Tripping
Finnard: Doesn't like Zavya
Flux: Using djed to strengthen at attack
Gaur: Can change size and regenerate limbs
Gaur: A houndlike beast borne from darkness, ice, and nightmares
Gaur: Multiple eyes and limbs
Gaur: Weak to fire
Kelvic: Collars prevent transformation
Overgiving: Causes mood swings
Poleaxe: Using a heated blade to cripple the Gaur
Reimancy: Reigniting an extinguished campfire
Self: Bad at reading others
Self: Could never be kept in line
Self: Not fooled by Zavya's attempts at manipulation
Zavya: Kelvic tiger
Zavya: Slave of Ryker Valdinox
Zavya: Striped twat
Intelligence: Locating a Target
Subterfuge: Concealing One's Appearance
Unarmed Combat: Suffocation to Render One Unconscious
Self: Desperate and Full of Regret
Subterfuge: Concealing a Body
Shiress: Ya Kidnapped Yer Savior! You Twat
Subterfuge: Lying Through Your Teeth. Convincingly
Hollister: Leader of the Thugs
Self: Ew Sentimentality
Clyde: Old acquaintance from Sahova
Lore of using a hatchet to clear undergrowth in the wood
Self: Willing to share burdens with his horse
Elias: Initiated him into reimancy as punishment for kidnapping Shiress
Flux: Freeing self from binding ropes
Reimancy: Conjuring a fireball
Reimancy: Initiated!
Self: Should never touch a pint again
Self: Sworn to Shiress's protection... begrudgingly
Construction: Making a sled from the side of a wagon
Larceny: Stealing from an abandoned cart
Medicine: Binding a wound
Medicine: Packing a wound with dirt to stop the bleeding
Endurance: Fighting through injury
Etta: Healer
Lidgefar: Used to clot wounds
Ssanya: Dhani
Weaponsmithing: Creating a "flail" from rags and stones
Possessions1 Set of Clothing
-Simple Shirt (Torn and Poorly Stitched Back Together)
-Spare Simple Shirt
-Simple Pants x 2
-Simple Undergarments
-Simple Coat (Now a Jacket with Tattered Edges)
-Simple Coat, a spare.
-Simple Boots, High x 2
-Waterskin x 1
-Tent (Large/4 person)
-Hooded Lantern x 1
-Bedroll x 1
-Hunter/Trapper's Kit x 1
-Suit of Armor: (Form Fitted Banded Mail With Plating for Additional Joint Protection)
-Simple Weapon Harness, Housing 6 Throwing Daggers
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-1 eating knife
-Flint & Steel
-100 ft of Hemp Rope
-Roughly Carved Dark Wooden Ring
-1 Noktal Skull
-Charcoal (10 Sticks)
-Parchment (12 Sheets, 11 Blank, 1 Covered With Poorly Drawn Glyphs)
-Domagoy's Dagger
-Hatchet
-Grotesque Boar Hide - Fashioned into a Mantle
-Black Wolf Hide - Fashioned into a Low Quality Mantle
Flames of the Black SunFinnard, A grey Mountain Pony, outfitted with a Saddle, Large Saddle Bags, Bit, Bridle, Halter and Lead.
(Melodic Longsword, Backpack of Voiding, Amulet of Desire, Writing Challenge Rewards, awaiting retrieval)
Heirloom: A stylized, sturdy poleaxe made of average quality steel. It's head combines the spear, the axe, and the hammer into one, making for a versatile weapon. In Einar's eyes, it's easily the most worthwhile thing that he inherited from the men who raised him.
-The weapon's shaft has been marred and shortened by two and a half inches at the bottom-
-Ruined beyond repair during a skirmish with a nightmarish wolf creature, and replaced by a cold-steel poleaxe of improved design during the Fall of 518 AV-
HousingLocation: Ravok
House: A simple tent not too far away from the southern entrance to the North Ravok Outpost.
LedgerPurchase | Cost | Total |
Starting | +100 GM | 100 GM |
Cashed In Housing | +500 GM | 600 GM |
A Sale of Corpses | +515 GM, 98 SM, 96 CM | 1115 GM, 98 SM, 96 CM |
Winter 516AV Living Expenses (Poor) | -45 GM | 1070 GM, 98 SM, 96 CM |
Wages: Spring 517 AV | +315 GM | 1385 GM, 98 SM, 96 CM |
Purchase of Throwing Daggers/Weapon Harness | -11 GM | 1374 GM, 98, SM, 96 CM |
Spring 517AV living expenses (Poor) | -45 GM | 1329 GM, 98 SM, 96 CM |
Purchase of Charcoal and Paper | - 48 SM, 5 CM | 1329 GM, 50 SM, 91 CM |
Purchase of Armor (Banded Mail, Form Fit, Rondels), 3 Throwing Daggers | - 554 GM, 25 SM | 775 GM, 25 SM , 91 CM |
Summer 517AV Living Expenses (Poor) | -45 GM | 730 GM, 25 SM , 91 CM |
Ship Voyage from Sahova to Nyka | - 27 GM | 703 GM, 25 SM , 91 CM |
Purchase of Traveling Equipment, Horse, Horse Equipment, Additional Clothing | - 188 GM, 2 SM | 515 GM, 23 SM, 91 CM |
Voyage from Nyka to Ravok | -11 GM , 5 SM | 506 GM, 18 SM, 91 CM |
Fall 517 AV Living Expenses (Poor) | -45 GM | 461 GM, 18 SM, 91 CM |
Purchased Hatchet | -6 SM | 461 GM, 12 SM 91 CM |
Donation to a Refugee Family | -9 GM | 452 GM, 12 SM, 91 CM |
Menial Labor at the North Ravok Outpost Payment | +37 GM | 489 Gm, 12 SM, 91 CM |
Winter 517 AV Living Expenses (Poor) | -45 GM | 444 GM, 12 SM, 91 CM |
Spring 518 AV Living Expenses (Poor) | -45 GM | 399 GM, 182SM, 91 CM |
Purchasing PC Slave, Ssanya | -300 GM | 99 GM, 12 SM, 91 CM |
Sparring Lession Payment | 40 SM | 99GM, 52 SM, 91 CM |
Writing Challenge Reward | +400 GM | 499 GM, 52 SM, 91 CM |
Summer 518 AV Living Expenses (Poor) | -45 GM | 484 GM, 52 SM, 91 CM |
Writing Challenge Reward | +200 GM | 684 GM, 52 SM, 91 CM |
2018 NaNo Reward | +2600 | 3284 GM, 52 SM, 91 CM |
Transactions With Wuflstan Outfitters North | +34 GM | 3318 GM, 52 SM, 91 CM |
Fall 518 Living Expenses (Poor) | - 45 GM | 3273 GM, 52 SM, 91 CM |
Winter 518 Living Expenses (Poor) | -45 GM | 3228 GM, 52 SM, 91 CM |
Spring 519 - Inactive- | | |
Thread ListDate | Thread | Status | Graded? |
50th Winter, 516 AV | All in an Honest Day's Work | Completed | Graded |
50th of Winter, 516 AV | Peculiar Visitor | Completed | Graded |
55th of Winter, 516 AV | Novice and Shattered Dummies | Completed | Graded |
23rd of Spring, 517 AV | First Assignment | Completed | Graded |
24th of Spring, 517 AV | Motivation and Injured Pride | Completed | Graded |
25th of Spring, 517 AV | Uncovered | | |
1st of Summer, 517 AV | The Dullest of Days | Completed | Graded |
12th of Summer, 517 AV | Uneventful Encounters | Completed | Graded |
14th of Summer, 517 AV | Lowlife and Wise Books | Completed | Graded |
19th of Summer, 517 AV | Payback and New Debts | Completed | Graded |
22th of Summer, 517 AV | An Eventful Encounter | | |
36th of Summer, 517 AV | Heavy Infantry | Completed | Graded |
39th of Summer, 517 AV | Featherbane | Completed | Graded |
40th of Summer, 517 AV | A Favor Given | Completed | Graded |
45th of Summer, 517 AV | Under an Open Sky | | |
56th of Summer, 517 AV | Eager Hound | Completed | Graded |
27th of Fall, 517 AV | Fool Upon the Waters | Completed | Graded |
17th of Winter, 517 AV | Pretties for a Pretty | Completed | Graded |
23rd of Winter, 517 AV | Gardener for a Day... Selling Sticks and Stones? | Completed | Graded |
63rd of Spring, 518 AV | One Step Away | | |
80th of Spring, 518 AV | Those Sons O' Bitches | | Graded |
20th of Summer, 518 AV | Easy Money | Completed | |
83rd of Summer, 518 AV | A Thief in the Night | Completed | |
88th of Summer, 518 AV | Adventurous Spirit | Completed | |
10th of Fall, 518 AV | A Slave's Ransom | Completed | Graded |
25th of Fall, 518 AV | Djed to Rights | Completed | |
38th of Fall, 518 AV | Spark of Life | Completed | |
48th of Fall, 518 AV | Of Cinders and Silver | Completed | |
Multiple Dates, Fall 518 AV | A Fiend Slayer's Trinkets | Completed | |
72nd of Fall, 518 AV | A Chance Encounter | Completed | Graded |
78th of Fall, 518 AV | Uncanny Lady and Wolven Warden | | |
88th of Fall, 518 AV | There Comes a Reckoning | | |
Just lemme finish my copy of 'Coding for the Mentally Disabled' first and I'll be all over this.