Long-Term Goals
MagicThe understanding of world principles has been and still is a major driving force in Artigan's character. He seeks to know what happens in the world around him, from the mundane to the miraculous, and wants to use those forces to make his world a better place. As such, learning magic is a major goal both IC and OOC. More mundanely useful magics like glyphing and shielding are likely to be the most iminent, but in the long-term will try and shift toward the lost disciplines of Dominion and Architectrix. Pathfinding would be interesting, but much lower priority; any development of knowledge on that fround would likely be incidental. Glyphing
The most basic of magical skills, glyphing is something that Artigan will most certainly need and use if he is to pursue development as a world mage of any sort. His NPC mother would provide a good starting point through flashbacks, but because her skill is very basic Artigan would have to experiment on his own to gain any real expertise. Thread Ideas: - Intro lesson from mother: how glyphs are used in alchemy
- Intro lesson from mother: the basic components of a glyph
- Combine glyphing and shielding to activate a shield remotely
- Shield an item and see if it will enter a glyph
- Combine glyphing and shielding to pull various pranks around the house
- Try and fail to build an alchemy ring, complete with glyphs
- Build a functional alchemy ring complete with glyphs
Shielding
Alongside glyphing, shielding is another very important basic skill – particularly on the part of a budding alchemist, who is exposed to castoff djed regularly. Thread ideas: - Intro lesson from mother: why shielding is important in alchemy
- Intro lesson from mother: how to form djed into a shield
- Shield shoes against water, try to run on water. Sink.
- Shield a cart against water
- Ride the cart into a canal. Sink.
- Find Ravosala frame and try making a boat out of shield magic
- Put boat in canal, float ten feet, hit a wall and sink
Should probably make this "Shielding + Swimming." Dominion
While taking equal priority to architectrix in the long-term, it seems a bit more logical for dominion to come first – chiefly because it has more IC establishment and I've yet to see any in-game occurrences of architectrix. It should go without saying that this will require heavy ST approval and collaboration, and there is no need to rush. Thread ideas: - Gain lore about the basic existence of dominion
MundaneMany skills are useful, and not all of them relate to magic. Artigan is very curious, yes, but he is also very creative, and creativity can manifest in many ways. In addition to creativity, he also enjoys tranquility and relaxation, and strives to build an environment for himself that can encompass all of these things. Gadgeteering
Metalsmithing
While it's very useful to gadgeteering, I would particularly like to use it in regards to world magic. If Artigan can learn how to make his own alchemy ring, that will greatly decrease his reliance on others to work his magic. Thread ideas: - Help a blacksmith make steel
- Help a blacksmith make brass
- Make his own gears
- Make a small, 2ft-wide alchemy ring
Painting
Both practical and creative. Paints will likely be Artigan's favored form of glyphing, although he will resort to other means if he has no paint. But mostly he should just know how to paint in general, because painting is nice and I want him to know how. Thread ideas: - (flashback) Little sister wants to paint her nightstand blue. Since she's too young to do it, Artigan has to.
- Painting first glyphs with leftover paint
- Painting siblings' faces just for fun
- Steal sister's nightstand to paint clouds on it
- Use glyphs and shielding to make a magical "trap" for a bird
Medicine
More of a result of his experiments than an active passion, I want Artigan to learn medicine simply due to its versatility as a skill. It would be nice for him to go on adventures, but he's unlikely to pick up combat skills unless forced to; with that in mind, being a medic could provide a good entry into more exciting plots. Also he's a tinkerer who does stupid things in the name of science, and needs to know how to patch himself up afterward. Thread ideas: - Get injured as a child and ask questions of his doctor.
- As a child, get another person in trouble and attempt to patch them up.
- An experiment explodes, patch self up.
- Another experiment explodes, patch bystander up.
- Witness a random passerby injure themselves, provide basic first aid and help them to a doctor.
- Buy a medical manual to study.
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