Guldo
Name: Guldo Barsavi
Race: Human
Place of Birth: Lake Ravok
Date of Birth: Summer, 470 AV
Occupation: Crime Lord
Skills:Leadership [60]
Knuckle Dusters [55]
Brawling [45]
Larceny [45]
Endurance [40]
History [25]
Subterfuge [25]
Tactics [20]
Gambling [15]
Crime in Ravok is an intricate and perilous thing, one where deception and unspoken accords are as crucial as a good knife and the steady hand that wields it. In a city ruled by so many shadowy factions working behind the scenes, one has to be smart in order to survive, let alone prosper. The guard, the stryfe, the families, the people, and even the gangs, everyone plays their part in Ravok, and one step out of line can see a man sinking to the bottom of the lake alongside the rest of the poor sods who weren’t clever enough to see the big picture. It’s a dangerous game, and though the rewards can be great, few criminals ever live long enough for the chance to reap them.
Guldo Barsavi has been on the wrong side of Ravok's law now for more than four decades. To call him a veteran of his trade would be an understatement.
Having fallen in with the wrong sort of crowd early on in his youth, Guldo doggedly worked his way up the ranks from petty pick pocket to underboss, proving himself as cunning as he was diabolical. The young thug peaked early however, and his old school, uncompromising nature which once proved a boon for his rise to power in the streets now saw his accent stymied. For even as the gang evolved and shifted around him over the years, Barsavi remained the same, always the dependable right hand who advised the throne, never the king who sat upon it. That all changed when his last boss's foolish bid for power ended with the daft bastard slain, their syndicate nearly dismantled, and the majority of the gang hanging from the gallows. Barsavi never forgave himself for not stepping up and stopping what he knew had been a bad idea from the start, but for years he had avoided outright leadership and the responsibilities it had entitled. With his crew on the verge of collapse and no one else to turn to, Guldo was finally forced to accept his calling.
Now Guldo Barsavi is
Boss Barsavi, the latest head of the Bastards of Bright Bay gang. Eager to reclaim the power and wealth his organization once wielded in this city, he leads his cutthroat band of thugs and thieves with all the fatherly caution of a man whose played the game long enough to know what happens to those who lose, but with the grit and brutality of one determined on making sure he always wins in the end.
Zeb
Name: Zachariah "Zeb" Kreshik
Race: Human
Place of Birth: Ravok
Date of Birth: 23rd of Fall, 503 AV
Occupation: Rapscallion
Skills:Larceny [35]
Leadership [25]
Persuasion [25]
Stealth [20]
Disguise [15]
Intelligence [15]
Brawling [15]
Young, dumb and bold beyond reason, Zachariah Kreshik is an impassioned youth with the all the zeal, bravado, and natural charm an up and coming crime boss could ever ask for. With a knack for larceny and all the nefarious skills a proper near-do-well can't do without, he leads his merry band of escaped orphans turned pickpockets and spies as best he can amidst a city of so many lurking dangers and dark designs.
From plotting daring capers to reciting bed time stories, Zeb is fiercely loyal to his crew and has since grown more than just accustomed to his role as boss/den mother ever since staging the foolhardy prison break from the Galatos's Commorancy for Children where he and his ilk had been raised. Unfortunately, he, along with the motley gang of misfits that had seen fit to follow him, soon found they were forced to take to thievery and other less savory means in order to support themselves and their new found freedom. Aptly named the "Guttersnipes" by the infuriated city guard, the gang of children were eager to adopt the name as a badge of pride, increasing the brazenness of their antics and earning the ire of local law enforcement whose good name was further dragged through the mud with every market stall looted and purse snatched.
It seemed unthinkable that such a ridiculous rabble would ever be allowed to run rough shot over a city so refined as Ravok, and so to no one's surprise, the gang very abruptly went quiet soon after bursting unto the scene. Many assumed they had been hunted down and hung for their crimes as was appropriate, but there are few things in a city so refined as Ravok that escapes her dreaded machinations, even petty criminals like Zachariah Kreshik.
Shay
Name: Shaylin "Shay" Vale
Race: Human
Date of Birth: 77th of Fall, 502 AV
Place of Birth: Ravok
Occupation: Miscreant
Skills:Unarmed Combat [30]
Dagger [30]
Teaching [25]
Larceny [25]
Medicine [20]
Scavenging [20]
Singing [15]
Tough, brash and calculating beyond her years, Shaylin Vale has been forced to grow up in a cruel and uncaring world where things like innocence and naivety have only earned her a lifetime's worth of hardship most children should never have to endure. Yet despite this the solemn young thief fiercely insists that her past only served to make her stronger, and it is a strength she intends to impart on the rag tag gang of miscreants she calls a family, whether they like it or not.
While Zachariah Kreshik happily embraces his role as the heart and soul of the Guttersnipes -a small gang of escaped orphans turned pickpockets and delinquents- it falls to its menacing matron to be both its brains and its fists whenever necessary. A thankless and maddening task that Shaylin has yet to waver in the face of ever since the gang's escape from the orphanage. Now, serving faithfully as Zeb's right hand, she desperately tries to impart her hurried wisdom and know-how unto her fellow orphans before, like her, they are forced to learn the hard way. Unfortunately for Shay however, she often finds her task of teaching the children she has found herself responsible for as daunting and as frustrating as trying to herd a gaggle of cats. As such, she is rarely ever seen without a look of growing annoyance or sheer exasperation upon her pale countenance.
While she is loathe to admit the depth of her caring, Shay is not one to openly show such emotions for fear it might weaken the children entrusted to her. When push comes to shove however, Shay is loyal first and foremost to her new family, and on occasion might even be convinced to confess she 'loves' them... in her own way.
Jorah
Name: Jorah HercanRace: Human
Place of Birth: Unknown
Date of Birth: Spring, 484 AV
Occupation: Commandant of the City Guard
Skills:Sword Breaker [62]
Stiletto [46]
Acting [40]
Gambling [38]
Forgery [30]
Larceny [28]
Intelligence [25]
Interrogation [25]
Politics [20]
Subterfuge [20]
In a world filled with heroes and gods, the name ‘Jorah Hercan’ is not a particularly distinguished one. It is, in fact, merely the latest in a long, egregious list of those used and abused by its less than scrupulous bearer over his less than distinguished lifetime.
No one really knows where Jorah came from truth be told, and no one ever will if the proud guardsman has any say in the matter. Having earned his place amidst the city watch nearly half a decade ago, Jorah has since made it his mission to become accepted by those who once condemned him as an outsider. Now, all that need concern those who concern themselves with the commandant is that he is not a man to be trifled with, nor is he one who tolerates fools or dissenters in his midst. To the city and its denizens who fall under his jurisdiction however, the guard captain is a familiar and somewhat lauded face around town. A loving father and doting husband, he is regarded highly as one who not only takes care of his family, but also his people as well. That is the image Jorah Hercan strives to project to all who care to look, and that is all he needs them to see. For the truth, in all its wretched glory, is far too harrowing to ever reveal.
A slave to his vices and a master of his sins, the commandant is a deviant and hedonist by any other name. Crooked and rotten to the core, Hercan is particularly reviled throughout Ravok's underworld as one of the most corrupt guardsman to ever grace the shadowy underbelly of Rhysol's domain. Constantly manipulating and extorting the criminal element he is tasked with eradicating, few who call the back alleys and dark harbors of Ravok their business place can claim to have not fallen victim to the guardsman's long and greedy reach at least once in the past. Though united in their hatred for the man, none would dare move against him, for like his depravity, Jorah's powerful connections seems to know no bounds. Much to the chagrin of his many enemies, friends in all the right place make the venal guardsman a very important man to some very important people. People who rely on him to keep their secrets secret, and their supply of sin steady and sound.
Kain
Name: Kain Hightower
Race: Human
Place of Birth: Zeltiva
Date of Birth: Spring, 455 AV
Occupation: Harbor Master
Skills:Leadership [65]
Sailing [52]
Organization [48]
Fishing [45]
Teaching [35]
Negotiation [30]
Persuasion [30]
Swimming [25]
Politics [15]
A hard working and humble man, Kain is a stout old sailor whose always been too damn stubborn to show his age, let alone allow it to slow him down. His respected position as one of Ravok's harbor masters means he toils diligently day and night scrutinizing over the countless vessels and shipments that enter his particular port on the edge of the city, making sure nothing and no one escapes his notice. Most would be hard pressed to remember a time when the grizzled Zeltivan had ever shirked his responsibilities or even a hard day's work. This dedication to his trade and his word was something Kain brought with him from the merchant city when news of his brother's unfortunate passing in Ravok reached him. Claimed by some strange illness, his brother had left behind a young son with no one to care for the poor boy, and Kain had arrived in town fully intent on taking his nephew back home with him to Zeltiva. When he beheld the sheer resplendence of Rhysol's domain however, the old man found himself falling head over heels in love with the city, and hasn't looked back since.
With his new home came new responsibilities though, and just as it was in Zeltiva, Kain's strong and compassionate nature made him something of a 'go to' man in his neighborhood. Folks naturally began to gravitate towards the Zeltivan sailor, and before long they were coming to him when disputes needed settling or problems needed dealing with. Ever since then the sea dog has become nothing short of a leader among the dockside community thanks to his reputable nature and steadfast values, but just don't get him started on one of his tedious tales about the 'good ol' days' or you'll find yourself listening to the old coot drone on and on for more bells than there are boats in the harbor.
Creed
Name: Carliya Creed
Race: Human
Place of Birth: Ravok
Date of Birth: Spring, 499 AV
Occupation: Institute of Higher Learning Instructor (Auristics and Flux)
Skills:Flux [75]
Auristics [60]
Unarmed Combat [60]
Long Sword [40]
Medicine [35]
Teaching [35]
Acrobatics [30]
Bodybuilding [25]
Often referred to as 'uncomfortably enthusiastic' by her students and fellow staff, Carliya Creed is the youngest and perhaps most 'chipper' instructor to have ever taught at the Institute of Higher Learning. Two groundbreaking achievements the sprightly young woman happily holds with with no small amount of pride. As the foremost expert in both Auristics and Flux at the Institute however, it may surprise some to discover how exceptionally skilled in the art of combat their overly upbeat teacher actually is. Through a combination of Auristics to help her decode and predict her opponent's movements, Flux to enhance her already impressive physical prowess, and hand to hand combat skills better than that of many warriors twice her age, the lively Mrs. Creed may have only just recently joined the University, but in her short amount of time with the Institute she has already more than proven herself a force to be reckoned with, both inside and outside the classroom.