OOC Info Ravok Wish List

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Ravok Wish List

Postby Kayak on September 11th, 2017, 11:59 pm

Ravok Wish List


This thread is so that you fine people can drop a note on anything you'd like to see created, expanded or adjusted. Just because it is here does not mean it will be added, but it is nice to see where people are playing their focus. This thread will also be used to hold a list of Undeveloped NPCs or Locations that have been used or seen used in threads and were never fleshed out beforehand. If you wish to develop any of these, shoot a PM to an ST and we will guide you from there. If you wish to add to the Used list below, drop a note in here with a link to where it was used and it shall be added.

This tread will serve as the place were the entire editing process for any article will be handled and controlled. Once a write-up has been approved, it shall then be posted to the Development Bank. If a topic is particularly large or complex, we suggest you create your own thread where other players can comment and help with the editing process. As always, feel free to contact an ST with questions or concerns.

Please use the templates for formatting your submissions.


Current Needs :
NPCs
  1. Ebonstryfe soldiers and apprentices
  2. Black Sun members (low-ranking, please)
  3. The five Ravokian families
  4. City Guardsmen
  5. Tradesmen/Craftsmen
  6. Teachers and Staff for the Commorancy
  7. A list of locations without NPCs


List One :
Two Mice, One Cookie Jar
1) Mrs. Dorisa - Orphanage Cook
2) Mrs. Clara - Orphanage Cook
3) Orphanage Dining Hall/Cafeteria
4) Orphanage Kitchen
5) Tammy - Orphan
6) Shay - Orphan
7) Alfred - Orphan
8) Emmy - Orphan
9) Bobert - Orphanage staff



 
NPC
Code: Select all
[u]Name:[/u]
[u]Race:[/u]
[u]Sex:[/u]
[u]Birthday:[/u]
[u]Occupation:[/u]
[u]Skills:[/u]
[u]Purpose:[/u]
[u]Background:[/u]
[u]Notes:[/u]

 
Location
Code: Select all
[u]Name:[/u]
[u]Owner:[/u]
[u]Purpose:[/u]
[u]Constructed:[/u]
[u]Description:[/u]
[u]Services:[/u]
[u]NPCs:[/u] (List names only.  Each NPC must have its own write-up)
[u]Secrets:[/u]
[u]Notes:[/u]

 
Flora
Code: Select all
[u]Name:[/u]
[u]Species:[/u] (Flower, Tree, Fungus, Etc)
[u]Description:[/u]
[u]Uses:[/u]
[u]Hazards:[/u]
[u]Background:[/u]
[u]Notes:[/u]

 
Fauna
Code: Select all
[u]Name:[/u]
[u]Class:[/u] (Predator, Monster, Livestock, Avian, Fish, Etc)
[u]Description:[/u]
[u]Habitat:[/u]
[u]Threat:[/u]
[u]History:[/u]
[u]Habits:[/u]
[u]Mating:[/u]
[u]Society:[/u]
[u]Notes:[/u]

 
Holiday
Code: Select all
[u]Name:[/u]
[u]Date:[/u]
[u]History:[/u]
[u]Description:[/u]
[u]Purpose:[/u]
[u]Notes:[/u]

 
Event
Code: Select all
[u]Name:[/u]
[u]Date:[/u]
[u]Class:[/u] (Divine, Natural, Manmade)
[u]Purpose:[/u]
[u]Description:[/u]
[u]Involvement:[/u] (STs?, # of PCs?, NPCs?)
[u]Location:[/u]
[u]Details:[/u]
[u]Notes:[/u]
Last edited by Kayak on September 13th, 2017, 12:27 am, edited 2 times in total.
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Ravok Wish List

Postby Tierra on September 12th, 2017, 12:01 am

Some of the Ravosalamen
Total Threads: 9/10|ThreadAny Threads that are not solos 6/8|Solos 3 of 2

Until I have some free slots available I will not be taking on any new threads.
Thank you for understanding.


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Postby Evarista on September 12th, 2017, 1:45 pm

Float

Use: Sniffed, snorted or used in cooking instead of salt. Effects: Ravok's "club drug". Grey, chunky powder or small crystals with a faint chlorine odor and salty taste. Made by preparing a chemical solution, submerging a piece of red granite in it, and harvesting the crystalline residue off the granite. Induces a pleasant sense of weightlessness and making one feel as if floating above the ground. The reduced spatial awareness increses the risk of accidentally falling off a walkway and drowning, so it is usually taken indoors. After-effects include profuse sweating and vertigo. Addictive. Consistent use leads to problems with the vestibular apparatus and may induce an irrational fear of heights (even relatively small heights). L2 Poison to create.


Hot Oil

Use: Rubbed into skin, typically the wrists and lower back, or used in cooking. Effects: Runny, tan oil with a light nutty aroma and the taste of bitter almonds, pressed from the seeds of a relatively common wild flower. Dilates the blood vessels in the area of application, leading to a pleasantly warm and sensation and making muscle soreness pass more quickly. Cooking with it leads to food having the rejuvenating "heat" of alcohol without causing inebriation. Not addictive. Consistent use leads to skin discoloration (if rubbed into the same spot) and blood pressure problems. L1 Herbalism to identify and harvest, L1 Philtering OR L1 Poison to refine.


Zamgizar

Use: Burned as incense or (rarely) smoked. Effects: Short, slender birch-like tree with thorny white leaves, thought to have been imported from Ahnatep. Cultivated on the lakeshore in greenhouses. When dried and burned, the leaves produce thick, sweet-smelling lavender-colored smoke that has a pleasantly sedative effect. The drug is addictive and abuse leads to chronic fatigue. Smoking it directly will induce sleep immediately, which makes it useful as a short-term insomnia relief. Typically associated with the Plaza of Dark Delights, known there as "brothel air". but sometimes also used for medicinal purposes. L1 Herbalism to harvest and L1 Poison to refine.


Doom

Use: Injected, swallowed in a tiny capsule or dissolved in liquid. Effects: Clear, odorless liquid with a pungent taste. Doom is a refined neurotoxin harvested from the Chaos Children, a type of monstrous spiders that carry the spark of Rhysol's divinity. Induces intense euphoria, energy rush, clear-mindedness and all-consuming optimism. The strongest effect occurs with the first use and can border on the miraculous, able to permanently cure severe mental disorders such as major depression and schizophrenia. The drug lives up to its sinister name by being extremely addictive and generally able to kill a regular user by destroying their nervous system over the course of two to three years. Withdrawal effects are mysteriously random, ranging from pure physical pain to psychedelic hallucinations or visions of the user's own future demise. An addiction to Doom can be alleviated by magical means, but never completely cured. Often used by the Black Sun as a poison. L3 Poison to harvest and refine.


Soldier Pill

Use: Swallowed or rectally inserted. Effects: Round, dark brown pill made of highly compressed powders in a thin gelatinous capsule. It contains a large concentration of sugar, caffeine, taurine and various powdered herbal stimulants. Dramatically heightens energy and awareness for around 20 chimes, followed by drowsiness and fatigue. It was developed for military use by the Ebonstryfe, who call it "wakeup pill", and is actually a reinvention of a vastly popular and successful Suvan recipe. Today, it's sold by most Ravokian apothecaries. When swallowed, it takes about 20 ticks to take effect, but when inserted anally it takes full effect immediately. Although civilians like to joke about "butt pellets", knowledge of that factoid has saved the lives of many soldiers. Not addictive but easy to become reliant upon. Consistent use leads to heart problems. L2 Herbalism to identify and harvest the herbal components, L1 Poison OR L1 Philtering to create.

Nonsense / "Spinner"

Use: Sniffed or snorted. Effects: Pale green, flighty powder with a mouldy smell and bitter taste. Made from an odd fungal culture commonly found growing on submerged parts of Ravokian buildings. Has mild psychedelic properties, making the world appear comically disfigured and all sounds and voices become comically distorted. After-effects include nausea, dizziness and ripples in the corners of vision. Not addictive. L1 Poison to harvest and refine.


Tenebration

Use: Absorbed topically. Effects: Pitch-black, slightly viscous liquid with a silky texture, the taste of blood and the aroma of fresh rain. Made from the ink of a giant squid living in the ocean north of Mizahar. When massaged into an area of the body, temporarily deprives that area of all sensation. Applying it to the eyes causes removes sight, applying it to the inside of the ears removes hearing and so on. When the effect wears off, the user will temporarily feel like a stranger to his own returned senses, which is harmless but very unpleasant. The substance has no recreational utility and is not known among the public. There is also the esoteric practice of submerging oneself into a bath of the liquid, which is called "deep tenebration", and completely deprives the subject of all the five senses. Typically associated with the mysticism of certain gods and advanced meditation and Projection techniques. L2 Poison to refine.


Sonder

Use: Smoked, chewed or brewed as tea. Effects: Aromatic, rough-tasting dried mix of common and uncommon herbs and flowers growing in northern Sylira. It has a mildly calming effect, but is more known for its after-effects: anxiety, restlessness and chaotic mental activity. It has a reputation for increasing creativity and is typically associated with Ravok's well-developed bohemian culture. Addictive. Long-term use can lead to increased anxiety levels. L1 Herbalism to identify and harvest. More skilled herbalists enjoy experimenting with this mix.

Otherside / "Rainbow" / "Ukalas"

Use: Small blotters placed under the tongue. Effects: Starchy, white, odorless powder with a mildly sweet taste. Made from certain minerals found in shallow parts of Lake Ravok and a spiritist's soulmist. An optional component is a dusted ghost. A water solution of the powder is soaked into special blotting paper, making mysterious color waves appear on it. Otherside is an incredibly powerful psychedelic, the experience of which depends on the quality of the soulmist; poor soulmist increases the risk of bad trips. Adding a dusted ghost can give visions related to that ghost or its previous lives. The after-effect is fugue of varying length. Not addictive. Abuse, overdose or improper use (such as attempting to snort the powder) leads to a horrible death. Requires L3 Philtering and advanced equipment to create.
Last edited by Evarista on September 18th, 2017, 1:11 pm, edited 5 times in total.
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Postby Prophet on September 12th, 2017, 1:51 pm

Evarista wrote:I wanna do be drugs. Give Ravok drug list.

Secret :
I can contribute.


Knock yourself out! Use this thread as a means to post submissions. You can even tack them into previous post then send a pm saying you've updated the contributions.

Also, per your suggestion in the codex thread, I am digging into the families and creating development plans for them (npcs, lore adjustments and expansions, locations, etc). They certainly deserve more attention. If anyone wishes to help, shoot me a pm entitled "Ravok Elite".
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Postby Sayana on September 13th, 2017, 2:07 am

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So someone asked for a list of Locations without NPCs. I went through all the ones in the main Link Map (still have to do the lakeshore / north ravok outpost), and indicated what was there and if anything was missing. See the underlined text as missing something or other.

CITY CENTER

1. The Temple of the Black Sun – Picture missing, no specific NPC
2. The Black Hole – NPC (Ematho)
3. The Vitrax – No specific NPC, Gru’tral and Lazarin are mentioned
4. The Institute of Higher Learning – Several NPCs.
5. Fort Chrysone – Not written
6. Center for Employment and Business Licensing – Building destroyed
7. The Citizen Registration Office – Tawny and Jill
8. The Bell Tower – NPC (Arnold Iyure)


NOBLE DISTRICT

9. The NMSS – PC created business
11. The Owl's Den – NPC (Tegol – could use picture)
10. The Pit – NPCs (Malfus & Braga & Kati)
13. The Nitrozian Estate – Several NPCs
14. The Studio of Yae Varone – NPC (Yae Varone)
15. Chromatic Strings – NPCs (Sherrie and Edward Patch)
15. Black Waters – Several NPCs
15. Azure Reflections Fine Tailoring – NPCs (Alira & Azure)


MERCHANT'S RING

16. Mystic Eye Fortune Telling- NPC (Lelia)
19. Maven's Thread – Not written
19. The People's Market – No specific NPCs
20. The Malt House – NPCs (Grayson & Vanessa)
21. The Defiled Blade – Pictures missing, no ‘typical’ NPC write up (just reference to brothers – Alleck and Ares)
22. Mikayas' Emporuim For Sculpted Curiosities – NPC (Mikayas)
23. Gemmei's Engravings – NPC (Gemmei)
23. Café Fleurs – NPCs (Darnel & Azelea)
24. The Galatos Family Commorancy for Children – Several NPCs
29. The Spicy Lass – NPC (Ruby)
29. Jester's Corner – NPC (Hu More).
30. Trigol's Tools and Trade – NPC (Trigol)

THE DOCKS

The Nitrozian Plaza

33. Thorin's Forge – NPC (Thorin)
36. The Soup House – NPC (Rokke)
37. The Healing Hand – No specific NPC
39. Ino Vations – PC business
41. The Offices of the NHC – Pictures missing, no specific NPC
41. Lucillus & Associates – PC Business
45.Tarsin's Boarding House – Pictures missing, no specific NPC
46. Odds and Ends – Pictures missing, NPC only mentioned briefly (Gloria)
51, 53, 55. The Ravokian Shipyard – Pictures missing, no specific NPC
59. The Silver Sliver Tavern – Pictures missing, NPC (Jeb)

60. Sullins Residence - PC residence

The Plaza of Dark Delights

31. Tine's Exotic Goods – Pictures missing, NPC only mentioned (Tine)
31. Black Tar's Alchemical Services – Pictures missing, no specific NPC

31. Funel's Ink – NPCs (Matthew & Caranel)
32. House of Immortal Pleasures – Pictures missing, NPC (Jacob).
50. Nicolo's Ravosalas – Pictures missing, NPC only mentioned (Nicolo).

50. The Last Row – NPC (Jalos)
52. The Spot – Several NPCs
56. The Fishermen's Anchorage – No specific NPC.
58. The Slave Market – Pictures missing, NPC slave (Coast)


I'll do the remaining ones another day when I feel in the mood to be meticulous.


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Ravok Wish List

Postby Elias Caldera on September 14th, 2017, 1:00 am

I've had an idea or two that I wouldn't mind some general feedback on from the powers to be before I go writing anything...


[1] An overhaul of The Pit into something bigger, better and more glorious. Something like this for instance, where obscene wealth and the water's influence on daily life are reflected in the newly renovated arena, which would now be large enough to warrant its own platform.


[2] A location write up for the eastern marshlands that effectively divides the lakeshore like a wall, as mentioned in the Calico and Barton lumber locations. It would hold host to a small ecosystem in of itself, where a powerful witch -or coven of witches- dedicated to Caiya and gathering escaped slaves into a community are at odds with a rag tag settlement of Dhani who lay claim to the swamps as their ancestral homeland. All this to the backdrop of the ever expanding lumber industry pushing deeper and deeper into their home, ancient and mysterious ruins, and the ever present threat of Ravok's ceaseless attempts to finally penetrate the harsh terrain and lay claim to everything and everyone within.



Less Important Stuff

[1] Unless I missed it, some mention of housing and food for Ebonstryfe Apprentices and Petitioners, similar to how they do it in Syliras for their knights.

[2] Instead of only random Ebonstryfe NPCs, maybe a focus on more unique and specialized squads/companies within the army, each one with their own bit of flare or particular talent that could draw the eye of new characters looking to join. For instance, a squad completely made up of Kelvics, or one dedicated to naval warfare, or magic, or long range scouting, or hunting down escapes slaves, etc...

[3] An official creed/oath for the Ebonstryfe. I wrote something up a long time ago to give an idea of what I mean.

Secret :
“I am the Stryfe.”

“Words. Fleeting like the wind.” Caiden roared, circling him, his massive, calloused hands prodding and shoving the apprentice as he taunted him. The rage that was building within the young Caldera was near incalculable now. To be pushed was one thing, but to have his devotion questioned was a line not to be crossed.

“I am the Stryfe!” He growled back through his bubbling indignation.

“What are you!”

“I am his will! I am his sword!”

“What are you!”

“I am his fury given form, his rage given purpose!”

“What are you…”

“I am his messenger, unyielding, unwavering. His servant, in this life and the next. I am his promise, his vengeance. Woe to those who defy the king of kings, the god of gods, for there will be no sanctuary from my wrath, no road to see you safe, no walls to keep me out. I am the bane of his enemies. I am the strife of my foes.”
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Postby Prophet on September 14th, 2017, 1:44 am

Elias Caldera wrote:[1] An overhaul of The Pit into something bigger, better and more glorious. Something like this for instance, where obscene wealth and the water's influence on daily life are reflected in the newly renovated arena, which would now be large enough to warrant its own platform.
I'm all for this but it won't be a POOF- big arena kind of deal. I'm going to think on this- I have some ideas floating about (pun intended) but feel free to come up with something on your own. Immediate thought is each of the five families commissions a massive barge that not only serves as seating and concessions but anchors a platform which interconnects to the other four same platforms to form the arena. Feel free to expand upon this or make your own path towards an upgrade to a very popular location.

Elias Caldera wrote:[2] A location write up for the eastern marshlands that effectively divides the lakeshore like a wall, as mentioned in the Calico and Barton lumber locations. It would hold host to a small ecosystem in of itself, where a powerful witch -or coven of witches- dedicated to Caiya and gathering escaped slaves into a community are at odds with a rag tag settlement of Dhani who lay claim to the swamps as their ancestral homeland. All this to the backdrop of the ever expanding lumber industry pushing deeper and deeper into their home, ancient and mysterious ruins, and the ever present threat of Ravok's ceaseless attempts to finally penetrate the harsh terrain and lay claim to everything and everyone within.
This is good information. Talk to me again about this in winter with something less like a photo caption and more like an outline. ;)

Elias Caldera wrote:[1] Unless I missed it, some mention of housing and food for Ebonstryfe Apprentices and Petitioners, similar to how they do it in Syliras for their knights.
The Vitrax is on my radar for completing the underdeveloped aspects which -I believe- should cover this. If you have suggestions, please feel free to share.

Elias Caldera wrote:[2] Instead of only random Ebonstryfe NPCs, maybe a focus on more unique and specialized squads/companies within the army, each one with their own bit of flare or particular talent that could draw the eye of new characters looking to join. For instance, a squad completely made up of Kelvics, or one dedicated to naval warfare, or magic, or long range scouting, or hunting down escapes slaves, etc...
We need bodies. Period. Special naval units? Sure. Long range scouting... Ok. Hunting escaped slaves? No. That would be a job for the families who run the slave trade like the Larks. A squad of kelvics? Uhh... doubtful. I'm not completely against the idea but feel free to write up something and drop me a line.

Elias Caldera wrote:[3] An official creed/oath for the Ebonstryfe. I wrote something up a long time ago to give an idea of what I mean.

Secret :
“I am the Stryfe.”

“Words. Fleeting like the wind.” Caiden roared, circling him, his massive, calloused hands prodding and shoving the apprentice as he taunted him. The rage that was building within the young Caldera was near incalculable now. To be pushed was one thing, but to have his devotion questioned was a line not to be crossed.

“I am the Stryfe!” He growled back through his bubbling indignation.

“What are you!”

“I am his will! I am his sword!”

“What are you!”

“I am his fury given form, his rage given purpose!”

“What are you…”

“I am his messenger, unyielding, unwavering. His servant, in this life and the next. I am his promise, his vengeance. Woe to those who defy the king of kings, the god of gods, for there will be no sanctuary from my wrath, no road to see you safe, no walls to keep me out. I am the bane of his enemies. I am the strife of my foes.”
I'll have to dig around to make sure there isn't one already. If not, this would make a good start but we'l likely have to get Gillar involved on this development. Ravok, Rhysol and everything that connects the two are his babies so we don't want to leave him out of something important like this.

Thanks for your ideas. Let's pick one or two and try to work through them before tackling some of the others. :)
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Postby Maya Lark on September 14th, 2017, 3:36 pm

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Name: Bobert Galatos
Race: Human
Sex: Male
Birthday: Spring 35, 486
Occupation: overseer/Janitor
Skills: Intimidation (60), Weapon – Club (45), Tracking (50), Blind Fighting (30), Philtering (25), Intelligence (53)
Purpose: Bobert is used when children don't listen or fight back, or when someone comes in and starts trouble
Background: Bobert is a very stern hard man that doesn’t take any kind of nonsense. From the time he was very young, the man was taught how to hold a weapon and intimidate people. While on a mission with a couple of other heavy hitters in the family, the group got jumped. During the battle Bobert received a dagger to the middle of his calf leaving him with a limp. Though that has not seemed to slow him down. He now serves the family by working at the Commorancy tending to the children that cannot be controlled. From the outside looking in he appears as nothing more than a harmless old janitor that keeps to himself.
Notes:Indentifiers: One blind eye and a limp in his right leg
Last edited by Maya Lark on September 20th, 2017, 9:36 pm, edited 2 times in total.
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Postby Prophet on September 14th, 2017, 4:26 pm

Maya Lark wrote:Image
Name: Bobert Galatos
Race: Human
Sex: Male
Birthday: Spring 35, 486
Occupation: overseer
Skills: Intimidation (60), Weapon – Club (45), Tracking (50), Blind Fighting (30)
Purpose: Bobert is used when children don't listen or fight back, or when someone comes in and starts trouble
Background: Bobert is a very stern hard man that doesn’t take any kind of nonsense. From the time he was very young, the man was taught how to hold a weapon and intimidate people. After serving as a member of the city guard, he stepped down when an injury left him with a limp. Though that has not seemed to slow him down. He now serves the family by working at the Commorancy tending to the children that cannot be controlled.
Notes:Indentifiers: One blind eye and a limp in his right leg
all of this looks fine to me- could you tailor him a bit so he can double as the janitor? Everything inn the commorancy needs to appear harmless from the outside. A half blind dude with a limp and a mop hardly seems out of place in a children's home. Thanks for the submission. Let me know when you've made the changes.
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Postby Rohka on September 16th, 2017, 1:29 am

Another city guardsman :D This guy will be weaved into my plots, if approved :)

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Name- Kai Riptide
Age: 25
Race: Svefra
PoB: The Suvan Sea
Purpose: City NPC
Occupation: Constable
Skills:
Seduction - 55
Observation - 50
Intelligence - 45
Jewelcrafting - 45
Swimming - 45
Weapon: Trident - 40
Geology - 30
Stealth - 30
Rhetoric - 30
Hypnotism - 25
Storytelling - 20
Meditation - 20

When Kai was 10 years old, him and his pod found themselves in Ravok after losing their Palivar to a Stryfe at the Northern Outpost. The Riptides were a rowdy bunch and had drank most of the Sunberthian alcohol intended to be exported to the lake city. Others offered to take them back, but they managed to make friends with the little port community by telling tales of their adventures and sharing what was left of the alcohol. Soon enough, the Riptides decided to stay in the city, feeling comfortable with Ravok’s safety and the freshwater lake, where they found their new catfish Pardisa and tavans.

Kai, however, has always felt a little antsy about lingering, and was surprised by his family’s lack of support. The truth was that the Riptides had fallen for the stories of Rhysol’s benevolence, and chose to continue their lives honouring the God’s love for his people. Kai was at peace with Rhysol’s influence on his family. He’d taken to helping with the protection of the city as a constable, more for his family’s satisfaction then for his own ambitions. The young Svefra was useful for his reserved and observant demeanour, and was thus a worthy member of the Guard; but he’d longed for adventure. For travel. For new experiences. He was getting bored.

He tended to sink his angst into either his beloved jewelcrafting hobby... or women. But mostly women. He has a knack for convincing a lady that she was his world before cutting her off the next day. He’d managed to do this without gaining a reputation, which was easy when Kai was who he was: sweet on the surface, scheming underneath. It wouldn’t be long until his tomfoolery comes back to bite him.
Last edited by Rohka on September 21st, 2017, 4:19 pm, edited 2 times in total.
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