PC Name: Darcy Mason
Physical Information:
Race: Kelvic
Birthday & Age: 3 (21 in human years) 57th of Spring 514 A.V.
Gender: Female
Physical Description: 5'4" , Long blonde hair with red undertones, Specific green eyes with cat resemblance (making her eyes easy to set apart from others), and more muscular body shape.
Character Concept: She is very much a people person although she has nobody she can truly rely on. Her mother died during birth, and her father shunned her for being female. She ended up in an orphanage around one year old. The woman ran from her abusive masters to the city of Endrykas. Life there wasn't so bad. She enjoyed being around other kids without people looking at her strangely. She became close to a families daughter, but as she became of age, the pair became distant from each other. Darcy watched as her childhood friend became a woman and married into a different family. The girl pulled away from people for a while in order to heal. Though she continued to go to the Wind Knotted Gates and watch the people from the city interact.
Personality - She is a people person, and gets close to someone easily. She will close herself off the second she feels someone withdraw from her afraid they will leave. She loves to laugh, but rarely finds someone who can accomplish that. All in all she wants to feel needed from someone.
Ethics - She holds family at a high value, but has no idea what a real family consist of. That makes it hard to figure out people even though she secretly enjoys anyone's presence.
Likes - Bow hunting, walking through the main parts of the cities to see people interaction, and swimming.
Dislikes - Conflict and mushrooms.
Pre-Creation - Darcy lost her mother at birth, and her father sold her as a slave when she was one year old. The slavers kept a collar around her neck that kept her from taking her animal form. After several months the girl managed to get the collar off and ran from the city. Wandering the plains, she was taken in by a group of travelers that brought her to Endrykas. The child slipped away from the caravan in the middle of the night and stayed in the city when it left. From there, she learned how to survive in the city without drawing attention to herself.
Post Creation - N/A
Training & Skill Points (Required)
Equipment/Possessions:
1 Set of Clothing (cloak & footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week or 1 bottle of embalming fluid (for Nuits)
1 eating knife
Flint & Steel
1 large tent (4 person)
large tarp
100 ft of rope
flint & steel
lantern
2 torches
bedroll
blanket
fishing tackle & hooks
a compass
a riding horse
a full set of tack
a large set of saddlebags
a Wagon
a set of long bow arrows(20)
Ledger:
Physical Information:
Race: Kelvic
Birthday & Age: 3 (21 in human years) 57th of Spring 514 A.V.
Gender: Female
Physical Description: 5'4" , Long blonde hair with red undertones, Specific green eyes with cat resemblance (making her eyes easy to set apart from others), and more muscular body shape.
Character Concept: She is very much a people person although she has nobody she can truly rely on. Her mother died during birth, and her father shunned her for being female. She ended up in an orphanage around one year old. The woman ran from her abusive masters to the city of Endrykas. Life there wasn't so bad. She enjoyed being around other kids without people looking at her strangely. She became close to a families daughter, but as she became of age, the pair became distant from each other. Darcy watched as her childhood friend became a woman and married into a different family. The girl pulled away from people for a while in order to heal. Though she continued to go to the Wind Knotted Gates and watch the people from the city interact.
Personality - She is a people person, and gets close to someone easily. She will close herself off the second she feels someone withdraw from her afraid they will leave. She loves to laugh, but rarely finds someone who can accomplish that. All in all she wants to feel needed from someone.
Ethics - She holds family at a high value, but has no idea what a real family consist of. That makes it hard to figure out people even though she secretly enjoys anyone's presence.
Likes - Bow hunting, walking through the main parts of the cities to see people interaction, and swimming.
Dislikes - Conflict and mushrooms.
Pre-Creation - Darcy lost her mother at birth, and her father sold her as a slave when she was one year old. The slavers kept a collar around her neck that kept her from taking her animal form. After several months the girl managed to get the collar off and ran from the city. Wandering the plains, she was taken in by a group of travelers that brought her to Endrykas. The child slipped away from the caravan in the middle of the night and stayed in the city when it left. From there, she learned how to survive in the city without drawing attention to herself.
Post Creation - N/A
Training & Skill Points (Required)
Skill | XP | Total | Level |
Animal Husbandry | 5 SP | 5 | Novice |
Wilderness Survival: Plains | 5 SP | 5 | Novice |
Weapon: Longbow | 10 SP | 10 | Novice |
Hunting | 10 RB | 10 | Novice |
Unarmed Combat | 10 SP | 10 | Novice |
Tracking | 10 SP | 10 | Novice |
Socialization | 10 SP | 10 | Novice |
Equipment/Possessions:
1 Set of Clothing (cloak & footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week or 1 bottle of embalming fluid (for Nuits)
1 eating knife
Flint & Steel
1 large tent (4 person)
large tarp
100 ft of rope
flint & steel
lantern
2 torches
bedroll
blanket
fishing tackle & hooks
a compass
a riding horse
a full set of tack
a large set of saddlebags
a Wagon
a set of long bow arrows(20)
Ledger:
Item | Amount +/- | Total |
SP | 100 GM | 100 GM |
Wagon | 35 GM | 65 GM |
long bow arrows | 1 GM | 64 GM |