I thought it'd be a neat mechanic that people have favor with individual NPCs or groups, measurable as any skill. An NPC or group will react differently based on the NPC/group's favor. For instance an NPC that gives out illicit contracts will not speak to you if your favor is low, will talk to you if your favor is higher, and eventually your favor will be high enough for the NPC to consider you for a contract. Thoughts? |