Location Quartz Cave

A mysterious cave full of glowing crystals, rumoured to be haunted.

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The Diamond of Kalea is located on Kalea's extreme west coast and called as such because its completely made of a crystalline substance called Skyglass. Home of the Alvina of the Stars, cultural mecca of knowledge seekers, and rife with Ethaefal, this remote city shimmers with its own unique light.

Quartz Cave

Postby Luminescence on July 5th, 2018, 12:07 pm

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The Quartz Cave is not an often visited place. This is partially because of its unfortunate location along the shores of Lhavit, far from the Port, away from where most would bother wandering; and partially due to the whispered rumours surrounding it.

Mystical and mysterious, the cave itself is a stunning piece of natural art. Situated on Lhavit's coast, the mouth of it is somewhat narrow, but it opens up to be much wider once entered, with an incredibly high ceiling. Inside are hundreds of crystals growing from the walls, floors, and ceiling; some are small clusters the size of a man's palm, while other points grow as tall and wide as some trees. They vary in colour from clear, to pink, purple, blue, and even shades of yellow and orange; the one constant among them is the soft glow that emanates from them, similarly to much of Lhavit's flora. The soft, multi-hued glow lights up the entire cavern, making it quite easy to see.

ImagePools of salt water dot the cave's floors, some only a few inches deep, others fading deep down into darkness. The water in the cavern, unlike the ocean outside, is surprisingly comfortably warm; the source being the many crystals, which one would discover to give off faint amounts of heat if touched. Should one visit, they must be cautious; the cavern is known to fill more than halfway when the tide comes in, and may fill completely during particularly high tides. Luckily, due to the high ceiling, this is not overly common; should one get stuck in the cave during high tides, they have a reasonable chance of surviving, provided they can keep their head above water and not freeze to death.

The rumours surrounding the Cave are varied wildly, some more outlandish than others, and few of them with any grain of truth. Some say the crystals hypnotize those that enter, others say that a nuzem lurks in one of the deeper pools; some still say that the Cave is haunted, full of the ghosts of those that have died at sea near Lhavit.

These examples only scratch the surface of what rumours surround the Quartz Cave. Many of them are entirely false, and none of them are completely true; but some of them contain partial truths. The Quartz Cave has, as far as any Lhavitian can tell, always been around. It existed long ago, and was first discovered by Aysel, in the first few years following the Valterrian and the beginnings of Lhavit.

Unfortunate luck seems to surround the Cave. On many occasions people have attempted to study it; the use of auristics revealed some anomalies, but nothing beyond that. Those that attempt to study the Cave often find themselves in unfortunate situations; a high tide suddenly comes in, a shark surfaces in one of the deep pools, crystals inexplicably begin generating much more intense heat...the list goes on, to the point where most gave up and left the Cave alone. Such incidences are what gave start to the many rumours that have circulaed Lhavit for generations now.

Contrarily, those who simply wish to enjoy the Cave as it is have no troubles. Few have discovered this fact, but those who have are privy to a wonderfully beautiful and private location. Some use the Cave to meditate, to swim in the warm salt pools, and others to pray; some simply enjoy its beauty or wish to capture it.

The truth of the matter is that the cave is an occurrence of Qamur. Limited to the cave, it is not particularly powerful or large, but its presence is undeniable. Those who wish to enjoy the Cave as it is and mean no harm to it will not be bothered by Qamur. However, those who become too curious and attempt to study the cave too deeply, or to change it in any way, will find themselves at Qamur's mercy; this includes those who simply attempt to leave the cave with any interesting objects they find inside, even the smallest pebble.

This location is free to use, except in the case of interacting with Qamur. If you wish to have your PC be affected by Qamur for attempting any of the actions detailed above, contact your ST for permission and more information.
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Luminescence
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