A Refresher Course
::: Animation: the Source and the Destination, Animation: Soulcore, Animation: Persona, Animation: applying directives, Animation: the use of a trigger, Automaton: "Sil", Animation: the dangers of using oneself as a template
Songs of Silence
::: Glyphing: rune to amplify djed, Lore of the medical uses of Auristics, Cosmetology: basic grooming, Anatomy: tongue construction, Edward Lucis: proprietor of Lucis and Lucis, Lore of the effects of internal hemorrhaging, Lore of Edward Lucis's job proposal, Animation: infusing the basic concepts needed for speech, Animation: infusing non-verbal cues, Animation: the balance between too little and too much information
Nightly Shenanigans
:::Lore of the effects of the wild djed storm, Observation: examining a body, Acting: observing and emulating culture, Socialization: exchanging pleasantries, Haneht: Eypharian boy
Grave Business
::: Lhavit: Welcomes mages, Lhavit: A shining city, Lhavit: City of knowledge seekers, Location: The Twuele, Location: Amaranthine Gate, Shinya: The guards of Lhavit, Hachia Koat: Guide to Lhavit's gates, Talora: Ethaefal of Syna, Lore of body acquisition arrangement with Talora, Okomo: Gentle beasts of Lhavit, Savis: Keeps her words to the point, Savis: Hopes to live in Lhavit without problems, Savis: Her age and knowledge are useful, Savis: Didn't much like Sahova, Savis: Despises violence and chaos, Nuit: Not welcome most places, Storytelling: Giving a condensed version of your life story, Cosmos Center: Where to find housing, a job, and exchange currency
Rituals of Revival
::: Philosophy: what is death to the dead?, Lore of the contract with the Twuele, Persuasion: beseeching, Investigation: finding cause of death, Lore of a new host, Lore of the Nuit transfer ritual, Savis: abandoned in life, Savis: new appreciation of unlife, Lore of new purpose, Lore of determination, Projection: detachment, Lore of the durability of the astral body vs the physical body, Projection: the basics of fine motor control, Lore of a promise to self: never be controlled again
Maintaining the Mechanical Beast
:::Lucis: old but sprightly, Deduction: comparing through past experience, Teaching: simple explanation, Deduction: context clues, Gadgeteering: finding a faulty part, Gadgeteering: pully system
A Projectionist's Welcome
:::Gadgeteering: transforming force with gears, Lore of embalming a fresh wound, Intimidation: the Death Stare™️, Observation: visual characteristics of a Jamoura
Hollow Points
::: Nuit: lesser beings to Eth, Lore of Vanity, Socialization: pleasantries with a dash of snideness, Mauriel: a beautiful Eth, Philosophy: mystique ruins magic, Mauriel nickname: little miss dazzling, Mauriel: less than a season old, Negotiation: holding possessions ransom, Projection: the dangers of a hasty detachment, Glyphing: making projection safer, Lore of Mauriel's story, Auristics: an Eths aura is not affected by their divinity, Planning: ambition to be a teacher, Projection: the difficulties of reattachment
Into the Deep
::: Gadgeteering: Ill befitting a Nuit, Savis: unique to Lhavit, Edward Lucis: recognizes Savis in a new body, Lore of the anatomy of the human arm, Lore of the difference between animation and gadgeteering, Gadgeteering: movement requires power source
The Music of Movement
::: Edward Lucis: new professional relationship, Gadgeteering: the benefits and drawbacks of spherical wheels, Lore of the construction of the mechanical box, Leadership: giving orders, Mathematics: calculating dimension, Gadgeteering: deducing function, Projection: use with caution, Glyphing: beneficial to Animation, Animation: closing the Destination, Personal Magic: know your limits, Lore of a rising station in life, Logic: more useful in an animation than emotion, Animation: language is the most powerful tool to an animation, Meditation: self-reflection
Falling into the Madness
::: Investigation: retracing steps, People: Silvya Toha, Silvya Toha: receptionist at the Bharani Library, Investigation: looking for witnesses, Persuasion: asking for assistance, Investigation: following clues, Meditation: introspection and a measure of self, Lore of being wrongly accused
Musings of Madwomen
::: Embalming: basic maintenance, Location: Silk Palace, Lore of a rude interruption, Intimidation: venting ire, Madeira Craven: Spiritist, Madeira Craven: a devious creature, Logic: suspicions of a deal too good to be true, Location: Infinity Manor, Infinity Manor: sentient, Rhetoric: mocking with grace, Madeira: lives with two spirits and a kelvic, Madeira: practices malediction, Lore of Malediction, Lore of Architectrix, Subterfuge: deceiving an ally, Politics: allying oneself, Animation: the dousing platform, Emma: Madeira's servant, Raj: Emma's beheaded bondmate, Madeira's request: stay
An Idiot's Guide to Gizmology
::: Gadgeteering: mechanical advantage, Gadgeteering: basics of levers and leverage, Gadgeteering: basic terminology, Gadgeteering: wheel and axle, Gadgeteering: wheel and pulley, Gadgeteering: type of pulley systems- fixed; movable; compound, Gadgeteering: inclined plane, Gadgeteering: wedges, Mathematics: equation to determine mechanical advantage of leverage, Mathematics: mechanical advantage for the wheel and axle, Mathematics: calculating mechanical advantage for pulley system, Mathematics: mechanical advantage for wedge
No Life; No Consequences
::: Raeyn: possesses a mysterious bauble, Raeyn: an attractive man, Raeyn: an alchemist, Negotiation: nothing is free, Teaching: an afterthought to fill the time, Meditation: clearing one's mind
Mind over Matter
::: Projection: weight limits of novice projectionists, Lore of the pros and cons of writing down trade secrets, Meditation: finding a focus, Glyphing: can be utilized at any skill level, Glyphing: The Five Principal Glyphs, Glyphing: Drawing a Sigil
Expanding One's Repertoire
::: Location: Dawn Tower, Persuasion: reasonable justification, Dawn Tower: acceptance letter, Lore of the political influence in Lhavit, Lore of the uses of Shielding, History: the use of Shielding in the Valterrian, Shielding: basic principles, Shielding: weaving, Projection: testing a shield, Lore of conserving djed, Shielding: layering, Shielding: a passive magic
Expanding One's Repertoire Pt II
::: Shielding: extrusion, Author: Sousa Dawn, Yana Dawn: important figure in Lhavit, Yana Dawn: interested in Pre-Valterrian architecture, Shielding: tasking, Shielding: testing a hypothesis, Writing: useful diagrams
A Macabre Waltz
::: Embalming: removing extraneous tissue, Leadership: issuing commands, Auristics: the aura of disease, Philosophy: a body is not a person, Lore of the differences between Nuit and Ghosts, Madeira: worships Dira, Lore of a mental breakdown, Spiritism: a ghost cannot use the senses of its possessing host, Madeira: cares about Savis' well being, Philosophy: what is religion to the undying?, Lore of a returning sense of touch, Teaching: explaining pros and cons, Politics: the seeds of alliance, Madeira: the hypocrisy of the worship and practice of death
A Hunt for Hunters
::: Cosmetology: using makeup to cover undead nature, Location: the Hunters Guild, Investigation: using Auristics and deduction, Madeira: knows Raeyn, Acting: using props to play the part, Persuasion: the pitfall of giving away too much information, Madeira: lied about not practicing personal magic, People: Laird the Hunter, Laid: shrewd and cautious, Lore of the effects of overgiving, Overgiving: sweet whispers, Laird: a drunk is easier to manipulate, Laird: a lackey not an ally
A way with death
::: Lore of a murder on the Infinity grounds, Jomi: Madeira's specter, Investigation: finding hidden clues, Investigation: the uses of auristics, Ghosts: can not possess a Nuit, Rothsam: Spiritist of Lhavit, Location: Den of Lost Souls
Breaching the Reservoir
::: Madeira: Breaches your solitude, Philosophy: It is easier to be hated than understood, Assessing the progression of skill in one’s self, Nader-Canoch: Djunn, Crafting a glyph to hold an animation, The mourning of a dead animation, Nader-Canoch: Yaq-pond, Using caution when glyphing, Glyphing: Focus, Glyphing: Barrier, Glyphing: Pathway, Glyphing: Trigger, Giving a glyph the same trigger as an animation, Observation: Animation holding glyph, The death of Sil
Silly Rumors
::: Location: the Quartz Cave, Lore of the rumors surrounding the Quartz Cave, Embalming: preparing a corpse, People: Eleutheria, Eleutheria: not frightened of Nuit, Eleutheria: educated mage
Virgin Earth and Magic Circles
:::Lore of the benefits of allies, Lore of ruminating on ones situation, Carving: the right tools for the job, Projection: the benefits for Nuit, Meditation: recuperating dijed
Slightly Less Hollow Points
::: Teaching: basics of Animation, Glyphing: optimizing animation, Politics: diplomacy and playing civil, Subterfuge: half-truths to manipulate, Mauriel: and argumentative soul, Mauriel: an interesting animation template, Mauriel: incessant questions, Mauriel: an Akvatari, Mauriel: an insight into an Eth's soul, Animation: extracting musical talent, Lore of aspirations to be a teacher, Animation: imbuing personality into golems, Animation: steps of Animation are flexible to the experienced practitioner
It's Time to Celebrate
::: Lore of the pleasures of bullying, Embalming: a Nuit ritual
Intimidation: mockery and threats, Teeryian Khohen: a Konti
Lore of the possible uses for Teeryian Khohen, Subterfuge: concealing undead nature, Teeryian Khohen: bubbly and guileless, Lore of the story of Leth and the Valterrian, as told through puppets