Magonym: Rayage Race: Nuit (Human Body) Birthday: 36th of Summer, Somewhere around 250 BV Age: 750ish Gender: Female Body Height: Unknown PHYSICAL Long black hair as dark as the nights shadow graces this form upon which is built a slender and and pale complexion. No sign of rot much like other nuits are present on this body thanks to a magical ring* which grants the wearer the illusion of life. Eyes of green are perhaps the most noticeable thing about this body. They are lit with an intelligence, a subtle understanding which comes from bearing with an endless life, a sort of wisdom, but also a warmth. A warmth unfounded, perhaps heart rekindled, for the creation of the homunculus changes that cold, distant look that nuits usually carry. Day by day, bell by bell, chime by chime, the cold shadow which lurked within is being forced out and replaced by something slightly warmer. Perhaps it is the warmth of a dream realized? Cloaked in a product of her own design, a great deep purple cloak graces her being. The symbol of the Ouroboros present on the right sleeve, the steel-cloth cloak marks her and defines her as an Alchemist. Not only though is she an alchemist, but one of the greatest who had ever lived. *Ring of False Life CHARACTER CONCEPT A new body marks the beginning of a new age for the Alchemist. Having been working so tirelessly for the last seven hundred and fifty years towards the creation of the homunculus she would call her own the new body marks a new start, and a new look on life. For the first time in nearly seven hundred years a female form was finally taken at last. The Alchemist wanted to be regarded as the homunculus' mother, and so chose an appropriate form. The calculating being that is the nuit is still there, in fact, some might say that the nuit is even more careful in her plans than ever before. SKILLS: Combat
Combat Novice-Competent-Expert-Master Weapon (Falchion) | 12/100 Novice| Learned Weapon (Dagger)| 1/100 Novice| Learned Personal Magic
Personal Magic Novice-Competent-Expert-Master Auristics | 24/100 Novice| Sometime BV | 5 Starting Points Hypnotism | 44/100 Competent| Sometime BV | 5 Starting Points Leeching | 11/100 Novice| Summer 74 401 AV | Learned Projection | 7/100 Novice| Fall 41 512 AV | Learned Reimancy* | 23/100 Novice| Winter 31 512 AV | Learned Shielding |11/100 Novice| Sometime BV | 5 Starting Points *Elements Learned- Fire World Magic
World Magic Novice-Competent-Expert-Master Alchemy | 91/100 Master | Sometime BV | 30 Starting Points Architectrix | 1/100 Novice | Summer 84 512 AV | Learned Glyphing | 47/100 Competent | Sometime BV | 5 Starting Points Spiritism | 9/100 Novice| Fall 15 511 AV | Learned Knowledge
Knowledge Novice-Competent-Expert-Master Embalming | 10/100 Novice| 10 Race Bonus Acting | 4/100 Novice| Learned Animal Husbandry | 6/100 Novice| Learned Archeology | 3/100 Novice| Learned Architecture | 1/100 Novice| Learned Calligraphy | 1/100 Novice| Learned Cosmetology | 1/100 Novice| Learned Drawing | 14/100 Novice| Learned Disguise | 1/100 Novice| Learned Endurance | 2/100 Novice| Learned Interrogation | 24/100 Novice| Learned Intimidation | 25/100 Novice| Learned Investigation | 14/100 Novice| Learned Land Navigation | 5/100 Novice| Learned Leadership | 22/100 Novice| Learned Logic | 3/100 Novice| Learned Mathematics | 9/100 Novice| Learned Medicine | 4/100 Novice| Learned Meditation | 7/100 Novice| Learned Negotiation | 7/100 Novice| Learned Observation | 69/100 Expert | Learned Organization | 7/100 Novice | Learned Persuasion | 9/100 Novice| Learned Philosophy | 40/100 Competent| Learned Planning | 8/100 Novice | Learned Research | 7/100 Novice| Learned Rhetoric | 67/100 Expert| Learned Politics | 1/100 Novice| Learned Running | 1/100 Novice| Learned Skinning | 1/100 Novice| Learned Socialization | 7/100 Novice| Learned Stealth | 1/100 Novice| Learned Storytelling | 9/100 Novice| Learned Subterfuge | 10/100 Novice| Learned Tactics | 2/100 Novice| Learned Teaching | 54/100 Expert| Learned Wilderness Survival | 1/100 Novice| Learned Writing | 1/100 Novice| Learned Gnosis
Lore
Magic Lore Lore of the Common Worlds Lore of the Alchemical Process Setting up alchemy circles Use of dramatics in successful hypnotism Overgiving Basics of Voiding Basics of Magical Debate Just How Curious Magic Can Be. Correlation between alchemy and auristics Alchemical Mistakes (Basic) What Animation Is (Basic) What Alchemy Is (Advanced) Magical Theory (Basic) The Possibilities of Mixing Alchemy and Animation Teaching Alchemy (Basic) Lore of Lizard Subjects Lore of Rabbit Subjects Lore of preforming alchemy in a laboratory Lore of conditioning/and or preparing the subject Lore: "A master animator might perform a primitive daek-nuit by taking the real soul at the moment of death, not a copy." Lore: Possibilities of daek-nuit involvement in the pycon creation? Spiritism: "Ingredients and process of creating soulmist" Alchemy: Creating derivitaves of life Transmutation: Living is harder than non living Alchemy: Creating Subject H2-A Controlling Alchemical Havoc How to Create Silverwood Auristics: Recognizing Another Nuit Djed Lunacy Charger: Auric Application Glyphing as an Alternative Outlet of Expression Auristics: Detecting Magical Traces through Touch Aura: Akridius Memosites Astral Coordinates: Swalden Alchemy: Creation of Ironsilk Automatons Can Learn Breaking an Ancient Seal Directing Djed Pathways The Diverse Journeyman Basics Initiation into Leeching Using A Big Boy’s Circle Being A Badass Wizard With Style Alchemical Synergy The Essence Of Alchemy The Primacy of Reimancy Book: Living Structures Initiated in Architectrix How to Teach Auristics How to Teach Shielding Projection: Initiation Conveying The Importance of Glyphing Preaching of Leeching Leeching: Initiating Another Alchemy Can Advance One's Soul Initiation to Reimancy performed by Miro Reimancy: using emotion to fuel Reimancy Reimancy: Res production Reimancy element: fire Hypnotism: creating flashes Take my confidence! (Hypnotism) Alchemy: The Definition of Half-lives Reimancy: The Fundamentals of Fire Glyphing: Producing Fire Glyphs Reimancy: Practice Makes Perfect Reimancy: Casting a Fireball Reimancy: Splitting Fireball Reimancy: Basic Res Manipulation Reimancy: Attracting the Elements Reimancy: Sticking Res Magic Combination: Leached Res is hard to use Glyphing: Squares instead of Circles Glyphing: Aiding Projection Auristics: Seeing an Astral Limb Projection: Basic Exercises Projection: Detaching a Limb Projection: Reattaching a Limb Projection: 2 Methods of Detachment and Reattachment Flux: Experiencing Djed Redirection Glyphing + Fire Reimancy: A Fatal Mistake The Role of Magic: Miro's View The Role of Magic Preparations to Perform a Trance Triggering an Emotional Response Layering a Trance Using a Trance to Interrogate A Successful Trance Trance: Exhausting Musing upon the hazards of Leeching Alchemized Djed Using Projection to Leech Entrancing a Zith Miro and Rayage: Joint Hypnotism The Peculiarities of Leeching from Air Alchemy Formula: Incorporating Tar To Waterproof Wood Alchemy Formula: Incorporating Leather To Toughen Wood Alchemic Item: How To Craft Meta-Wood (Leather and Tar) Reimancy: A Reimantic Gem Reimancy: Flame Barrier Reimancy: Fire Darts Mundane Lore Location: The Vestibule Keene: Rough Around the Edges Teaching: Explaining a Pupil's Strengths and Weaknesses and Areas of Improvement Location: The Mudpools Leadership: Carrots Work Better than the Stick Medicine: The Mudpools' Mud has Rejuvenatory Properties Keene: Doesn't Know the Meaning of the Word Fun Teaching: The Basics of Glyphing Teaching: Using Examples Negotiating With the Gods Miro: Complacent About Overgiving Nature of a Chained One The Wretched of Sahova Keene and Evalin, a Similiarity Keene: A Reimancer Without a Flame Thorns as a Defense Mechanism Can Ghosts be Leeched? Miro and Rayage: Masters of a Zith Lore: Zith Caution before Testing Miro: Scared of Spiders Miro: Scared of Solitude Eagerness to begin Testing The Petch Is This Nyka Place? Evalin Will Always Be An Apprentice Keeping The Tongue Sharp You Can't Hate Your Progeny Creating A Monster Cloaks Are Bad For Throwing Wishing Murder at an Execution! Ender: Well Bonded with Miro Miro: Unchanged Lessomm: Servant and Shielder The Ultimate Power Behind Sentient Thought Hope is Like a Bucket What Is Wrenmae? Wrenmae's Deal: You May Have My Child Wrenmae's Terms: The Child Must Know No Magic Testing a potential student Kuvarakh : Thinks outside the box Kuvarakh: Motivated by grief Evening is the best time for the baths Contact: Jabari Dreamchaser Vantha: Colorful hair and eyes Jabari's past Jabari's reasons for being in Nyka The Desire for a Child Fools Fooling Fools Lore of Self: Out of Balance Lore of Self: Back to Basics The Failures That Are Ghosts Eryss: The "Boss" Cade: The Barbarian A Wall of Grey H-1A's Assistance The Powers of Change Prove Ineffective in Combat The Craven Graves Ring of False Life: Gives the wearer the illusion of life Maelstrom: Crazy Mage Flaunting one's status Amaryllis: Possible Enemy Write that down! Taking notes about others. Understanding the power of a good old fashion talk Choking someone for dramatic effect I made Evalin cry Instigating a premeditated murder Telling someone the you killed the one they loved Watching another lose their way with delight Showing Evalin who is the boss Love is the strongest emotion Subject of Miro's cruelty Fear of Miro's power (Reimancy) People: Stupid! Rain: Annoying! Perfection Through Procedure Ignoring Rumors Ignoring The Boy Divine Assassin Isaac Trolling An Apprentice Rayage: Better Than Gorgons Saved By The Blob Force of Change Brings Risk to the Unsuspecting Ignotus: One Who Gambles Loosely Only Fools Relax Adding Our Own Flare Just a Bet Knowledge Passed By Pure Demonstration Fair Advice on Deaf Ears Punctual As Always In Search Of Only Self-Validation Administering Shameless Flattery An Eye For Talent A Flare For Danger Safe From Prying Eyes and Judging Minds Truth is But Perception Theoretical Power of Perception Beauty In The Beast Inspiration In Mutual Destruction Revealing Secrets Proposing A Selfish Offer Edward Witchit: Owes Rayage one Evalin knows Fire Reimancy The Immortal Witch Evalin Evalin doesn't like to be bossed around The Child Ghost in the Ruins Master of the Ruins Mysteries Beneath Sylira Equipping a Possibly Dangerous Artefact Revealing One's Age Recalling times from distant past Thinking Little of One's Students Running A Tight Ship Unhelpful Instruction Defining Alchemy Guide the Mind Through Discussion The Nature of Change Ideal Balance of Thought Nature of Pycon History: Rupert Pycon Highest Aspiration of Alchemy Assigning Homework Conducting A Classroom A Professor's Obligations "Playing the Game" Frivolity of Human Life Being A Master (Alchemist) Wrenmae’s Multiple Personality Disorder Teaching Another A Sense Of Showmanship Hanging Mizas Over One’s Head The Dangers Of (Over) Ambition Plotting To Politely Ask For Magic Putting A Mortal In His Place Bitches Love Wine A Mortal’s Curiosity Baring One’s Soul Wrenmae’s Promise Wrenmae Is A Master Hypnotist Wrenmae Is A Morpher Wrenmae’s Demonstration Nothing Is Impossible Getting Bitch Slapped By A Friend Wrenmae’s Arrogance Wrenmae’s Deadline An Ultimatum A Research Threat Exposing Plots Making a Stand Futility of Mortals Dogs are Irritating Sometimes... Late For Class A Student's Disrespect Teaching Alchemy Losing The Class Building your future Tricking the Guardian Powerless A pursuit of minds A Pre-Valterrian Elevator Buttons that Shouldnt be Pressed 'Borrowing' a Snake from an Animation Classroom Method to Controlling Crusher Method to Controlling Snapper Minerva Agatha Zipporah the Animation Student Minerva's Collection of Automatons Nearly Assaulted by Minerva's Tools Alchemy Symbol: Ouroboros Hint: Go to Zeltiva Offering Immortality Vaan Ezra: Assistant Traces of Magic in the Hidden Document True Content of Hidden Document: The Invisible Map A Student's Foray into Homunculi Alchemy Content of Hidden Document from University of Zeltiva Archives Teaching Auxiliary Disciplines to Alchemy: Introducing Shielding Teaching Auxiliary Disciplines to Alchemy: Introducing Glyphing Rayage's Philosophy of Teaching Location: Lab 45E D-Wire On the Hunt An Enemy in Anslem Reunited with old Acquaintances Dangers of the cemetery Stalking His Prey How the Cat Toys with the Mouse The Defiance of the Dying The Mortal That Could See Beyond the World Best way to win a fight, is not to start one. The Secrets of the Archives The Effects of Symenestra Venom Research: Creating Subject H2-A Life: What a bothersome thing Writing: Taking accurate research notes Lore of Captain Rivenshorn the ghosts and the promise to return him to the Family Crypt. Lore: Falchion Technique: Identifying basic strike types and blocks. Lore: The story of Research Worker #2281 Lore: The intriguing mysteries of the Leywellin ghosts. Lore: What an Alahean Empire Overseer was. Lore of The feeling of success Lore of Skinning a Rabbit A Rough Introduction to Sunberth Anumal Husbandry: Keeping Track of H1-A Dealing with A Shop Owner Danger of Random Alleys in Sunberth Sunberth (Basic) Lore of Mad Planning Lore of One step at a time Issuing a Challenge Good and Evil are Human Creations Taunting Agent of change Issuing a challenge against your own life Just How Annoying Others Can Be Language
Language Common | Fluent Ancient | Fluent Homonculi
Homunculi Subject H1-A- | The result of joining a lizard and a rabbit through alchemy; a lizard with fur instead of scales | Obtained Subject H2-A- | The result of joining lizards and a dog through alchemy; a dog with scales instead of fur | Obtained Lilly and Martha- | A pair of Alchemically Enhanced Bears created by and gifted from Mater Karte | Obtained Equipment
Equipment- Things Rayage has on
Items
Items
Enchanted Items
Alchemy Items Alchemic Charger Remnant :
Description: it's purpose is unknown. Rayage will have to analyze it for the future discoveries you had approved via the HD . SOURCE: Ghosts in the Darkness
Pre-Val Document :
Description: Stolen from the Archives Building in the University of Zeltiva, this ordinary looking piece of parchment has many secrets hidden within it. Traces of an Alchemical Reaction are left upon it, possibly explaining how it survived for so long. Written entirely in Ancient Tongue, and when viewed with Auristics it shows a map of pre-val Zeltiva and underground passageways therein. SOURCE: I Used to Lie
Steel-Cloth Cloak (x3) :
Description: Steel made and refined onto fabric-like substance the cloak is a product of many, many Alchemical doors opening and trial and error. The cloak itself is a bit heavier than a normal cloak made of wool only because of the steel-like properties imparted onto it. It carries surprising weight when swung, and is smooth but also shiny too, reflecting light that hits it. The cloaks are usually cold to the touch, just like steel or any other metal would be. They come in four different colors: Dark Blue, Dark Purple, Dark Green. Despite the color choice each cloak has the ouroboros symbol stitched into it somewhere, either on a sleeve or on the back of the cloak itself. SOURCE: To Craft, To Enlighten, To Change
Original Oroboros pictures found here. Animated Items Crusher and Snapper :
Crusher and Snapper - A pair of twin Animated Scarves. Controls: Verbal and Nonverbal commands (via glass eyes and leather ears). Both have a rudimentary understanding of language and can comprehend commands with child-like intelligence. Directives: Loyalty and Obedience, first to Minerva (as their 'Mother'), second to Rayage (as their 'Adopted Father'). Authentication: Obedience will also be granted to anyone who says the codewords, 'Mykras Ka,' for Snapper and, 'Kryshant Mu,' for Crusher. Weight: 5 lbs. Construction: Ironsilk (Made by Rayage at Expert Alchemy; half-life 9 years from creation time of 15th Summer 512 AV; Properties: flexibility and smoothness of silk but with the material strength and limited malleability of iron) for the main bodies. Wooden heads with glass eyes and leather ears. Snapper also has a pair of retractable metal fangs. Skill Level: Competent in all building/Animation skills used. Additional notes: Crusher is designed like a constrictor snake, but can also perform more complex actions with his body such as using his tail to climb or retrieve objects. He is programmed with greater understanding of commonplace things, and less of upper class/uncommon things. Snapper is designed like an asp, with retractable fangs and the ability to strike and stab with them, as well as being able to perform the same actions Crusher can. Snapper is programmed with slightly lesser understanding of commonplace things, in order to give him better understanding of upper class/uncommon things (such as distinguishing items of wealth).
Glyphing Items Fire Scroll (1) :
Shoots four balls of fire from a central focus. Made with Novice (6 xp) Reimancy and Competent Glyphing (27 xp). The trigger is on the upper right hand side of the page, and the glyph activates when ichor is smeared over the trigger.
Chance of Time Magecrafted Rhysol's Gift :
A pair of magecrafted gloves. They are made of a soft leather, simple and smooth. They can warm or cool the wearer's hands, keeping them at a constant comfortable temperature. The Black Sun, when gifting this to him, mentioned it was like 'Rhysol's gift to Ravok', relating to how the god put effort to keeping the city's weather calm and moderate all year round.
SOURCE-Confusion Misc. Items Amber Bird Statuette :
When djed is applied to the statuette and forced upwards, so long as the owner retains contact with the artefact, they can project an astral form of themselves upwards in a direct line for as long as they can retain focus. Higher altitudes require more and more djed. The astral form can see as the mortal form can, but can also penetrate solid walls, ignoring obstacles and blocks in its path. If the caster is interrupted, the astral form will drop back into the mortal body. SOURCE: What Lies Beneath
Leash of Animal Control :
Description: A gold ring is the most defining feature of this item. Attached to it is a chain and a collar, and any animal attached to the other end is subjugated to the nuits will. ((Leash can control non-magical and alchemically created creatures up to 1.5 x the size of Rayage, and must be firmly affixed around the creatures neck or similar.)) SOURCE: Look in SS Thread. Item award for service to Sahova.
Magical Manacle :
Description: It can be imbued with directions, and then locked on a person's wrist to guide them in such a direction. The manacle guides the person following the directions, and while under its influence the wearer feels a magnetic-like tug is pulling them the way imbued and the wearer feels compelled to follow it. However it can in no way force actions, merely guide. Once the directions are followed the Manacle unlocks itself of its own accord. SOURCE: Lost & Damned
Ring of False Life :
A simple ring made from iron encrusted with two blue gems. When worn it bestows the appearance of life upon any nuit that wears it. Their bodies regain the full and healthy look that they had right before they died, though this does nothing to prevent the sluggishness of the nuit or the stench of their rotting flesh. The effects of this ring are nothing more than an illusion of life, they do not grant the wearer the effects of "feeling alive" and those who use the magic of Auristics can see the effects of the ring like a cloak draped over the wearer. The effects last until the ring is removed once more. SOURCE: Zombie Santa Event.
Molding Magic I- Beginnings Side-effects of Magic
A Poultice for the Pores :
Inner Fire: Rayage will be wracked with fever-like symptoms for the next thirty days. Unfortunately, the burns will not ever go away until Rayage switches bodies.
Source: A Poultice for the Pores Allegiance to the Dead :
Rayage will be getting a little present, a side effect from casting Hypnotism while simultaneously having emotions thrust on him. He will feel more at ease indefinitely and will have a harder time responding with any urgency or fear. This will actually help his ability to reason calmly in the face of all threats (save overgiving), but will also slow his physical reaction time including casting speed. I know of no ways to remedy aside from perhaps thorough reversal hypnosis by another practitioner. In addition, any time he does manage to become impassioned despite this condition he will feel a severe phantom pain in his right hand. Enjoy.
Source: Allegiance to the Dead The Undertaking :
Consequences of Leeching: The skin between Rayage’s fingers begins to crack and emit ichor if used too dexterously. This lasts until her vessel is changed.
Source: The Undertaking Darkness is an Illusion :
Due to the effects of overgiving, Rayage will have headaches on and off for the next several days. For the remainder of the day, she will experience sensations within her hands, which may only be described simply as, "strange."
Source: Darkness is an Illusion Accounting
Accounting
*Rays time in Sahova he was given access to a new body when needed, and he has free lodging. In exchange though he had to research, via alchemy, ways to help Sahova take over the world. *As a teacher for the University of Zeltiva Ray gets a free room in the Uni's Hallowed Halls Sahovan Grants
*Although the grant is a finite amount on paper Rayage can procure far beyond that amount if it will benefit his research as the Alchemist has Sahovas near full backing. Loans
*Ray got a loan from the Mysterious Man in Sunberth to build the building and start business All The Rayage (Business Sheet) |