![]() Never is Priskil’s toasty presence so appreciated as during the deadly winter months. As Morwen rages, Priskil’s molten attendance banishes all icy tendrils from the mountain. Halfway through the season, when tempers are fraying and the end has been lost sight of, it’s time to party. The celebration is simple in the hardships of winter, but fueled by twice the gusto of any other festival. Spanning two days, and three events, the celebration takes place in the Stained Glass Gallery with one activity out in the snow packed Courtyard of the Sky. With concern to the food supply, there are no meals or snacks available within the festivities themselves, but the evening of the 45th, right after the Wind Warrior (grand champion) is announced, the labors of the food competition are made available for an event-closing feast. After much deliberation, the main event was announced as a stained glass competition(Flicker). All contestants are released from duties to report to the Gallery at dawn of the 44th. The Gallery has already been split into sections. Half of the spacious chamber is devoted to work tables and supplies for use by the contestants. Although there are partitions to provide privacy between tables, in the past, most of these have been shoved out of the way to allow for banter between parties. Although those skilled in glass working can choose to work alone, often they pair up with someone lacking the knowledge to compete on their own. Skilled artisans in these groups do most of the work and provide guidance to the less skilled party, who is often referred to as the designer. Every material necessary is supplied and the contestants have right up to dusk on the 45th to submit their pieces. The only limitation is that the work must be between two square feet and nine square feet. After the sun has receded beneath the horizon and no longer baths the Gallery in the myriad of colors from the installed stained glass, the contest will begin. In the dark, each piece will be placed in front of a light and the design illuminated for judgment. Two prizes with be rewarded to the winning team, one for the artisan and one for the designer. Another contest is the aforementioned cooking challenge(Phoenix). This year’s challenge is to feature the nutritious blue emergency-ration mold in a dish in such a way that the diners don’t have to force themselves to eat it. These contestants report in at dawn of the 45th and then take their business to the private kitchens, which have been reserved for their sole use all day long. They don’t have the resources that the glass workers do, but each will be allowed to create two plates of the same dish. In the two bells before dusk, festival goers will be allowed to partake of one of the plates and cast their judgments while the second plate is reserved for the feast after the Wind Warrior is announced. The winner will be rewarded a prize. The last, and most certainly not least, event is a war game, usually referred to as the Winter Warrior challenge (Gossamer). The Courtyard of the Sky, buried under fifteen feet of packed snow, has been transformed into a proving ground via Seize the Flag. Enough snow has been cleared from around one set of doors between the mountain and the Courtyard to allow contestants to gather before diving into the tunnel-warscape. On either end of the Courtyard a large expanse has been cleared as a base. From these bases, five tunnels snake toward the other team’s. However, neither side’s tunnels actually intersect with the other’s. To make it to the other base, the soldiers must use one of the available hatches to pop onto the surface of the snow and make a run for an opposing opening. A team accumulates ‘kills’ by hitting a competitor with a thin glass sphere filled with dye. The dye is a dry powder that reacts with the moisture from the snow gathered on coats. Once splotched, a competitor is out and must evacuate the battle ground. These balls are stockpiled in the bases and replenished only after a match is up. If a team runs out, their firepower and ability to decimate the other team has been compromised. These scurrying soldiers, dodging missiles, must also keep an eye out for the Wind Eagles swooping down to scoop them up on the surface. The Wind Eagles are the true threats. They cannot be disqualified, and anyone attempting to strike at them will be punished. Through telepathy, they coordinate the attacks and keep track of everyone’s kills. The Eagle with the most scoops at the end of the game will be awarded a complete remodeling of his nest, new wind chimes, games, or new tack/gear. The soldier with the most kills will be allowed to choose a prize. The soldier with the most flag captures will choose a prize. And the one with the most combined will also be deemed a winner. Aside from prizes, winners will earn points for every feat they accrue. First place (glass) – 50 Second place (glass) – 30 Third place (glass) – 20 First place (chef) – 30 Second place (chef) – 20 Third place (chef) – 10 Most kills and flags – 40 Most kills – 30 Most flags – 20 The Wind Warrior will be the Inarta with the most points. This Warrior will receive a grand prize and the honor of presiding over the next festival |