Arinel
Appearance
Race: Konti
Gender: Female
Age: 104
Birthday: 50, Summer, 414.
Birthplace: Mura
Languages: Kontinese (Fluent), Common (Basic)
Appearance:
Arinel is a smaller Konti woman, standing just about five foot. The scales glisten a silvery green color, having a slight contrast to her pale form. In the right light they seem silver, but at a different angle there is really a greenish tint to them. The scales adorn her feet and run up her legs. They are present in backs of her hands, and slightly up the forearms, and glide up her back to the back of her neck. Silver-gold hair drapes from her, going well past her shoulders to the middle of her back. She usually keeps it tied back with a blue ribbon, in a single flowing stream. To her right side, she wears an ornamental comb made of silver. Depictions of the sea, coral, and waves decorate the hair ornament. Her face is framed by delicate bones with soft curves, and her eyes are green like emeralds. They seem to shine with a light of knowing, giving away her true age.
Character Concept
Arinel is a quiet, but driven woman. She might be seen as a bit withdrawn and distant, but she is simply taking in everyone and everything. As a Konti, she feels more than usual, and highly charged situations drain her. She is very empathetic and caring. She believes that everyone can change if they really desire it, and if they show that they want to change, she will help them to the best of her abilities. She is a peaceful soul, who was called from Mura by a dream. A dream of a dream, a shadow of a memory, a feeling, and this feeling was all consuming – a drive – which turned into a thought: she needed to go. Where? She did not know, but she could not ignore the feeling any longer. It spurred action and turned her gaze to the outside world. This Calling is mysterious, and it unfolds day by day the closer she gets to the truth: her ultimate destiny. Until she understands, she will help those in need, and turn away not a soul who truly desires to change for the better.
History
Arinel grew up on the White Isle, also known as the Konti Isle. She always was a soft, almost shy, little girl. She grew up in peace, with happiness blooming in her heart. She loved animals, and people, the rare vistors they got at the isle. Mostly, she found in time that she liked to help people, and that food, cooking, was a valid way to help them. Food carries within it memories, unique to individuals. It carries hopes, dreams, love, loss, sorrow, pain, healing. Food is for every event, every emotion, and everybody reacts to it...
There she was content in the Isle, until she had a dream. A dream of a dream, a dream that would not leave. Her world began to feel like a waking dream. This dream was one she could not wake herself from, and the feeling of unease grew within her. The happiness and peace faltered. She dreamed of new lands, of a forest which she has never been, of a person who she has never met. This person, due to the nature of dreams, might not be a person at all. This person seemed familiar, but distant, and when she tries to put a face to them while awake her memory falters.
To chase a dream. To restore her once perfect world she strike out. The unease grew, but the challenges set forth would only help her grow. Will she wake up from a dream within a dream?
Skills
*Fungus, Roots, Vines
Swimming 100/100 | Master <- Being a Konti, Arinel can swim like a fish.
Lores
Religion: Avalis
Cooking: Proper Knife Care
Konti Gift
Clairmyrodia- Arinel’s gift defines her as a seer. Her ability allows her to focus on a person and divine their favorite ‘smell’. The scent manifests like its drifting on a small breeze to the konti, enough to be identifying, but not enough to be overpowering. Accompanying the scent is a vision, the reason why the smell is the persons favorite. She views the scene as a passive observer. The visions vary in length and depth based on how well Arinel knows the person she is focusing on. The better she knows the person, the more that will be revealed as she focuses. Although they are visions of the past, they are skewed in the perspective of the person she is focusing on. This ability is activated. Ariel must want to divine and use her gift.
Gnosis Marks
The first Mark of Healing:
Healers can close shallow wounds, cure headaches and common colds, ease strained or tense muscles, and take care of minor rashes, allergies and depression. They can also deal effectively with snake bites, insect bites, and skin irritation due to plants such as poison ivy, and heal minor bruising. Healers with a singular gnosis mark can also purify deeper wounds with their touch, improving sanitation and eliminating the threat of dangerous wounds going septic or developing infection.
Possessions
1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
Philtering Kit
Toolkit, Cook/Chef
Toolkit, Herbalist/Botanist
Alembic
Toolkit, Sewing
Mortar and Pestle
Scale, Merchants
Healers Kit
Identification Kit
Bracer, Needle Launcher x2
Flutegun Needles (60)
Dagger, Throwing (10)
Dagger (2)
Scabbard, Dagger (2)
Leather Belt
Belt Pouch (2)
Heirloom: Ornamental Comb
Housing
Location: Sunberth - Sunset Quarters, Basic Apartment 1.5 sm/day
Ledger
Thread List
Fall 518
Apple of my Eye - Fall 18
Turtle Haven - Fall 25
The Tragedy of Lady Fish- Fall 27
Sisters of the Sea - Fall 40
Race: Konti
Gender: Female
Age: 104
Birthday: 50, Summer, 414.
Birthplace: Mura
Languages: Kontinese (Fluent), Common (Basic)
Appearance:
Arinel is a smaller Konti woman, standing just about five foot. The scales glisten a silvery green color, having a slight contrast to her pale form. In the right light they seem silver, but at a different angle there is really a greenish tint to them. The scales adorn her feet and run up her legs. They are present in backs of her hands, and slightly up the forearms, and glide up her back to the back of her neck. Silver-gold hair drapes from her, going well past her shoulders to the middle of her back. She usually keeps it tied back with a blue ribbon, in a single flowing stream. To her right side, she wears an ornamental comb made of silver. Depictions of the sea, coral, and waves decorate the hair ornament. Her face is framed by delicate bones with soft curves, and her eyes are green like emeralds. They seem to shine with a light of knowing, giving away her true age.
Character Concept
Arinel is a quiet, but driven woman. She might be seen as a bit withdrawn and distant, but she is simply taking in everyone and everything. As a Konti, she feels more than usual, and highly charged situations drain her. She is very empathetic and caring. She believes that everyone can change if they really desire it, and if they show that they want to change, she will help them to the best of her abilities. She is a peaceful soul, who was called from Mura by a dream. A dream of a dream, a shadow of a memory, a feeling, and this feeling was all consuming – a drive – which turned into a thought: she needed to go. Where? She did not know, but she could not ignore the feeling any longer. It spurred action and turned her gaze to the outside world. This Calling is mysterious, and it unfolds day by day the closer she gets to the truth: her ultimate destiny. Until she understands, she will help those in need, and turn away not a soul who truly desires to change for the better.
History
Arinel grew up on the White Isle, also known as the Konti Isle. She always was a soft, almost shy, little girl. She grew up in peace, with happiness blooming in her heart. She loved animals, and people, the rare vistors they got at the isle. Mostly, she found in time that she liked to help people, and that food, cooking, was a valid way to help them. Food carries within it memories, unique to individuals. It carries hopes, dreams, love, loss, sorrow, pain, healing. Food is for every event, every emotion, and everybody reacts to it...
There she was content in the Isle, until she had a dream. A dream of a dream, a dream that would not leave. Her world began to feel like a waking dream. This dream was one she could not wake herself from, and the feeling of unease grew within her. The happiness and peace faltered. She dreamed of new lands, of a forest which she has never been, of a person who she has never met. This person, due to the nature of dreams, might not be a person at all. This person seemed familiar, but distant, and when she tries to put a face to them while awake her memory falters.
To chase a dream. To restore her once perfect world she strike out. The unease grew, but the challenges set forth would only help her grow. Will she wake up from a dream within a dream?
Skills
Skill | EXP | Total | Proficiency |
Cooking | 30 SP | 30 | Competent |
Herbalism | 5 SP | 5 | Novice |
Medicine | 10 RB | 10 | Novice |
Philtering | 10 SP | 10 | Novice |
Poison* | 5 SP | 5 | Novice |
*Fungus, Roots, Vines
Swimming 100/100 | Master <- Being a Konti, Arinel can swim like a fish.
Lores
Religion: Avalis
Cooking: Proper Knife Care
Konti Gift
Clairmyrodia- Arinel’s gift defines her as a seer. Her ability allows her to focus on a person and divine their favorite ‘smell’. The scent manifests like its drifting on a small breeze to the konti, enough to be identifying, but not enough to be overpowering. Accompanying the scent is a vision, the reason why the smell is the persons favorite. She views the scene as a passive observer. The visions vary in length and depth based on how well Arinel knows the person she is focusing on. The better she knows the person, the more that will be revealed as she focuses. Although they are visions of the past, they are skewed in the perspective of the person she is focusing on. This ability is activated. Ariel must want to divine and use her gift.
Gnosis Marks
The first Mark of Healing:
Healers can close shallow wounds, cure headaches and common colds, ease strained or tense muscles, and take care of minor rashes, allergies and depression. They can also deal effectively with snake bites, insect bites, and skin irritation due to plants such as poison ivy, and heal minor bruising. Healers with a singular gnosis mark can also purify deeper wounds with their touch, improving sanitation and eliminating the threat of dangerous wounds going septic or developing infection.
Possessions
1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
Philtering Kit
Toolkit, Cook/Chef
Toolkit, Herbalist/Botanist
Alembic
Toolkit, Sewing
Mortar and Pestle
Scale, Merchants
Healers Kit
Identification Kit
Bracer, Needle Launcher x2
Flutegun Needles (60)
Dagger, Throwing (10)
Dagger (2)
Scabbard, Dagger (2)
Leather Belt
Belt Pouch (2)
Heirloom: Ornamental Comb
Housing
Location: Sunberth - Sunset Quarters, Basic Apartment 1.5 sm/day
Ledger
Purchase | Cost | Total |
Starting | +100 GM | 100 GM |
Trade in House | +500 GM | 600 GM |
Fall 518 Sunset Quarters Apartment | -13 GM, 6 SM, 5 CM | 586 GM 4 SM 5 CM |
Philtering Kit | -150 GM | 436 GM 4 SM 5 CM |
Toolkit, Cook/Chef | -10 GM | 426 GM 4 SM 5 CM |
Toolkit, Herbalist/Botanist | -20 GM | 406 GM 4 SM 5 CM |
Alembic | -50 GM | 356 GM 4 SM 5 CM |
Toolkit, Sewing | -20 GM | 336 GM 4 SM 5 CM |
Mortar and Pestle | -1 GM | 335 GM 4 SM 5 CM |
Scale, Merchants | - 2 GM | 333 GM 4 SM 5 CM |
Healers Kit | -50 GM | 283 GM 4 SM 5 CM |
Bracer, Needle Launcher - x2 | -14 GM | 269 GM 4 SM 5 CM |
Identification Kit | -50 GM | 219 GM 4 SM 5 CM |
Flutegun Needles (60) | -15 GM | 204 GM 4 SM 5 CM |
Dagger, Throwing (10) | -10 GM | 194 GM 4 SM 5 CM |
Dagger (2) | -4 GM | 190 GM 4 SM 5 CM |
Scabbard, Dagger (2) | -4 GM | 186 GM 4 SM 5 CM |
Leather Belt | -4 SM | 186 GM 5 CM |
Pouch, Belt (2) | -2 GM | 184 GM 5 CM |
Thread List
Fall 518
Apple of my Eye - Fall 18
Turtle Haven - Fall 25
The Tragedy of Lady Fish- Fall 27
Sisters of the Sea - Fall 40