The Center of Healing
Due to the generosity of the University and the Ancient families, The Center of Healing is free to all. It remains a house of care and the dispensing of medicine where all poor and destitute, orphaned, starving, childbearing women, maimed and crippled, diseases and ill are welcome to seek care. The doctors and healers examine them and provide what food, medicine, and practices that their cases require until they are well enough to return home.
Most often The Center of Healing tends to drunken sailors, setting bones, cleaning minor wounds, and giving tea for the common cold. More seriously The Center of Healing takes in Overgiven students in the College of Djed, morbid diseases, and starved children. During times of famine The Center of Healing often is overwhelmed with the starving, and it provides one of the most depressing times in the city as The Center of Healing is forced to turn the starving away, unable to provide food that the Zeltivans so desperately need.
Still, The Center of Healing is a positive venture in the eyes of most. Everyone has been there once for one small thing or another and walked away with their injuries cared for and no less coin in their pocket. It is a blessing to the Zeltivan people and fiercely protected by the University.
Through the entrance one enters into the Infirmary. This opens up firstly into a large open room that looked to have once been a ball room but has been converted into multiple simple leather beds with curtains drawn around them for privacy. Most all people will be treated here, and this is where patients rotate in and out the most quickly. One can often see a child with a broken arm or a elder suffering from a heavy cough getting checked and treated here. Rarely do patients stay more than a day in these beds, and more often they are in and out within a few bells, enough to get checked out, prescribed care, and sent away again.
To the left and right of the large Infirmary room are entrances to two hallways that lead to spiral stairs up the tower. The large wooden double doors to the left hallway are always closed with a thick wooden sign with a simply word branded into it, warning anyone of entry what it contains inside: “Quarantine.” The Quarantine tower is home to those with unknown illnesses and rapidly spreading diseases. Each room is fitted with airtight doors and occasionally windows. There are three part tubes that allow doctors to transfer necessary things to the patients without risking exposure. Although the rooms are built to be as least depressing as possible, with clear glass and often fresh flowers placed in the rooms when available, the Quarantine hall still has a morbid reputation. Fortunately, patients here do not often last long enough to fall into severe depression and be at a risk for suicide. Or if they do, it is not shared knowledge.
In a separate building behind The Center of Healing is a small mortuary. Patients who did not make it and bodies gathered from the city are brought here to be dressed or cremated and transferred to the Wright Memorial Cemetery for burial. The building is not that large, and is built out of an old ice house, which is still functioning, although the ice is not for human consumption. The main floor is host to the cremation furnaces, all bodies that passed due to disease are cremated. The basement is host to the body storage for burial, as well as the dressing tables for those wishing to see their loved ones one last time before burial. Ice is brought in each winter to keep the basement cool for the storage of bodies, allowing them to be as fresh as possible up until burial. NOTE: Due to Morwen’s disappearance in 516AV, Zeltiva does not allow burials any longer, as there is no ice to preserve them. All bodies are cremated and then transferred to the Wright Memorial Cemetery in urns for burial.

Employment
⥼ Herbalist: Herbalists are highly adept at crafting all manner of useful mixtures from various roots, herbs and flowers found throughout Mizahar. Because their talents are very useful in assisting doctors and patients, they form a small section of the Healing Center catering to smaller wounds and illnesses. Base pay is 6 gm/day, must possess the Herbalism skill.
⥼ Healer: Healers owe much of their talent and skill to the Goddess, Rak'eli. Though many also possess skill in medicine, they rely mostly on their gnosis. Healers receive a base pay of 7 gm/day, and must possess at least one mark of Rak’keli. Healers who also meet doctor requirements are hired as doctors with a 4 gm bonus.
⥼ Doctor: Doctors work alongside Healers to help patients in the Center of Healing as best they can, and are also the teachers of the medical students at the University. Doctors can specialize in specific practices of medicine, but all Doctors are expected to work on the floor of the Infirmary, and to train assistants coming in from the University who wish to be a doctor one day themselves. Base pay is 10 gm/day, must possess the Medicine skill at L2, the Teaching skill at L1, and at least four lores relating to medicine.
⥼ Doctor’s Apprentice: Because the Center of Healing is an educational institute, most every doctor has one or two apprentices who learn from them and gain hand-on experience. They are also glorified assistants. A bulk of the Apprentice’s job is to clean wounds, handle materials, feed or clean patitens, give/apply medication, and perform other duties that do not directly involve medicine. They do most of the grunt-work in the Infirmary alongside learning valuable lessons from their assigned doctors. Consult University Catalog.
⥼ Midwife: A midwife is someone who helps care for pregnant females before and after giving birth and aids in the delivery of babies. Base pay of 3 gm/day, must possess the Medicine skill, and at least two lores relating to midwifery.
⥼ Undertaker: This is a skilled individual who prepares bodies for burial and cremates them to be transferred to the Wright Memorial Library for burial. Base pay is 4 gm/day, must possess the Undertaking skill.
⥼ Healer: Healers owe much of their talent and skill to the Goddess, Rak'eli. Though many also possess skill in medicine, they rely mostly on their gnosis. Healers receive a base pay of 7 gm/day, and must possess at least one mark of Rak’keli. Healers who also meet doctor requirements are hired as doctors with a 4 gm bonus.
⥼ Doctor: Doctors work alongside Healers to help patients in the Center of Healing as best they can, and are also the teachers of the medical students at the University. Doctors can specialize in specific practices of medicine, but all Doctors are expected to work on the floor of the Infirmary, and to train assistants coming in from the University who wish to be a doctor one day themselves. Base pay is 10 gm/day, must possess the Medicine skill at L2, the Teaching skill at L1, and at least four lores relating to medicine.
⥼ Doctor’s Apprentice: Because the Center of Healing is an educational institute, most every doctor has one or two apprentices who learn from them and gain hand-on experience. They are also glorified assistants. A bulk of the Apprentice’s job is to clean wounds, handle materials, feed or clean patitens, give/apply medication, and perform other duties that do not directly involve medicine. They do most of the grunt-work in the Infirmary alongside learning valuable lessons from their assigned doctors. Consult University Catalog.
⥼ Midwife: A midwife is someone who helps care for pregnant females before and after giving birth and aids in the delivery of babies. Base pay of 3 gm/day, must possess the Medicine skill, and at least two lores relating to midwifery.
⥼ Undertaker: This is a skilled individual who prepares bodies for burial and cremates them to be transferred to the Wright Memorial Library for burial. Base pay is 4 gm/day, must possess the Undertaking skill.
Note
All services are free of charge to Zeltivan citizens and visa holders, courtesy of the University. Doctors and healers cannot give out food during famine, as they must reserve it for critical patients. PM an ST for access to the Quarantine Tower (even if you are the one to be quarantined).
Original location credit goes to Paragon.