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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.
by Kopesha on August 17th, 2020, 9:32 pm
Bigger Goals
- Establish a shrine to Makutsi and another to Eywaat everywhere Kop visits.
- Hunt or "hunt" all things in an area's fauna list.
- Discover all the Dovecotes to the Outpost.
Skill Goals
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Kopesha - Player
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- Posts: 69
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- Joined roleplay: August 5th, 2020, 3:55 pm
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- Character sheet
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by Kopesha on August 17th, 2020, 9:50 pm
While In Riverfall...
Arrived in RF around Summer 60, 516
Major Goals
- Practice medicinal, combat, and body strengthening skills
- Learn Tukant
- Complete the Hunting List
- Complete the Plants List
- Learn more about Wysar and Akajia
- Visit Makutsi's Tower
- Establish a shrine to Eywaat
Hunting List
- Blue Gull
- Copperin
- Crimson Jay
- Cyphrus Hawk
- Grass Bear
- Jade Jay
- Mist Pigeon
- Kevat
- Metallic Asp
- Nabato Cattle
- Navira Pigeon
- Night Lion
- Rainbow Magpie
- Ribbit
- Riverfall Constrictor
- Sharptooth
- Snarlwing
- Yowlwing
- Trillent Bird
- Love Rabbits
- Battle Goats
Plants List
- Heart of Akajia
- Menitides
- Mooneyes
- Rose Hips
- Baby Cheeks
- Bluevein Pond Lily
- Fortilla
- Cliff Ivy
- Common Cyphrus Ferns
- Fallshrub
- Leaning Celphis
- Crag Firs
Last edited by
Kopesha on August 18th, 2020, 2:16 pm, edited 1 time in total.
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Kopesha - Player
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- Posts: 69
- Words: 77725
- Joined roleplay: August 5th, 2020, 3:55 pm
- Race: Chaktawe
- Character sheet
- Storyteller secrets
by Kopesha on August 18th, 2020, 2:14 pm
While in Sunberth...
Arrived in Sunberth, Winter 1, 519
Major Goals
- Practice Wilderness Survival, Larceny, and Knife Fighting skills
- Complete the Hunting List
- Complete the Plants List
- Establish a Shrine to Makutsi
- Establish a Shrine to Eywaat
Hunting List
- Sunberth Rat
- Skull Crow
- Parchment Moth
- Snoring Toad
Plants List
- Stone Rose/Rainbow Rose
- Dust Flower
- Drowned Sailor's Casket
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Kopesha - Player
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- Posts: 69
- Words: 77725
- Joined roleplay: August 5th, 2020, 3:55 pm
- Race: Chaktawe
- Character sheet
- Storyteller secrets
by Kopesha on August 18th, 2020, 3:32 pm
Miz Specific Herbs to Learn (From Price List)
Name - Climate - Rarity - Brief Note
Master Herbs
- Bynntip - Temperate - Rare - Ability to see into Ukalas with L4. L1 to identify/harvest.
Expert Herbs
- Bunwol - Marshlands, Fresh water coastlands and riverbanks - Uncommon - Requires L2 Poisons, poisonous, light nausea and weakness. Antidote to most plant poisons.
- Halbriar - Temperate - Common - Increases fertility, makes others more attractive.
- Heldrog - Temperate forests and marshlands - Uncommon - Requires L2 Poisons, L1 Philtering, Sedative, paralysis, stomach damage, powerful relaxant when smoked.
- Magecrafter's Rose - Temperate Mountains - Rare - L1 Magecrafting, Dye that is extremely resistant to fade/blemish, glowing aura under full moon.
Competent Herbs
- Acalai - Warm - Rare - Bark is incense and Sap for sap use things.
- Azhiltu - Temperate Hills & Mountains - Uncommon - Stomach pains, purple dye, stops bleeding as poultice/tea.
- Baltisce - Warm Plains and Hills - Rare - Macerated stimulant
- Berridon - Temperate - Rare - Requires L2 Poisons too. Highly poisonous, hallucinogenic. Contact, injury, or ingested poison causing severe nausea.
- Bon'mur - Plains and Marshlands - Common - cold, fevers, eye health, can restore consciousness.
- Boldt - Forests and Seacoasts - Uncommon - Thatching, paper, weaving.
- Calgonquit - Mountain Forests - Rare - Root chewing clears mind/meditation.
- Clodgol - Temperate to Warm Hills and Mountains - Rare - Yellow/gold dye, seeds are cooking spice.
- Dalmis - Desert or Warm Plains - Rare - Incense, good base for philters.
- Didiatum - Temperate Wetlands, Swamps - Common - Insect repellent, water proofing, blue ink, weaving.
- Demona - Warm Plains & Marshlands - Rare - Cord making, incense, umber, enhances philters.
- Elentai - Temperate Plains - Uncommon - Infection prevention, illness resistance.
- Emilvirute - Temperate - Uncommon - Requires L2 Poisons too, induces vomiting, rashes, blisters.
- Everlight - Hills and Plains - Common - Eye healing, stimulant and meditation aid.
- Hommos - Temperate - Common - Stomach pain, sore throats, blue dye, incense, lamp oil
- Kiv - Any Warm plains or desert - Rare - L1 Perfumery/Philtering, Incense and perfume.
- Lidgefar - Temperate fields - Uncommon - blood clotting and wound treatment
- Midwife Miracle - Any Temperate - Common - Relief from many pregnancy related ailments
- Odesea - Perfumes, bleaching dye.
- Rhinedale - Temperate - Uncommon - Good wood, Ash soothes blisters and burns.
- Salialana - Subterranean (Zith presence needed) - Rare - Requires night vision, Aphrodisiac, increases fertility.
- Tivore - Temperate lowlands and marshlands - Common - Thatching, inks, paper.
Novice Herbs
- Acson - Temperate - Uncommon - Requires L1 Poison too, poisonous but also helps combat animal poisons.
- Aletrid - Temperate Hills - Common - Smells nice.
- Amur - Temperate Hills - Rare - Incense
- Batonal - Temperate - Common - Cooking spice, infusion for tummy pains.
- Belltor - Temperate forests & wooded marshlands - Common - Head congestion, headaches, scarring prevention, wound closure aid. Tincture to combat colds and diseases.
- Brinetooth - Any forest - Uncommon - Berries for strength and vitality restoration.
- Connal - Temperate Hills, Plains, Forests - Common - Joint and wound pain, sleep induction, can be made into wine.
- Delaviv - Any Temperate - Uncommon - Wine for easing/speeding baby deliveries, flushes poisons from the body.
- Doglo - Any Temperate - Jams, wines, blue dye
- Fauxsil - Marshlands and Riverbanks - Uncommon - Food and sleep aid.
- Flametoe - Temperate Forests - Revives unconscious.
- Gigar - Relieves colicky babies. Spice similar to ginger.
- Jile - Temperate Forests or Hills - L1 Philtering, Poison antidote, skin conditions, and wound cleanser.
- Tolm - Any hills and lower mountains - Common - Ease pain, sleep aid, muscle ache.
- Vyfox - Temperate lowlands, Forests, Marshlands - Common - Antiseptic, coagulant, healing tea.
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Kopesha - Player
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- Posts: 69
- Words: 77725
- Joined roleplay: August 5th, 2020, 3:55 pm
- Race: Chaktawe
- Character sheet
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by Kopesha on September 24th, 2020, 3:15 am
The Hunt for Chokaji's Bow
1) Locate the Ship (difficult because she can't read... don't remember if she knew the name)
2) Build a Shrine to Makutsi (during an extremely heavy rainfall)
2a) Learn more about makutsi
2b) spread her teachings
2c) offerings
3) Build a Shrine to Zulrav (during an extremely violent storm)
3a) Learn about Zulrav
3b) spread his teachings
3c) offerings
4. Build a Shrine to Laviku (underwater from the remnants of sunken ships)
4a) Learn about Laviku more
4b) spread his teachings
4c) offerings
5. Get really good at swimming and endurance
6. Get any necessary gear for the journey.
7. Go get the damn bow.
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Kopesha - Player
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- Posts: 69
- Words: 77725
- Joined roleplay: August 5th, 2020, 3:55 pm
- Race: Chaktawe
- Character sheet
- Storyteller secrets
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