(This is a thread from Mizahar's fantasy role playing forums. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)
In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!
Race: Human Birthday & Age: 33rd of Fall, 491 AV Gender: Male Height: 5 Feet 10 Inches Weight: 125 lb
Physical Description :
Intiv’s appearance reflects his youth in many ways. His fair skin shows signs of sun exposure, but this results in a light tan rather than peeling or burning. Intiv’s skin is particularly flawless as it’s devoid of the blemishes that can ravage the faces of the young. Two striking, light brown eyes rest below fairly average eyebrows. Intiv’s sandy blond hair is cut at different lengths depending on his mood, but he usually likes it really short or a bit longer than average. Smiles reveal deliberately bleach white teeth shining out of thin lips. Always clean-shaven and usually clean, he finds himself particularly attractive.
Intiv is very thin and almost gaunt. While he normally does not look particularly unhealthy, he can make himself look starved if he desires or if the situation requires it. His body has very little fat but also very little muscle. Fairly narrow shoulders and a good posture make Intiv look smaller yet slightly less awkward. Intiv lacks any noticeable injury or scars except for an odd ring that surrounds his left wrist almost like a bracelet and faded scar that runs the width of his right palm.
Intiv tries to dress well without giving off a feeling of wealth because he basically lives off of modified begging. Everything fits well because Intiv’s narcissism sometimes outweighs a need for functionality, but the clothes themselves are very common. Each piece of clothing was carefully chosen for being a sort of societal middle ground. His dusky brown pants lack patches or signs of repair but seem unremarkable otherwise. The pants actually are tattered at the bottom but boots conveniently cover this fact. He wears a tan brown shirt that he tucks into his pants and is kept there by a thick brown belt. Sometimes a completely uninteresting cloak and coat accompany his outfit when the weather gets rough. The cloak rarely fits though due to their original owners rarely having the same measurements. Intiv takes more care in procuring coats as he feels their addition to his appearance is much more important that that of the cloak's.
Expressions and gestures change with the situation, but they generally seem exaggerated when he isn’t trying to get something that may be a result of bottling up his identity in most of his human interactions. Intiv always maintains eye contact but not intensely enough to cause discomfort in people. Intiv has found a confident and proper posture to work in most situations he is in, but prefers to slouch when alone or around his few friends.
Character Concept :
Intiv has a strong need for companionship. Every moment he lives without a partner or friend is utter suffering. He never feels comfortable when alone and the need seems as biological as hunger or sleep. Oddly enough, it is for this reason that Intiv completely isolates himself. While this may partly stem from a slightly masochistic personality, it mostly comes from his need for control. He feels predestined to search for companionship so he does everything to fight it and create his own world. Intiv has been prone to letting his guard down more as of late, but a single betrayal or painful experience could send him to dangerous levels of depression and distrust.
Intiv survives by manipulating people and using those around him as wallets or unwitting caregivers. He has done so for a large portion of his life and is starting to lose a sense of human value. His tactics show increasing disregard for the victims and a shift towards a Machiavellian mindset. Intiv sits at sort of moral crossroads at the moment. While he seems to be traveling a darker path, the alternative is still within sight. Intiv may actually feel more inclined to a more honorable life and his new, darker trend may be a result of that.
Intiv’s manipulation often requires guises or acting. When he doesn’t have a motive, he is at his most natural state. Intiv is very friendly and outgoing. He even can be a little clingy, but those who witness this rare state usually don’t experience for long enough to notice. Intiv is very clever and intelligent, but due to his act he tends to be a little awkward in his own skin.
Intiv is distrustful mostly due to a sort of Freudian projection. He finds it hard to understand why people don’t manipulate each other so he assumes everyone is trying. This adds to his narcissism. In a world where everyone tries to manipulate, Intiv views himself as a king due to his success.
When it comes to sex, drugs, and food, Intiv can be inconsistent and a bit different. Intiv generally stays away from drugs and alcohol because control is such a big part of his agenda and being. He may indulge but does so in the safest of environments. Intiv has had very little romance in his life. This partly comes from his fear of love as it can hardly be controlled or manipulated. He seems mostly interested in humans of either sex, finding less human races like Charoda or the exotic Eypharian completely uninteresting. Intiv loves food, but his lifestyle usually has him eating less than desirable fare. It should come as no surprise that he uses most of the money he gets on a good meal.
He survives through his mind, but Intiv lives through his senses.
Character History :
Intiv is a product of Sunberth in many ways. Intiv’s father was the leader of a powerful syndicate that controlled a large part of the drug market. Intiv’s early years were full of the excesses of wealth. He got literally anything that he wanted without much question and was constantly pampered by the family’s many servants whom Intiv now speculates were actually slaves. The family home, which was more like a mansion, seemed completely disconnected from the often shady happenings in Sunberth despite the constant presence of guards outside and suspicious, well dressed strangers frequently visiting for secret meetings.
Intiv showed a natural proficiency in hypnotism very early on. Those around him claimed that he could use it before he spoke his first words, but these claims seem suspect and Intiv generally dismisses them as wild exaggerations. Regardless, Intiv’s father used his vast resources to get the best tutors Miz could buy and the boy flourished. Intiv’s natural skill coupled with the competent tutors created astounding improvement.
As Intiv grew, the family mansion became a cage in many ways. His father was the only one who regularly left the house and he was also Intiv’s only company. The servants were poorly educated and using them as hypnotist practice grew old after a year. His mother was never really there mentally. She usually lounged on a sofa or stared blankly out the windows. She was prone to fits of rage that often resulted in the servants being injured or, in three cases, killed. Sometimes she would cry for days until she collapsed exhausted.
Just as Intiv began contemplating suicide in order to escape the mundane existence, his father took him on a trip. Intiv was twelve. The father and son rode for days in a lavish wagon bigger than many of the shacks they passed. Their discussions were trivial and frivolous at first. They discussed which of the servants they enjoyed the most or what foods the chefs were particularly skilled at making. After the third day of traveling, the discussion began to change noticeably. The father began to talk about Intiv and how the boy’s abilities could help his father succeed. The father’s smiles and warmth did not remove the feeling Intiv had that he was being used as a tool.
The trip ended after a week of travel around the area surrounding Sunberth. Intiv acted thrilled with the pitiful exposure to the outside world, but a loathing began to form as he felt like he was a weapon being forged for the use of another. His tutoring ended a week later when Intiv changed everything.
Using the power that his father had so graciously bestowed upon him, Intiv convinced the disgruntled servants that they could kill their master and then escape in the ensuing collapse of the syndicate. Intiv cried in his room as he heard knives and other sharp tools plunge into the closest thing he had to a friend and the only person that seemed to see value in him. The newfound freedom seemed cold and dark. The servants sheltered Intiv in a large shack that served as their living quarters. The pristine mansion was looted and destroyed within days by countless people.
The servants told Intiv that he must not reveal his last name to everyone because it was a name hated across an area that stretched far outside of Sunberth. Keeping Intiv a secret put a heavy burden on the servants. They had to use the scraps of money they had to buy food now and feeding a growing boy was biting deep into their supply. The shack became polarized in the following weeks. Of the six servants, three wanted to turn Intiv in to some syndicate or mob boss hoping for a reward. The other three wanted to protect him due to an unexplainable loyalty (a loyalty that may or may not have been bred through years of hypnotism).
Intiv’s tutoring was private so the servants were unaware of his magical abilities. Even when he practiced on them, he made sure to mask the manipulation in a conversation or game. This allowed him to navigate most situations with grace and this situation continued until Intiv was 15. At 15, it was decided that he had grown a considerable amount since anyone had last seen him and that he couldn’t be easily identified as the son of the deceased syndicate leader. Intiv began to venture out and explore for the first time in his life. The servants died one by one to various diseases caused by their life in the shack.
After the servants all died out, Intiv went out and used his hypnotism to get food and shelter on most days. On days where he couldn’t manage to manipulate someone, he slept in various alleyways. The alleyways presented a plethora of dangers, but Intiv managed to survive and he honed his skills for a warm bed. Intiv decided to leave Sunberth after running into his mother. He couldn’t remember a single interaction they had shared, but he felt a sense of joy as he saw her stumble out of a nearby alley one day. When he confronted her, she grabbed his arm and proceeded to knock him out.
Intiv awoke in a sparsely decorated room. There were no windows and the door seemed to be locked from the outside. A man, whom he assumed was some sore of crime boss, later met with Intiv. The boss spoke for hours about the future he could offer Intiv. After demanding a demonstration of Intiv’s prowess, the crime boss was utterly unimpressed and decided to have the young hypnotist killed.
In the days leading to the execution, the “mother” revealed that she was, in fact, not his mother. She said Intiv’s “father” hired mages (perhaps Aurists) to try and determine newborns with natural potential. Intiv now, after observing her for many days, realized that the woman’s behaviors over the years were most likely due to heavy drug and alcohol abuse. Intiv and her talked a lot because she brought him food, water, and guarded the door.
Intiv did not know the exact date that he would be killed, but the surrogate’s body gestures suggested that the day approached. To this day, Intiv does not know why his supposed father’s mate survived the elimination of the syndicate or why the execution. He does know that he escaped. Using a heavy ceramic plate, Intiv crushed his female guard and ran. After navigating a series of winding halls, he found himself in the streets of Sunberth once again.
Knowing that safety in Sunberth would evade him, Intiv took the only free form of transportation out of the city: the slave caravans. The slavers shackled his left wrist. The horrible conditions led to an infection on his right hand. His plate escape left a fairly minor cut on his right hand from the shattered ceramic, but the squalor of the caravan infected it. The shackle on his wrist began to chafe badly and after days of traveling horrible scabbing formed.
Intiv deliberately began to rub against the tight shackle more and more until the slavers had to put a larger one on or risk having to amputate a possibly infected hand. Intiv also stopped eating and, by the time they rolled into the next town, he had lost enough weight to slip through the shackle despite a moderate deal of effort and pain.
Intiv wandered all around Syliras learning about people and getting the food or shelter he need through hypnotism. He often targeted those he deemed religious towards a merciful deity and used guilt or a sense of obligation coupled with a bit of hypnotism to control them. He never stayed with the same person or family for more than a week or two due to a sense of guilt he couldn’t shake off.
Intiv learned his limits sometime around his eighteenth birthday. He grew tired of living as a beggar and increased his hypnotic endeavors. He wanted the wealth of his youth and felt that he could acquire it by targeting richer and more influential people in the cities he lived in. He would use it in every encounter in hopes of gaining a wide sphere of influence. The increased use began to cause unhealthy amounts of eye problems. His sight would become blurry, and sometimes he would be blind for hours.
Intiv began wearing a blindfold to “keep his eyes fresh” when sedentary. A set of rules was developed to limit the use of hypnosis. He would avoid sunlight and only remove the blindfold when moving through the streets. Bars and taverns became primary places of residence. Storytelling and music became a huge part of his life. This phase lasted a while, but Intiv has grown more confident. Intiv has since discarded the unnecessarily strict rule system, but the blindfold makes appearances quite often.
Intiv began gaining a bit of a reputation among many Sylirian cities. The taverns he had to traverse became to dangerous as he started becoming a suspiciously familiar face in the more safe and wealthy bars. Intiv became very paranoid, believing that people were hiring mercenaries to smoke out the hypnotist that talked his way into one's house, spent the night, and left with food and sometimes valuables. Intiv didn't feel comfortable in Syliras, Zeltiva, or Ravok. Intiv had stolen from and embarrassed countless people in his years living on the streets.
Luckily, he had an escape plan. Months earlier, Intiv begged his way into a human/Eypharian couple's home. He stayed with them for two days just eating and having empty conversation. While they slept, he grabbed a handful of Mizas and a book off of their table and left. The book must have been a gift for the human from his Eypharian wife. Its intricate cover held stories of Ahnatep and a guide to the language. The stories of Eyktol intrigued Intiv. He saw promise in the racist politics of Ahnatep or the gangs of Hai.
When Intiv was sure that remaining in Sylira would lead to death or capture, he fled. Taking a boat from Syliras to Ahnatep, using the money gained by selling the aforementioned book, Intiv found an escape from his paranoia. Now he hopes to stop surviving and start building an web of connections and power that a syndicate can comfortably rest on.
Trying to lessen the reliance of hypnotism, Intiv also began to heavily train in intelligence gathering. This allows him to get the most out of very little magic. Using hypnotism without knowing about targets created unnecessary strain and work. Intiv deemed it absolutely necessary to start training in the art of intelligence if avoiding overgiving was on the agenda.
Intiv is planning on making a return to Sunberth someday. Revenge isn’t exactly on the agenda (partly because he wouldn’t know who to go after). Instead, Intiv wants to conquer the city that seemed to rule him years ago. Whether Intiv will try to destroy the city or control it remains unknown even to the young hypnotist who’s direction in life is still unknown.
Training (Skills, Arcana, Gnosis, Lore)
Skills
Hypnotism: 30 (Starter Package)
Begging: 5 (Starter Package)
Acting: 5 (Starter Package)
Intelligence: 20 (Racial Bonus 15 + 5 from Starter)
Writing: 5 (Starter Package)
Lores
Lore of Honor Among Thieves
Lore of Manipulating Drunken Minds
Language
Fluent: Common
Conversational: Arumenic (Can sound fluent by keeping conversation in his comfort zone)
Very Poor: Most human languages
Equipment and Possessions
Average Clothing and Cloak Waterskin Backpack with a razor, some bread, and flint Book filled with notes Ink
Ledger
100 GM + 500 GM (I find that the nature of my character warrants the lack of a house and the tent package seemed too adventurous for him)