Event Multiple Theme Challenge This Week (4/4 - 4/11)

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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Dalavesta Stalinsa on April 11th, 2022, 5:48 pm

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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Gossamer on April 12th, 2022, 4:08 am

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Hi Folks-

The challenge is closed. Please clean up your posts to indicate only qualifying threads. Threads need to be solos or group threads but you must have contributed 2.5K in words between 4/4 and 4/11. Threads started before that are fine, so long as the posts within those threads are only counted at 4/4 to 4/11.

I will be listing the prizes a little later this week. We will have three options. You can pick a prize from the list ... at a rate of one prize per one solo 2.5K thread or one group 2.5k thread contribution. You can also trade in two prizes for a coupon among the offered coupons. And finally, you can trade in a total word count on a thread for coin at the rate of 100 gold per 1k words. You can do one of these options or a combination of all these options.

I will just add the prize list to this post when I get it done.

Goss


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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Gossamer on April 20th, 2022, 1:38 pm

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Thanks for your patience!

Like I said in chat... I changed the prizes. You cannot add to your submitted threads but you can take the word count instead of the thread count and use that as a reward. For every 1k you wrote you can earn a prize.

1. 1 prize equals one charm with a free charm bracelet of your choice of appearance if you don't have one.

2. Gold! 100 gm for every thousand words.

3. Turn two prizes in for a coupon (usually an approved quest item, 1/2 price property purchase, moderated threads etc. Just ask )

4. 10 prizes for a custom quest item you help design.

5. 15 prizes for a wish.

~~~~~~~~~~~~~~~~~~~~~~~


Each of you will acquire in thread through finding or being gifted a charm bracelet. The bracelet can be as masculine or feminine looking as you'd like. It is your choice on how it appears. However, it is indestructible and cannot be removed once you put it on. It will shift with your shapes if you are a shifter or morpher. If you already have a charm bracelet, you will not get a new one. You will just get the charms.

  1. Animal Charm - This charm takes the shape of its representative animal and allows you to appear as a friend or ally to any animal you come across big or small. If you have a good working relationship with an animal you are in close contact with day to day, you will be able to understand this animal's feelings in an empathic sort of way. If the animal is happy, sad, etc... you will know that immediately. You might not understand the cause of it, but you will know the feeling. This is not telepathy. You pick the animal...ie dog cat snake. One type of animal per charm.
  2. Brain Charm - This charm will allow your PC to immediately judge someone's sanity. You can determine if someone you are focused on or nearby is completely sane and just acting crazy or is completely batshit crazy and pretending to be normal. It can also give you a feeling or sense if someone is losing it but retains some sanity... so you'll understand the degree to which they are sane. It works on sentient creatures and judges them of sound mind. You can have this ability manifest however it makes sense to you in your roleplay. A sense of just knowing is fine if that's what you want it to convey.
  3. X-Shaped Charm - This charm, when fondled, brings memories into clarity as if you are reliving them at that very moment. The world you are in fades away replaced by the world of the time you were trying to remember. Events will play out exactly as your PC experienced them for the length of time you grasp the charm. When you release the charm, things will go back to normal though you will retain the memory relived vividly much like you just woke from a realistic dream where you remembered every aspect.
  4. Snake Charm - A small snaked-shaped charm with jeweled green eyes. This charm allows you to sense the proximity of any serpent to you within 100 feet. This works with snakes and Dhani alike. It gives you a mental awareness of where that snake is and what sort of snake it might be.
  5. Triangle Charm - This charm is a small triangle-shaped charm that will glow with light in the presence of a ghost - a ghost that is manifesting or not manifesting.
  6. Four-Leaf Clover Charm – This small plant charm looks exactly like a four-leaf clover. Three times a season, it can be used to add a +20 on someone’s luck-type dice rolls.
  7. Key Charm – This tiny little key will open any normally locked door. It does not open magically locked doors. It works by transforming itself, when grasped in one’s hand, into the perfect key that fits only that lock.
  8. Doorway Charm – This small charm looks like a doorway. It is in fact an exit charm. If the wearer of the charm walks into a labyrinth such as a hedge maze, a cave system, or any other place without discernable directions, the doorway charm will be able to trace its own path back out of the maze or cave system by glowing at each ‘exit’. It cannot find NEW ways out. It can only retrace steps back to prevent people from getting fully lost.
  9. Silhouette of Human’s Head With A Spiral At The Crown – This small decorative charm, when activated, allows the user to know a person’s surface thoughts for five full chimes. This charm is strong enough it can be activated once per day.
  10. Silver Lips – This charm allows you to know and speak one additional language fluently. This charm may be purchased multiple times, each time one additional language is added to the charm. The charm can hold up to ten languages.
  11. Heart – This heart allows you to know what the ten most loved people, places, activities or things of one other person. It can be used once per day.
  12. Honeybee – This detailed charm allows you to be immune to the stings and bites of insects.
  13. Candle – This candle will glow bright enough to provide a torch-like glow while activated. To activate it, the user only needs to touch the candle charm and say the word ‘light’ or the word ‘snuff’.
  14. Spiderweb – This small spiderweb charm allows the wearer to once a day cast a large incredibly strong web out from the bracelet. It can be used as a net to entangle things within its sticky mass. It is as strong as spidersilk and dissipates after 10 chimes.
  15. Spiral – This spiral charm will purify water up to a gallon at a time if it is submerged into the water for a full chime.
  16. Anchor – This charm is shaped like a ships anchor. When activated by using the word ‘anchor’ the anchor will allow the wearer to remain rooted in place no matter where they are. They can be on flat ground, on a wall, up a tree… and nothing will move them until they use the word ‘release’.
  17. Weapon’s Locker – This charm bracelet comes in many shapes and sizes. If it is used for a sword, it will look like a sheathed sword. If it is used to house a bow, it will look like a bow case. A quiver of arrows would need its own Weapon’s Locker. The Weapon’s Locker charm will house one weapon at a time and assume the shape most appropriate to the weapon itself. The wearer need only to touch the charm to the weapon. To withdraw the weapon from the weapon’s locker, the wearer must touch the charm and think of the weapon. The Weapon’s Locker Charm can only hold one weapon, but a charm bracelet may hold multiple weapon’s locker charms. Each weapon’s locker charm must be purchased separately.
  18. Snake Fang – This fang-shaped charm can be incredibly dangerous but also highly affective. When touched to a weapon or any other object such as a door knob or the inside of a goblet and saying the word ‘envenom’. The item becomes coated with snake toxin from an eyelash viper. The toxin will not harm the wearer of the charm, but will affect anyone or anything touched with or touching the item as if they were bitten by an eyelash viper. The user can remove the toxin from the item by retouching it a second time and using the word ‘purify’. If a weapon is treated, it will continue to envenomate anyone it comes into contact with before it is ‘purified’. Ie. The venom will not wear off over time.
  19. Wine Bottle – This sleek-looking metal charm will fill any drinking vessel with a liquor of your choice once per day.
  20. Claw – This charm resembles a claw from a large predator. Touching it once per day will allow the wearer to grow sharp animalistic claws on their hands in place of fingernails. The effect will last once the wearer no longer requires them and feels ‘safe’ again.
  21. Shackle – This small shackle charm will act as a restraint on any creature that it is touched by and the word ‘restrain’ used. The world ‘free’ can be used with a second touch to free the creature restrained. The restrained individual will have magical glowing shackles appear on their arms wrists and ankles that cannot be broken easily.
  22. Eagle’s Eye – This charm is shaped like an eagle’s head with emphasis on the carved fierce eye. Activating this charm once per day will allow the wearer of the charm to have vision as good as the eagle who inspired it. They can see incredible detail at great distances and this charm gives the wearer that same ability.
  23. Boat – This small boat charm, when touched, will magically manifest a small canoe that will hold up to four people. Touching the boat charm again will cause the magical boat to disappear.
  24. Bent-Armed Cross – This charm is a charm of refreshment. When you are extremely fatigued, you can activate this charm and your mental and physical energy levels will return to their normal well-rested state as if the wearer has never been fatigued. This charm can be used once per ten-day period.
  25. Messenger Bag - This charm looks exactly like a tiny metal messenger bag. It can hold the contents of a standard leather messenger bag of 13" height x 18" width x 5" depth. All the wearer needs to do is touch items with the charm and the charm will store the items within the charm safe from all harm. Once the charm is ‘full’ to capacity, it will stop absorbing items it touches. All the wearer has to do to retrieve an item is to think of it and it will appear in their hand.
  26. Worn Leaf – This charm looks like a wavey slightly rumpled tattered autumn leaf. However, it protects the wearer from sudden hard falls at high velocity. Instead of falling based on their weight and speed, the charm allows the wearer to fall as if they were a light gracefully shed autumnal leaf.
  27. Triangle with An Eye Inside – This charm allows you, once per day, to see into or through solid matter for one chime. The vision has a radius of thirty feet. The vision can penetrate one foot of stone, one inch of common metal, or up to three feet of wood or dirt. One must be actively touching it to use it.
  28. Philter Vial Rack – This metal rack charm looks like it holds up to twelve philters. Touching a philter stored in a vial with this charm will stow the philter vial on the rack and have it appear in miniature as part of the charm. Philters stored this way will not age and will stay as fresh as the day they were crafted. To withdraw a philter from the tiny philter vial rack, one only needs to think of it and it will appear in one’s hands. When full, the Philter Vial Rack will stop absorbing philter vials when touched.
  29. Starburst Bead – This clear bead charm has a beautiful starbrust pattern inside it. This charm allows the user to grasp it which allows the bead to slide off. When tossed, the bead will produce a flash bang affect that will blind everyone within its hearing/sight radius for two chimes. The starburst bead will regenerate itself on the charm once per day.
  30. Scutum Shield – When activated by a thought, a nice large Scutum shield will manifest in the user’s bracelet hand/arm, locked in place and ready to use. It can be deployed and retracted at a thought.


If you get multiple charms, don't find them all in the same place. Get them various places and in a multitude of threads. :) You'll need to collect these before the end of the season. Hurry!


Goss


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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Cleon on April 20th, 2022, 1:57 pm

So for this challenge Cleon has 12,248 for his word count.

I would like to pick two charms here, and a custom quest item.

- Silhouette of Human’s Head With A Spiral At The Crown
- Wine Bottle Charm

For his quest item:

The guide book - The book presents as a small, unassuming leather bound book with the words THE GUIDE BOOK etched in gold lettering across its cover. The pages within appear to be normal parchment, however they cannot be removed from the book which is also surprisingly durable, and waterproof.

Once per day it generates a page with advice about surviving in whatever biome you are currently inhabiting. The contents of this page limited by way of the fact that they stick to one topic that the page then goes into specific detail about. I.e. There might be a page about jaguars, their hunting habits, behaviors and how to avoid becoming their next meal. If the page concerns an edible plant, it would be complete with detailed diagrams to help the reader identify it.

At the end of each day, the old page disappears and a new one is generated in its place.
Last edited by Cleon on April 20th, 2022, 5:13 pm, edited 2 times in total.
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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Alric Lysane on April 20th, 2022, 3:45 pm

12812 words - 12 prizes!

And I choose:

The Glowing Magical Map of Living Nymkartan (As Shown By Ionu) For His Eventual Home - 10 prizes

This map is a magical construct, showing the entirety of the lands of Mizahar. The location of all Nymkartan Blooded individuals is displayed as glowing dots, their locations displayed in real time. This is a constant effect. The map can be called up/recalled by thought, or left in place until recalled in a fixed location.

It does not display detailed information such as bloodline type (Kova/Westfall for example) but it does display small glowing initials below each dot indicating an individual. If one of them dies it is extinguished from the map upon its next reading by the owner, the map dimming for a time in mourning, and no further trace can be found of the individual beyond that point.

If a new birth takes place then the map will glow brightly to indicate, and celebrate, this fact - though initials will not appear until actual naming takes place. Sex, age and all other vital statistics are not noted on the map.

And 2 prizes:

Snake Charm
Shackles Charm


Thanks for the challenge Gossamer :)
Last edited by Alric Lysane on April 21st, 2022, 6:49 am, edited 4 times in total.
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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Naadiya on April 20th, 2022, 9:35 pm

Words Count: 8946

-1 housing discount coupon
-Animal Charm- Felines
-Key Charm
-Messenger Bag charm
-Xshaped Memory charm
-Bent arm cross charm
-Worn leaf charm

946 left over words. So close. Not close enough.

Great challenge rewards! YAY! Thank you!!!
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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Moritz Craven on April 20th, 2022, 11:36 pm

Moritz wrote a total of 5,358 words, so 5 prizes- Going with:

1-Snake Charm
2-Worn Leaf Charm
3-Animal (Ixam)
4-Animal (Dog)
5-Animal (Bird)
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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Tazrae on April 21st, 2022, 12:59 am

I got 17K, so 17 items, trading in 10 for a custom quest item:



Syka Osere Map

In times past, Osere Maps were more than common. Now, there are just a few in the world and fewer still individual mages that know how to create them. This particular map depicts the area in and around Syka including the Maw. It greatly resembles the Syka Linkmap.

Whenever Tazrae has explored an area and visited it with the map in her possession, the area she has discovered and explored will note itself on the map keeping track of her discovered locations. The map automatically knows the name of the place (at least what Tazrae calls it) and its exact location on the map (much like GPS). In addition, she can add up to ten drops of ten individual person’s blood to the map’s surface which the map will then absorb.

Once blood has been added, the map will start depicting where on the map the person the blood belongs too is currently located. This person is depicted by a dot and their name as Tazrae knows it. The locations of people will actually be seen physically moving on the map to anyone watching the map, if those people are physically moving. This always happens unless the person located on the map is stationary – as in writing a letter or napping, etc. Tazrae can only track ten individuals at a time, including her own self.

When someone dies, their drop automatically vanishes from the map’s magical workings. If the person dies within the map’s depicted area, a small black X appears along with their name to mark the place of death. At this point, an additional person can be added to the Osere Map via a drop of blood. Once all ten drops are in play, no new people can be added until current users die. The map, when left unattended, will still depict everyone’s location on its surface who’s had blood added to the map.

Remaining Seven Items...

  • Eagle-s Eye Charm
  • Worn Leaf
  • Messenger Bag
  • Weapons Locker
  • Spiderweb
  • Honeybee
  • Anchor
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The goal of learning is not to shield old views against new facts, but to revise old views with new facts.
Ideas are possibilities to explore, not certainties to defend."


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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Antelokes on April 21st, 2022, 2:24 am

Word-count > 6k = 6 prizes

2 prizes -> Housing Acquisition Coupon
2 prizes -> Exotic Pet Coupon

2 Remaining Prizes: Charms
Animal Charm: Cats (big cats, if specificity is needed)
Philter-Vial Rack
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Multiple Theme Challenge This Week (4/4 - 4/11)

Postby Dalavesta Stalinsa on April 21st, 2022, 12:17 pm

2 prizes!

1 Housing Coupon please :)

Thanks for the challenge
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