Askalynn Bowsahr
Appearance
Race: Kelvic, Crow
Gender: Female
Age: 3
Birthday: 5th of Spring, 519
Birthplace: Riverfall
Appearance: In her human form, Askaylnn appears as a young woman in her early twenties with black hair and dark brown eyes. She stands 5'4" tall and walks with a healthy amount of confidence and a touch of haste, often unintentionally leaving people a few steps behind herself. Her hair is kept above her shoulders and is worn loosely. Askalynn has easy-on-the-eyes, medium-beige skin with a barely visible dash of freckles shot across her nose bridge. Her skin bears minor imperfections in the form of blemishes.
Askalynn's Kelvic form, however, is rather standard. She appears as a normally-sized carrion crow being around nineteen inches in length, with a wingspan of thirty-six inches. The feather plumage has a very subtle dark-green sheen to it.
Character Concept
A young and curious Kelvic trying to find her place in the world. Born and raised into a culture of warriors, the child of a human and a Kelvic, Askalynn enjoyed the title of a Kuvan due to her family's status in the city. While growing up as a commoner, Askalynn enjoyed the hot summers and she always did her best to hide into the nearby alcoves whenever it got too hot for comfort. A crow Kelvic, she also thoroughly enjoyed soaring through the skies over the city, using her crow form as a means of de-stressing and having fun.
Character History
Askalynn grew up in Riverfall, in a male-dominated society. Due to her being a Kelvic, she felt like she didn't particularly belong there, with more than a handful of her kind being kept as pets or slaves around the city. Naturally, this made her uncomfortable as time went on, knowing that others couldn't enjoy the same freedom that she could. Being the daughter of a crafty and resourceful Projectionist, it was only natural that she had picked up on more than a few things from her father at a very young age. It all started during a hot and otherwise mundane day of Spring. Being sat down with her father, they got to chatting, and he showed little Askalynn how he does things. Eccentric as he was, he still knew what he was doing. Enough to teach her the mere basics, at least. It all started with his demonstration, then by taking her through it, step-by-step, breaking down the thought process and methodology along the way into small, bite-sized chunks. Then, he went on by explaining what was going to happen. He was going to take her soul out of her body and show her that it is, infact, possible.
Little by little, step-by-step, Askalynn's soul was pulled out before being carefully placed back, along with the newfound knowledge imbued into her very being. Told to practice — which she did, she still found it pretty difficult to learn at such an early stage. However, she persevered and kept practicing her newfound skill at least once a fortnight, tallying small bits of progress with each attempt. But, there was always more than just that. In her spare time, whenever she felt like flying around and feeling unbound and un-tethered to the ground, she spent a good deal of time foraging in her crow form, pecking away at the occasional grape or fruit out and around Riverfall.
Yet, even though there was all the physical activity that was energy-consuming, the unfortunate reality was that Askalynn more often than not had issues with going to sleep, or falling asleep. So the most relaxing course of action would be to fly out somewhere secluded at night, sit down and meditate. Warm, sleepless nights spent on her own meditating resulted in heavy introspective thoughts, eventually leading to Djed expenditure and a revelation in her gift for Hypnotism.
Things moved along at a slow crawl, however, and RIverfall felt more confined by the minute. Eager to see the world, after hearing many good things about Syka, and after learning where it geographically stood in comparison to RIverfall, she decided that it might be appropriate to give it a try. It didn't seem too wildly different in terms of culture. Arranging a Svefra pod to lug her things over to shore, with minimal belongings she spread her wings and set off towards Syka.
Language
Fluent Language: Common
Basic Language: Tukant
Skills
Lores
Possessions
Silver Crow Pendant (Heirloom)
1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Boots, Low (Buckles and Chains)
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
-Dagger
445 Gold Mizas
Heirloom
A silver pendant worn around the neck on a piece of black string. It's shiny and polished, implying Askalynn takes good care of it. While it is not exactly mastecraft, it shows an intricate woven knot pattern surrounding a perched crow. On the reverse side of the pendant, the surface is flat save for some superficial damage to the silver towards the edges.
Housing
Location: Syka
House: Overwater Ranchos, 150 GM per Season
Ledger
Thread List
Race: Kelvic, Crow
Gender: Female
Age: 3
Birthday: 5th of Spring, 519
Birthplace: Riverfall
Appearance: In her human form, Askaylnn appears as a young woman in her early twenties with black hair and dark brown eyes. She stands 5'4" tall and walks with a healthy amount of confidence and a touch of haste, often unintentionally leaving people a few steps behind herself. Her hair is kept above her shoulders and is worn loosely. Askalynn has easy-on-the-eyes, medium-beige skin with a barely visible dash of freckles shot across her nose bridge. Her skin bears minor imperfections in the form of blemishes.
Askalynn's Kelvic form, however, is rather standard. She appears as a normally-sized carrion crow being around nineteen inches in length, with a wingspan of thirty-six inches. The feather plumage has a very subtle dark-green sheen to it.
Character Concept
A young and curious Kelvic trying to find her place in the world. Born and raised into a culture of warriors, the child of a human and a Kelvic, Askalynn enjoyed the title of a Kuvan due to her family's status in the city. While growing up as a commoner, Askalynn enjoyed the hot summers and she always did her best to hide into the nearby alcoves whenever it got too hot for comfort. A crow Kelvic, she also thoroughly enjoyed soaring through the skies over the city, using her crow form as a means of de-stressing and having fun.
Character History
Askalynn grew up in Riverfall, in a male-dominated society. Due to her being a Kelvic, she felt like she didn't particularly belong there, with more than a handful of her kind being kept as pets or slaves around the city. Naturally, this made her uncomfortable as time went on, knowing that others couldn't enjoy the same freedom that she could. Being the daughter of a crafty and resourceful Projectionist, it was only natural that she had picked up on more than a few things from her father at a very young age. It all started during a hot and otherwise mundane day of Spring. Being sat down with her father, they got to chatting, and he showed little Askalynn how he does things. Eccentric as he was, he still knew what he was doing. Enough to teach her the mere basics, at least. It all started with his demonstration, then by taking her through it, step-by-step, breaking down the thought process and methodology along the way into small, bite-sized chunks. Then, he went on by explaining what was going to happen. He was going to take her soul out of her body and show her that it is, infact, possible.
Little by little, step-by-step, Askalynn's soul was pulled out before being carefully placed back, along with the newfound knowledge imbued into her very being. Told to practice — which she did, she still found it pretty difficult to learn at such an early stage. However, she persevered and kept practicing her newfound skill at least once a fortnight, tallying small bits of progress with each attempt. But, there was always more than just that. In her spare time, whenever she felt like flying around and feeling unbound and un-tethered to the ground, she spent a good deal of time foraging in her crow form, pecking away at the occasional grape or fruit out and around Riverfall.
Yet, even though there was all the physical activity that was energy-consuming, the unfortunate reality was that Askalynn more often than not had issues with going to sleep, or falling asleep. So the most relaxing course of action would be to fly out somewhere secluded at night, sit down and meditate. Warm, sleepless nights spent on her own meditating resulted in heavy introspective thoughts, eventually leading to Djed expenditure and a revelation in her gift for Hypnotism.
Things moved along at a slow crawl, however, and RIverfall felt more confined by the minute. Eager to see the world, after hearing many good things about Syka, and after learning where it geographically stood in comparison to RIverfall, she decided that it might be appropriate to give it a try. It didn't seem too wildly different in terms of culture. Arranging a Svefra pod to lug her things over to shore, with minimal belongings she spread her wings and set off towards Syka.
Language
Fluent Language: Common
Basic Language: Tukant
Skills
Skill | EXP | Total | Proficiency |
Foraging | 10RB | 10 | Novice |
Hypnotism | 20SP | 20 | Novice |
Logic | 2 | 2 | Novice |
Meditation | 10SP | 10 | Novice |
Observation | 5 | 5 | Novice |
Projection | 20SP | 20 | Novice |
Psychology | 1 | 1 | Novice |
Socialization | 5 | 5 | Novice |
Lores
Lore | Thread Link |
Riverfall: Streetplan | N/A |
Hypnotism: Subtle Suggestions | N/A |
Syka: Overwater Rancheros – Location & Appearance, Cost, | Homeward Bound |
Syka: Dock – Location & Appearance, | Homeward Bound |
Syka: Warm & Humid, | Homeward Bound |
Randal Zor: Appearance & Mannerism, | Homeward Bound |
Syka Commons: Appearance & Location, | Homeward Bound |
Syka Forge: Location & Appearance, | Homeward Bound |
Socialization: Explaining Oneself – Describing One’s Needs, | Homeward Bound |
Guest Quarters: Cost (Free), Location & Appearance, | Homeward Bound |
Syka: All The Housing Options, | Homeward Bound |
Bungalows: Location, Appearance, Cost, | Homeward Bound |
Founders: Captain James, Randal, and Mathias, | Homeward Bound |
Home: Establishing A Place To Call Home In Syka, | Homeward Bound |
Psychology: Overcoming Shyness To Ask For What One Wants | Homeward Bound |
Possessions
Silver Crow Pendant (Heirloom)
1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Boots, Low (Buckles and Chains)
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
-Dagger
445 Gold Mizas
Heirloom
A silver pendant worn around the neck on a piece of black string. It's shiny and polished, implying Askalynn takes good care of it. While it is not exactly mastecraft, it shows an intricate woven knot pattern surrounding a perched crow. On the reverse side of the pendant, the surface is flat save for some superficial damage to the silver towards the edges.
Housing
Location: Syka
House: Overwater Ranchos, 150 GM per Season
Ledger
Purchase | Cost | Total |
Starting | +100 GM | 100 GM |
Cash-in Shelter | +500 GM | 600 GM |
Overwater Ranchos, Rent | -150 GM | 450 GM |
Dagger | -2 GM | 448 GM |
Boots, Low (Buckles and Chains) | -3 GM | 445 GM |
Thread List
Title | Partners | Status | Date |
Homeward Bound | Solo | Completed | 2nd of Summer, 522 |
Truth is Upon The Water | Solo | Ongoing | 4th of Summer, 522 |
A gentle suggestion | Cleon | Ongoing | 7th of Summer, 522 |
A roll of the sand | Moritz | Ongoing | 12th of Summer, 522 |