[Unverified] Tazrae II (The Thread List)

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Tazrae II (The Thread List)

Postby Tazrae on September 4th, 2022, 11:30 pm

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Continued From: Tazrae's Main CS


Thread List 523

WINTER 523

FALL 523


SUMMER 523


SPRING 523

  • Tazrae's player took this season off due to IRL circumstances involving illness.
Last edited by Tazrae on November 1st, 2023, 4:51 pm, edited 72 times in total.
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"A mark of an open mind is being more committed to your curiosity than your conviction.
The goal of learning is not to shield old views against new facts, but to revise old views with new facts.
Ideas are possibilities to explore, not certainties to defend."


Garden Beach Syka The Protea Inn

"Listen to the wind, it talks. Listen to the silence, it speaks. Listen to your heart, it knows."
User avatar
Tazrae
Be savage, not average.
 
Posts: 1337
Words: 1919090
Joined roleplay: May 3rd, 2020, 2:02 pm
Location: Syka
Race: Human
Character sheet
Storyteller secrets
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Medals: 5
Mizahar Grader (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Syka Seasonal Challenge (1)

Thread List 522

Postby Tazrae on September 4th, 2022, 11:56 pm

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Thread List 522

WINTER 522



FALL 522

  • 3rd - Is That The Margarita's Talking? -
  • 5th - Moonglow I -
  • 5th - Moonglow II -
  • 35th - Moonlight Talks -
  • 38th - Sometimes The Stars Bear Witness -
  • 45th - [Challenge] The Length Of A Day I -
  • 45th - [Challenge] The Length Of A Day II -
  • 45th - [Challenge] The Length Of A Day III -
  • 45th - [Challenge] The Length Of A Day IV-
  • 45th - [Challenge] The Length of A Day V -
  • 45th - [Challenge] The Length Of A Day VI -
  • 45th - [Challenge] The Length Of A Day VII -
  • 45th - An Ember Adrift From The Bonfire I - Psychology +2, Whip + 3, Psychology: Understanding Emotional Trauma, Psychology: Recognizing Buried Trauma, Psychology: Recognizing The Truth Behind The Hidden, Psychology: Transforming Into One Culture From Another, Benshira: Dress Style For Casual & Battle, Benshira: Traditional Cosmetics, Gold Lake: Layout And Appearance, Whips: One Much Like The Other/Multiple Techniques Work Across Multiple Types, Whip: The Parts Of A Whip & Their Function, Whip: The Different Types Of Whips And Their Differences
  • 45th - An Ember Adrift From The Bonfire II - Whip + 5, Logic +4, Whip: What The Plait Describes, Whip: The Fid & How To Swap It Out, Whip: Maintenance And Wear Prevention, Whip: How To Break A New Whip In, Whip: Never Get A Whip Wet/How To Dry It Properly, Whip: Beeswax Dressing Usage & Whips
  • 45th - An Ember Adrift From The Bondfire III - Whip + 5, Psycology +2, Whip: How Plaiting Identifies Owners, Whips: What Constitutes A Decorative Whip, Kois: Her Mother And Father Are Alive, Nyle: Kami’s Lifemate, Whip: How To Tell The Various Types Apart, Whip: Bullocks Whip Uses Every Muscle In A Person’s Body To Wield, Whip: How To Select A Personal Whip For Oneself, Whip: How To Determine The Proper Length For An Individual, Whips: How To Tell Whats Wrong With Individual Whips, Whips: How To Tell One Is Broken In, Whip: How To Properly Use One, Whips: Proper Stances With Whips, Whips: Proper Body Positioning, Whip: Basic Cracking Motion, Whip: Why A Whip Cracks
  • 45th - An Ember Adrift From The Bonfire IV - Whip + 5, History +2, Psychology +1, Planning +3 Whip: Requires A Self-Awareness Of Where One’s Body Is At All Times, Whip: Understanding Reach, Whip: How To Dress While Wielding A Whip, Benshira: The Kois And Lisuli Relationship, Psychology: Refusing To Leave Without Her Children, Whip: Cattleman’s Crack, Whip: The Planes A Whip Exists In, Whip: Overhand Crack, Whip: Sidearm Crack, Whip: Stockman’s Crack, Whip: Coachman’s Crack, Whip: Using Cracks To Open Enemies Throats, Whip: Using Named Cracks To Defend Oneself
  • 45th - An Ember Adrift From The Bonfire V - Whip + 5, Endurance +2 Whip: Utilizing Whip To Exercise While Pregnant, Whip: Hitting Targets With Whips, Whip: Underhand Flick, Whip: Cross-Body Cattleman, Whip: Cross-Body Reverse Cattleman, Whip: Cross-Body Slow Figure Eight, Whip: Using Cracks On Offsides And Main Sides, Mother: Master Of Bullwhip, Mother: Called The Bonfire of The Kois
  • 45th - What Is Home? - Meditation +5, Philosophy +3, Tactics +1, Psychology +4, Arcanology +2, Singing +2 Meditation: What Is Home?, Tactics: Planning An Escape, Psychology: Understanding One's Own Mindset, Psychology: What Makes One Feel Safe, Arcanology: Charging A Homefinder Artifact, Psychology: Walls don’t = security For Tazrae, Philosophy: Record of her life = Scars on her body, Psychology: Lack of Walls = Lack Of Boundaries, Psychology: Taz has the heart of a scholar, Meditation: Involves All Senses, Psychology: The Connection Of A Wildling to all things Wild, Philosophy: People meant home
  • 47th - Twin Cries For Help -
  • 47th - [Garden Beach] Lightning Crashes - Reimancy +5, Rhetoric +3, Cleaning +3, Childcare +5, Interrogation +2 Childcare: Bathing A Baby, Reimancy: Controlling Air Bubbles, Reimancy: Making Animal Shaped Bubbles, Reimancy: Manipulating Water Temperatures, Reimancy: The Decision To Induct Or Not Induct, Reimancy: Making Different Types Of Lightening, Reimancy: Making Fire and Water Balls, Reimancy: The Logistics Of Inducting A Non-Human
  • 48th - [Swing Beach] Some Things Remain The Same - Childcare +3, Storytelling +5, Foraging + 1, Psychology +5, Medicine +1, Teaching +1, Planning +2 Psychology: Laying Out Ground Rules For A Tale, Medicine: Sedating Oneself, Psychology: Telling Someone You Love In-Depth About Your Rape, Psychology: Admitting Your Own Weaknesses, Psychology: Letting Go Of Love, Arcanology: Utilizing The Homefinder – Teaching About It, Psychology: Understanding When Someone Is Undeserving Of Something That Cost You More Than The Price They Paid, Planning: Using Birds As Messengers In The Future, Psychology: Taking Responsibility For One’s Actions, Psychology: Understanding Where Situational Blame Lies, Psychology: Telling Someone Exactly What You Want & Getting Rejected, Psychology: Understanding When Love Isn’t Reciprocated, Psychology: The Death Of A Relationship
  • 50th - [The Protea Inn] Taking Out The Trash
  • 55th - [The Protea Inn] Arcanology By Firelight -
  • 60th - Suite Expectations - Pt. 1-
  • 60th - Suite Expectations - Pt. 2-
  • 65th - [Garden Beach] A Snowstorm In the Jungle - Reimancy +5, Construction +2, Endurance +2, Planning +1, Child Care +2, Animal Husbandry +3 Reimancy: Making Snow And Ice, Reimancy: Creating Snow/Ice Scapes, Ixam: Play Behavior Observed/Encouraged, Animal Husbandry: Entertaining Hatchling Ixam
  • 68th - Jungle Guide At Your Service Pt. 1 -
  • 68th - Jungle Guide At Your Service Pt. 2 -
  • 72nd - [The Maw] Widespread Foraging - Riding +2, Foraging +5, Teaching +5, Bartering +1, Investigation +2, Arcanology +1, Teaching: Introducing New People To Ixam Riding, Bartering: Trading Teaching For Medical Assistance On Ixam, Teaching: How To Tack Up An Ixam, Teaching: How To Put Pack Saddles On Ixam, Foraging: Harvesting Bananas, Foraging, Banana Grove: Dead And Decaying, Archanology: Using The Plant Tester, Foraging : Passionfruit, Quinoa, Maca, Oranges, Mangos, Lemon, and Acai. Foraging: Cupuacu, Kiwi, and Aguaje. Teaching: What Fruits Are Edible In The Jungle, Foraging: Jungle Peanuts, Pacay, and Vanilla.
  • 78th - Inn-Side Voices -
  • 80th - Missing: Ian Zaniah Caldera -
  • 84th - A Proposition By Moonlight -
  • 84th - [Garden Beach] Bubble Bubble Toil & Trouble - Reimancy +5, Singing +4, Cleaning +5 Reimancy: The Uses In A Bath Tub, Reimancy: Transmuting Water To Air, Reimancy: Breathing Water By Transmuting It To Air
  • 85th - Fireside Seaside Soulside -
  • 90th - [The Protea Inn]The Difficult Customer Pt.1 - Hostessing +5, Research +5, Psychology +5 Hostessing: Dealing With Know-It-All Customers, Hostessing: Dealing With Complainers, Hostessing: Dealing With Bullies, Psychology: Using Psychology To Deal With Various Types Of Customers, Hostessing: Studying/Researching To Better Ones Business Practices
  • 90th - [The Protea Inn]The Difficult Customer Pt.2 - Hostessing +5, Research +5, Psychology +5, Hostessing: Setting Boundaries, Psychology: Dealing With People That Don’t Respect Boundaries, Hostessing: Dealing With Indecisive People, Psychology: Counteracting Indecisiveness, Psychology: The Effects Of Time Wasters On Hostesses, Psychology: Sweetening The Pot On Deals, Psychology: Being Accommodating To Complainers, Hostessing: Maintaining An Attitude Of Service, Psychology: The Helpfulness Of Letting People Vent, Psychology: Sitting People Less Violent, Hostessing: Be Friendly, Hostessing, Make Eye Contact, Psychology: How To Be A Good Listener, Psychology: Active Listening, Psychology: How To Connect To People, Psychology: Understand The Conversation, Psychology: Reading Body Language, Psychology: Understanding Verbal Cues, Psychology: Refrain From Judgement/Ask Questions To Make A Connection
  • Gillar's Birthday Challenge - Meditation +5, Arcanology + 5, Whip +5, Tactics +5

SUMMER 522

  • 1st - A Little Boys Birthday Party -
  • 2nd - A New Guest & New Magics -
  • 5th - Sing Me A Song Sweet Blade... - Vorilesence +5, Meditation +4, Rhetoric +1, Songcraft +2, Singing +3 Vorilescence: The Two Things Voril Mages Must Experience – Awakening/Waking Weapons & Claiming, Vorilescence: Mages Awaken Once, Wake Countless Weapons, Vorilescence: Some Weapons Are Just Weapons And Can Never Be Awoke, Vorilescence: Some Men/Women Can Never Awake, Vorilescence: Mages Can Only Awake When Competent In A Weapon, Vorilescence: To Awaken – Meditate, Express Wants/Needs, Desires, Vorilescence: Claiming Happens Via The Weapon, Not The Mage, Vorilescence: Weapon Always Chooses, Vorilescence: Voril Mages & Voril Weapons Only Polite Company Unless The Weapon Chooses, Sweet Refrain: Appearance & Mannerism, Sweet Refrain: A Bush Bowie Hybrid Machete W/A Touch Of Tactical Machete Design, Sweet Refrain: Sound Of Her Song, Sweet Refrain: Stores Music In Her Hilt, Sweet Refrain: Using “Sing For Me” As A Trigger, Songcraft: Composing A Personal Anthem, Meditation: Studying A Weapon As A Way Of Meditating, Meditation: Singing From The Soul, Vorilescence: Opening Up Oneself To A Voril Blade, Vorilescence: A Voril Blade Singing Its History To Tazrae, Vorilescence: Being Claimed
  • 10th - Something New In The Tropical Heat -
  • 12th - Finding New Ways To Bend -
  • 15th - Bladesong I - Bartering +1, Machete +5, Tactics +5, Philosophy +3, Endurance +5, Logic +2, Tactics: Each Weapon Type Has A Set of Ethics And Tactics, Tactics: Fleeing Is A Tactic, Philosophy: If the Fight Isn’t Necessary, Don’t Have It, Tactics: Trading Blows Isn’t The Goal, It’s Elimination That’s The Goal, Tactics: Expend As Little Energy As Possible Fighting, Tactics: Never Fight Through An Obstacle – Fight Past It And Get Away, Tactics: Stand Your Ground Only When Forced, Tactics: Control Your Bloodlust, Tactics: Avoiding Fights Is Rare, Tactics: Strike On the Same Side As Lead Foot – To Put One’s Body Behind The Machete Which Generates More Power, Machete: Techniques To Maintain Balance, Machete: The Four Count Work Gives More Reach, Puts Bodyweight Behind The Blow, Smoother, Better Tactics, Four Count: Generate Better Angles In Attacks, Four-Count Work: Maintains Flow And Momentum Of Blade Without Forcing Arm To Stop, Tactics: Stopping Wastes Energy In A Battle, Tactics: Jerky Motions Equals Death, Machete: Move Machete In A Circular Motion – Forming Patterns That Move Around Your Body Fluidly And Unpredictably, Tactics: Techniques To Make Your Strikes Unpredictable, Logic: Must Follow The Weapon Visually To Predict/Counter Strikes/Attacks, Tactics: Understand Opponent’s Field Of Vision, Tactics: Take The Machete Out Of Opponent’s Field Of Vision During A Swing, Tactics: Fluid Motion Is Efficient Motion, Machete: Blade Wall Block, Tazrae: Needs More Control Of Her Body, Machete: Proper Footwork Saved Her Life – Driving Her Out Of The Line Of Attack, Tactics: Spotting Openings
  • 15th - Bladesong II - Endurance +5, Machete +5, Tactics +4, Philosophy +1 Tactics: Crowding Behind The Blade, Machete: Moving Off The Attack Line – R or L, Machete: Practice With Sharp Steel – Not Wooden Dull Weapons, Philosophy: Exposing One’s Flaws/Faults, Machete: Stab, Machete: Parry, Machete: Overhead Strike/Shot, Machete: Overhead Shot – Can Cleave A Head In Half, Machete: Overhead Shot – Remove Limbs, Machete: Avoid Striking Heavy Bones – Large Bones – Can Lodge Machete & Remove Weapon From Your Arsenal, Tactics: Wings Good Targets – Soft Bones Vulnerable, Machete: Reset Behind Oneself, Machete: Thrust, Machete: Thrust Needs Two Hands, Thrusts: Wreck Havok On A Body Done With A Machete – Not A Clean Cut, Thrust: Gut Opponents To Do Huge Damage, Machete: Parry while Sidestepping To Reset Patterns, Endurance: Trading Blows In Machete Practice Until Muscle Fatigue Is Debilitating, Machete: Basic Training Drills, Taz: Old To Pick Up A Weapon, Machete: Train Against Live Target, Machete: Train Using Training Dummy – Techniques In Doing That, Endurance: Repeatedly Hit Dummy To Build Strength And Toughness, Endurance: Build Muscle Memory, Machete: Muscle Memory Needs To Be Ingrained, Machete: Training Against Invisible Enemies Will Cause Primary Arm To Fail And Not Hold Up Through An Entire Fight, Machete: Train Yoga And Unarmed Combat To Supplement Strength
  • 20th - Oaths And Items - The Collection Grows -
  • 20th - Ranger Thread
  • 35th - Accepting The Reality Of The World We Live In I - Machete +5, Psychology +4, Brawling +1, Construction +1, Tactics +3 Machete: Extension Of One’s Body, Machete: Understanding Vulnerable Body Areas, Machete: Steel Wall – Centering Body Behind It, Machete: Left Arm Protective of Body – Protecting Throat Face And Chest, Machete: Each Spar/Battle A Timed Event To See How Fast One Can Disarm Or Disable, Machete: Quick And Dirty, Machete: Fake By Leading w/Left Hand, Machete: Keep Weapon Moving And Out Of Direct Line Of Sight, Psychology: Half The Fight Is Psychology, Machete: Create As Small Of A Profile As Possible, Machete: Lost Or Dropped Weapon = Dead, Psychology: Creating Opportunities and Advantages In Battle, Brawling: Pair Outside Materials with Weapon (Dirt, Dust, Water, Hard Objects), Psychology: Understand The Psychology Of A Predator, Psychology: Psychology of Prey, Psychology Of Interaction Of How Predators Pick Prey – Min Damage To Predator For Max Payoff Of Food Or Resources, Construction: How To Make Practice Dummies, Tactics: Keep Eyes Moving – Not Solely Focused On Enemy, Tactics: Move Into Range To Fight, Move Out Of Range To Regroup, Machete: Must Get Used To The Feel Of Blows Being Traded, Tactics: Tunnel Vision = Blindness To Outside Dangers Such as Enemies Moving Into Range, etc., Tactics: Recognizing Angles Of Attack To Counter With Same Angle Of Attack, Tactics: What Is Kill Range
  • 35th - Accepting The Reality Of The World We Live In II - Machete +5, Psychology +2, Tactics +2, Body Building +2, Logic +1, Vorilesence +2 Machete: Wrist Alignment Critical – Slap Flesh or Chop Flesh, Machete: Advance Verses Retreat In Footwork, Machete: Training The Eye To Avoid Tripping Obstacles, Machete: Training Feet To Avoid Obstacles Without Looking, Machete: Trusting Oneself, Tactics: Strike, Hit, Move, Retreat, Advance, Audius: Listening To Resonance – Resonating Sweet Refrain At That Resonance = Power, Sweet Refrain: Can Store Infrasound and Ultrasound, Sweet Refrain: Personality And Capabilities, Vorilescence: Calling And Sending A Voril Blade, Audius: Never Use Brown Note On Friends/Companions/Quintet, Machete: Overhead shot, Machete: Wall Drill
  • 55th - Just When You Thought You'd Caught Your Breath...
  • 65th - The Color Of Fire - Firedancing +5, Reimancy +5, Rhetoric +2, Logic +1, Endurance +2, Meditation +1 Lores: Firedancing Moves: Corkscrew, Hip/Shoulder Reels, Reimancy: Using Multiple Forms of Reimancy At One Time, Reimancy: Hardening Air To Loft A Person, Reimancy: Makeshift AC
  • 85th - Seashells By The Seashore I - Foraging +3, Planning +3, Logic +1, Research +2, Tracking +1, Cooking +3, Magic: How To Use The Necklace Of Adaptation, Foraging: Establishing Search Images, Foraging: What Scallops Look Like In The Wild, Cooking: How to Process Scallops, Cooking: How To Cook Scallops
  • 85th - Seashells By The Seashore II -
    Planning +3, Cooking +5, Hostessing +1, Investigation +3, Writing +2, Cooking: Developing New Recipes, Risotto: How To Make It, Cooking: Experimenting With Meals To Develop Recipes, Investigation: Trying To Catch Invisible Spies With Food, Cooking: Developing Stew Recipes, Cooking: Developing Scallop Recipes

SPRING 522

  • 10th - A Cursed Tenday Indeed -
  • 10th - Do You Know My Name? - Cleaning – 1 Endurance – 2 Investigation – 1 Leadership – 5 Logic – 5 Persuasion – 5 Psychology – 3 Reading – 2 Reimancy – 3 Rhetoric – 5 Seduction – 1 Songcrafting – 1 Storytelling – 3 Teaching – 2 Weaponsmithing – 1 Writing – 3, Alric: A Promise Fulfilled Alric: Addicted To His Scents Alric: Behaviour & Mannerisms Alric: Energies Intertwined Alric: Graphic Knowledge Of Chest Alric: Psychological Understanding Alric: Shared Initiation Marks Alric: Taste Of Flesh & Blood Arcadius: To Be Ready For A Face To Face Tazrae: Cursed To Be Forgotten Tazrae: Strength To Be Forged Tazrae: Weaknesses To Be Purged The Outpost: T&T Apartments Reimancy: A Weapon That May Make The Difference Reimancy: Geomancers Reimancy: Inducting Another Reimancy: Induction Ritual Mechanics Song: You Say Twilight: Alric’s Mussurana Weaponsmithing: Sharpening A Blade
  • 12th - Fits and Starts -
  • 16th - Business As Unusual - Fishing +2, Auristics +3, Psychology +2, Business +4, Rhetoric +1, Persuasion +3, Interrogation +2 Aurisitics: How To Tell Magically Shielded Wood (Rot/Stain), Mathias: His Study/Library, Auristics: Judging Someone’s Mood/Decisions, Mathias: Priest of Xhyvas, Xhyvas, God of Transcendence and Possibilities, Mathias: See’s Tazrae’s Potential, Mathias: Welcomes Taz To His Deck Anytime – Open Invitation, Notes: You've Purchased Garden Beach - 3 Acres of Mixed Jungle/Beach and 3 Acres of Pure Jungle
  • 17th - A Common Sighting -
  • 17th - Lonely Hearts Club -
  • 28th -Lost To Oneself And To The Wilds - Philosophy +3, Logic +1, Psychology +3, Animal Husbandry +2, Fishing +1, Swimming +2, Leadership +2 The Curse: Repercussions/Meaning/Impact, Philosophy: Understanding A Situation/Surrounding/Atmosphere, Tazrae: What Makes Her Tick, Tazrae: Her Joys And Pleasures, Tazrae: Her Inherent Needs, Ixam: Joining a Lounge, Ixam: How They Communicate, Fishing: Ixam Lounge Pack Fishing, Swimming: Ixam Paddling, Ixam: Lazy By Nature, Ixam: Easily Trained With Food, Ixam: Enjoyed The Children Of The Settlement, Ixam: Showing Them Where To Get Healing, Chenga Ruins: Location And Appearance
  • 35th - Jungle Parkour -
  • 37th - Researching Legendary Monsters of Mizahar I - Research +5, Writing +5, Anthropology +5, Planning +1, Psychology +1, History +5 Monster: Definition; defining feature seemed to be that any sort of powerful creature that didn’t form a culture or was so alien to any type of culture known to Mizahar, Monsters: Can Be Highly Intelligent/Utterly Mindless, Anthropology: Humans Came From Somewhere Else, Anthropology: Human Monster Interaction, Anthropology: Humans Wiping Out Monsters Upon Arrival, Monsters: Becoming More And More Rare, Monsters: Classification Into Categories, Monsters: Relics, Relics: Oldest Known Monsters/Creatures Of Miz, Relics: Used To Have Colonies /Communities, Relics: Modern Day Are One-Of-A-Kinds, Anthropology: Humans Are Invasive Species, Psychology: Pondering Reproducing As An Ixam, Relics: Rozacapotl Mannerisms, Appearance, And Basic Biology, Rozacapotle: How To Kill Them, Relic: Qamur, Qamur: Appearance, Mannerisms, Basic Biology, Qamur: How To Kill Them
  • 37th -Researching Legendary Monsters of Mizahar II - Research +5, Writing +5, Anthropology +5, Planning +1, Psychology +1, History +5, Investigation +5 Flora Monsters: Appearance & Biology, Fauna Monsters: Appearance & Biology, Flora & Fauna Monsters: Acquire Unsettling Traits, F&FM: Mutants – Traits Favorable For Their Survival & Pass Them On To Their Offspring, F&FM: Wild Djed, Structured Magic, Divine Whim Influenced, F&FM: Giantism in Talderian Animals, F&FM: Talderian ‘Dire’ Creatures – Whole Region Of Them, F&FM: Myrian Tigers, F&FM: Brosh & The Jamoura, F&FM: Hybridization – When Have Viable Offspring That Form Own Bloodlines, F&FM: Dynasties Like Alahean Dynasty, F&FM: The Nymkarta Is Technically A F&FM, F&FM: The Kriital – Large Predatory Birds W/In Bronze Woods & Cobalt Mts of Syliras, F&FM: Glassbeaks In Sea Of Grass, Shoyden’s Astral Coordinates: 0012926672185630, F&FM: Tskanna – Huge Elephants Myrian’s Bred, F&FM: Ta’rukahl/Moon Eagles, F&FM: Tsana – Bull/Felie/Croc Monsters in Eyktol, F&FM: Velispar – Elemental Fauna (Perhaps Ancient Land Spawn), Velispar: Reptiles of Incredible Intelligence, Velispar: Almost Immortal – Thousands Of Years Old, Velispar: Born In Clutches Of Eggs That Hatched Savage Babies That Ate Everything In Sight, Including Each Other, Velispar: Absorbed The Knowledge Of The Creatures They Consumed, Velispar: Gained Sentience With Age, Velispar: Old Ones Gained Wisdom And Were Mostly Peaceful, Velispar: Walk Among Humans Disguised As Humans, Velispar: Babies Kept In Captivity By Humans And fed Criminals For Execution Or The Dying – Would Come Into Its Sentience And Be Welcomed Into The Community As A Keeper Of Memories, Velispar: Elemental In Nature (Earth, Air, Fire, Water), Velispar: Asai’Nav – Dweller In The Pavena Valley, Velispar: Appear Like Ixam, Asai’Nav – Guardian of Pavena/Old One, Velispar: Air Velispar Have Wings – Silvery Blue/White. Velispar: Earth Velispar Can Swim Through Earth – Green/Earthtones, Velispar: Fire Velispar Dwell In Volcanos – Red/Orange/Yellow, Water Velispar – Blue/Green, Turquoise & Silver – Fins Instead Of Wings – Fish like, Landspawns: What They Are/How They Happen, Landspawns: Burst From The Earth Fully Formed, Landspawn: Often Not Powerful On Their Own, But Spawned In Large Numbers, Landspawn: Yukman – Appearance & Mannerisms, Landspawn: Vinumia – Vines And Floral Creatures, Territorial, Vicious When Forced Into Combat, Hard To Kill, Falyndar: Gyvaka Swamp, Yukman: Appearance & Mannerism, Yukman: Look Human Though Made Of Mud, Cracked Earth W/Embedded Sticks/Stones, Yukman: Intelligent – On Par With Smart Dogs/Monkeys, Yukman: Strong/Violent/Destructive, Yukman: Captured And Used As Sport, Yukman: Spawned In Clusters of Ten to Five Hundred
  • 37th - Researching Legendary Monsters of Mizahar III - Reimancy +1, Research +5, Writing +5, Anthropology +5, History +5, Investigation +5Moldings: Appearance And Mannerisms, Crafted Creatures: Living Things Born One Thing And Transformed Into Something Else By Mortal Or Divine Means, Prototypes: Failed Attempts While Creations Are Perfected, Sawtooth: Prototype That Didn’t Make Kelvic’s Final Cuts, Moldings: Kelvics And Pycons Belonged To This Group, The Alizrin Team: Myrna’s Brother Marcus’ Kelvic’s Group/Team Of Scientists, Suvan Empire: Made Kelvics By Funding Alizrin Team, Kelvics: Made To Find Myrna Who Was Lost In Other Worlds, Legacies: Many People Belonged To Them, Undead: Created From Living Creatures That Opted Out Of The Afterlife/Death Cycle, Undead: Animators, Spiritists, and Uldr Followers Contributed, Ghosts: Natural Occurrences, Nuit: Actual Race Of Mizahar Who Were Undead, Nuit: Parasitic – Switched Bodies Via Rituals, Nuits: Created By Animation, Uldr Followers: Chained Ones, Wretched Ones, Desolate Ones Depending Upon Number Of Marks, Chained Ones: Three Types Of Chained Ones And What They Are, Desolate Ones: Priests of Uldr, Desolate Ones: Appearance, Mannerisms, And Abilities, Laetitia Sarkanis: The Unmother
  • 37th - Researching Legendary Monsters of Mizahar IV- History +5, Religion + 1, Vorilescence +1, Investigation +5, Reimancy +1, Logic +1, Research +5, Writing +5, Anthropology +5, Interrogation +1, Fragment Monsters: Appearance & Mannerisms, Religion: God Could Die, Religion: Sagallius Stole Aquarias’ Heart, Religion: Sag Rose To Become God Of Manipulation And Puppetry, Religion: Seasonal Goddesses & Gods Replaced Periodically, Religion: Myri Killed Ruros, Ash’dene: Battle Glaive Of The Dead, Ruros: Those With His Blood Can Use Vorilescence & Handle Voril Weapons, Voril Weapons: Fragment Monsters, Voril Weapons: Can Be Awakened By Normal People With Ruros’ Blood, Fragments: Commonly Created By Death Of Gods & Goddesses, Fragments: Often Sentient, Fragments: Often Contained An Essence Of Their Fragmented Deities Power, Fragments: Unstable, Fragments: Hard to Kill/Unpredictable, Insids: Appearance & Mannerisms, Insids: From The Insidious Realm, Insids: Spoke A Universal Language Among Themselves, Insids: Parasitic Creatures That Burned Through Hosts, World Gate: Different Worlds, Not Linked To Different Realms, Ghosts: When Dusted Went To Insidious Realm – Often Didn’t Return, Insids: The Situations They Tended To Involved Themselves In, Insids: Didn’t Find Easy Access To Mortal Realms – But When Did Flooded It, Insids: Cant Survive The Mortal Realm Without A Host, Insids: Destroying Host Destroys Insid
  • 38th -A Monstrous Education Pt I - Research +5, Interrogation +3, Hostessing +1, Rhetoric +1, Writing +4, Singing +1, Mandolin +1 Xander: Arthritis is his curse, Mathias: Talked To Vas About Insids, Monsters: Valterrics, Valterrics: Monsters born of the Valterrian, Valterrics: Born of Destruction, Made of Struggle, Valterrics: Evolve At Furious Pace, Valterrics: Most Likely Look Human, Valterrics: Can Be Made of Human Material, Valterrics: Join Local Populations/Societies; Undermine It From Within, Syka Curses: From Rhysol – All Signs Say, Valterrics: Wailers, Wailers: Bards Can Stop Them, Writing: Note Taking On Valterrics, Wailers: Shapeshifters Born Of the Valterrian Djed Storms, Wailers: Made of Noise, Wailers: Life Cycle & Reproduction, Wailers: Diet, Wailers: How To Identify One, Wailers: Kill With Their Wails, Wailers: Masquerade as Drifters, Beggers, Thieves, Herders, Guards… To Move Around, Wailers: Parasitic, Wailers: How To Kill One, Valterrian: Spawned Countless Creatures, Most Undocumented/Strange.
  • 38th - A Monstrous Education Pt II - Interrogation +5, Research +5, Writing +3, Valterrics: Riamm, Riamm: Appearance & Mannerism, Riamm: Reproduction & Lifecycle, Riamm: Adopted By The Myrian As Children’s Pets, Very Protective Of Their Bonded Child, Riamm: Myrian Children Wear Them On Their Heads, Riamm: What They Sound Like During Their Vocalizations, Nuzem: Appearance & Mannerisms, Nuzem: Anatomy, Movement, Structure, Nuzem: Reproductive and Life cycle, Nuzem: Huge Octopus, Nuzem: Immortal, Sahova: Island of Wizards, Nuzem: Made By Humans/Sahovains, Nuits: Generally lazy, Craft Creatures To Work For Them, Octopus: Appearance & Mannerism, Octopus: Incredibly Smart, Nuzem: Manufactured by Nuit But Transformed By Djed Storms, Nuzem: Hunted By Svefra, Toothed Whales, Sharks, Nuzem: Can Be Killed, Wild Djed: What It Is, Sweet Refrain: Appearance, History, Traits,
    Note: Sweet Refrain – Gift From Mathias
  • 40th - Learning New Ways To Use Familiar Things I - Arcanology +5, Florabundance +5, History +2, Logic +2, Linkage +5 Zethas: Asks the Hard Questions, Zethas: Thinks Shes Striking In Her Darkness, Zethas: Gods Have No Power Over Him/Comes From A Place Others Held Sway, Zethas: Wears Akajia Marks, Zethas: Marks Time Differently, Arcanology: Djed Structured In Mizahar, Arcanology: Structured Djed Made For Limited Djed, Arcanology: Magic Structured For Humans To Make Up For Their Shortfalls, Mulgon: Guide Djed, Build With It, Harness It In Ways Humans Don’t. Mulgons: Share And Transfer Djed, Mulgon: Can Borrow Djed And Borrow Traits aka Blue Eyes, Florabundance: Need A Base To Start With, Bases: Take Everything Out Of It You Do Not Want, Put Everythying Into It You Desire, Linkage: Djed Current – One Going Out One Coming In, Arcanology: Reading Djed, Bases: Can Be Anything, But Simple Things Like Plants Better, Linkage: Is Not Leeching, Linkage: Taking While Giving, Linkage: Exchange Always Equal, Linkage: Making The Connection, Linkage: Can Be Healing/Countering Overgiving, Linkage: Works With Multiple Mages, Linkage: Dangerous To Have Your Djed Pulled, Linkage: Dangerous To Have Multiple Source Of Djed Pulled Through You, Linkage: Weakest Mage Will Fall First – Death, Linkage: You Can Take Too Much and Burn Out Much Like Being Leeched, Magic: Humans Fear It Now/Lost Love Of It, Magic: Never Destroyed The World – Wrath Of the Gods Did, Djed: Tasting Djed Can Sense Motivations And Drives/Gives You A Taste Of The Owner, Zethas: Will Teach Her, Zethas: Says Her Curse Is Divine In Origin, Magic: Turns Off Her Baser Instincts/Humans Go Feral Too Fast, Zethas: Company Is His Price, Florabundance: The Manipulation Of The Djed Of Flora, Zethas: Offworlder Mulgon.
  • 40th - Learning New Ways To Use Familiar Things II - Linkage + 5, Reimancy +1, History +2, Research +5, Florabundance +4, Linkage: Linking With The Mulgon, Zethas: The Shape And Form Of His Spirit And Body Viewed Via Linkage, Linkage: Energetic Blending Between Two Mages, Linkage: Can Feel/Clearly See/Use Djedpools of Those Linked Up, Zethas: Thousands Of Years Old, Zethas: Rules Of Djed Didn’t Apply To Him, Zethas: Seeing Through His Eyes – So Many More Shades Of Color, Linkage: Understanding The Other Linked Person, Linkage: Music Within Its Boundaries, Linkage: Can Teach Through The Links, Linkage: Can Exchange Thoughtforms And Concepts, Linkage: Dangers Of Having Abiltiies Stolen – Djedpool Drained Dry, Linkage: Taken From Humans Due To Their Abuse Of It, Linkage: Humans Used Linkage To Sail Ships, Run Cities, Dam Rivers, Linkage: The Use Of A Mainframe, History: Prevalterrian Cities Enslaved Using Linkage, Pavena: Has A Mainframe/Might Be Still Active, Reclaimed Knowledge: Has A Mainframe, Sahova: Ran By A Golem That Acts Like A Mainframe, Linkage: Language Doesn’t Need To Be Used To Exchange Ideas, Linkage: Demonstrates The Limit Of Language, Sahova: Sagallius and Drainira’s Involvement In The City, Linkage: Can Be Comfortingly Honest, Undead: Would Not Survive The Humidity/Heat Of Falyndar, Linkage: Using Linkage To Teach Florabundance, Florabundance: Coaxing Plants To Grow Certain Ways, Florabundance: Replaces Mansonry and Woodworking, Florabundance: Involves Architecture, Florabundance: Takes Seeds To Sow, Florabuandance: Waking A Seed, Florabuandance: Coaxing A Seed Into Growing Specific Ways, Florabundance: Capacity To Grow Based On Capacity To Be Fed Djed, Florabundance: Places Mage Closer To Caiyha/Kihala Rather Than In Opposition, Linkage: How To Break A Link/Extract Oneself From One, Florabuandance: Can Control Growth Rate And Patterning Of Plant, Florabundance: The Ability To Combine Multiple Plants And Create Whole New Species, Florabundance: Take Things Slow, Start Small, Do A Singular Room First Rather Than A Whole Home, The Mulgon: Teaching Her Because She Will Share The Knowledge
  • 49th - Hearthside Heart To Heart - Animal Husbandry – 1 Auristics – 3 Cleaning – 2 Floribundance – 2 Hostessing – 1 Investigation – 1 Interrogation – 4 Logic – 3 Persuasion – 3 Philosophy – 2 Psychology – 5 Reading – 1 Rhetoric – 5 Seduction – 3 Stealth – 1 Teaching – 3 Alric: Am I Weakness, Or Strength? Alric: Asks That I Not Give Up Alric: Home Alric: Too Many Pieces Taken Already Alric: Tried Everything To Remember You Alric: Trusted Magical Equal Alric: Wants To Know Me, Trying His Best Auristics: Interpreting A Djedsong Curse: Ghosting Through Life Eyris: Appearance To Alric Eyris: Deserves A Shrine Eyris: Seek Out Others Marked In Syka Fear: Alric’s Eyes Not Knowing Me Investigation: Systematic Search Of A Building Ixam: Communication Mediums Ionu: Appearance As Croix To Alric Jade: Vague Presence From Ultrasound Letters: A Blessed Gift Lykata: Basic Mechanics Lys: Appearance Memories: Part Of Our Djed Psychology: People Are Painful Psychology: The Aspects Of Cowardice Rhysol: God Of Evil, Lies, Chaos & Betrayal Rhysol: Responsible For Galifor & The Valterrian’s Trigger Seduction: A Gentle Kiss Seduction: The Nibble Seduction: The Nuzzle Skya: Curse Is A Spiritual Sickness Sran’tuka: The Real Enemy Sykan Curses: Believed Caused By Rhysol Tazrae: Ashamed Of The Arcadius Line’s Actions Towards Alric’s Family Tazrae: I Am Of The Jungle Now Twilight: Likes Alric’s Djedsong, Can Relate Xyvas: Appearance To Alric Yshul: Brought Alric & I Together Zatani: We Are Family
  • 49th - Beyond Heart To Heart - Psychology +3, Logic +3, Investigation +2, Dancing +3, Play Musical Instrument (Drum) +2, Endurance +3, Business + 1, Planning +1, Interior Design +3 Psychology: Taking An Honest Look At One’s Mental Health/State, Psychology: Being Overwhelmed, Psychology: Lying To Oneself/Realizing One’s Lying To Oneself, Psychology: Being Deserving, Psychology: Self-Fears – Fear Of Abandonment, Planning: Retail Therapy, Psychology: Using Things/Food To Fill Holes In One’s Heart, Psychology: Dancing For Mental Health, Dana: Appearance & Mannerism, Aftermath: Location, Layout, Purpose, Aftermath: Rhaus & Ivak Co-Op, Business: Arranging Deliveries/Purchasing Items, Planning: Putting Items Together That Work, Interior Design: Planning Rooms, Interior Design: Organizing Furniture, Interior Design: Picking Pieces For Functionality and Beauty.
  • 50th - The 5th Tenday - A Shot In The Dark-
  • 50th - Runaways and Ragtags -
  • 55th - Building A Life Alone With Friends Part 1 - Business +1, Negotiation +1, Planning +2, Reimancy +2, Interrogation +2, Construction +4, Bodybuilding +3, Carpentry +4, Riding +1 Negotiating: Trade Deliveries, Reimancy: Drying Lumber, Tony: Mannerisms & Appearance, Tony: Drykas, Tony: Tony’s curse, Construction: The Basics Of Raising A Drykas Pavilion, WS: Don’t Pitch Tents On Bare Ground, Construction: Reconfiguring A Drykas Pavilion, Planning: Laying Out A Pavilion For Longevity, Construction: Laying Out A Jobsight, Bodybuilding: Pounding Stakes, Carpentry: Building A Floating Deck, Reimancy: Cleaning Up Debris With Reimancy, Reimancy: Forming A Tornado, Bodybuilding: Digging Footers, Bodybuilding: Cutting Wood To Length At A Building Site, Duncan: Blind Again, Duncan: Talked About Breakup/Closure
  • 55th - Building A Life Alone With Friends Part 2 - Leadership +1, Reimancy +3, Body Building +3, Gardening +1, Construction +3, Singing +2, Carpentry +3, Sewing +1 Leadership: Directing A Build, Reimancy: Creating Whirlwinds, Gardening: Clearing Land, Construction: Laying Out Girder Beams, Construction: Setting Bridging, Reimancy: Using Res To Air Condition Oneself, Reimancy: Using Reimancy To Assist Carpentry, Reimancy: Fine Fireball Control, Body Building: Sawing Planks, Sanding & Sealing Deck, Construction: Sealing Wood, Carpentry: Staining Wood, Sewing: Running Stitch, Body Building: Moving Furniture
  • 56th - More To Nothing I - Carpentry +5, Construction +5, Planning +2, Reimancy +4, Body Building +3, Leadership +3, Auristics +3, Carpentry: Building A Bathing Pavilion, Construction: Making A Floating Deck, Reimancy: Clearing Debris From An Area, Reimancy: Making Whirlwinds, Body Building: Digging Holes, Ixam: Getting Them To Help With Projects, Aurisitics: Examining Magic Items, Leadership: Getting The Ixam To Do Things For Her, Reimancy: Using Air To Cool Surrounding Temps, Reimancy: Creating Breezes, Carpentry: Drilling Pilot Holes, Body Building: Using A Hand Drill Builds Arm Muscles, Carpentry: Tricks of Getting Decking To Fit Perfectly, Reimancy: Drying Sealer With Air, Acquisition: Chest with gloves, boots, coconut seed, flask, tin of cookies, a comb, a log, a lump of coal, hand wraps, red and white stick, and multiple ornaments, worn-leaf charm, honey-bee charm, raptors-eye charm, messenger bag charm, bow-shaped charm, and two other charms.
  • 56th - More To Nothing II -
  • 62nd - Do You Know Where You Are? -
  • 65th - Trouble Comes In Leaps And Bounds -
  • 70th - [The Protea Inn] How To Improve The Experience - Writing +5, Hostessing +5, Philosophy +4, Organization +5, Teaching +3, Psychology +5, Arcanology +1, Leadership +2, Planning +5, Business +4 Teaching: Teaching Oneself To Be Better At One’s Job, Writing: Composing A Teaching Book, Philosophy: Putting Oneself In Other’s Shoes, Philosophy: Looking At An Experience From Someone Else’s Prospective, Psychology: The Art Of Getting Into A Guest’s Head/Perspective, Organization: Organizing The Parts Of A Book, Organizing: Organizing Thoughts To Dictate Ideas, Organization: Getting Concepts On Paper In A Way That Instructs, Philosphy: Understanding You Only Get One Chance At First Impressions, Writing: Using The Listener To Dictate Notes, Arcanology: The Everyday Use Of Magic Items, Leadership: Directing Magic Items, Hostessing: Giving First Great Impressions, Hostessing: Welcoming Your Guests – Treating Them Like Family, Hostessing: Empowering Your Guests By Giving Them A Toolbox of Tools To Enjoy Their Stay, Hostessing: Carry Their Luggage, Hostessing: Give A Thorough Tour, Hostessing: Stress Your Amenities, Hostessing: Set Boundaries, Hostessing: Supply Round-The-Clock Treats, Games, Writing Supplies, Art Supplies, Hostessing: Provide Beach Toys & Guest Activities, Hostessing, Anticipate The Needs Of Guests (Toiletries, Toothpaste, Bug Repellent), Hostessing: Know Your Environment, Teaching: Provide Many Examples Of Taught Concepts, Hostessing: What To Do Packets, Planning: Games For Your Guests, Planning: Snacks For Your Guests, Hostessing: Exceed Expectations, Hostessing: Exceed Food Expectations, Be Inventive, Philosophy: Spoil Guests, Hostessing: Get To Know Your Guests, Let Them Know You, Hostessing: Be Sincere, Philosophy: Honesty Is The Best Policy, Psychology: Be Vulnerable To Your Guests, Let Them Know Who You Are, Hostessing: Like Your Guests – Let Them Know You Like Them, Psychology: People Tend To Like People Who Like Them, Psychology, Hostessing: Personalize Your Inn, Fill It With Knick-Knacks, Business: Sell Memories – Knick-Knacks To Take Home To Remember Trips With, Psychology: Gift Give. Make Things Free As Well – Handmade Gifts Are The Best, Hostessing: Jars Of Sand From Beach In Front Of Protea, Business: Gain More Guests By Word Of Mouth, Business: Collect Addresses, Birthdays, etc And Send Reminders On Those Occasions, Psychology: Thoughtful Reminders Often Bring Back Repeat Customers, Psychology: Guests Are The Most Important People In Your World, Psychology: Check Up With Guests, Find Out Their Interests, Unite Them With Activities That Fit Them, Psychology: Converse With Guests – Ask Thoughts/Opinions, Look For Space To Improve, Psychology: Play Up Strengths Of Others, Downplay Weaknesses, Hostessing: Show Gratitude, Planning: Future Improvements To Provide For The Guests – Gifts & Take Home Items
  • 72nd - Edge-a-cation Part I - Running +1, Rhetoric +1, Negotiation +1, Writing +2, Machete +5, Drawing +3, Interrogation +2, Gardening +2, Herbalism +1 Komorebi Estuary: Location & Layout, Machete: Parts Of A Machete, Machete: Terms Used Involving Machetes, Machete: What Each Part Is For, Machete: How To Measure A Machete, Machete: Various Types & Their Uses, Gardening: Making Compost, Herbalism: Scalping – What It Is And What It Does, Gardening: Coppicing
  • 72nd - Edge-a-cation Part II - Machete +5, Wilderness Survival +2, Drawing +5 WS: Sneding Trees, WS: Making Tinder With Machetes, WS: Cutting Poles With Machetes, Machete: With The Right Technique, Cutting Poles With One Swing, Gardening: Making Lattice, What Lattice Is, WS: Using Machete’s To Build Shelters, WS: Making Cordage With Machetes, Machete: Use As A Shovel In A Pinch, WS: Harvesting Clams W/Machete, WS: Using A Machete As A Signaling Device, Machete: Types And Uses, Machete: Use Of A Puck, Machete: How To Care And Maintain A Machete, Machete: Blade Sharp But Not Like A Sword – Remove Imperfection/Damage, Pucks: Appearance & Uses – Two Sides One Coarse One Medium, Puck: Can Be Used On Machete Or Hatchet, Machete: Swirling Motion To Sharpen
  • 72nd - Edge-a-cation Part III - Machete +5, Logic +3, Interrogation +2, Psychology +1 Machete: Overly Large Cleaver, Machete: Balanced With Weight Towards The Tip, Machete: 1-3ft Long, Syka: Needs Machete Work For Jungle Traversing, Machete: Good For Close Contact, Dense Brush Fighting, Long Blades: Better For Open Field Warfare, Sweet Refrain: Bush/Bowie Hybrid with a Touch of Tactical. Sweet Refrain: One Of A Kind, Sweet Refrain: Reach & Magic, Gracelin: Color Changing Eyes, Gracelin: Vantha, Gracelin: Friend, Tazrae: Belongs To The Jungle, Gracelin: Goes By Grae, Tazrae: Invited To Gracelin’s Anytime, Machete: Used For Slashing And Hacking, Fantastic at Stabbing, Machete: Can Borrow Lessons From Dagger To Short Sword, Machete: Never Balanced, Machete: Block And Parry Excellently, Machete: Relies on Fast Footwork And Evasive Body Movements, Machete: Close Quarter Weapon OR Long Range Weapon, Machete: Relies On Saber fighting and Cross Training, Tazrae: Graceful, Tazrae: Needs To Cross-Train, Cross-Training: Combining Multiple Disciplines/Exercise In Order To Improve Fitness or Performance In A Singular Skill, Tazrae: Has Bad Habits – Closes Eyes When Striking/Being Struck At, Tazrae: Inexperienced At Timing Strikes & Rushes, Psychology: Becoming Comfortable With A Weapon, B.A.S.E : Basic Anatomy, Striking, Everything Goes, Machete: Forward Grip
  • 72nd - Edge-a-cation Part IV - Machete +5, Endurance +2, Logic +4, Psychology +2 Machete: Forward Grip, Machete: Saber Grip, Machete: Advantages And Disadvantages Of Various Grips, Machete: Bloody and Brutal, Machete: Makes Big Brutal Wounds, Bloody, Gory, Psychology: What Damage Weapons Do & How They Affect Your Actions, Machete: Kill Quickly, Not Cleanly, Machete: Use Everything Don’t Hold Back, Machete: Triangle Stance, Machete: Four-Step Stance, Machete: Practice Footwork, Training: Start And End With Footwork, Endurance: Sustain Motion Throughout A Fight, Machete: Cutting Arm Verses Shield Arm, Endurance: Cut Arm Can Take Hits More Than Face/Eyes
  • 72nd - Edge-a-cation V- Machete +5, Endurance +5, Logic +2, Tactics +5, Medicine +2 Machete: Using Brace and Unbraced Techniques, Machete: The Importance Of Stability & Reach, Machete: Facilitate Movement, Machete: Which Types Of Strikes Are Like-Threatening, Machete: Leave Large Wounds, Tactics: Don’t Assume A Fight’s Over After A Solid Strike, Tactics: Delayed Realization Of Wounds In Battle, Tactics: Battle Heat Can Mask Damage, Machete: Skull Strike Will Drop An Opponent, Machete/Tactics: Insta-Kill Strikes Aren’t Necessarily The Best Targets To Strike – Best And Most Well-Guarded Places, Tactics: Blocking Vital Parts Instinctive, Tactics: Feign Head-Shot, Strike Arm Cleanly, Tactics: Wounded Arm Can’t Hold A Weapon, Medicine: Anatomy Of An Arm, Tactics: Thighs Vulnerable, Tactics: Leg Out Of Commission/Can’t Stand, Tactics: Strike Legs For Escape, Tactics: Live Or Die Fights – You Do Anything To Live, Tactics: Slice Off Fingers To Disable Hand, Tactics: Vulnerable Target Is Waist, Anatomy: Waist – Least Amount Of Bones Protecting The Tissue, Tactics: Chopping Waistline Direct Route To Vulnerable Organs – Intestines, Tactics: Pain Is Debilitating In A Fight, Tactics: Avoid Stabbing Lungs/Heart… Get Hung Up In Ribs, Tactics: Gut Shot Most Terrible Way To Die – Spreads Fecal Matter From Intestines & Stomach Acid From Stomach To All Parts Of The Body – Guarantees Infection, Philosophy: No Honor In Life/Death Fight – Fight To Win, Tactics: Goal Is To Survive, Machete: Four Count Weapons Angles, Machete: Defensive X, Machete: First, Second, Third, Fourth Angles, Machete: Return Cuts & Backhands, Machete: Angels Of Attack, Machete: Match Footwork With Angles Of Attack, Machete: Forehand Diagonal Slashes, Machete: Quadrants, Machete: Breath + Attacks + Footwork = Well Trained Fighter, Machete: Keeping The Flow, Machete: Looping The Blade
  • 85th - The River And The Highway -
Last edited by Tazrae on May 21st, 2023, 1:54 am, edited 3 times in total.
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"A mark of an open mind is being more committed to your curiosity than your conviction.
The goal of learning is not to shield old views against new facts, but to revise old views with new facts.
Ideas are possibilities to explore, not certainties to defend."


Garden Beach Syka The Protea Inn

"Listen to the wind, it talks. Listen to the silence, it speaks. Listen to your heart, it knows."
User avatar
Tazrae
Be savage, not average.
 
Posts: 1337
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Joined roleplay: May 3rd, 2020, 2:02 pm
Location: Syka
Race: Human
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Thread List 521

Postby Tazrae on September 5th, 2022, 2:01 am

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Thread List 521

WINTER 521

  • 2nd - Is There Anyone 'Inn'? -
  • 10th - The Tenday Of Trinkets -
  • 12th - Seeking Shelter - Cooking: 1 Logic: 5 Investigation: 4 Teaching: 5 Rhetoric: 1 Swimming: 1 Cooking: Making a mango souffle Naadiya: Appearance & Mannerisms Naadiya: Weaver at fever fashions Naadiya: Benshira Teaching: Informing a captive audience Teaching: Explaining with physical examples Teaching: Touring to reinforce examples Naadiya: Food preferences Naadiya: Desires to learn swimming Naadiya: Lisuli connection Naadiya: Grandmother left Kois tribe Naadiya: Promises to keep secrets Naadiya: Loves dancing Naadiya: Wants a garden Naadiya: Married a few times Naadiya: How she values weaving Naadiya: Weaving with her family Naadiya: Gifted an earing from James Naadiya: Wary of magic
  • 17th - (Outpost) Promises Fulfilled -
  • 20th - (Outpost) [Khamsin Inn] New Beginnings Pt. I -
  • 21st - (Outpost) [Khamsin Inns] New Beginnings Pt. II -
  • 31st - (Outpost) Explorations I -
  • 31st - (Outpost) Explorations II -
  • 62nd - An Arbor Abounds -
  • 70th - [Holiday Challenge] Stealing The Light I -
  • 70th - [Holiday Challenge] Stealing The Light II -
  • 70th - [Holiday Challenge] Stealing The Light III -
  • 70th - [Holiday Challenge] Stealing The Light IV -
  • 70th - [Holiday Challenge] Stealing The Light V -
  • 73rd - Relief And Rest -
  • 73rd - (Outpost) A Delivery -
  • 76th - [Protea Inn] A Is For... - Running +1, Endurance +1, Teaching +5, Singing +1, Logic +4 Running: Keeping Shoulders Down, Running: Hold Head Straight – Looking 20-30 ft Ahead, Running: Proper Strikes/Midfoot, Running: Knees Forward, Running: Leaning Slightly Forward, Teaching: Teaching Sentient Creatures To Read/Write, Singing: The Alphabet Song, Teaching: Numbers, Letters, Parts of A Sentence, Logic: Figuring Out How To Make Language Make Sense Various Ways, Logic: Converting Language Spoken To Written, Teaching: Using Visual Aids, Teaching: Using Vocal Aids, Teaching: Using Logic
  • 85th - [Fire Challenge] Learning To Dance With Fire I - Reimancy +5, Firedancing +5, Planning +2, Arcanology +1, Rainmere: Mannerism & Appearance, Mathias: Promised Him Not To Retreat Into The Jungle, Alric: Afraid To Face Him, Tazrae: Feeling Unclean, Tazrae: Socially Isolated, FD: Safety, FD: What Poi Are, FD: Fuel, Arcanology: Combining Firedancing With Reimancy, FD: Uses Poi, Staves, & Wands, FD: How Long Poi Stay Lit, FD: Using Res As Fuel, FD: Spin Offs/Burn Offs, FD: Spotter And Safe Words, FD: Wet Blanket, FD: Will Result In Burns, FD: Parts Of A Poi, FD: Fire Burns Upwards
  • 85th - [Fire Challenge] Learning To Dance With Fire II - Reimancy +5, Firedancing +5, Interrogation +1, Arcanology +1 Reimancy: Snuffing Out Fire, FD: Proper Spin-Offs, Reimancy: Never Call Res Home, FD: Wet Towel Safety Smother, FD: Lighting Poi, FD: Proper Substrate, FD: Visualize The Dance, FD: Clear Area Where One Is Firedancing, FD: Minimize Risk Before Performance, Rainmere: Believes Fire Living Being, FD/Reimancy: Respect The Fire, FD: Proper Attire, FD: Using Shielding To Prevent Fire, FD: Safe Person/Spotter, FD: Safe Word For Fire… IE. Potato, FD: How To Put Out A Fire Quickly, Arcanology: Mages Need Absolute Control Of Their Magic At All Times, FD: Snuffing Out All Fires/Torches At All Times, Reimancy: Practice Putting Out All Fires All At Once, Tazrae: Feeling Better Suddenly, FD: Check Poi Carefully Before/After Use, FD: Duo Fold Rule – Don’t Light Yourself On Fire, Don’t Hit Yourself With Poi, FD: Danger Zone
  • 85th - [Fire Challenge] Learning To Dance With Fire III - Firedancing +5, Reimancy +5, Interrogation +1, Acrobatics +1, Endurance +3, Dancing +1, FD: Swinging Practice Poi, Reimancy: Keeping Poi Lit While Swinging Them, FD: Start With Weighted Poi Not Burning Poi, Reimancy: Keeping A Distant Fire Burning, FD: How To Swing Poi, FD: How To Visualize Walls, FD: Four Cardinal Directions, FD: Swinging Forward, Backwards, Opposite, FD: Eight Primary Poi Swing Directions, FD: How To Change Directions, FD: Types of Props, FD: Creating Relationships With Props, FD: Poi Extension Of One’s Body, FD: Move From Center Core, FD: Teaching Muscles Memory, FD: Use Enough Energy The Poi Move But Don’t Jerk, FD: Forwards Split-Time, Backwards Split-Time, Forwards Same Time, Backwards Same-Time, FD: The Imaginary Planes, FD: Opposite Direction Same Time, Opposite Direction Split Time, FD: Avoiding Self-Inflicted Blows
  • 85th - [Fire Challenge] Learning To Dance With Fire IV - Reimancy +5, Firedancing +5, Acrobatics +1, Endurance +2, FD: Getting Used To Fire Whipping Around Ones Body, FD: Split Spins, FD: Controlling The Feed Of Djed Into Poi, Reimancy: Controlling The Flow of Djed, FD: Hit The Ball, FD: Over The Rainbow, FD: Shoulder Reels, Reimancy: Managing Multiple Lanterns & Torches, FD: Moving Poi Behind Oneself In One’s Blind Spot, FD: Back Reels
  • 87th - A Thrown Fist - Running +1, Swimming +1, Reimancy +1, Rhetoric +2 Running: To Ease Restlessness, Reimancy: Practicing one element within another, Moritz: Didn’t Recognize Her, Moritz: Rude, Rhetoric: Extracting Oneself From An Unwanted Situation


FALL 521

  • 7th - Of Swine And Walks -
  • 11th - Games Aplenty -
  • 11th - To Follow Sifted Memory -
  • 20th - Finding Food In The Jungle I - Wilderness Survival +5, Interrogation +5, Socialization +3 Plant Tester – Appearance, Use And Function, WS: Heart Of Palms As Food, WS: Jungle Food Includes Plants, Fruits, Insects and Fish, WS: Always Pack Fishing Gear, WS: Never Eat Mushrooms, WS: Avoid Eating Plants With White Or Yellow Berries, WS: Cloudberry Identification, WS: Steer Clear Of Waxy Or Shiney Leaf Plants, WS: Poisonous Plants Have A Bitter Soapy Taste, WS: Poisonous Plants Can Sometimes Smell Like Almond, WS: Poisonous Plants Often Have Leaves In Whirls Of Three, WS: Avoid Milky Sap Plants, WS: Thorns Often Indicate Poison, WS: Avoid Umbrella Shaped Flowers, WS: Don’t Eat Beans Or Plants With Seadpods, Plant Tester Acquired
  • 20th - Finding Food In The Jungle II - Wilderness Survival +5, Interrogation +1, Logic +1, Socialization +5, Psychology +1 WS: Universal Edibility Test, WS: On Some Plants Some Parts Are Edible, Some Toxic, WS: How To Use Bamboo As A Cookpot, WS: The Psychology of WS, WS: Be Patient
  • 20th - Finding Food In The Jungle (and at Sea!) III - Paddleboarding +5, Logic +1, Wilderness Survival +5, Machete +1, Psychology +1, Body Building +1, Fishing +2, Foraging +1, Biology +1, Hunting +1, Swimming +1, Socialization +5, WS: Keep Your Mind Busy In A Survival Situation, WS: Seaweed As Food, Cooking: Seaweed Is A Diuretic, WS: Fresh Vs Dead Food Potential, Cooking: Drying Seaweed Vs. Cooking Seaweed, WS: Plankton, Biology: How Whales Eat Plankton, WS: Seabirds as Food, Hunting: How To Hunt Seabirds, Fishing: Using Viscera For Bait
  • 50th - Foraging For A Fib Of A Feast- Planning +2, Rhetoric +1, Persuasion +1, Foraging +4, Wilderness Survival +2, Cooking +3, Riding (Ixam) +1, Paddleboarding +1, Bodybuilding +1, Reimancy +2, Hunting +1, Machete +1, Subterfuge +1 Planning: Faking A Feast, Rhetoric: Trying To Talk Randal OUT Of Service Bugs, Persuasion: Loosing An Argument, Planning: An Outing To Collect Gross Foods, WS: What Is Edible In The Insect World, Foraging: Finding Edible Grubs, Foraging: Capturing Edible Spiders, Foraging: Harvesting Termites, Foraging: Harvesting Ants, Foraging: Collecting Grubs In Tapir Dung, Cooking: Grub Skewers, Cooking: Ants In Honey Over Bread, Paddleboarding: Collecting Frogs Via Paddleboard, Hunting: Catching Frogs By Hand, Cooking: Prepping Tarantulas for Frying (aka Hair Removal), Cooking: Cleaning Frogs With Special Pliers, Machete: Decapitating Frogs, Cooking: Skinning Snakes & Cleaning Them, Cooking: Deep Frying Tarantulas, Cooking: Grub Skewers, Subterfuge: Pretending Gross Food Was Staple Faire
  • 65th - [The Protea Inn]The Songs Bakers Sing - Cooking +5, Singing +5, Planning +2, Performance +3 Lores: Cooking: Making Pretzels, Cooking: Making Bagels, Cooking: Making Spicy Cheese Sauce, Singing: Practicing Songs To Perform.

SUMMER 521

Threads :
  • 10th - "Inn"dividual Thinking - Foraging +2, Fishing +2, Machete +1, Hunting +2, Cleaning +2, Planning +2, Cooking +3, Singing +2, Chef Knife +2, Hunting: Trapping Shrimp, Lobster, and Crab, Cooking: Deveining Shrimp, Cooking: Making Shrimp Stock, Cooking: Making Rice, Cooking: Making Pineapple Boats
  • 10th - "Inn" complete Objectives - Cooking +5, Planning +2, Body Building +2, Cleaning +2 Cooking: Apple Crisps, Cooking: Substituting one fruit for another, Cooking: Making Whipping Cream, Cooking: Apple Butter Cake (with Pineapples instead of Apples), Body Building: Whipping Cream Until Your Muscles Ache


SPRING 521

Threads :
  • 4th - Of Inns and Explorations - Hostessing +5, Teaching +5, Cooking +2, Endurance +2, Socialization +3 Bandin Everdance: Appearance and Mannerism, Bandin: Smith, Syka Location: Reclaimed Knowledge, Teaching: Teaching Wilderness Survival In The Jungle
  • 20th - [The Protea Inn] Just Desserts - Cooking +5, Planning +3, Body Building +3 Cooking: Making Cream Cheese, Cooking: Making Sour Cream, Cooking: Making Strawberry Shortcake
  • 50th - [The Protea Inn] Providing For The Guests I - Foraging +3, Hostessing +1, Planning +3, Cooking +4 Foraging: Setting/Baiting Shrimp Traps, Crab Pots, and Lobster Trap, Planning: Catching Dinner The Night Before, Cooking: Making Soft Tortillas, Cooking: Cleaning And Cooking Shrimp, Cooking: Making Shrimp Seasoning, Cooking: Making Fish Stock, Cooking: Making Shrimp Tacos, Cooking: Prepping Vegetables, Cooking: Seafood Chowder
  • 50th - [The Protea Inn] Providing For The Guests II - Cooking +5, Chef Knife +3, Endurance +1, Body Building +1, Hostessing +3, Cleaning +3, Swimming +1 Cooking: Cutting Up A Seabass, Cooking: Working On Multiple Dishes At Once, Cooking: Making Bread Bowls, Endurance: Kneading Bread, Body Building: Mixing Ingredients Repeatedly, Cooking: Grating Cheese,
  • 84th - We Aren't Really Up In Your Business - Business +1, Negotiation +1, Animal Husbandry +2, Medicine +2, Socialism +2, Interrogation +1, Teaching +2 Rhiva: Appearance and Mannerism, Green Tree Boa: Appearance and Mannerism, Animal Husbandry: Extracting Foreign Indigestible Items from A Snakes GI Track, Note: 28 coins for 7 paddleboards/paddles from the ledger. Acquisition of one emerald tree boa and one set of magical night-vision goggles.
  • 91st - Chilling Acquisitions - Driving +4, Riding +1, Foraging +5, Planning +2, Socialization +4, Land Navigation: +2 Foraging: Finding Bananas, Papaya, Mango, Taro, Pineapple, Plantains, Cinnamon, and Sugarcane in the jungle, Foraging: Finding Treasure At Treasure Point, Driving: Creatively Fitting Things On A Ixam Cart, Riding: Counterbalancing A Heavy Cart Load By Standing On The Shafts, Acquisition: One Perpetual Icebox.
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"A mark of an open mind is being more committed to your curiosity than your conviction.
The goal of learning is not to shield old views against new facts, but to revise old views with new facts.
Ideas are possibilities to explore, not certainties to defend."


Garden Beach Syka The Protea Inn

"Listen to the wind, it talks. Listen to the silence, it speaks. Listen to your heart, it knows."
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Tazrae
Be savage, not average.
 
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Joined roleplay: May 3rd, 2020, 2:02 pm
Location: Syka
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Thread List 520

Postby Tazrae on April 30th, 2023, 11:14 pm

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Thread List 520

WINTER 520

  • 1st - Capturing Rain For A Cleaner Future - Drawing +2, Planning +5, Body Building +4, Endurance +2, Construction +5, Driving +1 (Ixam), Animal Husbandry +2, Leadership +5, Arcanology +4, Socialization +3, Scavenging +1, Engineering +2, Cleaning +1, Observation +5, Interrogation +3, Teaching +2 Drawing: Sketching Out Construction Plans, Arcanology: Reimancy is Elemental Magic, Scavenging: Finding Stones For A Pathway, Engineering: Designing A Water System, Arcanology: Magic Is Real. Magic Is Dangerous, Arcanology: Djed – What It Is, Arcanology: Magic Burns Through The Reserve, Construction: Making A Water Barrel Stand, Construction: Pipping From A Roof To A Barrel, Construction: Setting Up A Shower, Observation: Watching A Mage Work, Interrogation: Questioning A Mage About Magic, Body Building: Digging Piling Holes, Body Building: Splitting Bamboo, Body Building: Hauling/Sifting Rock
  • 2nd - A Slow Burn I - Interrogation +2, Arcanology +4, Reimancy +1, Duncan: Appearance & Mannerism, Communal Pool: Design and Comfort, Arcanology: Djed - What It Is, Meditation: Mages Need It To Pause Life And Rebalance, Arcanology: Djed Means Backbone In The Old Language, Arcanology: Building Block Of All Things, Arcanology: The Rules of Djed, Reimancy: The Magic Of Elements, Arcanology: Three Main Types + Lost Types, Arcanology: Personal Magic, World Magic, Gnosis, Personal Magic: The Types of Personal Magic, Interrogation: Asking Duncan About His Blindness
  • 2nd - A Slow Burn II - Interrogation +2, Arcanology +4, Reimancy +2, Seduction +1, Psychology +1 Duncan: Has Touched Her Intimately To “See” Her, Personal Magic: Leeching, Shielding, and Projection, Duncan: Easy To Talk Too, Duncan: Lonely, Duncan: Agreed To Teach Tazrae For Something To Do, Arcanology: Djedlines, World Magic: What It Consists Of, Divine Magic: Magic Of The Gods, Lost Disciplines: Rare And Dangerous Magic, Reimancy: The Rules of Magic, Reimancy: The Dangers Of Overgiving, Reimancy: Most Dangerous Form Of Personal Magic, Arcanology: Djedpools aka Magical Wells, Psychology: Mages Need To Learn Themselves, Duncan: Thinks Tazrae Is A Wild Animal In Need Of Handling
  • 2nd -A Slow Burn III - Interrogation +2, Arcanology +4, Reimancy +5, Seduction +1, Psychology +1 Arcanology: Energies Blending, Arcanology: The Signs Of Overgiving, Psychology: Overgiving Loosing Touch On Reality, Duncan: Seducing Her With Reimancy, Reimancy: Para-elements, Reimancy: Transmutes Djed Into Res Which Becomes An Element, Duncan: Finds Her Beautiful, Duncan: Has Three Elements, Reimancy: Four Elements Make A Master, Reimancy: A Typical Initiation, Seduction: Having A First Orgasm, Duncan: Took Her Virginity During Initiation, Reimancy: Her Djedline is Zatani.
  • 2nd - A Slow Burn IV - Reimancy +4, Meditation +1, Arcanology +3 Reimancy: Induction/Sex, Reimancy: Element Fire, Reimancy: Transforming Djed To Res, Reimancy: Extruding Res, Reimancy: Feeling Her Well, Reimancy: Finding Her Core, Mediation: One’s Inner Landscape, Reimancy: Jewel Tones Of Sunset = Res, Reimancy: Controlling Res, Duncan: Says She Must Learn Auristics & Hypnotism, Tazrae: Bound To Duncan Through Djedline, Duncan: Tended Her Induction Wounds, Duncan: Concerned About Her Well Being, Tazrae: Why Virginity Lost Hurts, Duncan: Caring For Her/Tending Wounds
  • 2nd - A Slow Burn V - Socialization +3, Seduction +1, Interrogation +2, Reimancy +1, Duncan: Wants A Relationship, Duncan: Wants Children, Duncan: Knows The Outpost, The Outpost: Location & How To Come/Go, The Outpost: Where The Tattoo Artist Is, Tattoo: Getting A Tattoo, Duncan: Has Many Tattoos, Duncan: Has a Tattoo Of A Protea Representing Tazrae, Tazrae: Has a Tattoo of the Zantali Djedline, The Outpost: Layout & What’s Where. Additional Notes: New Tattoo For Tazrae
  • 21st - Catch A Falling Star And Put It In Your Pocket I - Socialization +5, Arcanology +1, Seduction +1 Tazrae: Education Lacking, Tazrae: Step-Father Sent Money, Duncan: 29 Years Old, Akvin: Made Necklace Of Adaptation, Arcanology: Magecrafting – Type Of Magic That imbues Items with Various Traits, Reptile’s Promise: Snake Armband Protects From Poison and Venom from Snakes/Reptiles Items Acquired: Opal on a Copper Chain – Necklace Of Adaptation, Reptile’s Promise
  • 21st - Catch A Falling Star And Put It In Your Pocket II -
  • 21st - Catch A Falling Star And Put It In Your Pocket III -
  • 21st - Catch A Falling Star And Put It In Your Pocket IV -
  • 30th - An Innkeeper's Day I - Cooking +5, Planning +4, Singing +2 Cooking: Making Ketchup, Cooking: Grinding Meat Into Burger, Cooking: Making Buns For Meat Sandwiches
  • 30th - An Innkeeper's Day II - Cooking +5, Singing +3, Planning +4, Cleaning +2 Cooking: Grinding Meat, Cooking: Making Homemade Buns, Cooking: Making Ketchup, Cooking: Making Mayonaise, Cooking: Making Mustard, Cooking: Prepping burger ingredients
  • 40th - Foraging In The Jungle I -
  • 40th - Foraging In The Jungle II -
  • 45th - Ghostly Lights -
  • 50th - [Naked & Afraid Challenge] A Stranger In A Strange Land I - Logic +1, Observation +5, Investigation +2, Land Navigation +3, Cartography +1, Psychology +2, Wilderness Survival +5, Endurance +5, Construction +1 Logic: Determining One’s Location Based On Observation, Land Navigation: Telling The Direction By The Stars, WS: Making Cordage, WS: Making A Staff, WS: Making A Weapon, WS: Staying Calm, WS: Giving Oneself Tasks, WS: Making Food, Water & Shelter Her Priorities, Observation: Contrasting Environments, Endurance: Hiking Through Unfamiliar Woods, Endurance: Ignoring Hunger/Thirst,
  • 50th - [Naked & Afraid Challenge] A Stranger In A Strange Land II - Wilderness Survival +5, Land Navigation +4, Observation +2, Foraging +5, Cooking +1 WS: Procuring Clean Safe Water, WS: Cattails As Food, WS: Crayfish As Food, Land Navigation: Following A Map
  • 50th - [Naked & Afraid Challenge] A Stranger In A Strange Land III -

FALL 520

Threads :
  • 2nd - Habitat for Humanity Chicken Style - Planning +5, Logic +2, Architecture +5, Drawing +1, Carpentry +5, Construction +5, Body Building +4, Endurance +2, Mathematics +2, Painting +1 Planning: Designing A Chicken Coup, Architecture: Building for Chicken Needs, Drawing: Blueprint of a Chicken Coup, Planning: Making Mobile Structures, Mathematics: Measuring Wood For Cutting, Bodybuilding: Pounding Nails, Staples, and wiring frames, Architecture: Planning Doors, Access, and hinged items for easy cleaning of a chicken coup, Painting: Adding oil to seal the wood to protect it from the weather.
  • 10th - Musical Weeding & Mandolin Fish Feeding - Gardening +1, Singing +1, Mandolin +2, Interrogation +5, Cooking +3, Socialization +5, Planning +3, Hostessing +4, Puk: Mannerisms and Appearance, Puk: Curly Hair Solidarity, Cooking: How To Open A Coconut, Puk: Lives On The Beach, Puk: Has A Shy/Abused Way About Him, Cooking: Making Cornbread, Cooking: Making Pork Chops, Puk: The Things He Loves, Puk: His Tragic History, Puk: Murdered His Abuser
  • 20th - The Teachings Of The Jungle I - Wilderness Survival +5, Socialization +5, Interrogation +4, Observation +5, Hatchet +2, Foraging +1, Psychology +3, Medicine +1 Navigation +3 ,WS: How To Move In The Jungle, WS: How To Observe One’s Surroundings, WS: Nothing Changes After Dark Besides Perspective, WS: How To Properly Travel Through Jungle, WS: Always Keep Your Eyes Moving, Hatchet: Use Upswings to Conserve Energy When Traveling Through The Jungle, WS: Control Fear, WS: When Situations Change (like time of day) Stop And Catch Your Breath; Get Your Bearings, WS: If Something Is Stalking You, Climb, WS: The Importance Of A Walking Stick, WS: The Mind Can Play Tricks Under Stress, WS: The Importance Of Game Trails, WS: Streams Run Downhill Into Larger Streams, Rivers, Lakes, and The Ocean, WS: Upstream Is Further Into The Wilds, Downstream Is Civilization, WS: Freshwater Trapped In Plants Above You, WS: Collecting Fresh Rainwater, WS: Coconuts As Food & Water, WS: Exhaustion/Solitude Causes Stress, Medicine: Signs Of Dehydration, Psychology: Dealing With Fear, WS: Train So Much Survival Steps Are Ingrained
  • 20th - The Teachings Of The Jungle II - Wilderness Survival +5xp, Observation +5xp, Interrogation +1xp, Socialization +5 xp, Compound Longbow +2xp, Hand Axe +1xp, Animal Husbandry +1xp, Astronomy +2xp, Navigation (Land) +2xp, Planning +1xp Wilderness Survival: Coming Upon A Battle, Animal Husbandry: Calming An Upset Creature, Animal Husbandry: Freeing a Bound Mount, Wilderness Survival: How To Navigate Without A Sightline, Orientation: Where You Are And Where You Want To Go, WS: Move Or Die, WS: Using Watercourses To Navigate Out Of Jungle Or Wilderness, WS: Stick And Shadow Method, WS: Moss Grows Heavier On the Northern Side of Trees, WS: Common Sense Prevails
  • 20th - The Aftermath of Death is Life and New Friendship - Observation +5xp, Logic +1xp, Animal Husbandry +5xp, Investigation +3xp, Interrogation +3xp, Socialization +3xp, Cleaning +1xp, Negotiation +1xp, Teaching +2xp Bree – Jungle Ixam, Ixam: What they eat, Ixam: How to oil skin, Ixam: Appearance & Mannerism, Ixam: Diet & Habits, Bree: Not full grown, Bree: Picked Taz As A New Rider, Teaching: Teaching An Ixam, Animal Husbandry: Untacking An Ixam, Cleaning: Cleaning Ixam Tack
  • 40th - Uniting The Sea And The Land - Planning +5, Carpentry +5, Construction +5, Body Building +5z, Endurance +3, Leadership +2, Architecture +5 Planning: Providing Habitat To Lure Fish, Planning: Providing Moorage for Bigger Ships, Magic: Can Be Used To Build, Carpentry: Planning and Building A Dock, Endurance: Pacing A Project To Get A Big Job Done, Reimancy: Setting Pilings Without Pounding Sand, Architecture: Designing A Dock To Suit One’s Needs, Architecture: Designing A Palapa, Architecture: Designing A Roof, Carpentry: Building A Palapa, Leadership: Guiding Workers In A Conceptualized Plan
  • 45th - To The Edge Of Death And Back - Observation +5, Socialization +2, Running +1, Endurance +1 Snakebite: Painful, Deadly, Creates Near Death Experience, Ghosts: Syka has at least two - Veronica, Inez, & a kitten, Humans: Vision Limited, Bree: Can See The Out Of Body, Kihala: Charged Tazrae With A Task
  • 46th - An Education In Jungle Life I - Socialization +3, Interrogation +4, Animal Husbandry +5 (Snake), Research +3, Drawing +2, Observation +5, Wilderness Survival +2, Medicine +1, Randal: Teaches To Spread Knowledge, WS: Color Mimicry – Def/Meaning, WS: Shape Of Snakes Head Determines Venomous/Non-Venomous, WS: Non-venomous Snake Heads Have No Clear Definition From Body, WS: Venomous Snakes Have Clear Head Definition, WS: Venomous Snakes Are Heavy Bodied, WS: Venomous Snake Tails End In Cluster Of Modified Scales, WS: Non-Venomous Snakes Have Thin Narrow Body & Tails That End In A Point, Animal Husbandry: Boa Snake Appearance/Behavior, Animal Husbandry: Eyelash Viper Snake Appearance/Behavior, Medicine: Snake Bites Often Infect Due To Their Eating Habits, Animal Husbandry: Mouth Structures Of Venomous/Non-Venomous Snakes, Animal Husbandry: Pit Structures On Vipers, Animal Husbandry: Difference in Venomous/Non-Venomous Scale Patterns, Animal Husbandry: Difference In Venomous/Non-Venomous Eye Shapes/Pupil Structure
  • 46th - An Education In Jungle Life II- Animal Husbandry +5 (Snake), Interrogation +3, Wilderness Survival +5, Riding (Ixam) +1, Observation +5 Snakes: Range From Earthworm Sized To Thirty Feet, Snakes: Live Birth And Egg Layers, Snakes: Leathery Eggs, Snakes: No Eyelids/No Ears, Snakes: See By Smell, Snakes: See With Their Tongues, WS: Snakes More Dangerous In Late Spring Because Of Shedding, Snakes: Shed Skin Whole, Snakes: The Types Of Snakes, Snakes: Constrictor Traits/Habits, Snakes: Viper Traits/Habits, Snakes Rattlesnake Traits/Habits, Snake: Where Various Subspecies Are Found, Snakes: Sea Snake & Krait Traits/Habits, Medicine: Vipers have Necrotic Venom, Medicine: Sea Snake/Krait Venom is a Paralytic Toxin, WS: The More Camouflaged a Snake Is The Less Likely It Is To Be Poisonous, WS: Brightly Colored Snakes Warn Of Venom, Snakes: Rattlers/Bushmasters Exception To Muted=Nonvenomous Rule, Snakes: Geometric Patterning Indicates Poison, WS: The Basics Of Mimicry, Snakes: “Red touching yellow… can kill a fellow. Red touching black… friend of Jack.” Coral Verses King Snakes, Tazrae: Wants To Know Falyndar Intimately, Snakes: How To Tell Gender, Snake: Basic Anatomy (External & Internal), Ixam: Live For Their Riders, Ixam: Find Meaning In Carrying A Rider
  • 46th - An Education In Jungle Life III - Riding (Ixam) +5, Machete +5, Wilderness Survival +3, Observation +5, Medicine +1, Socialization +5 Riding: How To Move With An Ixam’s Movements, Machete: Proper Grip, Machete: Proper Swing, Max Strength W/Minimum Effort, Medicine: How To Avoid Injury When Using A Machete, Machete: Using It’s Sweet Spot, Machete: While Riding – Hips Loose, Core Tight, Falyndar: Bands of Roving Symenestra/Barbarians, Machete: Angle Of Attack, Machete: Wrist Motion – flick upwards on grass and leafy greens, downward on woody vegetation, WS: Always Wear Gloves, Machete: Keep Lanyard Looped Around Wrist, Machete: Never Swing It Across Ones Body, Machete: Never Run With One Unsheathed, Machete: Step Chop Step Chop, Don’t Chop As You Walk, WS: S-T-O-P Principles
  • 46th - An Education In Jungle Life IV - Riding (Ixam) +4, Wilderness Survival +5, Interrogation +4, Observation +3, Logic +3, Socialization +5 WS: Watch Trails Front And Back So Its Familiar Both Directions, WS: Mark Trails With Visible Markers Both Directions, WS: Develop Good Habits, WS: The Fifteen Rules Of Survival, WS: Travel Only During The Day, WS: Avoid Crossing Water If One Can, WS: Take Speed, Depth and Obstacles Into Account In Crossing Water, WS: Water Crossing Using The Stick Test, WS: Cross Water With A Loose Pack, WS: Cut A Diagonal Path Across Water Using A Staff, WS: Crossing With A Buddy, Back To Current, Hand On Each Other’s Shoulders, WS: Falling In Water – Shed Pack, Point Feet Downstream, Paddle For Shore, WS: Rainwater Trapped In Plants Safest Water To Drink, WS: How To Make A Rain Trap, WS: Rocks As Tie Offs, WS: Plants With White Milky Sap/Sour-Bitter Taste Are Unsafe To Eat/Drink, WS: Look Before You Sit, WS: Never Urinate In Water, WS: Check Yourself/Companions For Leeches After Water Crossing, WS: Never Walk On Slippery Substrate, WS: Snakes- Go Around Them, Encourage Them To Move, or Kill Them, WS: Light Brown Coconuts = Safe To Drink/Eat, WS: No More Than Four Coconuts A Day, WS: Dark Brown Coconuts Are Rotten, WS: Green Coconuts Will Make You Ill, WS: Spread Campfire Ash Around Camp To Prevent Spiders, Ants, Scorpions, Etc, WS: Smokey Fire Or Mud To Reduce Insect Bites, WS: Things Will Get Bad, Never Feel Sorry For Yourself, Prevent Things Getting Worse
  • 46th - An Education In Jungle Life V - Observation +3, Animal Husbandry +5, Socialization +3, Interrogation +5, Planning +4, Logic +1 Animal Husbandry: Mussurana Appearance & Mannerism, Mussurana: Snake Eaters, Animal Husbandry: Raising Snakes To Increase Local Populations/Egg Viability, Mussurana: Rear-Fanged Snake/Mildly Poisonous, Snakes: Less Than 10% Survivability Of Eggs Laid, Animal Husbandry: How To Pick Up/Hold A Snake, Snakes: Control Distance Between Head And Coils When Handling, Snakes: Young Are Squirmy/Twitchy – Handle Them To Calm Them Down, Snakes: Handle With Clean Hands Always, Animal Husbandry: How To House Snakes Properly, Mussurana: Breeding Times/Temperatures, Mussurana: Breeding Habits, Mussurana: Egg Laying Habits, Mussurana: 100 Days From Laying To Hatching On Eggs, Animal Husbandry: Signs Of Stress In Snakes, Animal Husbandry: Signs Of Content/Happy Snakes
  • 46th - An Education In Jungle Life VI - Tracking +3, Observation +5, Wilderness Survival +5, Psychology +2, Animal Husbandry +3, Navigation +2, Stealth +2, Interrogation +3, Foraging +2 WS: Controlling Emotions/Reactions, Psychology: Understanding and Recognizing Panic, WS: Brain Is The Main Tool For Survival, Psychology: Intuition & Judgement Important In WS, WS: Know When To Stay Put/When To Move, Psychology: Fight Or Flight Response In Humans, WS: Can’t Think Clearly When Running On Emotions, WS: Stay Busy, Plan, Keep Your Brain Occupied, Psychology: Keep Engaging Your Mind To Curb Instinct, Psychology: Repeat “I’ll Be Okay” Until You Make It A Reality, Psychology: The Importance Of Affirmation Statements, WS: The Four Main Things To Stay Alive (Water, Shelter, Weapon/Tool, Food), WS: The Importance Of Palms, WS: All Nuts Are Edible In The Jungle, WS: Common Foods – Coconut, Mangos, Bananas, Dragonfruit, Sugar Cane, Papayas, and Tarot, WS: Jungle Is An Apothecary, WS: Water Lilies – Good Source Of Food, WS: Sops – Good Source Of Food, Navigation: Orientation Is Important, WS: Figure Out What Direction You Are Going And Keep Going That Direction, Stealth: Pass Without Trace, Stealth: Don’t Touch Anything, Stealth: Don’t Break Any Vegetation, Stealth: Don’t Leave Any Prints, WS: Animal Trails Used Only During Day/Avoid At Night, Tracking: Using An Ixam As A Bloodhound, WS: How To Find Fresh Water, Foraging: Best Fruits To Harvest, Foraging: Where Nuts Grow
  • 46th - An Education In Jungle Life VII - Animal Husbandry +2, Wilderness Survival +5, Socialization +3, Observation +5, Interrogation +3, Construction +2, Fishing Spear +1, Ixam: Males More Colorful Than Females, Ixam: Lay Eggs In The Spring, Ixam: Apex Predators, WS: How To Make Deadfall Traps, WS: Setting Snares, WS: How To Construct A Four-Pronged Fishing Spear, WS: Main Dangers Of The Jungle, Symenestra: Steal Women/Rape Them/They Die Giving Birth, Syka: Residents Must Be Fighters As Well As Craftsman, Innkeepers, And Settlers
  • 47th - Is The Reptile Garden Too Pretentious Of A Name? - Planning +2, Mathematics +2, Carpentry +5, Construction +5, Singing +1, Body Building +5, Endurance +3, Animal Husbandry (Snake/Ixam) +5 Planning: Modifying Furniture Designs for Snakes/Weather, Carpentry: Knowing How Many Cuts One Needs, Carpentry: Utilizing Metal Mesh, Animal Husbandry: What Snakes Use For Captive Bedding, Animal Husbandry: Enriching Enclosures With Vertical Climbing Structures, Animal Husbandry: Keeping Snakes In Proper Enclosures, Planning: Making Cobbles, Animal Husbandry: Training An Ixam To Help, Animal Husbandry: Utilizing An Ixam To Assist A Building Project
  • 50th - Some Like It Hot - Paddleboarding (SUP) +5, Socialization +4, Observation +4, Body Building +2SUP: Size, Shape, & Function, SUP: Paddle should be six to ten inches above the height of the paddler, SUP: Paddles Have Bent Blades To Allow More Forward Reach, SUP: Moves Fast Through Water, Upper Body Driving Force, SUP: Purpose And Usage Of A Leash, SUP: How To Stand Up On One, SUP: Beginners Start Knee-Deep, SUP: Advanced Users Start Deep Water, SUP: Using The Paddle As A Lever, SUP: How To Recover After A Fall, SUP: How To Steer, SUP: How To Hold The Paddle, SUP: Excellent Upper Body Exercise
  • 60th - A Visitor To Syka - Riding +1, Body Building +2, Persuasion +1, Interrogation +2, Hostessing +3, Planning +2, Cooking +1, Mandolin +1, Singing +1, Performance +1 Tegan Darsul: Looks, Mannerism, Personality
  • 71st - In The Palm Of Our Hands - Riding +1, Planning +2, Gardening +1, Teaching +3, Socialization +3, Interrogation +2, Singing +1, Persuasion +2, Hostessing +1 Adeliz: Appearance And Mannerism, Adeliz: Ghost, Adeliz & Ines: Sisters, Caiyha: Goddess of The Wilderness, The Protea Inn: Giving Tours Of It Inside And Outside
  • 80th - New Friends and New Hobbies I - Bodybuilding +4, Planning +2, Carpentry +5, Socialization +5 Tegan: Tegath’s Son, Tegan: Works For His Father, Ravok: Northern City built on a lake, Rhysol: Ruler God of Ravok, Ebonstryfe: Rhysol’s Knights, Carpentry: How To Build A Table, Planning: Planning Out A Philtering Lab, Planning: Designing Tables
  • 80th - New Friends and New Hobbies II - Interrogation +3, Philtering +5, Researching +1, Cleaning +1 Philtering: Distilling, Philtering: Def and Purpose of Distilling, Philtering: What Essential Oils Are And How To Make Them, Philtering: Parts of a Distiller, Philtering: The Components of A Philtering Lab, Philtering: What Annealed Glass Is, Philtering: The Use Of An Alcohol Burner, Philtering: How To Prevent Glass Exploding, Philtering: How To Make Essential Oils, Medicine: What Essential Oils Are Good For, Philtering: What A Hydrosol Is, Philtering: Difference Between Fresh And Dried Herbs, Philtering: Boiling Points and Their Importance, Philtering: All Equipment Must Be Clean
  • 81st - The Secrets of Scents I - Perfumery +5, Research +5, Socialization +3, Aromatherapy +4 Perfumery: What A Perfume Is, Research: Studying From A Text, Perfumery: Each Scent Reacts Differently To Each Individual, Perfume: Often Created To Be Paired With A Product, Aromatherapy: Definition & Uses, Perfumery: It’s Set Of Rules, Aromatherapy: It’s Set Of Rules, Aromatherapy: Using Scent To Remind A Person Of A Place, Perfumery: Essential Oils – Definition & Purpose, Perfumery: Carrier Oils – Definition & Purpose, Essential Oils: Uses As A Scent & Flavor, Carrier Oils: Types & Uses, Carrier Oils: How To Extract Them, Aromatherapy: Mix & Match Carrier Oils So Essential Oils Work Harder,
  • 81st - The Secrets of Scents II - Perfumery +5, Psychology +2, Research +5, Aromatherapy +2 Perfumery: Types of Scents, Psychology: A Persons Reaction To Scent, Perfume: Emotional Ties To Scent, Perfumes: The Three Parts Of Scent; head notes, heart notes, and base notes, Perfumery: The Scent Families, Perfumery: The Importance Of Dilution To Spread Notes Out, Perfumery: The Three Components of Perfume – essential oils, ethanol, and water, Perfumery: Types of Perfumes – Perfume oils, perfume, spirit, cologne, and splash/aftershave, Perfumery: Materials Used In Making Perfumes, Perfumery: Expression, Perfumery: The Secrets Of Recipes, Perfumery: Perfumery Families & Legacy, Perfumery: Evaporation Causes Scent, Perfumery: Storage Principles, Perfumery: The Effect Body Oil and Body Temp Has On Perfume Longevity,


SUMMER 520

  • 1st - A Delivery Of The Best Sort II - Animal Husbandry 5, Research 5, Food Preservation 2 AH: Proper nutrition for a dog. AH - Dog Training - No More Than 10 Chime Sessions At A Time, AH - Dog Training - Every moment an opportunity to train, AH - Dog Training - Bribe with food, AH - Dog Training - Go Slow, AH - Dog Training - Master one command before introducing a new one, AH - Dog Training - Commands sit down back up stay, AH - Dog Training - Make dog sit before giving treat, answering the door, playing with a toy, going outside, AH - Dog Training - Never lose patience If the puppy struggles slow down; repeat the lesson, AH - Dog Training - Be consistent, AH - Dog Training - Use secondary reinforcement like praise pets pats, AH - Dog Training - Dogs sensitive to emotions, AH - Dog Training - Amount of taining time = amout of play time, AH - Dog Training - Play fetch as a reward, AH - Dog Training - Let puppy see and smell treats, AH - Dog Training - Every moment a Training moment
  • 5th - Freedom Under The Sun -
  • 7th - Beam Reach -
  • 11th - Through The Storm -
  • 12th - The Calm To Be Had -
  • 13th - Seeking That Which Is Lost -
  • 14th - Market Forces -
  • 16th - Pieces And Parts -
  • 18th - Oh Its A Beautiful Thing - Psychology +5, Planning +5, Endurance +2, Swimming +3, Climbing +1, Foraging +2, Seduction +4, Leadership +2, Teaching +3, Storytelling +3, Fishing +2 Planning: Inventing Tendays, Foraging: Exploring Tidepools, Psychology: How Oneself Felt Around Men, Psychology: How oneself felt in the sea, Leadership: Keeping A Date Going, Foraging: Exploring The Sea For Food Besides Fish
  • 19th -[The Protea Inn] Cakes and Cookies and Pies, Oh My! -
  • 20th - The First Yet Second Tenday - Planning +1, Hostessing +1
  • 35th - A Family Heirloom Comes Home I - Play Musical Instrument (Mandolin) +5, Singing +3 Mandolin: Parts and # of Strings, Mandolin: How To Tune One, Mandolin: How To Hold/Play The Instrument, Mandolin: Adjusting the Bridge, Mandolin: Proper String Position Depending On Circumstance, Instrument Picks: How To Use/Hold One, Mandolin: Best suited to playing Melody, Harmony, fill-in notes and chords. Mandolin: How To Play The Chords
  • 35th - A Family Heirloom Comes Home II - Play Musical Instrument (Mandolin) +5, Singing +2, Writing +2 Mandolin: Playing The D Scale, Mandolin: Neck Truss Rod Adjustments, Mandolin: How To Clean A Mandolin
  • 50th - Along Comes A Bard... - Persuasion +2, Rhetoric +2, Interrogation +3, Songcrafting +5, Negotiation +1, Socialization +5, Singing +3 Songcrafting: What Makes A Great Song, Songcrafting: 11 Parts To A Song, Songcrafting: Who, What, Where, When, Why?
  • 50th - Along Comes A Bard... II - Songcraft +5, Writing +4, Interrogation +3, Research +3 Songcraft: Styles of Music, Songcrafting: Reading Music, Songcrafting: Musical Scales, Songcrafting: What A Note Is, The Two Meanings Of Notes, Songcrafting: Notes on Notes, Songcrafting: Staves, Songcrafting: Musical Crafting, Songcrafting: The Part In Writing Music, Songcrafting: Staffs, Songcrafting Pitches, Songcrafting: Basics of Music Writing, Songcrafting: Basics of Reading Music, Songcrafting: Clefs, Songcrafting: How Music Reflects History and Culture, Songcrafting: Treble and Bass Clefs, Songcrafting: Staffs
  • 50th - Along Comes A Bard...III - Songcraft +5, Writing +4, Interrogation +3, Research +3, Mandolin +1, Hostessing +1, Songcraft: Ledger Lines, Songcraft: Types of Notes, Songcraft: Note Durations, Songcraft: Silences, Songcraft: Meters, Songcraft: Beats, Songcraft: Rhythm, Songcraft: The Frequency or Pitches of Beats, Songcraft: The Rules of Patterns, Songcraft: Definition of Syncopation, Songcraft: Verse, Songcraft: Chorus, Songcraft: Bridges (Or Middle 8 ), Songcrafting: The Hook
  • 50th - Along Comes A Bard... IV - Songcraft +5, Teaching +1, Writing +5, Interrogation +3, Research +3, Singing +1 Songcraft: Five Types of Song Structure (refrain, climb, instrumental break, instrumental solo, and coda), Songcraft: The Pause, Songcraft: The Patterns Songs form, Songcraft: Song Shorthand, Songcraft: Types of Patterns - AAA, ABAB, AABA, A Chorus, A Chorus Bridge, Climb Chorus Pattern, Heart & Soul Patterns, Songcraft: Varying Patterns Within Songs, Songcraft: The Structure Of A Song, Songcraft: Amateur Lyrics Verses Professional Lyrics, Songcrafting: Development Techniques, Songcrafting: The Reversal, Songcrafting: Assembling a Song
  • 50th - Along Comes A Bard... V - Songcraft +5, Singing +3, Psychology +2, Writing +5 Songcrafting: Composing A Song Under Guidance, Physcology: Pouring Ones Heart Out In Songcrafting, Songcrafting: Placing Notes On Paper, Songcrafting: Roadmaps To Songs When Composing Songs, Songcraft: Writing A Song For Syka, Songcrafting: The Musical Alphabet, Songcraft: Music For Base Instruments use the Bass Clef, Music For All Other Instruments Use Treble Clef, Songcraft: Alto Clefs & Misc Other Instruments, Songcraft: Every Good Boy Deserves Fudge Placement Phrase, Songcraft: FACE, Songcraft: All Cows Eat Grass, Songcraft: Ledger Lines for extremely high or extremely low notes, Songcraft: Accidentals (Flat, Sharp, Neutrals), Songcraft: Key Signatures, Songcraft: Time Signatures, Songcrafts: How to use Rhythms, Songcraft: Value. Songcrafting: Using Musical Notations, Songcrafting: What Music Notes Mean, Songcrafting: Composing A Song For Syka
  • 65th - [The Protea Inn] "Inn"er Workings - Foraging +1, Cooking +5, Animal Husbandry +2, Singing +1, Cleaning +3, Animal Husbandry: Morning Routine With Dogs & Chickens, Cooking: Basic Bread, Cooking: Basic Croissants, Cooking: Grilling Basic Breakfast Meats, Cooking: Making Eggs Various Ways, Cleaning: Doing Dishes & Cleanup After A Breakfast Crowd, Cleaning: Doing Laundry At The Communal Pool
  • 70th - Innkeeping and Archery I- Planning +1xp, Weapon (Compound Longbow) + 5xp, Socialization +3xp, Interrogation +2xp, Mathematics +3xp Compound Longbow: Its Advantages & Disadvantages, Compound Longbow: Its parts and what they do, Bows: The major differences between types, Archery: Draw Length & Draw Weight, Archery: How to Calculate Arrow Length, Archery: Fishing With A Bow, Archery: How To Measure The Speed Of An Arrow,
  • 70th - Innkeeping and Archery II - Weapon (Composite longbow) +5, Observation +5, Interrogation +4, Drawing +1 CL: The Purpose Of Cams & Cam Systems, CL: Single Cam System- Quiet & Easier To Maintain, CL: Cables, Cams, Cable Guard, and Cable Slider, CL: Parts Of A Composite Longbow, CL: How To Use A Peep Sight, CL: Proper Grip, CL: Feathering The Trigger, CL: Kill Shot Locations On Various Animals (Brains, Lungs, Heart)
  • 70th - Innkeeping and Archery III - Weapon (Composite longbow) +5, Observation +5, Hunting +4, Cooking +3, Chef Knife +2, Cleaning +2 CL: How To Properly Hold The Bow, CL: Proper Release Techniques, CL: Square Stance, Open Stance, or Closed Stance, CL: Head, Shoulder, Arm Positions In Shooting, CL: Proper Grips, CL: Focus In Firing, Hunting: Selecting Proper Targets, Hunting: Morals Of Killing, Hunting: First Kill, Cooking: Butchering A Pig, Hunting: How To Carry Meat Out Of The Wilds, Cooking: Using Leftover Bones, Cooking: Making Pork Stock, Cooking: Rendering Lard

SPRING 520

Threads :
  • 10th - Inn Coming... - +5 Observation, +1 Singing, +2 Body Building, +1 Negotiation, +2 Business, +2 Planning, +1 History Syka: Everyone Helps Unload The Veronica, Body Building: Unloading A Ship, Mathias Okavis: Appearance And Mannerism, Syka Founders: James, Mathias, and Randal, Syka: Provides Loans, Syka: Has a Sawmill & Blacksmith, Randal: Appearance And Mannerism, Planning: Building An Inn, Business: Asking Exactly For What You want, Syka: General Layout, History: Juli’s Dad knew Taz’s Dad and was going to ask him to Innkeep in Syka
  • 10th - Outfitting For Survival - +5 Observation, +1 Planning, +1 Interrogation, +5 Wilderness Survival, +1 Cleaning, +1 Construction, +1 Hatchet Juli: Appearance and Mannerism, Syka: The Mercantile, WS: Setting Up A Tent, WS: Building A Fire, WS: Deciding Best Location For A Shelter, Construction: How To Make A Homemade Broom, Lars: Appearance And Mannerism, Randal: Appearance And Mannerism, WS: Spreading Ash To Prevent Ant/Scorpion/Spider Invasions, WS: Building A Fire Ring, WS: Setting Up A Hammock, WS: Bananas, Pineapple, Mango and Papaya Appearance & Taste, WS: Tying A Figure 8 and Stopper Knot
  • 50th - All Hands On Deck - Carpentry +5, Construction +5, Body Building +4, Observation +5, Interrogation +3 Construction: Parts of a deck, building a deck, using a miter box & saw, Randal Zor: Appearance & Mannerisms, Acts as Mentor, Good Teacher.
  • 65th - Twist Under The Sun - Bodybuilding 1, Endurance 1, Running 1, Teaching 1, Storytelling 1 Marino - Appearance and Mannerism, Selene - Appearance and Mannerism, Twist - Marino's Dolphin.
  • 67th - Lost In The Rigging - Planning: 2xp Cooking: 1xp Socialization: 5xp Observation: 5xp Hostessing: 1xp Sailing: 5xp Storytelling: 1xp Swimming: 5xp Meditation: 1xp Endurance: 1xp Planning: designing a jungle appropriate inn Sevfra: noisy, chaotic and welcoming Planning: packing for a sailing day trip Sailing: basic ship terminology Sailing: steering the ship Marino: trusts Tazrae Marino: scared of heights Marino: knows Tazrae's past Swimming: how to drown yourself and your partner Swimming: dead man's float Meditation: controlled breathing Lore of the colorful life below the ocean Swimming: doggy-paddle
    Twist: Marino's Tavan Swimming: diving Lore of dolphin diet and lifespan Lore of tide cycles
  • 70th - Delve Deep - Observation +5, Wilderness Survival +5, Herbalism +5, Philtering +3, Writing+1, Drawing +1, Cooking +1 Uta: Appearance and Mannerisms, Uta: Where She lives, WS: Plan For The Worst, WS: What Should Be In A Survival Pack, WS: A Pot In The Bottom Of The Pack, Hammock, Cordage, Waterproof Tin filled With Tinder soaked in Oil, Whet Stone, Bowie Knife, Butchering Knife, Waterproof slicker or Poncho, WS: Survival Pack Less Than 10 lbs, Herbalism: Sea Buckthorn Identification And Uses, WS: Drink Only From Seeps, Springs & Rainwater, Herbalism: Watervine – Identification And Uses, Herbalism: Making Cocoa Butter, Herbalism: Making Coconut Oil From Coconuts, WS: How To Walk In The Jungle, WS: Cutting Walking Sticks, Philtering: Beeswax Never Goes Bad, Herbalism: Epiphytes (Ferns, orchids, cacti, mosses and lichens), Herbalism: Aroids, WS: Levels of the Jungle, Herbalism: Every Acre can have 20-50 species of trees without many repeats, Writing: Taking Notes On Lectures, Herbalism: Cacao Tree Identification and Uses, Cooking: How To Make Chocolate, Herbalism: Lifecycle of Cacao Tree
  • 91st - A Delivery Of The Best Sort - Animal Husbandry +5, Observation +3, Socialization +1, Research +4, Teaching +2 Puppy: Imperial Watcher, Imperial Watcher: Old Breed, Hunting/Guardian Dogs, Imperial Watcher: Property Guardian, Imperial Watcher: Livestock Safe, Imperial Watchers: Boarhunting Specialists, Animal Husbandry: Teaching No!, Imperial Watcher: Grow As Much In His First Year As A Human Child In 15, Imperial Watcher: Needs Rules/Consistent Training, Imperial Watchers: Raise Him Inside, Animal Husbandry: Socializing New Puppies, Animal Husbandry: Be Consistent With Corrections/Firm And Unexcited, Animal Husbandry: Train With Repetition/Love And Positive Reinforcement, Imperial Watchers: Need 3-4 Meals Per Day As Pups, 2-3 As Adults, Imperial Watchers: What They Can Eat, Imperial Watchers: Never Loose Temper, Never Strike, Animal Husbandry: Training With Food Luring, Note: 1 Imperial Watcher, Leash, Collar, Instruction Scroll
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"A mark of an open mind is being more committed to your curiosity than your conviction.
The goal of learning is not to shield old views against new facts, but to revise old views with new facts.
Ideas are possibilities to explore, not certainties to defend."


Garden Beach Syka The Protea Inn

"Listen to the wind, it talks. Listen to the silence, it speaks. Listen to your heart, it knows."
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Tazrae
Be savage, not average.
 
Posts: 1337
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Joined roleplay: May 3rd, 2020, 2:02 pm
Location: Syka
Race: Human
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