The Amber Accord (Kenash)

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This subforum is for small businesses that do not require extensive subforums for organization. These Small Business Sheets are simply posted records of what a business is for, its expenses, its debt and the profit it makes.

The Amber Accord (Kenash)

Postby Marik Sitai on April 23rd, 2024, 10:57 pm

The Amber Accord


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Name of Business: The Amber Accord.
Type of Business: Goods and services.
Location: Westbank, Kenash (Empty Westbank Lot #3?)
Concept
concept :
Beyond the obvious requirements of dynasty members being required to have a business. The Amber Accord at it's heart is a philter shop which draws in a customer base from those who fancy smoking or need perfumes. As of the moment of writing, there is no smoking lounge or perfume location on the West Bank which sees the most foot traffic from caravans and travelers. The shop can benefit the city through being a business source which sells off the Sitai families tobacco. Marik will run the shop by himself until he he skilled enough to hire or maintain a slave of freeborn clerk once the loans are repaid. There is room for growth in that the lounge could become a small tavern with the addition of a kitchen & dining hall in the future. Another business in the area deals with growing plants called Blossoming Blooms which is why Marik doesn't necessarily focus on growing plants for floral aromas himself for perfumes, so will buy the ingredients when necessary. Just like with the kitchen, he may grow into gardening them himself when he is more skilled.


Description:

The Amber Accord is a lounge and shop located in the Westbank of Kenash which caters to olfactory and gustatory delights. The shops name comes from the odour of amber which is earthy, rich, and warm. In perfumery, an accord is equilibrium between two odours. In life, an accord is an agreement where two sides find harmony. From the robust richness of tobacco farmed by the Sitai Dynasty to the ethereal sweetness of perfumes, every scent promises a journey of sensation.

When too much satisfaction leads to the cough from smoke filled lungs, when lips becomes chapped from prolonged smoking, or the skin of a newly acquired slave needs to be prepped before wearing a masters favored scent. The Amber Accord offers philters to keep its clientele comfortable in the smoking lounge to continue enjoying their pleasures.

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building layout :
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As one approaches the ornate wooden door to the building, it's clear what family has ties to the Accord due to the Bloodflower symbol painted on the door. Upon opening it a symphony of lavishly sweet scents greets all visitors. The front door opens right into an elaborate room with polished wood floors. The wall to the left of the entrance is lined with comfortable benches for patrons to enjoy a cigar or their favorite pipeweed. The benches see the most use from passing visitors to Kenash, but there are two impeccably fine couches which house regulars to the lounge who can often be found with a bottle of wine.

Amber curtains similar to golden autumn leaves line the walls which causes sunlight to cast a warm hue through the buildings windows during the day. Marik welcomes anyone to utilize the smoking lounge for meetings, dates, or general get-togethers.

Three arm chairs face the benches that often seat people who are contemplating what perfumes to buy. There are two arm-chairs sequestered into a nook area in the back corner of the lounge semi-hidden behind the staircase for more secretive meetings.

The staircase to the right of the entrance leads up to the Amber Accord's shop where Marik can generally be found sitting behind the counter ready to aid anyone in finding their favorite scent or smoke. Marik spared no expense on the lounge, however the shop itself is far more simplistic as the only decadence comes from the goods on display. Perfumes line all the shelves in the shop ready to be worn and tobaccos are kept on the countertop.

Marik keeps medical and magical philters on sale in the backroom of the shop which he retrieves for people upon being asked.

Marik himself can be found sitting behind the shops counter rolling philtered tobacco leaves as a means to pass his time. He places those special flavored cigars into a bowl next to him on the counter for customers to buy.

There are no set business hours.

The Accord is simply open whenever the entrance is unlocked. At night, Marik usually relegates himself to his philtering lab behind the shop to work on things to further his business endeavors. He keeps a bed in his lab to use when needed.


Goods Offered:
Tobacco :
Tobacco
Item Cost
Flavored Tobacco CigarThe Sitai Dynastay is known for altering the flavors of their tobacco, and Marik Sitai upholds this tradition. He marinates tobaccos in philters which create two or more layers of flavor. Often enough, the flavor is the same as a sweet fruit and burns with the smell of a sweet perfume. Specific flavors are made special upon request. 1 gm
Cyphrian Tobacco1 sm/oz.
Calisye 2 sm/oz
Dark Ba'tae 2 sm/oz
Sallowbell Tobacco 8 cm/oz
Kline 5 cm/oz
Syliran Tobacco 3 sm/oz
Swamp Weed 1 gm/oz
Sywart 5 cm/oz
Blue Vision 2 sm/oz
Vayt's Ruse 5 cm/oz
Tevino 5 cm/oz


Tobacco Accessories.
Item Cost
Metal Mouthpiece 1 gm
Wood Pipe 14 gm


Medicinal Philters :
Philtering (Medicines)
Note: Medical Philters currently within Marik's skill to create. L1 Herb, L1 med, L1 philter required.

Item Cost
Amber TonicA single dose of a flux infused philter. Once ingested, it bolsters the endurance of the drinker for a chime. It can be an aphrodisiac for very important moments or when coffee just won't do. 1 gm
Tulja Poultice 10 gm
Hangover Tonic 2 gm
Sweetblossom Tincture 3 sm
Narnvayt Oil 2 sm
Chamayo Tonic 2 gm
Arsyna Cream 6 sm
Sweetblossom Syrup 1 sm
Lillian Root Tea 8 sm
Marim Bitters 1 gm
Filan Essence 5 gm
Mandrake Tonic 2 sm
Rosemary Ointment 5 sm
Miaso Cream 1 sm


Perfumes :
Perfumes.
Item Cost
Perfume, common 1 sm–1 gm/oz.
Perfume, unusual 2–10 gm/oz.
Perfume, rare 11–25 gm/oz.
Perfume, exotic 26–50+ gm/oz.


Services Offered :
The Amber Accord is not a tavern. However, it does offer the chance for customers who have purchased an item already to buy a single bottle of fine wine while utilizing the lounge space.

  • Wine, Fine (bottle), 10 gm.

Shot glasses are available for rent.

The only caveat is that who ever brakes them buys the glass & there is an upcharge due to Marik needing to take time out of his day to wash them.
  • 2-Ounce Shot Glass rental, 4 sm.

For the non-pipe weed tobacco enthusiast, Marik can hand roll normal/non-philtered Sitai tobacco leaves kept in stock into a cigar for a price.
  • Cigar rolling, 2 sm.



Ledger

Relevant Skills:
  • Philtering: 26.
  • Herbalism: 5
  • Medicine: 5
  • Perfumery: 14
  • Cigar Making: 5

Base Income: Philter, 7 gm/day.

Skill Bonus: Competent Philtering, 3 gm/day.

Sale's Bonus 2 gm

Total Income: 7+3+2= 12 gm/day; 1,092 gm/Season.

Debt: 3200 gm to the Sitai Dynasty.


Assets:
Building & initial stock :
Building
Purchase Cost Total
Philtering Lab (Simple)Contains a basic set of vials, flasks, beakers, barrels, crates and a number of different types of storage devices to contain a variety founts and filters (acquired separately). It also includes a couple of stone slabs with adjacent shelves for storage as well as large barrel of water for cleaning and preparation purposes. There is a fireplace and the floor is made of rough wood or stone. 700gm 700gm
Common Area (Elaborate)This is a room featuring polished stone or wood floors and comfortable benches. Murals and fancy curtains may adorn the walls and this structural component may be purchased for more elaborate balconies, meeting rooms or all-purpose rooms. 1,500 2200GM
Shop (Simple)This is the most basic of stores found in most towns and cities. Includes a small wooden sign on a pole out front, rough shelves and a counter inside with a small back room. Requires at least one clerk to operate if not self-operated by owner. 600GM 2800 GM
multiple components construction discount -25%2100 GM



Initial Stock
Purchase Cost Total
10x Perfume, common 1gm 1gm
10x Perfume, unusual 20gms 21 gm
10x Perfume, rare 110 gm 131 gm
10x Perfume, exotic 260 gm 391 gm
10x Cyphrian Tobacco 1gm 1gm
10x Calisye 3gm 4 gm
10x Dark Ba'tae 5gm 9
13x Sallowbell Tobacco 1sm 4cm 9gm 1sm 4cm
20x Kline 1 gm 10gm 1sm 4cm
10x Syliran Tobacco 3gm 13gm 1sm 4cm
10x Swamp Weed 10 gm 23gm 1sm 4cm
20x Sywart 1 gm 24 gm 1sm 4cm
10x Blue Vision 2 gm 26 gm 1sm 4cm
20x Vayt's Ruse 1 gm 27 gm 1sm 4cm
20x Tevino 1gm 28 gm 1sm 4cm
x10 Metal Mouthpiece 10 gm 38 gm 1sm 4cm
x10 Wood Pipe 140 gm 178 gm 1sm 4cm
2100gm + 391 gm+ 178 gm 1sm 4cm 2669 gm 1sm 4cm
Crafting components:
20x Tobacco (Trade good)10 gm 2679 gm 1sm 4cm
10x Apples 10gm2689 gm 1sm 4cm
10x Cherries 5gm 2694 gm 1sm 4cm
10x Honey 1gm 2695 gm 1sm 4cm
10x Olive oil 50gm2745 1sm 4cm
10x Sugar 10 gm 2755 1sm 4cm
10x Barley 20 gm2775 1sm 4cm
10x Scented Vinegar 11 gm2786 gm 1sm 4cm
Philters.
10x Tulja Poultice 100 gm 2886 gm 1sm 4cm
10x Hangover Tonic 20 gm2906 gm 1sm 4cm
10x Sweetblossom Tincture 3 gm2909 gm 1sm 4cm
10x Narnvayt Oil 2 gm 2911 gm 1sm 4cm
10x Chamayo Tonic 20 gm2931 gm 1sm 4cm
10x Arsyna Cream 6 gm 2937 gm 1sm 4cm
10x Sweetblossom Syrup 1 gm 2938 gm 1sm 4cm
10x Lillian Root Tea 8 gm 2946 gm 1sm 4cm
10x Marim Bitters 10 gm 2956 gm 1sm 4cm
10x Filan Essence 50 gm3006 gm 1sm 4cm
10x Mandrake Tonic 2 gm3008 gm 1sm 4cm
10x Rosemary Ointment 5 gm3013 gm 1sm 4cm
10x Miaso Cream 1gm 3014 gm 1sm 4cm
10x Wine, Fine (bottle) 100 gm 3114 gm 1sm 4cm
20x Shot Glass, 2-Ounce 2 gm 3116 gm 1sm 4cm
2x Couch, Fine 40 gm 3156 gm 1sm 4cm
5 x Arm Chair, Good 40 gm 3196 gm 1sm 4cm
30x Perfume, common 3 gm 3199 gm 1sm 4cm
*Rounded up total for sanity sake 3200 gm
Last edited by Marik Sitai on September 10th, 2024, 5:20 pm, edited 4 times in total.
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Marik Sitai
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Plotnotes

The Amber Accord (Kenash)

Postby Gillar on May 26th, 2024, 6:41 pm

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A well put together business plan. The thought and detail you put into the whole concept is great. The plan is approved with the following modifications:

Base Income: Philter, 7 gm/day.

Skill Bonus: Competent Philtering, 3 gm/day.

Sale's Bonus 2 gm (20% of the total income of 10 gm/day).

Total Income: 7 (base) +3 (skill) +2 (sales bonus) = 12 gm/day or 1,092 gm/Season.

Disclaimer: This approval is for the business plan itself. A Storyteller will grant final approval for the location within the city which also comes with the details of the loan and repayment.
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