Reihn
Race: Jamoura
Birthday & Age: 252 AV (257 years old)
Gender: Male
Physical Description:
Reihn stands 7 ½ feet tall with thick dark fur covering his broad frame. Intricate, blue tattoos populate his upper body in curious places, and a few piercings hang from his small ears. His big brown eyes have a curious spark that invite conversation and often evoke interest among others. Reihn has been known to don a thick brown, cloth cloak and hood as he sees fit.
Character Concept:
Deep down, this particular Jamoura is exceptionally kind and inquisitive. Yet Reihn is also very timid and cautious in the presence of other races (particularly new acquaintances of another race). While he enjoys his solitude and meditation time, Reihn is always excited to learn about new places and people. Adventuring is something Reihn rarely passes up. He speaks more rapidly than most Jamoura, due to his extensive interaction with the Charodae in Falyndar.
Like all Jamoura, Reihn despises any destruction of nature. He often fears for the sake of the wilds when considering certain race's habit of "conquest". Reihn has achieved glimpses into a past life through meditation, and the only memories strong enough to come to him are images of burning forests and slaughtered animals; all in the name of a long deceased king that reigned before the Valterrian.
Of all of Reihn’s current passions, Reimancy—coupled with meditation—is his most favored field of study. Reihn has also taught himself a non-traditional, organic method of glyphing through extensive study of rare, pre-Valterrian lore books. The will to learn and the desire to expand his abilities in the art of elemental manipulation and formation enlighten Reihn like nothing else. It is constantly on his mind. The art of Reimancy was first taught to his people by the Charodae, and then taught to him by his fellow Jamoura, Reihn started his Reimancy training with the most pliable and easily controllable element: water.
However, when one examines Reihn more closely, there is a deeply hurt and altogether lost side of him. The terrible loss of his close friend caused him to wander elsewhere in Mizahar, toward his ancestors’ homeland, the Spires.
History:
Reihn was born into a small wandering clan consisting of about 50 Jamoura. Shortly after his birth, his community settled in the Falyndar Region, near the coastline by Charbosi. Soon after the Jamoura had settled, trade was established between Reihn’s clan and the Charodae. Soon enough, friendships developed between the two largely peaceful races. With the aid of Charodae magic, many Jamoura even visited the city of Charbosi, deep beneath the ocean off the coast of Falyndar.
The area was more dangerous than the Jamouran homeland, but with the aid of the Jamoura’s magical camouflage, Reihn and his people were able to avoid the dangerous beasts and Myrians, while hunting and gathering deep in the jungles. As an adolescent, Reihn conveyed an almost insatiable need to learn from both his people and the Charodae. He learned to swim, dance, and raise aquiculture from the peaceful sea-dwellers at a young age. Later, he learned about tattooing, Glyphing, and Reimancy as well.
Reihn developed a close friendship with Yaru’u, a female Charoda. When Reihn was 245 years old, he and Yaru’u journeyed to Owehlai Falls, the wild shrine of the rain goddess Makutsi. While the two did not succeed in navigating their way through the maze of underwater networks to find the lagoon just beyond the falls, Reihn and Yaru’u made quite an adventure of it. And Reihn, to this day swears he heard the goddess herself encouraging him to go further somewhere deep in his mind. On their journey back to Charbosi, the two were intercepted by a hunting party of Myrians. In the confusion, the two split up and hid among the jungle.
After he evaded the Myrian hunters, Reihn waited and waited for Yaru’u, and finally decided to travel back to Charbosi alone in hopes that she had already done the same. But she never returned.
Reihn was never quite the same after he lost his friend, and the guilt has never subsided. He went into an obsessive state in which he meditated for days on end and buried himself in books of magical lore. He hoped to forget the loss by losing himself in his studies. He no longer enjoyed the company of his lifelong friends, and his uncharecteristic behavior worried his companions and family.
Reihn felt he could no longer stay in Falyndar. He was losing himself in isolation and grief. He decided to travel to his ancestors’ homeland, the Spries. He had long desired to see the great trees of the Spires and observe the knowledge of the eldest of the Jamoura.
Perhaps the scholarly Jamoura hopes to find that part of himself he lost over a decade ago.
Skills & Lore:
Aquiculture – 2
Drawing – 2
Camouflage – 3
Climbing – 5
Dance – 2
Meditation – 8
Swimming – 3
Tattooing – 4
Reimancy – 16 (Water)
Glyphing – 5
Wilderness Survival – 10 (Racial Bonus)
Lore of the Falyndar wilds (Geographical & Survival)
Lore of the Charodae (Society & Social Structure)
Equipment/Possessions:
-Brown hooded, thick cloth cloak
-Large leather backpack
- 3 assorted books of Reimancy and miscellaneous magical lore
- 1 book about Glyphing basics
- waterproof scroll from Yaru’u’s family (Private)
-4 small booklets depicting various tattoo designs and notes
- Flint & stone
- Several pounds of dried jerky
-A little over a dozen assorted edible herbs & plants
-Pouch of pliable blue clay
Ledger:
-600 Gold Mizas
Known Spells:
-At his current level of Reimancy training, Reihn does not know any particular water spells. He may conjure water in small amounts at the cost of much Djed. He can also control water quite efficiently in a 7 foot radius. Reihn does not yet have enough control over his Res to produce a lethal spell using water. He could—with much effort and with an ample water supply—force a small to medium sized target backward with a blast of water.
-Reihn's skill in glyphing is of a rudimentary level. He uses glyphing in a more organic way, which augments his Reimancy abilities slightly: Reihn applies paints in very simple tattoo patterns on his body after or during meditation and study. In rare instances, Reihn exhausts the glyphs (making them dissapear); they mostly serve as buffers (to mitigate chance of overgiving) and weak stores of djed. If Reihn uses enough djed too quickly, his longer term glyphs will vanish entirely, and can take an incredible amount of time and meditation to replace.
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