Pash'nar

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Pash'nar

Postby Pash'nar on May 4th, 2011, 1:52 am

Pash’nar


Image

“Don't tell me the moon is shining;
show me the glint of light on broken glass.”

-ANTON CHECKOV


Basic Information

RACE:
Forsaken Ethaefal of Leth (Svefra by day)

BIRTHDAY & AGE:
Fell from the sky on Fall 31, 396 ... his mortal seeming was somewhere in his early 30s at his time of death

GENDER:
Male
Last edited by Pash'nar on June 13th, 2012, 4:37 am, edited 15 times in total.
User avatar
Pash'nar
There's always room for more.
 
Posts: 471
Words: 295535
Joined roleplay: May 1st, 2011, 3:51 am
Location: Where the tide washes.
Race: Ethaefal
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Character (1) Extreme Scrapbooker (1)

Pash'nar

Postby Pash'nar on April 7th, 2012, 3:17 pm

Physical Description


ETHAEFEL:
Under the sway of Leth, Pash’s ethaefal form is truly a reflection of his previously immortal state—a lithe shard of moonlight itself with ivory, almost dusky pale skin that is pearlescent and slightly translucent under the stars. His lean, statuesquely muscled frame and narrow shoulders make him seem taller than he is at almost 6’8", possessing a grace that causes him to appear to flow smoothly with every movement. His features are all sharp, aquiline, like he was purposefully carved out of rock instead of so rudely ripped from the heavens: high, angular cheekbones; almond eyes; sharp, strong jawline; and thin, expressive lips.

Hints of his earthbound form's tattoos still trace their way faintly across his skin even after the rest of his appearance changes so drastically under the moon—a pale parody of the heavens that once embraced him.

As a Forsaken, his form when night reigns no longer shifts with the seasons, forever frozen in the very first kiss of spring with pale silvery hair that has undertones of the slightest pale blue. The smooth, strange ornaments like horns curve slightly upward from his temples with a twist and a small, thin branch reach beyond his head for a full span of a hand and are even whiter than his skin, the color of sun-bleached bone, though they fade first into a harvest gold and finally end in a glint of obsidian black at the tips. His eyes are an unsettling shade of cerulean blue, flecked with silver like stardust.

HUMAN:
As the night wanes into dawn and Leth gives himself over to Syna, so Pash’s earthbound form reclaims his flesh and all that made him shine brightly fades back into what even Pash himself may half-heartedly claim as mundane in comparison. The body he’s been returned to on Mizahar is that of a Svefran man, though he has over time made fairly certain it is no longer quite the same in appearance as it was whenever he last inhabited it.

Shorter, at about 5'7", he is still narrow-framed and lithe, full of a compact sort of muscle that implies his past life was and (present life is still) one of physical intensity. Built like a swimmer, he still maintains his earthbound race's sea-born traits. His wavy, rich black hair with deep widow's peak now reaches almost to his mid-back if he wore it down, but it’s usually worn in a messy top-knot tied off with a simple leather cord, though there are plenty of flyaway strands and a handful of tiny braids that frame both sides of his face. While he seems incapable of growing any significant facial hair, his sideburns are scruffy but not unkempt, dark hair reaching as high as his windswept cheekbones. Only slightly unable to escape the typical habits of his earthbound race, Pash has collected a few memorable pieces of sea glass, polished bone, and feathers that are tied into his hair.

Like his ethaefal form, his features are still sharp and angular, but somehow muted and less defined when viewed on a canvas of almond brown skin, tanned dark by the rays of Syna and wind-worn with the salt of the sea. His eyes do not change from night to day—they remain a striking cerulean even in human form as if to remind him while under Syna’s warmth of all he has left behind.

Pash’s earthbound form bears the marks of the dangers of his previous sea-faring life, and a few scars mar his skin, though he has made sure to add more recent additions over the years since he washed ashore. His nose is bent almost imperceptibly, just so, as if it has been broken and reset (at least once). Both ears are pierced now, several times, with ivory studs and silver rings. Most obvious of all, however, are the tattoos that now decorate his skin that he did not awaken with after he slipped through the seeming from his heavenly existence; no, those have served to mark the passage of this new time. On both arms, from fingers to shoulders, simple black-inked lines, bands and arrows form sleeves that are reminiscent of cartographers marks, as if he fancied himself a compass in the works. The markings on his left side travel inward, over his chest, ending just below his sternum. While if one were to look carefully (or at least know what they're looking for), it would be easy to spot the Lacun mark just shy of his left collar bone, a black swirl of inky lines like the eye of a storm, slightly off-color from the blue-black ink of the rest of his more intentional markings, the rest of his additional tattoos are meant to be a distraction from the obvious and often work to camouflage the mark from those who aren't intently searching for such a thing on his person.

On the back of his neck, his tattooed sleeves come together to form a circular clearing in which is drawn a stylized full moon with a compass in its center—while so many of his memories may have faded, he has not entirely forgotten the view of the stars he once had. The only marking he awoke with is that of a giant manta ray from shoulder blade to shoulder blade, stopping just shy of the curve of his spine, detailed as if it were a constellation itself in black ink and faint star-like swirls—an inspiration for his earthbound additions which are now almost an extension of what Pash has come to understand as some form of family marking from his previous life as a Svefra. He knows it would have identified his pod, but with the exception of a few broken memories and blurred faces, he can't remember his family name or the name associated with his oldest tattoo.

In both forms, Pash dresses simply, preferring clothing that allows him to move freely when necessary and to account for his height shifting with the time of day. Charcoal-colored linen harem pants, tied mid-shin, leather sandals, a handful of belts and pouches, a leather vest left untied, a finely woven linen scarf, and simple leather vambraces are his usual attire, though in colder weather he’ll throw on a hooded wool cloak over it all for warmth. The eclectic collector's nature of his former life still runs in his veins, however, and a few stray flashes of sea glass and feathers can be found decorating his person. He also tends to accentuate his clothing with a few colorful silk scarves, one at his waist and another either aiding in the taming of his hair like a bandana when on a ship or tied somewhere else so it can catch the wind. Pash has somehow managed to mostly turn his love of baubles and "acquired" lovelies into tattoos and the occasional broken bone instead.
Last edited by Pash'nar on June 19th, 2012, 6:35 pm, edited 10 times in total.
User avatar
Pash'nar
There's always room for more.
 
Posts: 471
Words: 295535
Joined roleplay: May 1st, 2011, 3:51 am
Location: Where the tide washes.
Race: Ethaefal
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Character (1) Extreme Scrapbooker (1)

Pash'nar

Postby Pash'nar on April 7th, 2012, 3:19 pm


Character Concept


Pash is, at the center of things, a lost soul, caught between two worlds yet without any sure footing in either. Haunted by immortality and plagued by what he sometimes feels is the burden of an earthbound form, he has no real memories as a personal history and is still unsure of what he should be seeking for a future. He is, however, still very much the product of his own choices. Seemingly abandoned in a broken world, far from the heavenly familiar, he has often chosen brokenness over any real form of healing. Pash is, above all, doggedly looking for his place—here in this life or the next—hounded by a fear that once again, all good things will simply come to an end.

The consequences of sense of loss and fear have indeed led to the waning of his faith and trust in Leth, which found him rather quickly stumbling down the path of a Forsaken. He’s lost a lot of connection to both his forms, allowing himself to drift like flotsam in the tide for far too long. Inklings of a desire to do more with his life, this life, the life he sees before him and cannot escape from, are beginning to blossom in his consciousness. He’s begun to yearn for more—of what, he just can’t seem to say. He’s been afraid of such knowledge and closeness, afraid of facing both his pasts in a way. Pash’s forward momentum has been gradual, one small grain of sand on top of another.

His personality reflects all these things: he’s swarthy, rough, purposefully aloof, but with the faint light of humor and mischief like moonlight filtered through the clouds. Curiosity has started to blossom in his heart, however, softening the hard walls he’s built over the years since he woke up washed ashore and confused. He longs to refocus his one patient and more serene self into someone useful, or at least purposeful ... whatever his purpose might be. This is all new territory, and even though he’s walked Mizahar (in this life) well over 100 years, everything is beginning to feel fresh again. Pash’nar now wants to understand more of his reason for being here, even if it was just a mistake.

He’s not convinced he should be apologetic for turning away from his devotion to Leth and becoming Forsaken—the darkness that haunts his heart and hard to shake off and let slip away into any form of forgiveness, personal or otherwise. They hound his present consciousness, and Pash is often unsure of what kind of person he is, or should be, especially when confined to his earthbound form by day. At least at night, especially under a new moon with only the stars shining brightly overhead, the ethaefal is often more carefree and open (if not almost content and resigned to his current fate).

Though, in all honestly, he’s not too terrified of death and is often all too willing to take fool-hardy, ridiculous risks. He really doesn’t have a picture of the future—he’s a man without purpose, lost, not very good at dealing with it all the time. This tends to lead him to drinking, fighting, and long periods of being alone, especially at sea whenever possible.

Pash is interested in really pushing his potential—physically, mentally, and possibly magically. There was unbalance in the world he fell from, and there's unbalance in the present he exists in. The only balance he can find is in himself, though he knows that will be a battle hard-pressed and won only with difficulty.
Last edited by Pash'nar on April 13th, 2012, 8:49 pm, edited 3 times in total.
User avatar
Pash'nar
There's always room for more.
 
Posts: 471
Words: 295535
Joined roleplay: May 1st, 2011, 3:51 am
Location: Where the tide washes.
Race: Ethaefal
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Character (1) Extreme Scrapbooker (1)

Pash'nar

Postby Pash'nar on April 7th, 2012, 3:29 pm

Character History



FAINT WHISPERS OF A PAST LIFE


Pash only remembers fragments of his previous life, and they are all sharp shards like glass that cut through his dream when he bothers to actually sleep and hot, stinging wounds that ache in his consciousness when he is awake. Not all of his memories are tumultuous, but from what little he manages to retain when awake have led him to believe his earthbound form began and ended during the great disaster of the Valterrian. The horrors of destruction haunt his present life in subtle ways, but he has spent more time avoiding delving under the watery surface of his current life than swimming in it … on purpose.


n



THE FALL FROM GRACE


His first memories after slipping through the fissure of Leth’s shimmering realm are of darkness, then of cold, hard sand and the salty sting of seawater on bare, newly reborn flesh. Pash’nar’s earliest moments back on Mizahar were at night under the unbearable beauty of a full moon and glorious canopy of stars he once knew entirely by name. The shock of realizing all that swam in his blurred, awakening vision was so painfully distant and no longer within his reach was (and is still) a deep wound. It wasn’t until Syna’s rosy fingers began to paint the dawn on the horizon of his first day back on earth and he felt his body unwillingly change that he discovered the impetus to move, the tide lapping at his feet and the voices of straggling fishermen filling his ringing ears.

The fishermen that found the naked, confused Svefran man on the beach of Mathews Bay that dawn just on the outskirts of Zeltiva, far from the docks and the bustle of town had no idea what to do with their mysterious catch. They certainly didn’t understand anything he muttered, and Pash was unprepared to deal with the sudden, overwhelming strangeness of his earthbound form. It was with much confusion and reluctance that he ended up in someone’s home, dry and fed and clothed. Given the general view on the race of his earthbound form, those who had taken him in were cautious, suspicious, and distant yet not unkind or cruel.

Once night returned and his handful of rescuers and their families saw Pash’s ethaefal form, they were both awed and afraid. Taking his appearance into their lives as a good omen for their struggling fishing income, he found himself unwittingly (and more than just a little unwillingly) adopted into their family, cared for and offered provision. It was not an easy, nor a kind (on Pash's side of things) sort of transition. Pash was loath to accept what he’d been handed as fate, somewhat horrified by his return to flesh, by the cacophony of voices he didn’t understand, and by his dreams and memories when in his earthbound form. Still, the stubborn locals were patient and probably too kind for their own good.

Pash found solace in three things—the beautiful sea, alcohol (when in Svefran form), and fighting when nothing went his way. He was a pathetic fisherman, but his innate understanding and knowledge of the stars made him an uncanny navigator.

Over the months that followed, he allowed himself to be distracted and welcomed by the people who found him on the beach, still aloof, and they were still wary of him under Leth’s gaze and subject to his moodiness when Syna ruled the day. There was some humor in it all, though, some divine irony that soothed some of the hard edges and formed callouses. Months slowly drifted in and out like the tide and Pash’nar found a name, picked up some of the language, drifted more and more into town, and attempted to seek balance and understanding of his new, not quite appreciated life.

Drinking and fighting became strangely soothing outlets to his daily frustrations, especially when confined to the disquiet of his earthbound form. Slowly, with a faint hint of regret, he began to separate himself from the kind fishermen and their families who’d sheltered him, distancing himself from their kindness, letting the seed of bitterness planted that first night on the shore take root in his heart. Dark days followed, with darker nights of contempt and sorrow. He scraped by doing whatever work he could find, mostly until he started too many fights or ran up too high of a tab. Eventually Pash found himself drawn back to the sea and the stars.

He worked trade ships, first as a laborer and eventually as a navigator. There was still some unnamable comfort in the sea, wild and unpredictable, beautiful and expansive. It was a fine canvas to reflect the stars he longed for, and the waves soothed some deep longing in his earthbound soul. Years passed and somewhere along the way, as Pash became less a merchant and more a vagabond, less a laborer and more a pirate, he forsook Leth and gave into his disappointments for well over a decade, running from any desire to look upon his fate as a divine choice.


n



THE CHANCE TO RISE AGAIN ... INTO WHAT?


As the long days and longer nights began to wear slowly onward, the swarthy, sea-swept ethaefal began to long for a light to flicker in all the darkness he had made for himself. One moonless evening, alone on the deck of the, uh, "merchant ship" he’d plied himself out to, watching the starry sky and ocean meet in darkness on the horizon, Pash’nar realized he longed for some kind of balance, for a purpose. He allowed introspection, meditation, and sobriety to enter his daily life, and he tempered some of his violence and contempt, which were already being worn smooth by the waves he so dearly loved. It was no easy task, and Pash still very much suffers from bouts of vehemence and sadness, especially under the glare of the full moon.

Despite this, Pash still finds some sense of self, some tiny shard of definition, the lifestyle he’s chosen for himself—if fate ripped him from the heavens, then all the more reason to take what he wants from this life. There is some kind of familiarity to it, of course—a familiarity born of his Svefran past. If he’s bound to flesh, then he’ll live (and die) by it, reckless and unshackled by social conventions when it serves him. He’s not necessarily unkind ... there are flickers of things that may be considered somewhat decent in his personality, but they are often clouded and misguided, confused. The roguishness that has settled in to stay is more friendly at night, but it must be noted that all his social skills have been forged by the sea and sailing.

Underneath it all, Pash longs to one day to explore his past with the Svefra. Perhaps even find his pod, to learn about a history that he has no memory of and yet still manages to find ways to define him in this earthbound life he's been cast into. He’s not quite sure what he should expect to find should he stumble upon the pod or actually bother to get to know the people in it, but it’s taken the air of a sort of pilgrimage in the back of his mind.

He’s not even sure what he’s looking for as it is.

Maybe people to help him find focus.

Maybe people strong enough to beat it into him.

Maybe a crew and a ship willing to put up with him for the long-haul.

He’s really just begun to find himself, having hidden away in the dark for so long. While unsure of if he’ll ever fully heal the gaping wound that has separated him from his faithfulness to Leth, he has found some comfort in Laviku and Akajia instead ... even Zintila, though he’s still unwilling to admit such things at the moment. Somewhere, deep inside, he still knows Leth is whom he needs to return to, but he doesn't consider himself redeemable or quite yet willing to be redeemed.


n
Last edited by Pash'nar on April 20th, 2012, 2:10 am, edited 3 times in total.
User avatar
Pash'nar
There's always room for more.
 
Posts: 471
Words: 295535
Joined roleplay: May 1st, 2011, 3:51 am
Location: Where the tide washes.
Race: Ethaefal
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Character (1) Extreme Scrapbooker (1)

Pash'nar

Postby Pash'nar on April 7th, 2012, 3:35 pm

Pash'nar wrote:
Training (Skills, Arcana, Gnosis, Lore)


LANGUAGES
  • Fratava (Fluent)
  • Common (Basic)

SKILLS

Skill EXP Total Proficiency
Acrobatics …………….……..….….. 2XP 02 Novice
Astronomy …………………….…… 10RB + 5SP 15 Novice
Brawling ………………………….…. 10SP + 9XP 19 Novice
Cartography…………..……………. 10SP+1XP 11 Novice
Gambling ………………………….…. 1XP 01 Novice
Interrogation ………….…………… 3XP 03 Novice
Investigation ………….……………. 1XP 01 Novice
Leadership ………………..………… 5XP 05 Novice
Medicine ………………………….…. 1XP 01 Novice
Navigation (sea) ……...…………… 10SP + 3XP 13 Novice
Navigation (land) ……….………….. 1XP 01 Novice
Negotiation ……….……….……… 5XP 05 Novice
Observation ……….…….………… 10XP 10 Novice
Persuasion ……….……….……….. 3XP 03 Novice
Philosophy ……………….…….….. 7XP 07 Novice
Planning ………….……….…….….. 2XP 02 Novice
Rhetoric ………….……….…….….. 11XP 11 Novice
Running ………….……….………... 3XP 03 Novice
Sailing ……………….….…………... 15SP+7XP 22 Novice
Seduction ……………..……………. 3XP 03 Novice
Subterfuge …………………….….. 1XP 01 Novice
Swimming …………………………. 10SP+2XP 12 Novice
Teaching ……………………………. 4XP 04 Novice
Weapon (Dagger) ……...........…… 1XP 01 Novice


LORE
  • Stabbing a Man
  • Saving a Girl
  • Wrapping a Wound
  • The Power of Tears
  • The Runaway
  • I smell a cheater
  • It Might Be Time to Leave
  • Fire: Exit, Stage Right
  • Djed Storm of Spring 512
  • Losing the Ship
  • Struggle to Live
  • Semi-Conscious Memories
  • Oath: His own Petching Casinor
  • Assaulting Heat
  • Roguish Slander
  • Cut Your Loses and Flee
  • Monty: Imaginative
  • Monty: As a Child
  • A Pirates Oath
  • Children's Charm
  • Layout of Zeltivan Docks
  • Monty: Lost His Mother As An Infant
  • Navigating by Night Sky (SP)
  • Philosophy: Remember Or Forget
  • Philosophy: Merits of Humanity
  • Philosophy: Family
  • Philosophy: Death
  • Vinegar Coated Teachings
  • Tables: Build Them Light And Build Them Sturdy
  • Combat: Situational Awareness
  • Paying For Damaged
  • Phrase: "Men are Beasts"
  • Story: The Sailor and The Child
  • Traversing the Sea by Boat (SP)
  • Alvadas after the Djed Storm of 512
  • Patchwork Port after the Djed Storm of 512
  • Riverfall after the Djed storm of 512
  • Syliras after the Djed Storm of 512
  • Recognizing Business Opportunities
  • Kelvics Can Attack Without Provocation
  • Practical Problem Solving
  • Compromising
  • A Thorough Hair Washing
  • ’Smoothing’ Things Over
  • Realigning a Conversation After Derailment
  • Sariana’s Spiritual Journey
  • Navigating Syliras at Night, Poorly
  • Sailing an Empty Sea
  • Witnessing First Hand the Devastation of the 512 Djed Storm
  • Occupying Oneself While Alone
  • Introspection Fills the Time
  • Playing Courier for Coin
  • Couriering news and goods between Alvadas and Riverfall
  • Wreckage and Flotsam in the Suvan after big Djed Storms
  • The impact djed storms have on city, people, and the Suvan Sea
  • The Suvan Sea after a global djed storm
  • Being Reasonable
  • Trying To Talk Sense Into People
  • Stating The Obvious – A Lot
  • Clinging To Old Angers & Hurts
  • Bearing A Chip On One’s Shoulder The Size Of Mizahar
  • Lying Out Of Habit
  • Equating Life To Sailing
  • Teaching To Distract
  • Fulfilling Obligations
  • Presenting Reasonable Arguments
  • Revealing Other’s Strengths and Racial Traits
  • Putting Off Lovely Ladies
  • Letting Sleep Outweigh Pleasure
  • Assessing the Situation
  • Seeing A Whole Picture With Only Having Bits And Pieces of Info
  • Charoda Use Tridents
  • Cursing Under Duress
  • Being Pinned With A Trident
  • Left To Your Thoughts
  • The Visai Caverns
  • Sailing Into Visai Caverns
  • Drinking With Yourself
  • Misery With No Company
  • Knocked Back
  • An Unexpected Drinking Session
  • Rum Run
Last edited by Pash'nar on August 15th, 2012, 2:22 am, edited 25 times in total.
User avatar
Pash'nar
There's always room for more.
 
Posts: 471
Words: 295535
Joined roleplay: May 1st, 2011, 3:51 am
Location: Where the tide washes.
Race: Ethaefal
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Character (1) Extreme Scrapbooker (1)

Pash'nar

Postby Pash'nar on April 7th, 2012, 3:36 pm

Equipment and Possessions


  • linen harem pants, vest, sandals, and wool cloak (from SP)
  • pair of boiled leather engraved vambraces (SP Heirloom of sorts; "earned" in a barfight)
  • 1 waterskin
  • 1 backpack
    • 1 set of toiletries (comb, brush, razor, soap)
    • 1 eating knife
    • 1 flint & steel
    • 100ft of rope
    • 2 Torches
    • Fishing kit
    • Sighting Lens
  • Small Casinor with necessary equipment (no harpoon at this time) (from SP option)
    • 1 Lantern
    • 2 weeks extra rations stored on board (-10GM)
    • Fishing net (25 sq.ft.)
    • Compass
    • Toolkit, mapmaker's
    • 1 extra pair of linen pants
    • 1 pair leather pants
    • 1 extra leather vest
  • 1 cutlass
  • 2 knives


Ledger


Current Total: 130GM, 16SM, 93CM

Expenses for Spring 512 (including character creation) :
+100GM from Starting Package
-1GM, 2 waterskins
-10SM 2 knives
-6GM 2 Scarves, Silk
-7CM 1 Scarf, Wool
-55GM Sighting Lense
-25GM Mapmaker's Toolkit
-10GM 2 weeks extra rations

Spring 512 Total: 3GM, 9SM, 93CM

Expenses for Summer 512 (including seasonal wages) :
398 GM Seasonal Wages
3GM, 9SM, 93CM from Spring
-45GM Summer Living Expenses, Poor
-200GM Compass
-12GM 1 Cutlass
-5SM Cloak, wool
-1SM Pants, linen
-8SM Pants, leather
-3SM Vest, leather
-4GM Fishing Net (25sq.ft.)
-10GM Fishing Kit

Summer 512 Total: 130GM, 16SM, 93CM
Last edited by Pash'nar on June 29th, 2012, 7:41 pm, edited 22 times in total.
User avatar
Pash'nar
There's always room for more.
 
Posts: 471
Words: 295535
Joined roleplay: May 1st, 2011, 3:51 am
Location: Where the tide washes.
Race: Ethaefal
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Character (1) Extreme Scrapbooker (1)

Pash'nar

Postby Pash'nar on April 7th, 2012, 3:37 pm

Thread List


SPRING 512AV

SUMMER 512AV
  • 1-12 Summer: Rum Run [Daske Baggywrinkle, Gabrielle Seawind]
  • 21 Summer, Early Morning: Docks and Dinghies [Nixie]
  • 21 Summer, Late Afternoon: It Ain't Always What it Seems [Nira'lia, Sariana, Sylkra]
  • 22 Summer, Pre-dawn: Buried Treasure [Sariana]
  • 29 Summer, Late Afternoon: Conversations in Ink [Nixie, Sariana]
  • 34 Summer, Dreamscapes: Things Better Left Unsaid [Nira'lia]
  • 37 Summer, Morning: How do you use this thing, anyway? [Sariana]
  • 47 Summer, Early Afternoon: Temporary Borders [Ayanna, Naeya, Ortha]
  • 48 Summer, Late Morning: Extra Baggage (Naeya)
  • 54 Summer, After Sunset: A Little Trouble at Sea [Ayanna, Naeya, et al.]
  • 61 Summer, Evening: Oh, so This is the Pointy End [Sariana]

FLASHBACKS
User avatar
Pash'nar
There's always room for more.
 
Posts: 471
Words: 295535
Joined roleplay: May 1st, 2011, 3:51 am
Location: Where the tide washes.
Race: Ethaefal
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Character (1) Extreme Scrapbooker (1)


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