Pash’nar
Basic Information RACE: Forsaken Ethaefal of Leth (Svefra by day) BIRTHDAY & AGE: Fell from the sky on Fall 31, 396 ... his mortal seeming was somewhere in his early 30s at his time of death GENDER: Male |
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by Pash'nar on May 4th, 2011, 1:52 am
Pash’nar
Basic Information RACE: Forsaken Ethaefal of Leth (Svefra by day) BIRTHDAY & AGE: Fell from the sky on Fall 31, 396 ... his mortal seeming was somewhere in his early 30s at his time of death GENDER: Male |
by Pash'nar on April 7th, 2012, 3:17 pm
Physical Description ETHAEFEL: Under the sway of Leth, Pash’s ethaefal form is truly a reflection of his previously immortal state—a lithe shard of moonlight itself with ivory, almost dusky pale skin that is pearlescent and slightly translucent under the stars. His lean, statuesquely muscled frame and narrow shoulders make him seem taller than he is at almost 6’8", possessing a grace that causes him to appear to flow smoothly with every movement. His features are all sharp, aquiline, like he was purposefully carved out of rock instead of so rudely ripped from the heavens: high, angular cheekbones; almond eyes; sharp, strong jawline; and thin, expressive lips. Hints of his earthbound form's tattoos still trace their way faintly across his skin even after the rest of his appearance changes so drastically under the moon—a pale parody of the heavens that once embraced him. As a Forsaken, his form when night reigns no longer shifts with the seasons, forever frozen in the very first kiss of spring with pale silvery hair that has undertones of the slightest pale blue. The smooth, strange ornaments like horns curve slightly upward from his temples with a twist and a small, thin branch reach beyond his head for a full span of a hand and are even whiter than his skin, the color of sun-bleached bone, though they fade first into a harvest gold and finally end in a glint of obsidian black at the tips. His eyes are an unsettling shade of cerulean blue, flecked with silver like stardust. HUMAN: As the night wanes into dawn and Leth gives himself over to Syna, so Pash’s earthbound form reclaims his flesh and all that made him shine brightly fades back into what even Pash himself may half-heartedly claim as mundane in comparison. The body he’s been returned to on Mizahar is that of a Svefran man, though he has over time made fairly certain it is no longer quite the same in appearance as it was whenever he last inhabited it. Shorter, at about 5'7", he is still narrow-framed and lithe, full of a compact sort of muscle that implies his past life was and (present life is still) one of physical intensity. Built like a swimmer, he still maintains his earthbound race's sea-born traits. His wavy, rich black hair with deep widow's peak now reaches almost to his mid-back if he wore it down, but it’s usually worn in a messy top-knot tied off with a simple leather cord, though there are plenty of flyaway strands and a handful of tiny braids that frame both sides of his face. While he seems incapable of growing any significant facial hair, his sideburns are scruffy but not unkempt, dark hair reaching as high as his windswept cheekbones. Only slightly unable to escape the typical habits of his earthbound race, Pash has collected a few memorable pieces of sea glass, polished bone, and feathers that are tied into his hair. Like his ethaefal form, his features are still sharp and angular, but somehow muted and less defined when viewed on a canvas of almond brown skin, tanned dark by the rays of Syna and wind-worn with the salt of the sea. His eyes do not change from night to day—they remain a striking cerulean even in human form as if to remind him while under Syna’s warmth of all he has left behind. Pash’s earthbound form bears the marks of the dangers of his previous sea-faring life, and a few scars mar his skin, though he has made sure to add more recent additions over the years since he washed ashore. His nose is bent almost imperceptibly, just so, as if it has been broken and reset (at least once). Both ears are pierced now, several times, with ivory studs and silver rings. Most obvious of all, however, are the tattoos that now decorate his skin that he did not awaken with after he slipped through the seeming from his heavenly existence; no, those have served to mark the passage of this new time. On both arms, from fingers to shoulders, simple black-inked lines, bands and arrows form sleeves that are reminiscent of cartographers marks, as if he fancied himself a compass in the works. The markings on his left side travel inward, over his chest, ending just below his sternum. While if one were to look carefully (or at least know what they're looking for), it would be easy to spot the Lacun mark just shy of his left collar bone, a black swirl of inky lines like the eye of a storm, slightly off-color from the blue-black ink of the rest of his more intentional markings, the rest of his additional tattoos are meant to be a distraction from the obvious and often work to camouflage the mark from those who aren't intently searching for such a thing on his person. On the back of his neck, his tattooed sleeves come together to form a circular clearing in which is drawn a stylized full moon with a compass in its center—while so many of his memories may have faded, he has not entirely forgotten the view of the stars he once had. The only marking he awoke with is that of a giant manta ray from shoulder blade to shoulder blade, stopping just shy of the curve of his spine, detailed as if it were a constellation itself in black ink and faint star-like swirls—an inspiration for his earthbound additions which are now almost an extension of what Pash has come to understand as some form of family marking from his previous life as a Svefra. He knows it would have identified his pod, but with the exception of a few broken memories and blurred faces, he can't remember his family name or the name associated with his oldest tattoo. In both forms, Pash dresses simply, preferring clothing that allows him to move freely when necessary and to account for his height shifting with the time of day. Charcoal-colored linen harem pants, tied mid-shin, leather sandals, a handful of belts and pouches, a leather vest left untied, a finely woven linen scarf, and simple leather vambraces are his usual attire, though in colder weather he’ll throw on a hooded wool cloak over it all for warmth. The eclectic collector's nature of his former life still runs in his veins, however, and a few stray flashes of sea glass and feathers can be found decorating his person. He also tends to accentuate his clothing with a few colorful silk scarves, one at his waist and another either aiding in the taming of his hair like a bandana when on a ship or tied somewhere else so it can catch the wind. Pash has somehow managed to mostly turn his love of baubles and "acquired" lovelies into tattoos and the occasional broken bone instead. |
by Pash'nar on April 7th, 2012, 3:19 pm
Character Concept Pash is, at the center of things, a lost soul, caught between two worlds yet without any sure footing in either. Haunted by immortality and plagued by what he sometimes feels is the burden of an earthbound form, he has no real memories as a personal history and is still unsure of what he should be seeking for a future. He is, however, still very much the product of his own choices. Seemingly abandoned in a broken world, far from the heavenly familiar, he has often chosen brokenness over any real form of healing. Pash is, above all, doggedly looking for his place—here in this life or the next—hounded by a fear that once again, all good things will simply come to an end. The consequences of sense of loss and fear have indeed led to the waning of his faith and trust in Leth, which found him rather quickly stumbling down the path of a Forsaken. He’s lost a lot of connection to both his forms, allowing himself to drift like flotsam in the tide for far too long. Inklings of a desire to do more with his life, this life, the life he sees before him and cannot escape from, are beginning to blossom in his consciousness. He’s begun to yearn for more—of what, he just can’t seem to say. He’s been afraid of such knowledge and closeness, afraid of facing both his pasts in a way. Pash’s forward momentum has been gradual, one small grain of sand on top of another. His personality reflects all these things: he’s swarthy, rough, purposefully aloof, but with the faint light of humor and mischief like moonlight filtered through the clouds. Curiosity has started to blossom in his heart, however, softening the hard walls he’s built over the years since he woke up washed ashore and confused. He longs to refocus his one patient and more serene self into someone useful, or at least purposeful ... whatever his purpose might be. This is all new territory, and even though he’s walked Mizahar (in this life) well over 100 years, everything is beginning to feel fresh again. Pash’nar now wants to understand more of his reason for being here, even if it was just a mistake. He’s not convinced he should be apologetic for turning away from his devotion to Leth and becoming Forsaken—the darkness that haunts his heart and hard to shake off and let slip away into any form of forgiveness, personal or otherwise. They hound his present consciousness, and Pash is often unsure of what kind of person he is, or should be, especially when confined to his earthbound form by day. At least at night, especially under a new moon with only the stars shining brightly overhead, the ethaefal is often more carefree and open (if not almost content and resigned to his current fate). Though, in all honestly, he’s not too terrified of death and is often all too willing to take fool-hardy, ridiculous risks. He really doesn’t have a picture of the future—he’s a man without purpose, lost, not very good at dealing with it all the time. This tends to lead him to drinking, fighting, and long periods of being alone, especially at sea whenever possible. Pash is interested in really pushing his potential—physically, mentally, and possibly magically. There was unbalance in the world he fell from, and there's unbalance in the present he exists in. The only balance he can find is in himself, though he knows that will be a battle hard-pressed and won only with difficulty. |
by Pash'nar on April 7th, 2012, 3:29 pm
Character History
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by Pash'nar on April 7th, 2012, 3:35 pm
Pash'nar wrote:
Training (Skills, Arcana, Gnosis, Lore)
LANGUAGES
- Fratava (Fluent)
- Common (Basic)
SKILLS
Skill EXP Total Proficiency Acrobatics …………….……..….….. 2XP 02 Novice Astronomy …………………….…… 10RB + 5SP 15 Novice Brawling ………………………….…. 10SP + 9XP 19 Novice Cartography…………..……………. 10SP+1XP 11 Novice Gambling ………………………….…. 1XP 01 Novice Interrogation ………….…………… 3XP 03 Novice Investigation ………….……………. 1XP 01 Novice Leadership ………………..………… 5XP 05 Novice Medicine ………………………….…. 1XP 01 Novice Navigation (sea) ……...…………… 10SP + 3XP 13 Novice Navigation (land) ……….………….. 1XP 01 Novice Negotiation ……….……….……… 5XP 05 Novice Observation ……….…….………… 10XP 10 Novice Persuasion ……….……….……….. 3XP 03 Novice Philosophy ……………….…….….. 7XP 07 Novice Planning ………….……….…….….. 2XP 02 Novice Rhetoric ………….……….…….….. 11XP 11 Novice Running ………….……….………... 3XP 03 Novice Sailing ……………….….…………... 15SP+7XP 22 Novice Seduction ……………..……………. 3XP 03 Novice Subterfuge …………………….….. 1XP 01 Novice Swimming …………………………. 10SP+2XP 12 Novice Teaching ……………………………. 4XP 04 Novice Weapon (Dagger) ……...........…… 1XP 01 Novice
LORE
- Stabbing a Man
- Saving a Girl
- Wrapping a Wound
- The Power of Tears
- The Runaway
- I smell a cheater
- It Might Be Time to Leave
- Fire: Exit, Stage Right
- Djed Storm of Spring 512
- Losing the Ship
- Struggle to Live
- Semi-Conscious Memories
- Oath: His own Petching Casinor
- Assaulting Heat
- Roguish Slander
- Cut Your Loses and Flee
- Monty: Imaginative
- Monty: As a Child
- A Pirates Oath
- Children's Charm
- Layout of Zeltivan Docks
- Monty: Lost His Mother As An Infant
- Navigating by Night Sky (SP)
- Philosophy: Remember Or Forget
- Philosophy: Merits of Humanity
- Philosophy: Family
- Philosophy: Death
- Vinegar Coated Teachings
- Tables: Build Them Light And Build Them Sturdy
- Combat: Situational Awareness
- Paying For Damaged
- Phrase: "Men are Beasts"
- Story: The Sailor and The Child
- Traversing the Sea by Boat (SP)
- Alvadas after the Djed Storm of 512
- Patchwork Port after the Djed Storm of 512
- Riverfall after the Djed storm of 512
- Syliras after the Djed Storm of 512
- Recognizing Business Opportunities
- Kelvics Can Attack Without Provocation
- Practical Problem Solving
- Compromising
- A Thorough Hair Washing
- ’Smoothing’ Things Over
- Realigning a Conversation After Derailment
- Sariana’s Spiritual Journey
- Navigating Syliras at Night, Poorly
- Sailing an Empty Sea
- Witnessing First Hand the Devastation of the 512 Djed Storm
- Occupying Oneself While Alone
- Introspection Fills the Time
- Playing Courier for Coin
- Couriering news and goods between Alvadas and Riverfall
- Wreckage and Flotsam in the Suvan after big Djed Storms
- The impact djed storms have on city, people, and the Suvan Sea
- The Suvan Sea after a global djed storm
- Being Reasonable
- Trying To Talk Sense Into People
- Stating The Obvious – A Lot
- Clinging To Old Angers & Hurts
- Bearing A Chip On One’s Shoulder The Size Of Mizahar
- Lying Out Of Habit
- Equating Life To Sailing
- Teaching To Distract
- Fulfilling Obligations
- Presenting Reasonable Arguments
- Revealing Other’s Strengths and Racial Traits
- Putting Off Lovely Ladies
- Letting Sleep Outweigh Pleasure
- Assessing the Situation
- Seeing A Whole Picture With Only Having Bits And Pieces of Info
- Charoda Use Tridents
- Cursing Under Duress
- Being Pinned With A Trident
- Left To Your Thoughts
- The Visai Caverns
- Sailing Into Visai Caverns
- Drinking With Yourself
- Misery With No Company
- Knocked Back
- An Unexpected Drinking Session
- Rum Run
by Pash'nar on April 7th, 2012, 3:36 pm
Equipment and Possessions
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Ledger Current Total: 130GM, 16SM, 93CM Expenses for Spring 512 (including character creation) :
+100GM from Starting Package
-1GM, 2 waterskins -10SM 2 knives -6GM 2 Scarves, Silk -7CM 1 Scarf, Wool -55GM Sighting Lense -25GM Mapmaker's Toolkit -10GM 2 weeks extra rations Spring 512 Total: 3GM, 9SM, 93CM Expenses for Summer 512 (including seasonal wages) :
398 GM Seasonal Wages
3GM, 9SM, 93CM from Spring -45GM Summer Living Expenses, Poor -200GM Compass -12GM 1 Cutlass -5SM Cloak, wool -1SM Pants, linen -8SM Pants, leather -3SM Vest, leather -4GM Fishing Net (25sq.ft.) -10GM Fishing Kit Summer 512 Total: 130GM, 16SM, 93CM |
by Pash'nar on April 7th, 2012, 3:37 pm
Thread List SPRING 512AV
SUMMER 512AV
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