So after reading Jen's most recent scrap, I thought I'd post my own storyteller philosopy. Some of it is the same as hers, naturally, but some of it is different. Plus.. I like to write these things, because it gives me insight into myself as I write them. Anyway, here is my storyteller philosophy.
Storyteller Philosophy
1. Don't say NO - Never outright say no to a thread, or an idea. Sometimes you might be busy, but offer to put them on a wait list or something. If they find somebody else before you are ready, then that's fine, but don't turn them down. Don't outright turn down an idea also. If it's one that doesn't fit with Mizahar's theme, offer the help them find the closest thing that does. Never ignore a player's requests, and don't just say no, offer an alternative.
2. Nobody gets left behind - Try to appeal to every player in your city, not just your favorites, or one type of player. I actually have trouble with this sometimes, because I like to run dangerous adventure threads, but not everybody is an adventurer. Try to find a way to give everyone a chance to shine.
3. Always be open to suggestions - I don't get very many of these, but I believe a storyteller should always be open to suggestions from others. Whether this be a suggestion for a new location, for a quest, or whatever, you should always be willing to listen to new ideas.
4. Interconnectedness - I am a big fan of trying to make connections from one thread to the next. Connecting events, rather than just making everything a series of completely unrelated and random events, makes the world seem more realistic and makes the players feel like they are having an actual impact on the world. Not everything has to be related, but I've had people tell me how cool they thought it was when they realized that a thread they did ended up making a difference later on in one of my plots.
5. Make long lasting plots - Small quests are great, but long overarching stories are even better. You don't have to knock everything out in just one thread, spread it out over multiple quests and seasons. Don't be in a rush to finish a story in its entirety, let it spread out naturally across the seasons.
6. Be fair - Treat everyone fairly. Try not to show special preference toward one PC or another, and try to give everyone a chance to stand out. Don't do threads for just one person, but then ignore others. Even if you don't like them, you should still treat them fairly. Don't pick and choose the threads you grade because you like the way one person writes over another, grade them in order. Don't answer one person's PM, but ignore another, answer them all.
7. Innovate - Constantly seek new ways to make your domain better. Don't be afraid to give new ideas a test drive, even if you think they are stupid. Learn from other storytellers, but don't steal their work. If you think something might be a useful addition to your city, then try it. If it doesn't work out, you can always stop doing it.
8. Have fun - This is the most important part. Never let being a storyteller stop being fun, because the moment you stop having fun, your players will notice, and they will stop having fun. A storyteller who no longer enjoys what they are doing is the worst thing that can happen to a domain. If that happens, take a step back, try to figure out why you aren't having fun anymore, and do what it takes to make it fun again.
Okay, so I only had eight, but I think these are the things that are most important to me. If I think of anything else I might add it, but I just thought I'd share my own philosophy..
Anyway... I hope this was useful.. or something.
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